1.1 #800
joethephish
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1.1
#800
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great work! :) |
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Cheers and thanks for more features around tags! Also noticed a minor typo:
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Version 1.1
First, a little tip: We strongly suggest never updating to a major new version of ink for a game that's in production! While we aim for backward compatibility, we don't absolutely guarantee stability between versions.
Now, on to the fun part:
New feature: Dynamic tags, and tags in choices
A big thanks to BetterUp for sponsoring this feature.
You can now write ink rather than just plain text within tags:
You can also directly use tags within choices, in all the places you can use text within choices. Here's a simple example:
And here's an example that uses tags in every spot within the choice:
On the game code side, the choices themselves now have a list of choices available on them too:
Other changes
someList ? ()
(i.e. specifically checking for a list containing an empty list) now returnsfalse
rather thantrue
, since this makes more logical sense in most circumstances and reduces the amount of explicit checks for that case.->-> some_variable_divert_target
.New ink unity integration plugin is also on its way, hopefully within the next day or two...
This discussion was created from the release 1.1.
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