diff --git a/src/content/docs/de/_roundtrip_breakpoints.txt b/src/content/docs/de/_roundtrip_breakpoints.txt
index d2d48bc..0c4ad20 100644
--- a/src/content/docs/de/_roundtrip_breakpoints.txt
+++ b/src/content/docs/de/_roundtrip_breakpoints.txt
@@ -1,35 +1,34 @@
---
title: Breakpoints & Images
description: Why some (but not all) breakpoints are important for your images
-taskInputHash: 57ab72e7e951b197
+taskInputHash: a740eb96e1b2103c
lang: en
-ignore: '/* cSpell:locale de,en*/'
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
### Background
-Small screens and big monitors require different layouts. For `srcset` and `sizes`, we need to know when the layout changes.
+Small and large screens require different layouts. For `srcset` and `sizes`, we need to know at what point the layout should change.
-Web developers need to decide what should be scaled down, hidden, or moved on smaller screens - or decide what should be expanded, revealed, or added on larger screens. They also have very little information available. Is the user on a tablet or phone in landscape mode or in a small browser window?
+Web developers must decide what to make smaller or invisible on smaller screens, or larger or add to larger screens. They also have very little information available. Is the user on a tablet, a phone in landscape mode, or a small browser window?
-We have to choose an arbitrary viewport width at which the layout changes. This is called a **breakpoint**. It can be any number of CSS pixels ([not device pixels](/en/pixels-not-pixels)). Polypane has a [great article](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) on commonly used breakpoints.
+We need to choose an arbitrary viewport width breakpoint at which the layout changes. This is called a **breakpoint**. It's an arbitrary number of CSS pixels ([not device pixels](/en/pixels-not-pixels)). Polypane has a [great article](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) on commonly used breakpoints.
-Some images (like logos, icons, or buttons) can be immune to the layout shifts caused by these breakpoints (and are okay with [srcset density descriptors](/en/density-descriptors)).
+Some images (like logos, icons, or buttons) can be immune to the layout changes caused by these breakpoints (and be fine with [srcset density descriptors](/en/density-descriptors)).
-Main content images are limited by the size of their container. Typically, the main area of a page layout is constrained to a specific width, a `max-width`, on the largest screens, but on small screens the main content area fills the entire viewport.
+Main content images are limited by the size of their container. Typically, a page's main content is constrained to a specific width on the largest screens, a `max-width`, but on small screens, the main content fills the entire viewport.
-When you have more than one column at some breakpoints, it becomes difficult to compute the effective size rules because the percentage of viewport width taken up by the image changes.
+If you have more than one column at some breakpoints, it becomes harder to calculate effective sizing rules because the percentage of viewport width the image occupies changes.
-### The easy way
+### The Easy Method
-That doesn't mean you should smash your head against the wall. You will likely get very far with the following approach:
+However, you shouldn't think too much about it. You'll probably do well with this approximation method:
-1. At what size does the main column (or the container of the image) stop growing? Until that viewport width, we can use `100vw` for the `sizes` attribute of the image to indicate that the image takes up 100% of the viewport width.
-2. What is the maximum width the container will ever be? We can set that as a fixed `width` for everything else.
+1. At what size does the main column (or image container) stop growing? Until that viewport width, we can use `100vw` for the `sizes` attribute of the image to say that the image is 100% of the viewport width.
+2. What is the maximum width the container ever reaches? We can set that as a fixed `width` for everything else.
-If your answer to 1 is 700px and your answer to 2 is 800px, you can use the following `sizes` attribute:
+If your answer to 1 was 700px and your answer to 2 was 800px, you can use the following `sizes` attribute:
```html
@@ -38,7 +37,7 @@ If your answer to 1 is 700px and your answer to 2 is 800px, you can use the foll
-> You would think that the browser could kindly do all these calculations for us based on the CSS. Unfortunately, browsers are aggressively trying to choose an image URL *before* downloading stylesheets. So we have to do the calculations ourselves. And if we're not perfect, that's their problem.
+> One might think that the browser could do all of these calculations for us nicely based on CSS. Unfortunately, browsers aggressively select an image URL *before* downloading the stylesheets. Therefore, we have to do the calculations ourselves, and they're fine with us not getting it perfect.
=====================
Content prompt used:
@@ -52,7 +51,7 @@ Also carefully translate the title and description for the article; do not use &
2. Why some (but not all) breakpoints matter for your images
Metadata returned1. Breakpoints & Bilder
-2. Warum manche (aber nicht alle) Breakpoints wichtig für Ihre Bilder sind
+2. Warum einige (aber nicht alle) Breakpoints für Ihre Bilder wichtig sind
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/de/_roundtrip_browser-picks-srcset.txt b/src/content/docs/de/_roundtrip_browser-picks-srcset.txt
index f129def..04a3264 100644
--- a/src/content/docs/de/_roundtrip_browser-picks-srcset.txt
+++ b/src/content/docs/de/_roundtrip_browser-picks-srcset.txt
@@ -1,28 +1,32 @@
---
-title: How the Browser selects
-description: How the browser selects between images listed in the "srcset" attribute
-taskInputHash: 21fa78dd27583003
+title: How Browsers Choose
+description: >-
+ How browsers choose between images listed in the srcset attribute
+taskInputHash: 09ab2b098b259019
lang: en
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-How does the browser select between images listed in the "srcset" attribute? Here is a step-by-step guide with examples for both width and density descriptors and how the browser decides based on the device and viewport.
+How does the browser decide between images listed in the `srcset` attribute? Here is a step-by-step guide with examples for both width and density specifications, and how the browser decides based on device and viewport.
-- When using the "srcset" attribute in HTML, the browser uses a set of rules to select the most suitable image from a list of provided sources. These rules depend on both the display characteristics of the device (resolution, pixel density) and the size of the viewport. The "srcset" attribute allows you to specify different images based on width (using the "w" descriptor) or pixel density (using the "x" descriptor). Let's go through examples for both cases.
+- When the `srcset` attribute is used in HTML, the browser uses a set of rules to select the best image from a list of provided sources. These rules depend on the display properties (resolution, pixel density) of the device and the size of the viewport. The `srcset` attribute allows you to specify different images based on width (using `w` descriptor) or pixel density (using `x` descriptor). Let's go through each case with examples.
-1. Width descriptor ("w"):
+1. Width Descriptor (`w`):
-Assuming we have the following "srcset" attribute:
+Assuming we have the following `srcset` attribute:
```html
-
+
```
-The browser will perform the following steps:
+The browser will perform these steps:
-a. Determine the DPR (Device Pixel Ratio) of the device. For instance, a standard display has a DPR of 1, while a high-resolution (Retina) display has a DPR of 2 or higher.
+a. Determine the DPR (Device Pixel Ratio) of the device. For example, a standard display has a DPR of 1, while a high-resolution (Retina) display has a DPR of 2 or higher.
-b. Calculate the effective width for each image in the "srcset". Multiply the width descriptor by the DPR. For a device with a DPR of 1:
+b. Calculate the effective width for each image in the `srcset`. Multiply the width descriptor by the DPR. For a device with a DPR of 1:
- example-small.jpg: 400 * 1 = 400px
@@ -30,23 +34,23 @@ b. Calculate the effective width for each image in the "srcset". Multiply the wi
- example-large.jpg: 1600 * 1 = 1600px
-c. Compare the effective widths to the viewport width. Assuming the viewport width is 420px, the browser selects the smallest image whose effective width is greater than or equal to the viewport width. In this case, "example-medium.jpg" is selected.
+c. Compare the effective widths with the viewport width. Assuming the viewport width is 420px. The browser selects the smallest image with an effective width that is greater than or equal to the viewport width. In this case, it will select `example-medium.jpg`.
-2. Density descriptor ("x"):
+2. Pixel Density Descriptor (`x`):
-Assuming we have the following "srcset" attribute:
+Assuming we have the following `srcset` attribute:
```html
-
+
```
-The browser will perform the following steps:
+The browser will perform these steps:
-a. Determine the DPR (Device Pixel Ratio) of the device. For instance, a standard display has a DPR of 1, while a high-resolution (Retina) display has a DPR of 2 or higher.
+a. Determine the DPR (Device Pixel Ratio) of the device. For example, a standard display has a DPR of 1, while a high-resolution (Retina) display has a DPR of 2 or higher.
-b. Compare the device's DPR with the "x" descriptors in the "srcset". In this case, we have three images with the following descriptors:
+b. Compare the device's DPR with the `x` descriptors in the `srcset`. In this case, we have three images with the following descriptors:
- example-1x.jpg: 1x
@@ -54,14 +58,15 @@ b. Compare the device's DPR with the "x" descriptors in the "srcset". In this ca
- example-3x.jpg: 3x
-c. Select the image with the "x" descriptor closest to the device's DPR. For a device with a DPR of 1, the browser selects "example-1x.jpg". For a device with a DPR of 2, it selects "example-2x.jpg", and so on.
+c. Select the image with the `x` descriptor that is closest to the device's DPR. For a device with a DPR of 1, the browser selects `example-1x.jpg`. For a device with a DPR of 2, it will select `example-2x.jpg`, and so on.
-It is important to note that you can also use the "sizes" attribute in combination with the "srcset" attribute to provide further information on how the image should display at different viewport widths. This is particularly useful when using the width descriptor ("w"). Here is an example:
+It is important to note that you can use the `sizes` attribute in combination with the `srcset` attribute to provide more information on how the image will be displayed at various viewport widths. This is particularly useful when using the width descriptor (`w`). Here is an example:
```html
` element. Density descriptors (`x`) are used in conjunction with srcset to provide images at different resolutions based on the pixel density of the user's display.
+Srcset is an HTML attribute that allows you to specify multiple image sources for a single ` ` element. Density descriptors (`x`) are used in conjunction with srcset to provide different resolutions of images based on the pixel density of the user's display.
-## When to use srcset with density descriptors?
+## When to use Srcset with Density Descriptors?
-Using srcset with density descriptors is especially useful when you:
-1. Want to provide high resolution images for high DPI displays (e.g. Retina displays) while using lower resolutions for standard displays.
-2. Want to improve page rendering by providing the most appropriate image size for each user's device.
+Using srcset with density descriptors is particularly useful when you want to:
+1. provide high-resolution images on high-resolution displays (e.g. Retina displays) while providing lower resolutions on other displays.
+2. improve page performance by providing the most suitable image size to each user's device.
-## Implementing srcset with density descriptors
+## Implementing Srcset with Density Descriptors
-To use srcset with density descriptors, follow these steps:
+Follow these steps to use srcset with density descriptors:
1. Prepare your images in different resolutions.
2. Add the `srcset` attribute to the ` ` element, including the image sources and corresponding density descriptors.
-3. Optionally, add the `sizes` attribute to set the size of the image on the screen.
+3. Add the `sizes` attribute (optional) to specify the size of the image as it is displayed on the screen.
-### Markup example
+### Markup Example
-Here is an example of how to implement srcset with density descriptors in your markup:
+Here is an example of how you can implement srcset with density descriptors in your markup:
```html
sizes
-description: An efficient and definitive guide to responsive images until 2023
-taskInputHash: f8e7c31ccf577572
+title: srcset & sizes
+description: An efficient and opinionated guide to responsive images in 2023
+taskInputHash: dc8c8594bdd45d91
lang: en
-ignore: '/* cSpell:locale de,en*/'
sidebar_sort_priority: 1000
-date_published: '2023-03-23'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-**An efficient and definitive guide to images until 2023**
+**An efficient and opinionated guide to images in 2023**
-See the sidebar for the detailed analysis. This is the quick reference for updating these ` ` tags to support modern devices of all sizes and pixel densities. You should [know that pixel ≠ pixel](/en/pixel-not-a-pixel) and `devicePixelRatio` is more likely to be 3.875 than 1:1. Modern phones pretend to be 320-428px wide to improve legibility (in CSS pixels), but have many device pixels per CSS pixel.
+Check the sidebar for the detailed analysis. This is the quick reference for updating your ` ` tags to handle modern devices in all their various sizes and pixel densities. You should [know that pixels are not pixels](/en/pixels-not-pixels) and that `devicePixelRatio` is more likely to be 3.875 than 1:1. Modern phones pretend to be 320-428px wide (in CSS pixels) to be readable, but have many device pixels per CSS pixel.
-> If your image size never changes no matter how narrow you make the browser window, consider using a [density descriptor](/en/density-descriptors) instead. This is often suitable for logos, icons, and buttons.
+> If your image size never changes no matter how narrow you make the browser window, you should use a [density descriptor](/en/density-descriptors) instead. This is often suitable for logos, icons, and buttons.
-Do you know what your [breakpoints](/en/breakpoints) are? You’ll need those numbers to fine-tune the solution below – and at least the viewport breakpoint where the main content area stops growing.
+Do you know what your [breakpoints](/en/breakpoints) are? You'll need those numbers to fine-tune the solution below - at a minimum, the viewport breakpoint at which the main content stops growing.
