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sketches.ts
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sketches.ts
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export const sketchesOrder = [
'intro',
'lines/image',
'sticky-notes',
'game-of-life',
'recast-navigation/busy-street-crossing',
'recast-navigation/character-controller',
'recast-navigation/rigid-body-agent',
'recast-navigation/dynamic-tiled-navmesh',
'voxels/simple-voxels/sphere',
'voxels/simple-voxels/building',
'voxels/simple-voxels/fly-controls',
'voxels/simple-voxels/box-character-controller',
'voxels/simple-voxels/rapier-physics',
'voxels/simple-voxels/graph-search-pathfinding',
'voxels/simple-voxels/metropolis',
'voxels/simple-voxels/voxelize',
'voxels/simple-voxels/multiple-worlds',
'voxels/textured-voxels/texture-atlas',
'voxels/textured-voxels/sphere',
'isosurface/marching-cubes-terrain',
'rapier/cluster',
'rapier/custom-raycast-vehicle',
'rapier/revolute-joint-vehicle',
'rapier/dynamic-raycast-vehicle-controller',
'rapier/arcade-vehicle-controller',
'rapier/kinematic-character-controller',
'rapier/pointer-controls',
'rapier/custom-spring',
'rapier/arancini-integration',
'p2-es/top-down-character-controller',
'p2-es/kinematic-character-controller',
'p2-es/marching-cubes-goo',
'p2-es/pixelated-text',
'falling-sand',
'melodic-marble-run',
'particles/instanced-particles',
'game-ui-ux/unlock-pointer-lock',
'grid-pathfinding',
'fractals/mandelbrot-set',
'character-animation/basic',
'character-animation/mixamo-animations',
'nature/grass',
'nature/grass-2',
'nature/tree',
'procedural-generation/l-systems',
'procedural-generation/diamond-square-heightmap',
'procedural-generation/pixelated-planet',
'd3/force-directed-graph',
'sprites/face-camera',
'postprocessing/pixelation',
'postprocessing/emissive-bloom',
'tsl/hello-world',
'tsl/gradient',
'tsl/raging-sea',
'z-fighting-mitigations',
'transparency/face-sorting',
'tris-in-box',
'glsl-shaders-from-scratch/intro/varyings',
'glsl-shaders-from-scratch/intro/uniforms',
'glsl-shaders-from-scratch/intro/attributes',
'glsl-shaders-from-scratch/textures/basic',
'glsl-shaders-from-scratch/textures/alpha',
'glsl-shaders-from-scratch/textures/addressing',
'glsl-shaders-from-scratch/common-functions-and-tricks/step-mix-smoothstep',
'glsl-shaders-from-scratch/common-functions-and-tricks/min-max-clamp-saturate',
'glsl-shaders-from-scratch/common-functions-and-tricks/fract-and-friends',
'glsl-shaders-from-scratch/vector-operations-and-math/sin-cos',
'glsl-shaders-from-scratch/vector-operations-and-math/shaping-functions',
'glsl-shaders-from-scratch/lighting-models',
'glsl-shaders-from-scratch/toon-shading',
'glsl-shaders-from-scratch/vertex-shaders/pop-in',
'glsl-shaders-from-scratch/vertex-shaders/warped-sphere',
'glsl-shaders-from-scratch/raymarching/basic',
'glsl-shaders-from-scratch/raymarching/terrain',
'threejs-journey/03-basic',
'threejs-journey/05-transforms',
'threejs-journey/06-animations',
'threejs-journey/07-cameras',
'threejs-journey/09-geometries',
'threejs-journey/11-textures',
'threejs-journey/12-materials',
'threejs-journey/13-text',
'threejs-journey/15-lights',
'threejs-journey/16-shadows',
'threejs-journey/17-haunted-house',
'threejs-journey/18-1-particles',
'threejs-journey/18-2-particles',
'threejs-journey/19-galaxy-generator',
'threejs-journey/27-shaders',
'threejs-journey/28-raging-sea',
'threejs-journey/29-animated-galaxy',
'threejs-journey/30-modified-materials',
]