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Waypoint Discussions #6

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Aesirix opened this issue Jun 12, 2021 · 18 comments
Open

Waypoint Discussions #6

Aesirix opened this issue Jun 12, 2021 · 18 comments

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@Aesirix
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Aesirix commented Jun 12, 2021

Starting this to continue the conversation from our emails.

@ineedbots
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Hi, thank you for the wawypoints

There are a couple of issues i am noticing with the waypoints however,


Fault:
image

Right here, the two waypoints flush with the wall are not connected to the larger part of the map, (they are ONLY linked to each other), this is bad because the bots will not know how to get to and from these waypoints.

Fix:
image


Fault:
image

When making intersections, you gotta make sure to link the waypoints,

Fix:
image


Fault:
image

There are some nonsensical links, (even some going through walls) I think this is because you had autolink enabled, and when you create a waypoint, it automatically links the waypoint to the last waypoint created


Fault:
image

When making/adding in intersection waypoints, make sure to unlink the two ends

Fix:
image


These are some things to keep in mind when creating new waypoints.

I can fix up the ones you've provided.

Thanks again for your contribution!

@Aesirix
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Aesirix commented Jun 13, 2021

I know what happened with this one. The first three issues or so you brought up, I had already fixed them and just forgot to update the file that was meant to be uploaded here. Apologies. In terms of the intersection photo (last pair of photos), I leave those linked like that so the bots have minor differences in the pathing they will take in certain areas. It makes them a little more lifelike, so that they don't always follow the exact same path to get to a location if there are multiple points connected to it. Hardhat will be a getting a fix soon from me as well, because down by the "A Flag" spawn in the corner, they get stuck on the metal.

@ineedbots
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Theres still some funny links
image

But no worries, I can fix em up, thanks for the waypoints!

@Aesirix
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Aesirix commented Jun 14, 2021

Ahhh I forgot about that drop! I'm so sorry! xD @ineedbots I 100% meant to remove that one when I went through the maps earlier and fixed stuff up. If you haven't seen it yet, there is another point that needs fixing on that map coming out of A spawn on Domination. There is a path connected to the balcony that I meant to remove as well. But I forgot to open Lockdown earlier.

@ineedbots
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I think i got them all

@Aesirix
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Aesirix commented Jun 14, 2021

Hardhat has two spots that I forgot to unlink as well. Both are drops near C flag. @ineedbots

@ineedbots
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I ended up using @super23 hardhat waypoints, so no worries

@Aesirix
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Aesirix commented Jun 14, 2021

Awesome! I just wanted to bring it up just in case. Future pathed maps of mine should no longer have any awkward waypoints. I've been learning the tool throughout the process, so I think I am at the point to where I can make maps without any pathing issues moving forward.

@ghostwulf
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ghostwulf commented Jun 15, 2021

Hi, nice to meet you.
I'm creating waypoints for Aground map (dlc map).
Can I share my project?

@ineedbots
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Of course, all contributions are welcomed

@neroforte99
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anyone working on dlc maps waypoint?

@ghostwulf
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ghostwulf commented Jun 26, 2021

I'm finished to create waypoint for maps Outpost and Aground.

@knifes12
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knifes12 commented Oct 1, 2021

I'm finished to create waypoint for maps Outpost and Aground.

What about Broadwalk and Intersections? Any update

@Shepherddidnothingwrong
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Shepherddidnothingwrong commented Feb 14, 2022

Is there a tool to quickly convert csv waypoint files back to gsc format?

I found some ported maps for plutonium IW5. Copy pasting gsc waypoint from IW4X botwarfare worked for Shipment. But Summit and others only have csv.

@ineedbots
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Need to add csv loading and replace all waypoints to use csv format

@ghost
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ghost commented Feb 24, 2024

ggg
Also strange place on map Aground without connection to second floor and lower ground causes bots to stuck at the wall

@ghost
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ghost commented Mar 15, 2024

sss
Please port Skidrow updated waypoints from mw2 bot warfare to mw3, because of this.

@super23
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super23 commented Apr 11, 2024

I should mention the hardhat waypoints i did for mw3 were at the beginning when no waypoints were available. They For sure could use a v2 if anyone is up for it. I may end up feeling re motivated to do a V2 on hardhat maybe other maps too! With using all the features. I need bots for sure in my cod games!

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9 participants
@ineedbots @super23 @Aesirix @ghostwulf @neroforte99 @Shepherddidnothingwrong @knifes12 and others