-### The easy method
+
+### The simple method
```html
+
-
-
-
-
+ srcset="img.jpg?format=webp&w=480 480w,
+ img.jpg?format=webp&w=800 800w,
+ img.jpg?format=webp&w=1200 1200w,
+ img.jpg?format=webp&w=1600 1600w,
+ img.jpg?format=webp&w=2000 2000w"
+
+ sizes="(max-width: 700px) 100vw, 800px" alt="Dog riding a bike" />
+
+
+
+
```
=====================
@@ -48,8 +49,8 @@ Also carefully translate the title and description for the article; do not use &
1. srcset & sizes
2. An Efficient and Opinionated Guide to Responsive Images for 2023
-Metadata returned1. srcset und sizes
- 2. Ein effizienter und dezidierter Leitfaden für responsive Bilder bis 2023
+Metadata returned1. srcset & sizes
+2. Ein effizienter und eigensinniger Leitfaden für responsive Bilder im Jahr 2023
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/de/_roundtrip_lighthouse-performance-test.txt b/src/content/docs/de/_roundtrip_lighthouse-performance-test.txt
index de4e2f1..36ad321 100644
--- a/src/content/docs/de/_roundtrip_lighthouse-performance-test.txt
+++ b/src/content/docs/de/_roundtrip_lighthouse-performance-test.txt
@@ -1,28 +1,27 @@
---
-title: Testing Performance with Lighthouse
-description: Steps for testing a website's performance using Lighthouse
-taskInputHash: ec9606eee206cc98
+title: Performance Testing with Lighthouse
+description: 'Steps on how to test a website's performance with Lighthouse.'
+taskInputHash: 26eb06d37d959148
lang: en
-ignore: '/* cSpell:locale de,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-How do you test your website's performance using Lighthouse?
+How to Test Your Website's Performance with Lighthouse
-> Lighthouse is a tool that allows for the measurement of a website's performance, accessibility, and other aspects. To test your website's performance using Lighthouse, follow these steps:
+> Lighthouse is a tool that can measure the performance, accessibility, and other aspects of a website. To test your website's performance with Lighthouse, follow these steps:
>
-> 1. Open the Google Chrome web browser and navigate to the page you wish to test.
+> 1. Open the Google Chrome web browser and navigate to the page you want to test.
>
-> 2. Click on the three dots in the upper right corner of the browser window, then select "More Tools" and then "Developer Tools," or simply use the keyboard shortcut "Ctrl+Shift+I" (Windows, Linux) or "Command+Option+I" (macOS).
+> 2. Click the three dots in the top right corner of the browser window and then select "More Tools" and then "Developer Tools" or simply use the keyboard shortcut "Ctrl+Shift+I" (Windows, Linux) or "Command+Option+I" (macOS).
>
-> 3. In the Developer Tools window, click on the Lighthouse icon on the left side of the window, or press "Ctrl+Shift+P" (Windows, Linux) or "Command+Shift+P" (macOS) to open the Command Menu. Type "Lighthouse" and select "Generate report."
+> 3. In the Developer Tools panel, click on the Lighthouse icon on the left side of the panel or press "Ctrl+Shift+P" (Windows, Linux) or "Command+Shift+P" (macOS) to open the command menu. Then type "Lighthouse" and select "Generate Report."
>
-> 4. In the Lighthouse dialog box, select the performance and other relevant options you wish to test, then click "Generate report."
+> 4. In the Lighthouse dialog box, select the performance and other relevant options you want to test and then click on "Generate Report."
>
-> 5. Once Lighthouse completes its analysis, you will see a report with scores and recommendations for improving your website's performance, accessibility, and other areas.
+> 5. After Lighthouse completes its analysis, a report will appear with ratings and recommendations to improve the performance, accessibility, and other areas of your website.
>
-> By following these steps, you can use Lighthouse to test and optimize your website's performance, which can improve user experience and search engine rankings.
+> By following these steps, you can use Lighthouse to test and optimize your website's performance, which can help to improve user experience and search engine rankings.
=====================
Content prompt used:
@@ -35,8 +34,8 @@ Also carefully translate the title and description for the article; do not use &
1. Test performance with Lighthouse
2. Steps on how to test a website's performance using Lighthouse
-Metadata returned1. Testen der Leistung mit Lighthouse
-2. Schritte zum Testen der Leistung einer Website mit Lighthouse
+Metadata returned1. Leistungstest mit Lighthouse
+2. Schritte, wie man die Leistung einer Website mit Lighthouse testet.
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/de/_roundtrip_picture-examples.txt b/src/content/docs/de/_roundtrip_picture-examples.txt
index b3a5396..b0776ab 100644
--- a/src/content/docs/de/_roundtrip_picture-examples.txt
+++ b/src/content/docs/de/_roundtrip_picture-examples.txt
@@ -1,54 +1,60 @@
----
-title: Examples for usage of element
-description: >-
- Provides examples for the usage of the element for responsive images, art direction, and various image formats.
-taskInputHash: aace1b3e0a9751e5
-lang: en
----
-Here are a few examples for the usage of the `` element and their explanations:
-
-1. Example for responsive images:
-
-```html
-
-
-
-
-
-```
-
-Explanation: In this example, the `` element is used to provide different image sources for different screen sizes. The `` elements specify the different image sources using the `srcset` attribute and the `media` attribute to define the conditions under which each source should be used. The ` ` element is used as fallback for older browsers or if the conditions specified in the `` elements are not met.
-
-2. Example for Art Direction:
-
-```html
-
-
-
-
-```
-
-Explanation: In this example, the `` element is used to provide different image sources based on the orientation of the device. The `` element with the `media` attribute set to `(orientation: landscape)` specifies an image source for wide screens while the ` ` element specifies an image source for portrait screens.
-
-3. Example for various image formats:
-
-```html
-
-
-
-
-
-```
-
-Explanation: In this example, the `` element is used to provide different image sources for various image formats. The `` elements specify different image sources using the `srcset` attribute and the `type` attribute to define the image format. The ` ` element is used as fallback for older browsers that do not support the `` element.
-
-## Breakpoints
-
-In responsive design, breakpoints are used to define when the layout of a website or application should change based on the size of the viewport. Breakpoints are typically defined with media queries in CSS that apply different styles depending on the screen width. These breakpoints can be used in conjunction with the `` element to provide different image sources for different screen sizes.
-
-In the first example above, we used the `media` attribute to specify the screen width at which each source should be used. If the screen width is greater than or equal to 768 pixels, the `image-large.jpg` source will be used. If the screen width is greater than or equal to 480 pixels but less than 768 pixels, `image-medium.jpg` source will be used. If the screen width is less than 480 pixels, the `image-small.jpg` source will be used. This allows appropriately sized images to be provided for each device, reducing page load times and improving the user experience.
-
-Breakpoints can be defined for any screen size, and multiple breakpoints can be used to create layouts that respond to a wide range of devices. By combining breakpoints with the `` element, flexible and responsive designs can be created that look great on any device.
+---
+title: Examples with the Element
+description: >-
+ Provides examples with the element for responsive images, art direction, and different image formats.
+taskInputHash: b441f3138e70c382
+lang: en
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
+---
+Here are some examples of using the `` element and their explanations:
+
+1. Example for responsive images:
+
+```html
+
+
+
+
+
+```
+
+Explanation: In this example, the `` element is used to provide different image sources for different screen sizes. The `` elements specify the different image sources with the "srcset" attribute and the "media" attribute to indicate the conditions under which each source should be used. The ` ` element serves as a fallback for older browsers or when the conditions specified in the `` elements are not met.
+
+2. Example for art direction:
+
+```html
+
+
+
+
+
+```
+
+Explanation: In this example, the `` element is used to provide different image sources depending on the orientation of the device. The `` element with the "media" attribute set to "(orientation: landscape)" specifies an image source for wide screens, while the ` ` element provides an image source for portrait screens.
+
+3. Example for different image formats:
+
+```html
+
+
+
+
+
+
+
+```
+
+Explanation: In this example, the `` element is used to provide different image sources for different image formats. The `` elements specify different image sources with the "srcset" attribute and the "type" attribute to indicate the image format. The ` ` element serves as a fallback for older browsers that do not support the `` element.
+
+## Breakpoints
+
+In responsive design, breakpoints are used to define when the layout of a website or application should change based on the size of the viewport. Breakpoints are commonly defined using media queries in CSS, which apply different styles depending on the screen width. These breakpoints can be used in conjunction with the `` element to provide different image sources for different screen sizes.
+
+For example, in the first example above, we used the `media` attribute to specify the screen width under which each source should be used. If the screen width is greater than or equal to 768 pixels, the `image-large.jpg` source will be used; if the screen width is greater than or equal to 480 pixels but less than 768 pixels, the `image-medium.jpg` source will be used; and if the screen width is less than 480 pixels, the `image-small.jpg` source will be used. This allows us to use appropriately sized images for each device, reducing load times and improving the user experience.
+
+Breakpoints can be defined at any screen size, and multiple breakpoints can be used to create layouts that respond to a variety of devices. By combining breakpoints with the `` element, you can create flexible and responsive designs that look great on any device.
=====================
Content prompt used:
@@ -61,8 +67,8 @@ Also carefully translate the title and description for the article; do not use &
1. Examples using element
2. Provides examples using the element, for responsive images, art direction and different image formats
-Metadata returned1. Beispiele für die Verwendung des -Elements
-2. Bietet Beispiele für die Verwendung des -Elements für responsive Bilder, Art Direction und verschiedene Bildformate.
+Metadata returned1. Beispiele mit dem -Element
+2. Stellt Beispiele mit dem -Element bereit, für responsive Bilder, Art Direction und verschiedene Bildformate.
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/de/_roundtrip_pixels-not-pixels.txt b/src/content/docs/de/_roundtrip_pixels-not-pixels.txt
index 0055c57..a9ce768 100644
--- a/src/content/docs/de/_roundtrip_pixels-not-pixels.txt
+++ b/src/content/docs/de/_roundtrip_pixels-not-pixels.txt
@@ -1,23 +1,22 @@
---
title: px ≠ Pixel
-description: Device Pixels ≠ Browser Pixels ≠ Image Pixels
-taskInputHash: 6bf2840ae3339b2e
+description: Device pixels ≠ browser pixels ≠ image pixels
+taskInputHash: b857216a5693bfeb
lang: en
-ignore: '/* cSpell:locale de,en*/'
sidebar_sort_priority: 900
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-### Device Pixels ≠ Browser Pixels ≠ Image Pixels
+### Device pixels ≠ browser pixels ≠ image pixels
-Thanks to Apple, CSS and HTML pixels (`px`) almost never correspond to a single device/printer pixel. The `devicePixelRatio` on my phone is 3.875; [how high is yours?](https://www.mydevice.io/)
+Thanks to Apple, CSS and HTML pixels (`px`) **rarely correspond to a single device or printer pixel**. My phone's devicePixelRatio is 3.875; [what's yours?](https://www.mydevice.io/)
-My desktop `devicePixelRatio` changes as I zoom in on the browser, but it is typically 1.5 (my `System > Display > Scale` is set to 150%, after all).
+My desktop's devicePixelRatio varies depending on the browser zoom, but is default set to 1.5 (my `System > Display > Scale` is 150%, after all).
-Image files (except for SVG) decode to a grid of pixels. **Unfortunately, it is difficult to display image pixels perfectly at a 1:1 ratio with device pixels -- but with `srcset`, you can get *close enough*, and some JavaScript can adjust the size of the HTML element after it loads if you have a really compelling reason for perfect parity, though such black arts will not be revealed here.**
+Image files (excluding SVG) are decoded into a grid of pixels. **It is frustratingly difficult to perfectly display image pixels at a 1:1 ratio with device pixels, but with `srcset`, you can get pretty close**, and a bit of JavaScript can adjust the size of the HTML element after loading if you really have compelling reasons for requiring this perfect rendering, but such forbidden arts are not revealed here.
-> Other absolute [units (in, pc, pt, mm, cm, Q)](https://developer.mozilla.org/en-US/docs/Web/CSS/length) are defined in terms of the number of CSS pixels they represent, pretending that everything is 96dpi. Developers should generally avoid absolute units, opting for units that derive from font size or viewport/container dimensions. Mismatched units can break a layout when the user adjusts the `Accessibility > Text Size` multiplier, when the browser zooms, or when the device is rotated. Of course, you should test all of these things before publishing your site.
+> Other absolute [units (in, pc, pt, mm, cm, Q)](https://developer.mozilla.org/en-US/docs/Learn/CSS/Introduction_to_CSS/Units_and_values) are defined in relation to the number of CSS pixels and assume everything is 96dpi. Developers avoid absolute units because it's generally better to use units derived from font size or viewport/container dimensions. Mismatched units can break a layout when the user adjusts the `Accessibility > Text Size` multiplier, zooms the browser, or rotates the device. Needless to say, you should do all of these things before publishing your website.
