Sorry for these not really being nuggets, but more of citations/link lists.
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Warren Robinett and Jannick P. Rolland. 1992. A computational model for the stereoscopic optics of a head-mounted display. Presence: Teleoper. Virtual Environ. 1, 1 (January 1992), 45-62. See citation, the UNC tech report version TR 91-009
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Follow-up tech report, with more full documentation of the UNC Vlib design, etc: Robinett, W., & Holloway, R. (1994). The Visual Display Transformation for Virtual Reality. Chapel Hill, NC, USA: University of North Carolina at Chapel Hill. Retrieved from http://www.cs.unc.edu/techreports/94-031.pdf
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Posts by Oliver Kreylos:
- How to Measure Your IPD - just follow the "TL;DR" version at the top.
- Importance of correct calibration of HMDs: post 1, post 2 - followup The video in the first post is also quite interesting and useful.
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Robert Kooima, "Generalized Perspective Projection." http://csc.lsu.edu/~kooima/pdfs/gen-perspective.pdf - primarily regarding non-head-worn displays, which are somewhat simpler because there's not much in the way of optics between display and eye.
- "Fast Stereo Rendering for VR" - covers software techniques to reduce the overhead of rendering in stereo. https://docs.google.com/presentation/d/19x9XDjUvkW_9gsfsMQzt3hZbRNziVsoCEHOn4AercAc/edit#slide=id.p