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Well its not an issue of plugin not working we just have to provide the right texture to it that it can read from. Currently for UI We use /** Callback on the render thread after slate rendering finishes and right before present is called */ DECLARE_MULTICAST_DELEGATE_TwoParams(FOnBackBufferReadyToPresent, SWindow&, const FTexture2DRHIRef&); FOnBackBufferReadyToPresent& OnBackBufferReadyToPresent() { return OnBackBufferReadyToPresentDelegate; }
Which should technically be final image+ UI and its but for some reason its not with UI in packaged game . To solve this we have to find out where is right place to capture the final image texture of rendering .
Hello, after packaging successfully, the recorded video UMG is hidden, is there any way to make the recorded video UMG display in runtime mode
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