=====================
Content prompt used:
@@ -31,7 +30,7 @@ Also carefully translate the title and description for the article; do not use &
2. Device px ≠ browser px ≠ image px
Metadata returned1. px ≠ Pixel
-2. Geräte-Pixel ≠ Browser-Pixel ≠ Bild-Pixel
+2. Gerätepixel ≠ Browser-Pixel ≠ Bildpixel
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/de/_roundtrip_specify-width-height.txt b/src/content/docs/de/_roundtrip_specify-width-height.txt
index 1e1616b..89bfb76 100644
--- a/src/content/docs/de/_roundtrip_specify-width-height.txt
+++ b/src/content/docs/de/_roundtrip_specify-width-height.txt
@@ -1,10 +1,10 @@
-Why should you include width and height in HTML?
+Why should you specify width and height in HTML?
-> It is recommended to include width and height attributes in the HTML code for images, as they help the web browser to know the size of the image before it is fully loaded. This allows the browser to reserve the appropriate space on the webpage for the image, which prevents content from jumping when the image is loaded.
+> It is recommended to use width and height attributes in the HTML code for images because it helps the web browser to know the size of the image before it is fully loaded. This allows the browser to reserve the appropriate space on the webpage for the image, preventing the content from jumping around while the image loads.
>
-> Additionally, specifying width and height attributes for images can help improve the overall performance of the webpage. If a browser knows the size of an image in advance, it can more accurately calculate how much space is needed to display the image and avoid unnecessary reflows or repaints of the content during loading.
+> Furthermore, specifying the width and height attributes for images can also help improve the overall performance of the webpage. If the browser knows the size of an image beforehand, it can calculate the required space to display the image more accurately, avoiding unnecessary reflows or repaints of the content during loading.
>
-> Overall, the use of width and height attributes in HTML code for images can improve the user experience by loading content faster and reducing visual errors.
+> Overall, using width and height attributes in HTML code for images can improve the user experience by loading content faster and reducing visual errors.
=====================
Content prompt used:
@@ -17,8 +17,8 @@ Also carefully translate the title and description for the article; do not use &
1. Use width and height
2. Benefits of using width and height attributes in HTML code
-Metadata returned1. Verwendung von Breite und Höhe
-2. Vorteile der Verwendung von Breite und Höhe Attributen im HTML-Code
+Metadata returned1. Verwenden von Breite und Höhe
+2. Vorteile der Verwendung von Breite- und Höhe-Attributen im HTML-Code
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/de/_roundtrip_when-to-use-picture.txt b/src/content/docs/de/_roundtrip_when-to-use-picture.txt
index 508508a..9ee2abc 100644
--- a/src/content/docs/de/_roundtrip_when-to-use-picture.txt
+++ b/src/content/docs/de/_roundtrip_when-to-use-picture.txt
@@ -1,26 +1,25 @@
---
title: When to Use the Element
-description: 'Explains in which situations to use the element.'
-taskInputHash: 0d098655c456a3e4
+description: 'Explains in which situations you should use the element'
+taskInputHash: 73c0c55c4704b344
lang: en
-ignore: '/* cSpell:locale de,en*/'
-date_published: '2023-03-27'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-The `picture` element is used to provide multiple versions of an image and choose which version of the image to display based on certain conditions. It is especially useful for optimizing images for different screen sizes and resolutions and is commonly used in responsive web design.
+The `picture` element is used to provide multiple versions of an image and determine based on certain conditions which version of the image should be displayed. It is particularly useful for optimizing images for different screen sizes and resolutions and is commonly used in responsive web design.
Here are some specific scenarios in which you would want to use the `picture` element:
-* **Retina displays:** High-resolution screens such as Apple's Retina displays have a higher pixel density, which means that images can look blurry or pixelated if they are not optimized for high resolutions. With the `picture` element, you can provide a version of the image that has twice as many pixels as the normal version, so it looks sharp and clear on Retina displays.
+* **Retina displays:** High-resolution screens like Apple's Retina displays have a higher pixel density, which means images can look blurry or pixelated if they're not optimized for high resolutions. With the `picture` element, you can provide a version of the image that has twice as many pixels as the normal version, so it looks sharp and clear on Retina displays.
-* **Different aspect ratios:** If you are designing a website that needs to display images with different aspect ratios (e.g. landscape vs. portrait), you can use the `picture` element to provide different versions of the image that are optimized for each aspect ratio.
+* **Different aspect ratios:** If you're designing a website that needs to display images with different aspect ratios (such as landscape vs. portrait), you can use the `picture` element to provide different versions of the image that are optimized for each aspect ratio.
-* **Bandwidth limitations:** Images can be large files that require a lot of bandwidth, especially on mobile devices. With the `picture` element, you can provide smaller versions of the image for devices with smaller screens or slower internet connections, to reduce website load times.
+* **Bandwidth limitations:** Images can be large files that require a lot of bandwidth, especially on mobile devices. With the `picture` element, you can provide smaller versions of the image for devices with smaller screens or slower internet connections, which can help reduce page load times.
-* **Art-directed layouts:** Sometimes you want to present an image in a certain way depending on the layout of the rest of the page. For example, you might want to show a close-up of a person's face on mobile devices, but a wider view on desktop devices. The `picture` element allows you to provide different versions of the image that are optimized for different layouts.
+* **Art-directed layouts:** Sometimes you want to display an image in a specific way depending on the layout of the rest of the page. For example, you might want to show a close-up of a person's face on mobile devices, but a wider shot on desktop devices. With the `picture` element, you can provide different versions of the image that are optimized for different layouts.
-Overall, the `picture` element is a powerful tool that allows you to optimize your images for a variety of use cases and ensure they look great regardless of the device or screen size.
+Overall, the `picture` element is a powerful tool to optimize your images for a variety of use cases and ensure they look great regardless of device or screen size.
=====================
Content prompt used:
@@ -34,7 +33,7 @@ Also carefully translate the title and description for the article; do not use &
2. Explains in which situations you should use the element
Metadata returned1. Wann man das -Element verwenden sollte
-2. Erklärt, in welchen Situationen das -Element verwendet werden sollte.
+2. Erklärt, in welchen Situationen Sie das -Element verwenden sollten
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/de/_roundtrip_width-density.txt b/src/content/docs/de/_roundtrip_width-density.txt
index 892da3c..07143d4 100644
--- a/src/content/docs/de/_roundtrip_width-density.txt
+++ b/src/content/docs/de/_roundtrip_width-density.txt
@@ -1,22 +1,21 @@
---
-title: Width and Density Adapters
-description: Examples of using width and density adapters in `srcset`
-taskInputHash: 2171ff4767b5d45d
+title: Width and Density Descriptors
+description: Examples of using width and density descriptors in `srcset`
+taskInputHash: ecf3cb15eb544dea
lang: en
-ignore: '/* cSpell:locale de,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Understanding width (`w`) and density (`x`) adapters in `srcset`. Use examples and markdown.
+Understanding width (`w`) and density (`x`) descriptors in `srcset`. Use examples and markdown.
-> `srcset` is an HTML attribute that allows developers to provide multiple image sources with different resolutions or pixel densities and let the browser choose the appropriate image based on the display properties of the device. The `srcset` attribute uses a combination of `URL` and `w-` or `x-` adapters to specify the images.
+> `srcset` is an HTML attribute that allows developers to provide multiple image sources at different resolutions or pixel densities, and let the browser choose the appropriate image based on the display characteristics of the device. The `srcset` attribute uses a combination of URL and `w` or `x` descriptors to specify the images.
-## Width (`w`) Adapter
+## Width (`w`) Descriptor
-> The `w-` adapter is used to indicate the width of an image in pixels. It is used when we want to provide image dimensions to the browser so that it can choose the appropriate image for the available screen space.
+> The `w` descriptor is used to specify the width of an image in pixels. It's used when we want to provide the browser with the dimensions of an image so that it can choose the appropriate image for the available screen space.
-> The syntax for using the `w-` adapter in `srcset` looks like this:
+> The syntax for using the `w` descriptor in `srcset` is as follows:
```html
```
-> In the above example, we have provided the browser with three images and their corresponding widths in pixels. The browser selects the image with the closest width to the available screen space.
+> In the above example, we have specified three images and their respective widths in pixels. The browser chooses the image with the nearest width to the available screen space.
-## Density (`x`) Adapter
+## Density (`x`) Descriptor
-> The `x-` adapter is used to indicate the pixel density of an image, which is the ratio of physical pixels to CSS pixels. It is used when we want to provide the browser with different versions of the same image with different pixel densities.
+> The `x` descriptor is used to specify the pixel density of an image, which is the ratio of physical pixels to CSS pixels. It's used when we want to provide the browser with different versions of the same image at different pixel densities.
-> The syntax for using the `x-` adapter in `srcset` looks like this:
+> The syntax for using the `x` descriptor in `srcset` is as follows:
```html
```
-> In the above example, we have provided the browser with three images and their corresponding pixel densities. The browser selects the image with the closest pixel density to the device screen.
+> In the above example, we have provided the browser with three images and their respective pixel densities. The browser chooses the image with the nearest pixel density to the device's screen.
-> Note that the `w-` and `x-` adapters can be used in the same `srcset` attribute to provide the browser with more options to choose from.
+> Note that the `w` and `x` descriptors can be used together in the same `srcset` attribute to provide the browser with more choices.
=====================
Content prompt used:
@@ -57,8 +56,8 @@ Also carefully translate the title and description for the article; do not use &
1. Width and density descriptors
2. Examples of using width and density descriptors in `srcset`
-Metadata returned1. Breiten- und Dichteadapter
-2. Beispiele für die Verwendung von Breiten- und Dichteadaptern in `srcset`
+Metadata returned1. Breiten- und Dichtedeskriptoren
+2. Beispiele für die Verwendung von Breiten- und Dichtedeskriptoren in `srcset`
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/de/breakpoints.md b/src/content/docs/de/breakpoints.md
index 98ebd65..196bbc3 100644
--- a/src/content/docs/de/breakpoints.md
+++ b/src/content/docs/de/breakpoints.md
@@ -1,41 +1,40 @@
---
title: Breakpoints & Bilder
-description: Warum manche (aber nicht alle) Breakpoints wichtig für Ihre Bilder sind
-taskInputHash: 57ab72e7e951b197
+description: Warum einige (aber nicht alle) Breakpoints für Ihre Bilder wichtig sind
+taskInputHash: a740eb96e1b2103c
lang: de
-ignore: '/* cSpell:locale de,en*/'
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
### Hintergrund
-Kleine Bildschirme und große Monitore benötigen unterschiedliche Layouts. Für `srcset` und `sizes` müssen wir wissen, wann das Layout geändert wird.
+Kleine und große Bildschirme erfordern unterschiedliche Layouts. Für `srcset` und `sizes` müssen wir wissen, ab welchem Punkt das Layout geändert werden soll.
-Webentwickler müssen entscheiden, was auf kleineren Bildschirmen verkleinert, ausgeblendet oder verschoben werden soll - oder sie müssen entscheiden, was auf größeren Bildschirmen erweitert, aufgedeckt oder hinzugefügt werden soll. Sie haben auch sehr wenig Informationen zur Verfügung. Befindet sich der Benutzer auf einem Tablet oder Telefon im Landscape-Modus oder in einem kleinen Browserfenster?
+Webentwickler müssen entscheiden, was auf kleineren Bildschirmen kleiner oder unsichtbar gemacht werden soll - oder was auf größeren Bildschirmen größer oder hinzugefügt werden soll. Sie haben auch sehr wenig Informationen zur Verfügung. Ist der Benutzer auf einem Tablet oder einem Telefon im Querformat - oder einem kleinen Browserfenster?
-Wir müssen eine beliebige Viewport-Breite wählen, an der das Layout geändert wird. Dies wird als **Breakpoint** bezeichnet. Es handelt sich um eine beliebige Anzahl von CSS-Pixeln ([nicht Gerätepixeln](/de/pixels-not-pixels)). Polypane hat einen [großartigen Artikel](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) über gebräuchliche Breakpoints.
+Wir müssen einen willkürlichen Viewport-Breitenpunkt wählen, an dem das Layout geändert wird. Dies wird als **Breakpoint** bezeichnet. Es handelt sich um eine willkürliche Anzahl von CSS-Pixel ([nicht Geräte-Pixel](/de/pixel-keine-pixel)). Polypane hat einen [groartigen Artikel](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) über häufig verwendete Breakpoints.
-Einige Bilder (wie Logos, Icons oder Buttons) können immun gegenüber den Layoutverschiebungen sein, die durch diese Breakpoints verursacht werden (und sind in Ordnung mit [srcset Density Descriptors](/de/density-descriptors)).
+Einige Bilder (wie Logos, Icons oder Schaltflächen) können immun gegen die Layout-Änderungen sein, die durch diese Breakpoints verursacht werden (und mit [srcset Density-Descriptoren](/de/density-descriptors) in Ordnung sein).
