- 12 Triangles (two for each side)
- Vertex Array
- Normals Array
- UV Array
- Triangle Array (1d array)
Vertex Array (array of array):
0 // contains xyz of each vertex of each triangle 1
Normal Array (array of array):
0 // contains the normals of each vertex (the index refers to the corresponding vertex in the vertex array) 1
UV Array (array of array):
0 // contains the positioning of a pixel of the texture on a 2 axis system (the index refers to the corrisponding vertex in the vertex array) 1
Triangle Array (simple array): 0 // must be read in groups of three numbers, each group represents the vertices of a triangle 1 2
Le uv nell'uv array si riferiscono ai vertici in senso antiorario! (stile piano cartesiano)