forked from roblillack/mars
-
Notifications
You must be signed in to change notification settings - Fork 0
/
validation.go
252 lines (219 loc) · 6.72 KB
/
validation.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
package mars
import (
"fmt"
"net/http"
"net/url"
"regexp"
"runtime"
)
// Simple struct to store the Message & Key of a validation error
type ValidationError struct {
Message, Key string
}
// String returns the Message field of the ValidationError struct.
func (e *ValidationError) String() string {
if e == nil {
return ""
}
return e.Message
}
// A Validation context manages data validation and error messages.
type Validation struct {
Errors []*ValidationError
keep bool
}
// Keep tells Mars to set a flash cookie on the client to make the validation
// errors available for the next request.
// This is helpful when redirecting the client after the validation failed.
// It is good practice to always redirect upon a HTTP POST request. Thus
// one should use this method when HTTP POST validation failed and redirect
// the user back to the form.
func (v *Validation) Keep() {
v.keep = true
}
// Clear *all* ValidationErrors
func (v *Validation) Clear() {
v.Errors = []*ValidationError{}
}
// HasErrors returns true if there are any (ie > 0) errors. False otherwise.
func (v *Validation) HasErrors() bool {
return len(v.Errors) > 0
}
// ErrorMap returns the errors mapped by key.
// If there are multiple validation errors associated with a single key, the
// first one "wins". (Typically the first validation will be the more basic).
func (v *Validation) ErrorMap() map[string]*ValidationError {
m := map[string]*ValidationError{}
for _, e := range v.Errors {
if _, ok := m[e.Key]; !ok {
m[e.Key] = e
}
}
return m
}
// Error adds an error to the validation context.
func (v *Validation) Error(message string, args ...interface{}) *ValidationResult {
result := (&ValidationResult{
Ok: false,
Error: &ValidationError{},
}).Message(message, args...)
v.Errors = append(v.Errors, result.Error)
return result
}
// A ValidationResult is returned from every validation method.
// It provides an indication of success, and a pointer to the Error (if any).
type ValidationResult struct {
Error *ValidationError
Ok bool
}
// Key sets the ValidationResult's Error "key" and returns itself for chaining
func (r *ValidationResult) Key(key string) *ValidationResult {
if r.Error != nil {
r.Error.Key = key
}
return r
}
// Message sets the error message for a ValidationResult. Returns itself to
// allow chaining. Allows Sprintf() type calling with multiple parameters
func (r *ValidationResult) Message(message string, args ...interface{}) *ValidationResult {
if r.Error != nil {
if len(args) == 0 {
r.Error.Message = message
} else {
r.Error.Message = fmt.Sprintf(message, args...)
}
}
return r
}
// Required tests that the argument is non-nil and non-empty (if string or list)
func (v *Validation) Required(obj interface{}) *ValidationResult {
return v.apply(Required{}, obj)
}
func (v *Validation) Min(n int, min int) *ValidationResult {
return v.apply(Min{min}, n)
}
func (v *Validation) Max(n int, max int) *ValidationResult {
return v.apply(Max{max}, n)
}
func (v *Validation) Range(n, min, max int) *ValidationResult {
return v.apply(Range{Min{min}, Max{max}}, n)
}
func (v *Validation) MinSize(obj interface{}, min int) *ValidationResult {
return v.apply(MinSize{min}, obj)
}
func (v *Validation) MaxSize(obj interface{}, max int) *ValidationResult {
return v.apply(MaxSize{max}, obj)
}
func (v *Validation) Length(obj interface{}, n int) *ValidationResult {
return v.apply(Length{n}, obj)
}
func (v *Validation) Match(str string, regex *regexp.Regexp) *ValidationResult {
return v.apply(Match{regex}, str)
}
func (v *Validation) Email(str string) *ValidationResult {
return v.apply(Email{Match{emailPattern}}, str)
}
func (v *Validation) apply(chk Validator, obj interface{}) *ValidationResult {
if chk.IsSatisfied(obj) {
return &ValidationResult{Ok: true}
}
// Get the default key.
var key string
if pc, _, line, ok := runtime.Caller(2); ok {
f := runtime.FuncForPC(pc)
if defaultKeys, ok := DefaultValidationKeys[f.Name()]; ok {
key = defaultKeys[line]
}
} else {
INFO.Println("Failed to get Caller information to look up Validation key")
}
// Add the error to the validation context.
err := &ValidationError{
Message: chk.DefaultMessage(),
Key: key,
}
v.Errors = append(v.Errors, err)
// Also return it in the result.
return &ValidationResult{
Ok: false,
Error: err,
}
}
// Apply a group of validators to a field, in order, and return the
// ValidationResult from the first one that fails, or the last one that
// succeeds.
func (v *Validation) Check(obj interface{}, checks ...Validator) *ValidationResult {
var result *ValidationResult
for _, check := range checks {
result = v.apply(check, obj)
if !result.Ok {
return result
}
}
return result
}
// Mars Filter function to be hooked into the filter chain.
func ValidationFilter(c *Controller, fc []Filter) {
errors, err := restoreValidationErrors(c.Request.Request)
c.Validation = &Validation{
Errors: errors,
keep: false,
}
hasCookie := (err != http.ErrNoCookie)
fc[0](c, fc[1:])
// Add Validation errors to RenderArgs.
c.RenderArgs["errors"] = c.Validation.ErrorMap()
// Store the Validation errors
var errorsValue string
if c.Validation.keep {
for _, error := range c.Validation.Errors {
if error.Message != "" {
errorsValue += "\x00" + error.Key + ":" + error.Message + "\x00"
}
}
}
// When there are errors from Validation and Keep() has been called, store the
// values in a cookie. If there previously was a cookie but no errors, remove
// the cookie.
if errorsValue != "" {
c.SetCookie(&http.Cookie{
Name: CookiePrefix + "_ERRORS",
Value: url.QueryEscape(errorsValue),
Domain: CookieDomain,
Path: "/",
HttpOnly: CookieHttpOnly,
Secure: CookieSecure,
})
} else if hasCookie {
c.SetCookie(&http.Cookie{
Name: CookiePrefix + "_ERRORS",
MaxAge: -1,
Domain: CookieDomain,
Path: "/",
HttpOnly: CookieHttpOnly,
Secure: CookieSecure,
})
}
}
// Restore Validation.Errors from a request.
func restoreValidationErrors(req *http.Request) ([]*ValidationError, error) {
var (
err error
cookie *http.Cookie
errors = make([]*ValidationError, 0, 5)
)
if cookie, err = req.Cookie(CookiePrefix + "_ERRORS"); err == nil {
parseKeyValueCookie(cookie.Value, func(key, val string) {
errors = append(errors, &ValidationError{
Key: key,
Message: val,
})
})
}
return errors, err
}
// Register default validation keys for all calls to Controller.Validation.Func().
// Map from (package).func => (line => name of first arg to Validation func)
// E.g. "myapp/controllers.helper" or "myapp/controllers.(*Application).Action"
// This is set on initialization in the generated main.go file.
var DefaultValidationKeys map[string]map[int]string