-Hauptinhaltbilder werden durch die Größe ihres Containers begrenzt. Typischerweise ist der Hauptbereich eines Seitenlayouts auf den größten Bildschirmen auf eine bestimmte Breite begrenzt, eine `max-width`, aber auf kleinen Bildschirmen füllt der Hauptinhaltbereich den gesamten Viewport aus.
+Die Bilder des Hauptinhalts werden durch die Größe ihres Containers begrenzt. In der Regel ist der Hauptinhalt einer Seite auf den größten Bildschirmen auf eine bestimmte Breite begrenzt, eine `max-width`, aber auf kleinen Bildschirmen füllt der Hauptinhalt den gesamten Viewport aus.
-Wenn Sie bei einigen Breakpoints mehr als eine Spalte haben, wird es schwieriger, die effektiven Größenregeln zu berechnen, da sich der Prozentsatz der Viewport-Breite, den das Bild einnimmt, ändert.
+Wenn Sie an einigen Breakpoints mehr als eine Spalte haben, wird es schwieriger, die effektiven Größenregeln zu berechnen, da sich der prozentuale Anteil der Viewport-Breite ändert, den das Bild einnimmt.
### Die einfache Methode
-Das heißt aber nicht, dass man sich den Kopf darüber zerbrechen soll. Wahrscheinlich kommen Sie mit der folgenden Annäherung sehr gut zurecht:
+Dennoch sollten Sie nicht zu viel darüber nachdenken. Sie werden mit folgender Näherungsmethode wahrscheinlich sehr gut fahren:
-1. Bei welcher Größe hört die Hauptspalte (oder der Container des Bildes) auf zu wachsen? Bis zu dieser Viewport-Breite können wir `100vw` für das `sizes`-Attribut des Bildes verwenden, um anzugeben, dass das Bild 100% der Viewport-Breite einnimmt.
-2. Was ist die maximale Breite, die der Container jemals erreicht? Wir können das als festgelegte `width` für alles andere setzen.
+1. Bei welcher Größe hört die Hauptspalte (oder der Bildcontainer) auf zu wachsen? Bis zu dieser Viewport-Breite können wir für das `sizes`-Attribut des Bildes `100vw` verwenden, um zu sagen, dass das Bild 100% der Viewport-Breite einnimmt.
+2. Was ist die maximale Breite, die der Container jemals erreicht? Wir können das als feste `width` für alles andere festlegen.
-Wenn Ihre Antwort auf 1 700px und Ihre Antwort auf 2 800px lautet, können Sie das folgende `sizes`-Attribut verwenden:
+Wenn Ihre Antwort auf 1 bei 700px und Ihre Antwort auf 2 bei 800px lag, können Sie das folgende `sizes`-Attribut verwenden:
```html
-
+
```
-> Man würde denken, dass der Browser all diese Berechnungen netterweise für uns basierend auf dem CSS übernehmen könnte. Leider sind Browser aggressiv darum bemüht, eine Bild-URL *vor* dem Herunterladen von Stylesheets zu wählen. Also müssen wir die Berechnungen selbst durchführen. Und wenn wir nicht perfekt sind, ist es ihr Problem.
+> Man würde denken, dass der Browser all diese Berechnungen auf Basis des CSS schön für uns übernehmen könnte. Leider sind Browser aggressiv darauf aus, eine Bild-URL *vor* dem Herunterladen der Stylesheets auszuwählen. Daher müssen wir die Berechnungen selbst durchführen, und es ist ihnen recht, wenn wir es nicht perfekt hinbekommen.
diff --git a/src/content/docs/de/browser-picks-srcset.md b/src/content/docs/de/browser-picks-srcset.md
index 542c414..f57f488 100644
--- a/src/content/docs/de/browser-picks-srcset.md
+++ b/src/content/docs/de/browser-picks-srcset.md
@@ -1,20 +1,21 @@
---
-title: Wie der Browser wählt
-description: Wie der Browser zwischen in srcset aufgelisteten Bildern wählt
-taskInputHash: 565e2cc4a65e54bd
+title: Wie der Browser auswählt
+description: >-
+ Wie der Browser zwischen Bildern wählt, die im srcset Attribut aufgelistet
+ sind
+taskInputHash: 09ab2b098b259019
lang: de
-ignore: '/* cSpell:locale de,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Wie wählt der Browser zwischen den in srcset angegebenen Bildern? Hier sind die Schritte mit Beispielen für sowohl Width- als auch Density-Spezifikationen und wie der Browser basierend auf Gerät und Viewport entscheidet:
+Wie entscheidet der Browser zwischen Bildern, die im srcset-Attribut aufgeführt sind? Hier ist eine schrittweise Anleitung mit Beispielen für sowohl Breiten- als auch Dichtespezifikationen und wie der Browser auf Basis von Gerät und Viewport entscheidet.
-- Wenn man das `srcset`-Attribut in HTML verwendet, verwendet der Browser eine Grundsätze zur Auswahl des geeignetsten Bildes aus der Liste der bereitgestellten Quellen. Diese Grundsätze hängen sowohl von den Anzeigeeigenschaften des Geräts (Auflösung, Pixeldichte) als auch von der Viewport-Größe ab. Das `srcset`-Attribut ermöglicht es Ihnen, verschiedene Bilder auf der Grundlage der Breite (mit Breiten-Beschreibung `w`) oder der Pixeldichte (mit X-Beschreibung `x`) zu spezifizieren. Lassen Sie uns jeden Fall mit Beispielen durchgehen.
+- Wenn das `srcset` Attribut in HTML verwendet wird, verwendet der Browser eine Reihe von Regeln, um das am besten geeignete Bild aus einer Liste von bereitgestellten Quellen auszuwählen. Diese Regeln hängen von den Anzeigeeigenschaften (Auflösung, Pixel-Dichte) des Geräts und der Größe des Viewports ab. Das `srcset` Attribut ermöglicht es Ihnen, verschiedene Bilder basierend auf Breite (unter Verwendung von `w` Deskriptor) oder Pixel-Dichte (unter Verwendung von `x` Deskriptor) zu spezifizieren. Lassen Sie uns jeden Fall mit Beispielen durchgehen.
-1\. Width-Beschreibung (`w`):
+1\. Breiten Deskriptor (`w`):
-Angenommen, wir haben das folgende `srcset`-Attribut:
+Angenommen, wir haben das folgende `srcset` Attribut:
```html
@@ -22,11 +23,11 @@ Angenommen, wir haben das folgende `srcset`-Attribut:
```
-Der Browser wird die folgenden Schritte ausführen:
+Der Browser wird diese Schritte ausführen:
-a. Bestimmen Sie die DPR (Gerätepikselverhältnis) des Geräts. Ein Standardbildschirm hat beispielsweise eine DPR von 1, während ein hochauflösender (Retina-)Bildschirm eine DPR von 2 oder höher hat.
+a. Der DPR (Device Pixel Ratio) des Geräts bestimmen. Zum Beispiel hat ein Standard-Display eine DPR von 1, während ein hochauflösendes (Retina) Display eine DPR von 2 oder höher hat.
-b. Berechnen Sie die effektive Breite für jedes Bild im `srcset`. Multiplizieren Sie die Breiten-Beschreibung mit der DPR. Für ein Gerät mit einem DPR von 1:
+b. Die effektive Breite für jedes Bild im `srcset` berechnen. Multiplizieren Sie den Breiten Deskriptor mit dem DPR. Für ein Gerät mit einer DPR von 1:
- Beispiel-small.jpg: 400 * 1 = 400px
@@ -34,12 +35,11 @@ b. Berechnen Sie die effektive Breite für jedes Bild im `srcset`. Multipliziere
- Beispiel-large.jpg: 1600 * 1 = 1600px
-c. Vergleichen Sie die effektiven Breiten mit der Viewport-Breite. Angenommen, die Viewport-Breite beträgt 420px. Der Browser wählt das kleinste Bild mit einer effektiven Breite, die größer als oder gleich der Viewport-Breite ist. In diesem Fall wählt er `example-medium.jpg`.
+c. Vergleichen Sie die effektiven Breiten mit der Viewport-Breite. Nehmen Sie an, die Viewport-Breite beträgt 420px. Der Browser wählt das kleinste Bild mit einer effektiven Breite aus, die größer oder gleich der Viewport-Breite ist. In diesem Fall wird er `example-medium.jpg` auswählen.
+1\. Pixel Dichte Deskriptor (`x`):
-2\. Pixeldichte-Beschreibung (`x`):
-
-Angenommen, wir haben das folgende `srcset`-Attribut:
+Angenommen, wir haben das folgende `srcset` Attribut:
```html
@@ -47,11 +47,11 @@ Angenommen, wir haben das folgende `srcset`-Attribut:
```
-Der Browser wird die folgenden Schritte ausführen:
+Der Browser wird diese Schritte ausführen:
-a. Bestimmen Sie die DPR (Gerätepikselverhältnis) des Geräts. Ein Standardbildschirm hat beispielsweise eine DPR von 1, während ein hochauflösender (Retina-)Bildschirm eine DPR von 2 oder höher hat.
+a. Der DPR (Device Pixel Ratio) des Geräts bestimmen. Zum Beispiel hat ein Standard-Display eine DPR von 1, während ein hochauflösendes (Retina) Display eine DPR von 2 oder höher hat.
-b. Vergleichen Sie die DPR des Geräts mit den `x`-Beschreibungen im `srcset`. In diesem Fall haben wir drei Bilder mit den folgenden Beschreibungen:
+b. Vergleichen Sie die DPR des Geräts mit den `x` Deskriptoren im `srcset`. In diesem Fall haben wir drei Bilder mit den folgenden Deskriptoren:
- Beispiel-1x.jpg: 1x
@@ -59,9 +59,9 @@ b. Vergleichen Sie die DPR des Geräts mit den `x`-Beschreibungen im `srcset`. I
- Beispiel-3x.jpg: 3x
-c. Wählen Sie das Bild mit der `x`-Beschreibung aus, die der DPR des Geräts am nächsten kommt. Für ein Gerät mit einem DPR von 1 wählt der Browser `example-1x.jpg` aus. Für ein Gerät mit einem DPR von 2 wählt er `example-2x.jpg` aus und so weiter.
+c. Wählen Sie das Bild mit dem `x` Deskriptor, der der DPR des Geräts am nächsten kommt. Für ein Gerät mit einer DPR von 1 wählt der Browser `example-1x.jpg` aus. Für ein Gerät mit einer DPR von 2 wird er `example-2x.jpg` wählen, und so weiter.
-Es ist wichtig zu beachten, dass man auch das `sizes`-Attribut in Kombination mit dem `srcset`-Attribut verwenden kann, um weitere Informationen darüber zu liefern, wie das Bild bei unterschiedlichen Viewport-Breiten dargestellt wird. Dies ist besonders nützlich bei Verwendung der Breitenbeschreibung (`w`). Hier ist ein Beispiel:
+Es ist wichtig zu beachten, dass Sie das `sizes` Attribut in Kombination mit dem `srcset` Attribut verwenden können, um mehr Informationen darüber zu geben, wie das Bild bei verschiedenen Viewport Breiten angezeigt wird. Dies ist besonders nützlich, wenn der Breiten Deskriptor (`w`) verwendet wird. Hier ist ein Beispiel:
```html
diff --git a/src/content/docs/de/density-descriptors.md b/src/content/docs/de/density-descriptors.md
index 0ae2d51..60cef1e 100644
--- a/src/content/docs/de/density-descriptors.md
+++ b/src/content/docs/de/density-descriptors.md
@@ -1,35 +1,34 @@
---
-title: Density-Descriptoren und Srcset
-description: Beispiele für die Verwendung von Density-Descriptoren in `srcset`
-taskInputHash: 0a85d4f28fee785a
+title: Density-Deskriptoren & Srcset
+description: Beispiele zur Verwendung von Density-Deskriptoren in `srcset`
+taskInputHash: bb5fed05291ed4a0
lang: de
-ignore: '/* cSpell:locale de,en*/'
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Srcset mit Density Descriptors bietet eine einfache und effektive Methode für die Bereitstellung des am besten geeigneten Bildes für jedes Gerät des Benutzers und verbessert die Leistung und die Benutzererfahrung. Diese Anleitung führt Sie durch die Grundlagen der Verwendung von Srcset mit Density Descriptors und bietet Markup-Beispiele für Ihre Bequemlichkeit.
+Srcset mit density-Deskriptoren bietet eine einfache und effektive Methode, um jedem Gerät des Benutzers das am besten geeignete Bild bereitzustellen und damit die Leistung und Benutzerfreundlichkeit zu verbessern. Diese Anleitung führt Sie durch die Grundlagen der Verwendung von srcset mit density-Deskriptoren und bietet Markup-Beispiele für Ihre Bequemlichkeit.
-## Was ist Srcset mit Density Descriptors?
+## Was ist Srcset mit Density-Deskriptoren?
-Srcset ist ein HTML-Attribut, das es ermöglicht, mehrere Bildquellen für ein einzelnes ` `-Element anzugeben. Density Descriptors (`x`) werden in Verbindung mit srcset verwendet, um Bilder in unterschiedlicher Auflösung basierend auf der Pixeldichte des Displays des Benutzers bereitzustellen.
+Srcset ist ein HTML-Attribut, das es Ihnen ermöglicht, mehrere Bildquellen für ein einziges ` `-Element anzugeben. Density-Deskriptoren (`x`) werden in Verbindung mit srcset verwendet, um unterschiedliche Auflösungen von Bildern basierend auf der Pixeldichte des Displays des Benutzers bereitzustellen.
-## Wann soll man Srcset mit Density Descriptors verwenden?
+## Wann sollte man Srcset mit Density-Deskriptoren verwenden?
-Die Verwendung von srcset mit Density Descriptors ist besonders nützlich, wenn Sie:
-1. Hochauflösende Bilder für hohe DPI-Displays (z.B. Retina-Displays) bereitstellen möchten, während Sie für Standard-Displays niedrigere Auflösungen verwenden.
-2. Die Seitenausführung durch die Bereitstellung der am besten geeigneten Bildgröße für jedes Gerät des Benutzers verbessern möchte.
+Die Verwendung von srcset mit density-Deskriptoren ist besonders nützlich, wenn Sie:
+1. hochauflösende Bilder auf hochauflösenden Displays (z.B. Retina-Displays) bereitstellen möchten, während Sie niedrigere Auflösungen auf anderen Displays bereitstellen möchten.
+2. die Leistung der Seite verbessern möchten, indem Sie jedem Gerät des Benutzers die am besten geeignete Bildgröße bereitstellen.
-## Implementierung von Srcset mit Density Descriptors
+## Implementierung von Srcset mit Density-Deskriptoren
-Um srcset mit Density Descriptors zu verwenden, befolgen Sie diese Schritte:
-1. Bereiten Sie Ihre Bilder in verschiedenen Auflösungen vor.
-2. Fügen Sie das `srcset`-Attribut zum ` `-Element hinzu, einschließlich der Bildquellen und entsprechenden Density Descriptors.
-3. Fügen Sie das `sizes`-Attribut optional hinzu, um die Größe des Bildes auf dem Bildschirm festzulegen.
+Folgen Sie diesen Schritten, um srcset mit Density-Deskriptoren zu verwenden:
+1. Bereiten Sie Ihre Bilder in unterschiedlichen Auflösungen vor.
+2. Fügen Sie das `srcset`-Attribut zum ` `-Element hinzu, einschließlich der Bildquellen und entsprechenden Density-Deskriptoren.
+3. Fügen Sie das `sizes`-Attribut (optional) hinzu, um die Größe des Bildes anzugeben, wie es auf dem Bildschirm angezeigt wird.
-### Markup Beispiel
+### Markup-Beispiel
-Hier ist ein Beispiel, wie Sie srcset mit Density Descriptors in Ihrem Markup implementieren:
+Hier ist ein Beispiel, wie Sie srcset mit Density-Deskriptoren in Ihrem Markup implementieren können:
```html
sizes
-description: Ein effizienter und dezidierter Leitfaden für responsive Bilder bis 2023
-taskInputHash: f8e7c31ccf577572
+title: srcset & sizes
+description: Ein effizienter und eigensinniger Leitfaden für responsive Bilder im Jahr 2023
+taskInputHash: dc8c8594bdd45d91
lang: de
-ignore: '/* cSpell:locale de,en*/'
sidebar_sort_priority: 1000
-date_published: '2023-03-23'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-**Ein effizienter und dezidierter Leitfaden für Bilder bis 2023**
+**Ein effizienter und eigensinniger Leitfaden für Bilder im Jahr 2023**
-Sehen Sie sich die Seitenleiste für die detaillierte Analyse an. Dies ist die Kurzreferenz zum Aktualisieren dieser ` `-Tags, um moderne Geräte in allen Größen und Pixeldichten zu unterstützen. Sie sollten [wissen, dass Pixel ≠ Pixel](/de/pixel-nicht-pixel) und `devicePixelRatio` wahrscheinlicher bei 3,875 als bei 1:1 liegt. Moderne Handys geben vor, 320-428px breit zu sein, um die Lesbarkeit zu verbessern (in CSS-Pixeln), haben aber viele Gerätepixel pro CSS-Pixel.
+Überprüfen Sie die Seitenleiste für die detaillierte Analyse. Das ist die Schnellreferenz zum Aktualisieren dieser ` `-Tags, um moderne Geräte in all ihren verschiedenen Größen und Pixel-Dichten zu handhaben. Sie sollten [wissen, dass Pixel != Pixel](/de/pixels-not-pixels) und `devicePixelRatio` wahrscheinlicher 3.875 als 1:1 ist. Moderne Telefone geben vor, 320-428px breit (in CSS-Pixeln) zu sein, um lesbar zu sein, haben aber viele Gerätepixel pro CSS-Pixel.
-> Wenn Ihr Bildgröße sich niemals ändert, unabhängig davon, wie eng Sie das Browserfenster machen, sollten Sie stattdessen einen [Density Descriptor](/de/density-descriptors) verwenden. Dies ist oft geeignet für Logos, Icons und Schaltflächen.
+> Wenn Ihr Bildgröße sich niemals ändert, unabhängig davon, wie schmal Sie das Browserfenster machen, sollten Sie stattdessen einen [Dichtedeskriptor verwenden](/de/density-descriptors). Dies ist oft geeignet für Logos, Icons und Buttons.
+
+Wissen Sie, was Ihre [Breakpoints](/de/breakpoints) sind? Sie benötigen diese Zahlen, um die unten stehende Lösung fein abzustimmen - und mindestens den Viewport-Brechpunkt, an dem der Hauptinhalt aufhört zu wachsen.
-Wissen Sie, was Ihre [Breakpoints](/de/breakpoints) sind? Sie benötigen diese Zahlen, um die unten stehende Lösung feinabzustimmen - und mindestens den Viewport-Brechpunkt, bei dem der Hauptinhaltbereich aufhört zu wachsen.
### Die einfache Methode
@@ -28,12 +28,12 @@ Wissen Sie, was Ihre [Breakpoints](/de/breakpoints) sind? Sie benötigen diese Z
img.jpg?format=webp&w=1600 1600w,
img.jpg?format=webp&w=2000 2000w"
- sizes="(max-width: 700px) 100vw, 800px" alt="Hund auf einem Fahrrad fahrend" />
+ sizes="(max-width: 700px) 100vw, 800px" alt="Hund, der ein Fahrrad reitet" />
-
+
+ Die dynamische Bildvariantenerstellung ist unerlässlich für die Entwickler-Sanity. -->
```
diff --git a/src/content/docs/de/lighthouse-performance-test.md b/src/content/docs/de/lighthouse-performance-test.md
index b794f4e..a96ad50 100644
--- a/src/content/docs/de/lighthouse-performance-test.md
+++ b/src/content/docs/de/lighthouse-performance-test.md
@@ -1,25 +1,24 @@
---
-title: Testen der Leistung mit Lighthouse
-description: Schritte zum Testen der Leistung einer Website mit Lighthouse
-taskInputHash: ec9606eee206cc98
+title: Leistungstest mit Lighthouse
+description: 'Schritte, wie man die Leistung einer Website mit Lighthouse testet.'
+taskInputHash: 26eb06d37d959148
lang: de
-ignore: '/* cSpell:locale de,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
Wie testen Sie die Leistung Ihrer Website mit Lighthouse?
-> Lighthouse ist ein Tool, mit dem die Leistung, Zugänglichkeit und andere Aspekte von Websites gemessen werden können. Um die Leistung Ihrer Website mit Lighthouse zu testen, befolgen Sie diese Schritte:
+> Lighthouse ist ein Tool, mit dem die Leistung, die Zugänglichkeit und andere Aspekte einer Website gemessen werden können. Um die Leistung Ihrer Website mit Lighthouse zu testen, befolgen Sie diese Schritte:
>
> 1\. Öffnen Sie den Google Chrome Webbrowser und navigieren Sie zur Seite, die Sie testen möchten.
>
-> 2\. Klicken Sie auf die drei Punkte in der oberen rechten Ecke des Browserfensters und wählen Sie dann "Weitere Tools" und dann "Entwicklertools" oder verwenden Sie einfach die Tastenkombination "Strg+Shift+I" (Windows, Linux) oder "Befehl+Option+I" (macOS).
+> 2\. Klicken Sie auf die drei Punkte in der oberen rechten Ecke des Browserfensters und wählen Sie dann "Weitere Tools" und dann "Entwicklertools" oder verwenden Sie einfach die Tastenkombination "Strg + Shift + I" (Windows, Linux) oder "Befehlstaste + Option + I" (macOS).
>
-> 3\. Klicken Sie im Entwicklertoolsfenster auf das Lighthouse-Symbol auf der linken Seite des Fensters oder drücken Sie "Strg+Shift+P" (Windows, Linux) oder "Befehl+Shift+P" (macOS), um das Befehlsfenster zu öffnen. Geben Sie "Lighthouse" ein und wählen Sie "Bericht generieren".
+> 3\. Klicken Sie im Entwicklertools-Panel auf das Lighthouse-Symbol auf der linken Seite des Panels oder drücken Sie "Strg+Shift+P" (Windows, Linux) oder "Command+Shift+P" (macOS), um das Befehlsmenü zu öffnen. Geben Sie dann "Lighthouse" ein und wählen Sie "Bericht generieren".
>
> 4\. Wählen Sie im Lighthouse-Dialogfeld die Leistung und andere relevante Optionen aus, die Sie testen möchten, und klicken Sie dann auf "Bericht generieren".
>
-> 5\. Nach Abschluss der Analyse durch Lighthouse sehen Sie einen Bericht mit Scores und Empfehlungen zur Verbesserung der Leistung, Zugänglichkeit und anderer Bereiche Ihrer Website.
+> 5\. Nach Abschluss der Analyse durch Lighthouse wird ein Bericht mit Bewertungen und Empfehlungen zur Verbesserung der Leistung, Zugänglichkeit und anderen Bereichen Ihrer Website angezeigt.
>
-> Indem Sie diesen Schritten folgen, können Sie Lighthouse verwenden, um die Leistung Ihrer Website zu testen und zu optimieren, was dazu beitragen kann, die Benutzererfahrung und die Suchmaschinenrankings zu verbessern.
+> Durch Befolgen dieser Schritte können Sie Lighthouse zum Testen und Optimieren der Leistung Ihrer Website verwenden, was dazu beitragen kann, die Benutzererfahrung und die Suchmaschinenrankings zu verbessern.
diff --git a/src/content/docs/de/picture-examples.md b/src/content/docs/de/picture-examples.md
index 018820d..ad28b30 100644
--- a/src/content/docs/de/picture-examples.md
+++ b/src/content/docs/de/picture-examples.md
@@ -1,18 +1,17 @@
---
-title: Beispiele zur Verwendung des -Elements
+title: Beispiele mit dem -Element
description: >-
- Beispiele zur Verwendung des -Elements für responsive Bilder, Art
- Direction und unterschiedliche Bildformate
-taskInputHash: d2a1e2234ca5c46c
+ Stellt Beispiele mit dem -Element bereit, für responsive Bilder, Art
+ Direction und verschiedene Bildformate.
+taskInputHash: b441f3138e70c382
lang: de
-ignore: '/* cSpell:locale de,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Hier sind ein paar Beispiele für die Verwendung des `` Elements und deren Erklärungen:
+Hier sind ein paar Beispiele zur Verwendung des ``-Elements und ihre Erläuterungen:
-1\. Beispiel für Responsive Bilder:
+1\. Beispiel für responsive Bilder:
```html
@@ -22,7 +21,7 @@ Hier sind ein paar Beispiele für die Verwendung des `` Elements und de
```
-Erklärung: In diesem Beispiel wird das `` Element verwendet, um verschiedene Bildquellen für verschiedene Bildschirmgrößen bereitzustellen. Die `` Elemente geben die verschiedenen Bildquellen mit dem Attribut "srcset" und dem Attribut "media" an, um die Bedingungen festzulegen, unter denen jede Quelle verwendet werden soll. Das ` ` Element wird als Fallback für ältere Browser oder wenn die Bedingungen in den `` Elementen nicht erfüllt sind verwendet.
+Erläuterung: In diesem Beispiel wird das ``-Element verwendet, um unterschiedliche Bildquellen für verschiedene Bildschirmgrößen bereitzustellen. Die ``-Elemente spezifizieren die verschiedenen Bildquellen mit dem Attribut "srcset" und dem Attribut "media" zur Angabe der Bedingungen, unter denen jede Quelle verwendet werden soll. Das ` `-Element dient als Rückfall für ältere Browser oder wenn die in den ``-Elementen angegebenen Bedingungen nicht erfüllt werden.
2\. Beispiel für Art Direction:
@@ -34,9 +33,9 @@ Erklärung: In diesem Beispiel wird das `` Element verwendet, um versch
```
-Erklärung: In diesem Beispiel wird das `` Element verwendet, um verschiedene Bildquellen je nach Ausrichtung des Geräts bereitzustellen. Das `` Element mit dem Attribut "media" auf "(orientation: landscape)" gibt eine Bildquelle für breite Bildschirme an, während das ` ` Element eine Bildquelle für Portraitbildschirme angibt.
+Erläuterung: In diesem Beispiel wird das ``-Element verwendet, um unterschiedliche Bildquellen je nach Ausrichtung des Geräts bereitzustellen. Das ``-Element mit dem Attribut "media" auf "(orientation: landscape)" spezifiziert eine Bildquelle für breite Bildschirme, während das ` `-Element eine Bildquelle für hochformatige Bildschirme bereitstellt.
-3\. Beispiel für unterschiedliche Bildformate:
+3\. Beispiel für verschiedene Bildformate:
```html
@@ -48,12 +47,12 @@ Erklärung: In diesem Beispiel wird das `` Element verwendet, um versch
```
-Erklärung: In diesem Beispiel wird das `` Element verwendet, um verschiedene Bildquellen für unterschiedliche Bildformate bereitzustellen. Die `` Elemente geben unterschiedliche Bildquellen mit dem Attribut "srcset" und dem Attribut "type" an, um das Bildformat anzugeben. Das ` ` Element wird als Fallback für ältere Browser verwendet, die das `` Element nicht unterstützen.
+Erläuterung: In diesem Beispiel wird das ``-Element verwendet, um unterschiedliche Bildquellen für verschiedene Bildformate bereitzustellen. Die ``-Elemente spezifizieren unterschiedliche Bildquellen mit dem "srcset"-Attribut und dem "type"-Attribut zur Angabe des Bildformats. Das ` `-Element dient als Rückfall für ältere Browser, die das ``-Element nicht unterstützen.
## Breakpoints
-In Responsive Design werden Breakpoints verwendet, um festzulegen, wann das Layout einer Website oder Anwendung basierend auf der Größe des Viewports geändert werden sollte. Breakpoints werden typischerweise mit Medienabfragen in CSS definiert, die je nach Bildschirmbreite unterschiedliche Stile anwenden. Diese Breakpoints können in Verbindung mit dem `` Element verwendet werden, um verschiedene Bildquellen für verschiedene Bildschirmgrößen bereitzustellen.
+In Responsive Design werden Breakpoints verwendet, um zu definieren, wann sich das Layout einer Website oder Anwendung basierend auf der Größe der Ansicht ändern sollte. Breakpoints werden üblicherweise mit Media Queries in CSS definiert, die verschiedene Stile abhängig von der Bildschirmbreite anwenden. Diese Breakpoints können in Verbindung mit dem ``-Element verwendet werden, um unterschiedliche Bildquellen für unterschiedliche Bildschirmgrößen bereitzustellen.
-Zum Beispiel haben wir im obigen ersten Beispiel das Attribut `media` verwendet, um die Bildschirmbreite festzulegen, unter der jede Quelle verwendet werden soll. Wenn die Bildschirmbreite größer oder gleich 768 Pixel ist, wird die Quelle `image-large.jpg` verwendet; wenn die Bildschirmbreite größer oder gleich 480 Pixel, aber weniger als 768 Pixel ist, wird die Quelle `image-medium.jpg` verwendet; und wenn die Bildschirmbreite kleiner als 480 Pixel ist, wird die Quelle `image-small.jpg` verwendet. Dies ermöglicht es uns, für jedes Gerät geeignete Bildgrößen bereitzustellen, um Ladezeiten zu reduzieren und die Benutzererfahrung zu verbessern.
+Zum Beispiel haben wir im obigen ersten Beispiel das `media`-Attribut verwendet, um die Bildschirmbreite anzugeben, unter der jede Quelle verwendet werden sollte. Wenn die Bildschirmbreite größer oder gleich 768 Pixel beträgt, wird die Quelle `image-large.jpg` verwendet; wenn die Bildschirmbreite größer oder gleich 480 Pixel, aber weniger als 768 Pixel beträgt, wird die Quelle `image-medium.jpg` verwendet; und wenn die Bildschirmbreite weniger als 480 Pixel beträgt, wird die Quelle `image-small.jpg` verwendet. Dies erlaubt uns, passend dimensionierte Bilder für jedes Gerät zu verwenden, um Ladezeiten zu reduzieren und die Benutzererfahrung zu verbessern.
-Breakpoints können für jede Bildschirmgröße definiert werden und mehrere Breakpoints können verwendet werden, um Layouts zu erstellen, die auf eine breite Palette von Geräten reagieren. Durch die Kombination von Breakpoints mit dem `` Element können flexible und reaktionsschnelle Designs erstellt werden, die auf jedem Gerät gut aussehen.
+Breakpoints können bei jeder Bildschirmgröße definiert werden, und mehrere Breakpoints können verwendet werden, um Layouts zu erstellen, die auf eine Vielzahl von Geräten reagieren. Durch die Kombination von Breakpoints mit dem ``-Element können Sie flexible und reaktionsfähige Designs erstellen, die auf jedem Gerät großartig aussehen.
diff --git a/src/content/docs/de/pixels-not-pixels.md b/src/content/docs/de/pixels-not-pixels.md
index 946e5fc..106ded9 100644
--- a/src/content/docs/de/pixels-not-pixels.md
+++ b/src/content/docs/de/pixels-not-pixels.md
@@ -1,20 +1,19 @@
---
title: px ≠ Pixel
-description: Geräte-Pixel ≠ Browser-Pixel ≠ Bild-Pixel
-taskInputHash: 6bf2840ae3339b2e
+description: Gerätepixel ≠ Browser-Pixel ≠ Bildpixel
+taskInputHash: b857216a5693bfeb
lang: de
-ignore: '/* cSpell:locale de,en*/'
sidebar_sort_priority: 900
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-### Gerätepixel ≠ Browser px ≠ Bild px
+### Gerätepixel ≠ Browser-Pixel ≠ Bildpixel
-Dank Apple entspricht CSS- und HTML-Pixel (`px`) **fast nie genau einem einzigen Geräte-/Druckerpixel**. Der devicePixelRatio auf meinem Handy beträgt 3,875; [wie hoch ist deiner?](https://www.mydevice.io/)
+Dank Apple entsprechen CSS- und HTML-Pixel (`px`) **fast nie einem einzelnen Geräte- bzw. Drucker-Pixel**. Das devicePixelRatio meines Telefons ist 3,875; [wie ist es bei dir?](https://www.mydevice.io/)
-Mein Desktop-DevicePixelRatio ändert sich beim Vergrößern des Browsers, ist standardmäßig jedoch 1,5 (mein `System > Anzeige > Skalierung` beträgt schließlich 150%).
+Das devicePixelRatio meines Desktops variiert je nach Browser-Zoom, ist aber standardmäßig auf 1,5 (meine `System > Display > Scale` beträgt schließlich 150 %).
-Bilddateien (mit Ausnahme von SVG) entschlüsseln zu einem Raster von Pixeln. **Es ist ärgerlicherweise schwer, Bildpixel perfekt mit Gerätepixeln im Verhältnis 1:1 anzuzeigen - aber mit `srcset` kann man *nahe genug* kommen**, und etwas Javascript kann die Größe des HTML-Elements nach dem Laden anpassen, wenn man wirklich triftige Gründe für eine perfekte Zuordnung hat, obwohl solche verbotenen Künste hier nicht enthüllt werden.
+Bilddateien (mit Ausnahme von SVG) werden zu einem Raster von Pixeln dekodiert. **Es ist ärgerlicherweise schwierig, die Bildpixel perfekt im Verhältnis 1:1 mit den Gerätepixeln anzuzeigen - aber mit `srcset` kann man nahe genug rankommen**, und ein bisschen Javascript kann nach dem Laden die Größe des HTML-Elements anpassen, falls du wirklich triftige Gründe dafür hast, diese perfekte Abbildung zu benötigen, aber solche verbotenen Künste werden hier nicht enthüllt.
-> Andere absolute [Einheiten (in, pc, pt, mm, cm, Q)](https://developer.mozilla.org/de/docs/Web/CSS/length) werden in Bezug auf die Anzahl von CSS-Pixeln definiert und tun so, als ob alles 96 dpi hat. Entwickler meiden absolute Einheiten, weil es in der Regel besser ist, Einheiten zu verwenden, die sich von der Schriftgröße oder den Abmessungen des Viewports/Containers ableiten. Nicht übereinstimmende Einheiten können ein Layout brechen, wenn der Benutzer den `Barrierefreiheit > Textgröße`-Multiplikator anpasst, den Browser zoomt oder das Gerät dreht. Selbstverständlich solltest du all diese Dinge vor dem Veröffentlichen deiner Website ausprobieren.
+> Andere absolute [Einheiten (in, pc, pt, mm, cm, Q)](https://developer.mozilla.org/de/docs/Web/CSS/Laengeneinheiten) werden in Bezug auf die Anzahl der CSS-Pixel definiert und tun so, als ob alles 96 dpi hat. Entwickler:innen vermeiden absolute Einheiten, weil es im Allgemeinen besser ist, Einheiten zu verwenden, die von der Schriftgröße oder den Abmessungen des Viewports/Containers abgeleitet sind. Nicht übereinstimmende Einheiten können ein Layout brechen, wenn die:der Benutzer:in den `Accessibility > Text Size`-Multiplikator anpasst, den Browser zoomt oder das Gerät dreht. Unnötig zu sagen, dass du all diese Dinge tun solltest, bevor du deine Website veröffentlichst.
diff --git a/src/content/docs/de/specify-width-height.md b/src/content/docs/de/specify-width-height.md
index 06c16be..c43c9aa 100644
--- a/src/content/docs/de/specify-width-height.md
+++ b/src/content/docs/de/specify-width-height.md
@@ -1,17 +1,16 @@
---
-title: Verwendung von Breite und Höhe
-description: Vorteile der Verwendung von Breite und Höhe Attributen im HTML-Code
-taskInputHash: fd9dcf8cf97a201b
+title: Verwenden von Breite und Höhe
+description: Vorteile der Verwendung von Breite- und Höhe-Attributen im HTML-Code
+taskInputHash: 6e6638bf3441e838
lang: de
-ignore: '/* cSpell:locale de,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Warum sollten Sie Breite und Höhe in HTML einfügen?
+Warum sollte man Breite und Höhe im HTML angeben?
-> Es wird empfohlen, Breite- und Höhenattribute im HTML-Code für Bilder einzufügen, da sie dem Webbrowser helfen, die Größe des Bildes zu kennen, bevor es vollständig geladen wird. Dies ermöglicht es dem Browser, den entsprechenden Platz auf der Webseite für das Bild zu reservieren, was verhindert, dass der Inhalt beim Laden des Bildes springt.
+> Es wird empfohlen, Breite- und Höhe-Attribute im HTML-Code für Bilder anzugeben, weil es dem Webbrowser hilft, die Größe des Bildes zu kennen, bevor es vollständig geladen ist. Dies ermöglicht es dem Browser, den entsprechenden Platz auf der Webseite für das Bild zu reservieren, was verhindert, dass der Inhalt hin und her springt, während das Bild lädt.
>
-> Darüber hinaus können die Angabe von Breite- und Höhenattributen für Bilder dazu beitragen, die Gesamtleistung der Webseite zu verbessern. Wenn ein Browser die Größe eines Bildes im Voraus kennt, kann er genauer berechnen, wie viel Platz benötigt wird, um das Bild anzuzeigen, und unnötige Reflows oder Repaints des Inhalts beim Laden vermeiden.
+> Darüber hinaus kann das Spezifizieren der Breite- und Höhe-Attribute für Bilder auch dazu beitragen, die Gesamtleistung der Webseite zu verbessern. Wenn der Browser im Vorfeld die Größe eines Bildes kennt, kann er den benötigten Platz zur Anzeige des Bildes genauer berechnen und unnötige Reflows oder Repaints des Inhalts beim Laden vermeiden.
>
-> Insgesamt kann die Verwendung von Breite- und Höhenattributen im HTML-Code für Bilder das Benutzererlebnis verbessern, indem der Inhalt schneller geladen wird und visuelle Fehler reduziert werden.
+> Insgesamt kann die Verwendung der Breite- und Höhe-Attribute im HTML-Code für Bilder das Benutzererlebnis verbessern, indem der Inhalt schneller geladen wird und visuelle Fehler reduziert werden.
diff --git a/src/content/docs/de/when-to-use-picture.md b/src/content/docs/de/when-to-use-picture.md
index b962b90..5c5f138 100644
--- a/src/content/docs/de/when-to-use-picture.md
+++ b/src/content/docs/de/when-to-use-picture.md
@@ -1,23 +1,22 @@
---
title: Wann man das -Element verwenden sollte
-description: 'Erklärt, in welchen Situationen das -Element verwendet werden sollte.'
-taskInputHash: 0d098655c456a3e4
+description: 'Erklärt, in welchen Situationen Sie das -Element verwenden sollten'
+taskInputHash: 73c0c55c4704b344
lang: de
-ignore: '/* cSpell:locale de,en*/'
-date_published: '2023-03-27'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Das `picture`-Element wird verwendet, um mehrere Versionen eines Bildes bereitzustellen und anhand bestimmter Bedingungen zu entscheiden, welche Version des Bildes angezeigt werden soll. Es ist besonders nützlich, um Bilder für verschiedene Bildschirmgrößen und Auflösungen zu optimieren und wird häufig in responsivem Webdesign verwendet.
+Das `picture`-Element wird verwendet, um mehrere Versionen eines Bildes bereitzustellen und aufgrund bestimmter Bedingungen zu bestimmen, welche Version des Bildes angezeigt werden soll. Es ist besonders nützlich für die Optimierung von Bildern für verschiedene Bildschirmgrößen und -auflösungen und wird häufig in responsivem Webdesign verwendet.
-Hier sind einige konkrete Szenarien, in denen Sie das `picture`-Element verwenden möchten:
+Hier sind einige spezifische Szenarien, in denen Sie das `picture`-Element verwenden möchten:
-* **Retina-Displays:** Hochauflösende Bildschirme wie Apples Retina-Displays haben eine höhere Pixeldichte, was bedeutet, dass Bilder unscharf oder pixelig aussehen können, wenn sie nicht für hohe Auflösungen optimiert sind. Mit dem `picture`-Element können Sie eine Version des Bildes zur Verfügung stellen, die doppelt so viele Pixel wie die normale Version hat, sodass es auf Retina-Displays scharf und klar aussieht.
+* **Retina-Displays:** Hochauflösende Bildschirme wie Apples Retina-Displays haben eine höhere Pixeldichte, was bedeutet, dass Bilder unscharf oder pixelig aussehen können, wenn sie nicht für hohe Auflösungen optimiert sind. Mit dem `picture`-Element können Sie eine Version des Bildes bereitstellen, die doppelt so viele Pixel wie die normale Version hat, sodass sie auf Retina-Displays scharf und klar aussieht.
-* **Unterschiedliche Bildverhältnisse:** Wenn Sie eine Website gestalten, die Bilder mit unterschiedlichen Seitenverhältnissen anzeigen muss (z.B. Quer- vs. Hochformat), können Sie das `picture`-Element verwenden, um verschiedene Versionen des Bildes bereitzustellen, die für jedes Seitenverhältnis optimiert sind.
+* **Unterschiedliche Seitenverhältnisse:** Wenn Sie eine Website entwerfen, die Bilder mit unterschiedlichen Seitenverhältnissen anzeigen muss (wie Landschaft vs. Porträt), können Sie das `picture`-Element verwenden, um verschiedene Versionen des Bildes bereitzustellen, die für jedes Seitenverhältnis optimiert sind.
-* **Bandbreitenbeschränkungen:** Bilder können große Dateien sein, die viel Bandbreite benötigen, insbesondere auf mobilen Geräten. Mit dem `picture`-Element können Sie kleinere Versionen des Bildes für Geräte mit kleineren Bildschirmen oder langsameren Internetverbindungen bereitstellen, um die Ladezeiten der Website zu reduzieren.
+* **Bandbreitenbeschränkungen:** Bilder können große Dateien sein, die viel Bandbreite benötigen, insbesondere auf mobilen Geräten. Mit dem `picture`-Element können Sie kleinere Versionen des Bildes für Geräte mit kleineren Bildschirmen oder langsameren Internetverbindungen bereitstellen, was dazu beitragen kann, die Ladezeiten der Seite zu verkürzen.
-* **Art-directed Layouts:** Manchmal möchten Sie ein Bild auf bestimmte Weise präsentieren, abhängig vom Layout des Rests der Seite. Beispielsweise möchten Sie auf mobilen Geräten eine Nahaufnahme des Gesichts einer Person zeigen, auf Desktop-Geräten jedoch eine breitere Ansicht. Das `picture`-Element ermöglicht es Ihnen, verschiedene Versionen des Bildes bereitzustellen, die für unterschiedliche Layouts optimiert sind.
+* **Kunstgerichtete Layouts:** Manchmal möchten Sie ein Bild auf eine bestimmte Weise darstellen, abhängig vom Layout des Rests der Seite. Möglicherweise möchten Sie beispielsweise auf mobilen Geräten eine Nahaufnahme des Gesichts einer Person zeigen, auf Desktop-Geräten jedoch eine breitere Aufnahme. Mit dem `picture`-Element können Sie verschiedene Versionen des Bildes bereitstellen, die für verschiedene Layouts optimiert sind.
-Insgesamt ist das `picture`-Element ein leistungsstarkes Werkzeug, mit dem Sie Ihre Bilder für eine Vielzahl von Anwendungsfällen optimieren und sicherstellen können, dass sie unabhängig vom Gerät oder der Bildschirmgröße großartig aussehen.
+Insgesamt ist das `picture`-Element ein leistungsstarkes Werkzeug, mit dem Sie Ihre Bilder für eine Vielzahl von Anwendungsfällen optimieren und sicherstellen können, dass sie unabhängig von Gerät oder Bildschirmgröße großartig aussehen.
diff --git a/src/content/docs/de/width-density.md b/src/content/docs/de/width-density.md
index 8c73476..5353817 100644
--- a/src/content/docs/de/width-density.md
+++ b/src/content/docs/de/width-density.md
@@ -1,22 +1,21 @@
---
-title: Breiten- und Dichteadapter
-description: Beispiele für die Verwendung von Breiten- und Dichteadaptern in `srcset`
-taskInputHash: 2171ff4767b5d45d
+title: Breiten- und Dichtedeskriptoren
+description: Beispiele für die Verwendung von Breiten- und Dichtedeskriptoren in `srcset`
+taskInputHash: ecf3cb15eb544dea
lang: de
-ignore: '/* cSpell:locale de,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Verständnis für Breiten- (w) und Dichteadapter (x) in `srcset`. Verwenden Sie Beispiele und Markdown.
+Verständnis der Breiten- (w) und Dichte- (x) Deskriptoren in `srcset`. Verwenden Sie Beispiele und Markdown.
-> `srcset` ist ein HTML-Attribut, das Entwicklern ermöglicht, mehrere Bildquellen mit unterschiedlichen Auflösungen oder Pixeldichten bereitzustellen, und den Browser das geeignete Bild basierend auf den Anzeigeeigenschaften des Geräts auswählen zu lassen. Das `srcset`-Attribut verwendet eine Kombination aus `URL`- und `w-` oder `x-`Adaptern, um die Bilder zu spezifizieren.
+> `srcset` ist ein HTML-Attribut, mit dem Entwickler mehrere Bildquellen mit unterschiedlichen Auflösungen oder Pixeldichten bereitstellen können und der Browser auf der Grundlage der Anzeigeeigenschaften des Geräts das geeignete Bild auswählen kann. Das Attribut `srcset` verwendet eine Kombination aus `URL` und `w` oder `x` Deskriptoren, um die Bilder zu spezifizieren.
-## Breiten- (`w`) Adapter
+## Breiten- (`w`) Deskriptor
-> Der `w-`Adapter wird verwendet, um die Breite eines Bildes in Pixeln anzugeben. Er wird verwendet, wenn wir dem Browser die Abmessungen eines Bildes zur Verfügung stellen wollen, damit er das geeignete Bild für den verfügbaren Bildschirmplatz wählen kann.
+> Der `w` Deskriptor wird verwendet, um die Breite eines Bildes in Pixeln anzugeben. Er wird verwendet, wenn wir dem Browser die Abmessungen eines Bildes bereitstellen möchten, damit er das geeignete Bild für den verfügbaren Bildschirmplatz auswählen kann.
-> Die Syntax für die Verwendung des `w-`Adapters in `srcset` sieht wie folgt aus:
+> Die Syntax für die Verwendung des `w` Deskriptors in `srcset` lautet wie folgt:
```html
```
-> Im obigen Beispiel haben wir dem Browser drei Bilder und ihre entsprechenden Breiten in Pixeln zur Verfügung gestellt. Der Browser wählt das Bild mit der nächstliegenden Breite zum verfügbaren Bildschirmplatz.
+> Im obigen Beispiel haben wir drei Bilder und ihre jeweiligen Breiten in Pixeln angegeben. Der Browser wählt das Bild mit der nächstgelegenen Breite zum verfügbaren Bildschirmplatz aus.
-## Dichteadapter (`x`)
+## Dichte (`x`) Deskriptor
-> Der `x-`Adapter wird verwendet, um die Pixel-Dichte eines Bildes anzugeben, was das Verhältnis von physischen Pixeln zu CSS-Pixeln ist. Er wird verwendet, wenn wir dem Browser verschiedene Versionen desselben Bildes mit unterschiedlichen Pixeldichten zur Verfügung stellen wollen.
+> Der `x` Deskriptor wird verwendet, um die Pixeldichte eines Bildes anzugeben, was das Verhältnis von physischen Pixeln zu CSS-Pixeln ist. Er wird verwendet, wenn wir dem Browser verschiedene Versionen desselben Bildes mit unterschiedlichen Pixeldichten bereitstellen möchten.
-> Die Syntax für die Verwendung des `x-`Adapters in `srcset` sieht wie folgt aus:
+> Die Syntax für die Verwendung des `x` Deskriptors in `srcset` lautet wie folgt:
```html
```
-> Im obigen Beispiel haben wir dem Browser drei Bilder und ihre entsprechenden Pixeldichten zur Verfügung gestellt. Der Browser wählt das Bild mit der nächstgelegenen Pixeldichte für den Gerätebildschirm aus.
+> Im obigen Beispiel haben wir dem Browser drei Bilder und ihre jeweiligen Pixeldichten bereitgestellt. Der Browser wählt das Bild mit der nächstgelegenen Pixeldichte zum Bildschirm des Geräts aus.
-> Beachten Sie, dass die `w-` und `x-`Adapter in derselben `srcset`-Attribut verwendet werden können, um dem Browser mehr Optionen zur Auswahl zu geben.
+> Beachten Sie, dass die `w` und `x` Deskriptoren im selben `srcset` Attribut zusammen verwendet werden können, um dem Browser mehr Auswahlmöglichkeiten zu bieten.
diff --git a/src/content/docs/en/breakpoints.md b/src/content/docs/en/breakpoints.md
index ad658c5..e503687 100644
--- a/src/content/docs/en/breakpoints.md
+++ b/src/content/docs/en/breakpoints.md
@@ -1,8 +1,8 @@
---
title: Breakpoints & images
description: Why some (but not all) breakpoints matter for your images
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
---
### Background
diff --git a/src/content/docs/en/browser-picks-srcset.md b/src/content/docs/en/browser-picks-srcset.md
index 43ecbc0..d9d53aa 100644
--- a/src/content/docs/en/browser-picks-srcset.md
+++ b/src/content/docs/en/browser-picks-srcset.md
@@ -1,8 +1,8 @@
---
title: How the browser chooses
description: How the browser chooses between images listed in the srcset attribute
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
---
How does the browser choose between images listed in the srcset attribute? Here's a step-by-step, with examples for both width and density specifications and how the browser decides based on device and viewport.
diff --git a/src/content/docs/en/density-descriptors.md b/src/content/docs/en/density-descriptors.md
index e72dabd..58e809d 100644
--- a/src/content/docs/en/density-descriptors.md
+++ b/src/content/docs/en/density-descriptors.md
@@ -1,8 +1,8 @@
---
title: Density descriptors & srcset
description: Examples of using density descriptors in `srcset`
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
---
Srcset with density descriptors provides a simple and effective method for delivering the most suitable image to each user's device, improving performance and user experience. This guide will walk you through the essentials of using srcset with density descriptors and provide markup examples for your convenience.
diff --git a/src/content/docs/en/introduction.md b/src/content/docs/en/introduction.md
index c529f64..0a24255 100644
--- a/src/content/docs/en/introduction.md
+++ b/src/content/docs/en/introduction.md
@@ -2,8 +2,8 @@
title: 'srcset & sizes '
description: An Efficient and Opinionated Guide to Responsive Images for 2023
sidebar_sort_priority: 1000
-date_published: '2023-03-23'
-date_modified: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
---
**An Efficient and Opinionated Guide to Images for 2023**
diff --git a/src/content/docs/en/lighthouse-performance-test.md b/src/content/docs/en/lighthouse-performance-test.md
index 04fb5b5..323dc99 100644
--- a/src/content/docs/en/lighthouse-performance-test.md
+++ b/src/content/docs/en/lighthouse-performance-test.md
@@ -1,8 +1,8 @@
---
title: Test performance with Lighthouse
description: Steps on how to test a website's performance using Lighthouse
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
---
How do you test your site’s performance with Lighthouse?
diff --git a/src/content/docs/en/picture-examples.md b/src/content/docs/en/picture-examples.md
index 3d3b6d8..2adae70 100644
--- a/src/content/docs/en/picture-examples.md
+++ b/src/content/docs/en/picture-examples.md
@@ -3,8 +3,8 @@ title: Examples using element
description: >-
Provides examples using the element, for responsive images, art
direction and different image formats
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
---
Here are a few examples of using the `` element and their explanations:
diff --git a/src/content/docs/en/pixels-not-pixels.md b/src/content/docs/en/pixels-not-pixels.md
index e4c638f..f36c9d5 100644
--- a/src/content/docs/en/pixels-not-pixels.md
+++ b/src/content/docs/en/pixels-not-pixels.md
@@ -2,8 +2,8 @@
title: px ≠ pixels
description: Device px ≠ browser px ≠ image px
sidebar_sort_priority: 900
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
---
### Device pixels ≠ browser px ≠ image px
diff --git a/src/content/docs/en/specify-width-height.md b/src/content/docs/en/specify-width-height.md
index 1eb09b0..2cc2947 100644
--- a/src/content/docs/en/specify-width-height.md
+++ b/src/content/docs/en/specify-width-height.md
@@ -1,8 +1,8 @@
---
title: Use width and height
description: Benefits of using width and height attributes in HTML code
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
---
Why should you put width and height in the HTML?
diff --git a/src/content/docs/en/when-to-use-picture.md b/src/content/docs/en/when-to-use-picture.md
index 66e7244..6fc6f0b 100644
--- a/src/content/docs/en/when-to-use-picture.md
+++ b/src/content/docs/en/when-to-use-picture.md
@@ -1,8 +1,8 @@
---
title: When to use element
description: Explains in which situations you should use the element
-date_published: '2023-03-27'
-date_modified: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
---
The `picture` element is used to provide multiple versions of an image and determines which version of the image to display based on certain conditions. It is particularly useful for optimizing images for different screen sizes and resolutions, and is commonly used in responsive web design.
Here are some specific scenarios where you might want to use the `picture` element:
diff --git a/src/content/docs/en/width-density.md b/src/content/docs/en/width-density.md
index 1e00293..02739c5 100644
--- a/src/content/docs/en/width-density.md
+++ b/src/content/docs/en/width-density.md
@@ -1,8 +1,8 @@
---
title: Width and density descriptors
description: Examples of using width and density descriptors in `srcset`
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
---
Understanding width (w) and density (x) descriptors in `srcset`. Use examples and use Markdown.
diff --git a/src/content/docs/es/_roundtrip_breakpoints.txt b/src/content/docs/es/_roundtrip_breakpoints.txt
index 186ad39..2faa55d 100644
--- a/src/content/docs/es/_roundtrip_breakpoints.txt
+++ b/src/content/docs/es/_roundtrip_breakpoints.txt
@@ -2,33 +2,32 @@
title: Breakpoints and Images
description: >-
Why some (but not all) breakpoints matter for your images
-taskInputHash: cc4be952df3fef63
+taskInputHash: d63995938314e702
lang: en
-ignore: '/* cSpell:locale es,en*/'
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-### Background
+### Context
-Small screens and large monitors need different designs. For the purpose of `srcset` and `sizes`, we need to know at what point the design changes.
+Small and large screens need different layouts. For the purpose of `srcset` and `sizes`, we need to know at what point the layout changes.
-Web developers must decide what shrinks, hides, or relocates on smaller screens - or more commonly, what expands, reveals, or adds on larger screens. They also have very little information to work with. Is the user on a tablet or on a horizontally oriented phone - or in a small browser window?
+Web developers must decide what gets smaller, hidden, or relocated on smaller screens, or more commonly, what gets bigger, revealed, or added on larger screens. They also have very little information available. Is the user on a tablet or a phone in horizontal mode—or in a small browser window?
-We have to choose an arbitrary viewport width where the design changes. This is called a **breakpoint**. It is an arbitrary number of CSS pixels ([not device pixels](/en/pixels-not-pixels)). Polypane has a [great article](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) on commonly used breakpoints.
+We have to choose an arbitrary portfolio width where the layout changes. This is called a **breakpoint**. It's an arbitrary number of CSS pixels (not device pixels). Polypane has a [great article](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) on commonly used breakpoints.
-Some images (like logos, icons, or buttons) might be immune to design changes caused by these breakpoints (and be fine with [srcset density descriptors](/en/density-descriptors)).
+Some images such as logos, icons, or buttons might be immune to layout changes caused by these breakpoints (and fare well with [srcset density descriptors](https://developer.mozilla.org/en-US/docs/Learn/HTML/Multimedia_and_embedding/Responsive_images#density_descriptor)).
-Main content images will be limited by their container's size. Typically, a page's main content area will be limited to a certain width on larger screens, a `max-width`, but on smaller screens, the main content area will fill the entire viewport.
+Images for main content will be bounded by their container size. Usually, the main content area of a page will be limited to a certain width on larger screens, a `max-width`, but on smaller screens, the main content area will fill the whole portfolio.
-If you have multiple columns at some breakpoints, it will be harder to calculate effective size rules, as the percentage of the viewport width the image takes up will change.
+If you have more than one column at some breakpoints, it will be harder to calculate effective size rules, as the percentage of the portfolio width the image takes up will change.
-### The Easy Method
+### The Easy Way
-That being said, don't overcomplicate things. You'll probably be just fine with the following approach:
+That said, don't overthink this. You'll probably be just fine with the following approach:
-1. At what size does the main column (or the image container) stop growing? Up to that viewport width, we can use `100vw` for the image `sizes` attribute to indicate the image takes up the full width of the viewport.
-2. What is the maximum width the container ever reaches? We can set that as a fixed `width` for everything else.
+1. At what size does the main column (or image container) stop growing? Up to that portfolio width, we can use `100vw` for the `sizes` attribute of the image to say that the image takes up 100% of the portfolio width.
+2. What's the maximum width that container reaches? We can set this as a fixed `width` for everything else.
If your answer to 1 was 700px and your answer to 2 was 800px, you can use the following `sizes` attribute:
@@ -37,8 +36,7 @@ If your answer to 1 was 700px and your answer to 2 was 800px, you can use the fo
```
-> You'd think the browser could handle all these calculations for us based on CSS. Unfortunately, browsers are eager to choose an image URL *before* stylesheets are downloaded. So we have to do the calculations ourselves, and they serve us well if we don't get them perfectly right.
-
+> One would think that the browser could handle these nice calculations for us based on the CSS. Unfortunately, browsers are eagerly eager to pick an image URL *before* the style sheets are downloaded. So we have to do the calculations ourselves, and they do just fine if we don't do them perfectly.
=====================
Content prompt used:
@@ -51,8 +49,8 @@ Also carefully translate the title and description for the article; do not use &
1. Breakpoints & images
2. Why some (but not all) breakpoints matter for your images
-Metadata returned1. Breakpoints e imágenes
-2. Por qué algunos (pero no todos) los puntos de interrupción son importantes para tus imágenes
+Metadata returned1. Puntos de quiebre e imágenes
+2. Por qué algunos (pero no todos) los puntos de quiebre importan para tus imágenes
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/es/_roundtrip_browser-picks-srcset.txt b/src/content/docs/es/_roundtrip_browser-picks-srcset.txt
index 4443f64..4c5dfc8 100644
--- a/src/content/docs/es/_roundtrip_browser-picks-srcset.txt
+++ b/src/content/docs/es/_roundtrip_browser-picks-srcset.txt
@@ -1,66 +1,69 @@
---
-title: How browsers choose
-description: How browsers choose between images listed in the srcset attribute
-taskInputHash: 5d7773a8c6385fd7
+title: How the browser chooses
+description: How the browser chooses between the images listed in the srcset attribute
+taskInputHash: 78ffb2179558549b
lang: en
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-How do browsers choose between images listed in the `srcset` attribute? Here we explain the steps, with examples for both width and density specifications, and how the browser decides according to the device and screen size.
+How does the browser choose between the images listed in the srcset attribute? Here's a step-by-step guide, with examples for both width and density specifications, and how the browser decides based on the device and viewport.
-- When using the `srcset` attribute in HTML, the browser follows a set of rules to choose the most appropriate image from a list of provided sources. These rules depend on both the display characteristics of the device (resolution, pixel density) and the size of the display window. The `srcset` attribute allows specifying different images based on width (using the `w` descriptor) or pixel density (using the `x` descriptor). Let's look at each case with examples.
+- When using the `srcset` attribute in HTML, the browser uses a set of rules to choose the most appropriate image from a list of provided sources. These rules depend on both the characteristics of the device screen (resolution, pixel density) and the size of the viewport. The `srcset` attribute allows you to specify different images based on width (using `w` descriptors) or pixel density (using `x` descriptors). Let's go through each case with examples.
-1\. Width descriptor (`w`):
+1\. Width descriptors (`w`):
Suppose we have the following `srcset` attribute:
```html
-
+
```
The browser will follow these steps:
-a. Determine the DPR (Device Pixel Ratio) of the device. For example, a standard screen has a DPR of 1, while a high-resolution (Retina) screen has a DPR of 2 or higher.
+a. Determine the device's DPR (device pixel ratio). For example, a standard display has a DPR of 1, while a high-resolution (Retina) display has a DPR of 2 or more.
b. Calculate the effective width for each image in the `srcset`. Multiply the width descriptor by the DPR. For a device with a DPR of 1:
-- small-example.jpg: 400 * 1 = 400 pixels
+- example-small.jpg: 400 * 1 = 400px
-- medium-example.jpg: 800 * 1 = 800 pixels
+- example-medium.jpg: 800 * 1 = 800px
-- large-example.jpg: 1600 * 1 = 1600 pixels
+- example-large.jpg: 1600 * 1 = 1600px
-c. Compare the effective widths to the width of the display window. Suppose the width of the display window is 420 pixels. The browser will choose the smallest image with an effective width greater than or equal to the width of the display window. In this case, it will select `medium-example.jpg`.
+c. Compare the effective widths with the viewport width. Assume the viewport width is 420px. The browser will choose the smallest image with an effective width greater than or equal to the viewport width. In this case, it will select `example-medium.jpg`.
-2\. Pixel density descriptor (`x`):
+2\. Density descriptors (`x`):
Suppose we have the following `srcset` attribute:
```html
-
+
```
The browser will follow these steps:
-a. Determine the DPR (Device Pixel Ratio). For example, a standard screen has a DPR of 1, while a high-resolution (Retina) screen has a DPR of 2 or higher.
+a. Determine the device's DPR (device pixel ratio). For example, a standard display has a DPR of 1, while a high-resolution (Retina) display has a DPR of 2 or more.
-b. Compare the device DPR with the `x` descriptors in the `srcset`. In this case, we have three images with the following descriptors:
+b. Compare the device's DPR with the `x` descriptors in the `srcset`. In this case, we have three images with the following descriptors:
-- 1x-example.jpg: 1x
+- example-1x.jpg: 1x
-- 2x-example.jpg: 2x
+- example-2x.jpg: 2x
-- 3x-example.jpg: 3x
+- example-3x.jpg: 3x
-c. Choose the image with the `x` descriptor closest to the device DPR. For a device with a DPR of 1, the browser will select `1x-example.jpg`. For a device with a DPR of 2, it will choose `2x-example.jpg`, and so on.
+c. Choose the image with the `x` descriptor that is closest to the device's DPR. For a device with a DPR of 1, the browser will select `example-1x.jpg`. For a device with a DPR of 2, it will choose `example-2x.jpg`, and so on.
-It is important to note that the `sizes` attribute can also be used in combination with the `srcset` attribute to provide more information about how the image will be displayed at different window widths. This is especially useful when using the width descriptor (`w`). Here's an example:
+It's important to note that you can also use the `sizes` attribute in combination with the `srcset` attribute to provide more information about how the image will be displayed at different viewport widths. This is particularly useful when using the width descriptor `w`. Here's an example:
```html
-
```
-This sample markup includes:
-- **src**: The default image source, displayed if the browser doesn't support srcset.
-- **srcset**: The list of image sources and their density descriptors (1x, 2x, 3x). The browser chooses the most suitable image based on the user's screen.
+This markup example includes:
+- **src**: The default image source that will be displayed if the browser doesn't support srcset.
+- **srcset**: The list of image sources and their density descriptors (1x, 2x, 3x). The browser will choose the most appropriate image based on the user's screen.
- **alt**: A description of the image for accessibility purposes.
-And that's it! You have successfully implemented srcset with density descriptors, improving the performance and user experience of your website.
+And that's it! You've successfully implemented srcset with density descriptors, improving the performance and user experience of your website.
=====================
Content prompt used:
@@ -55,8 +54,8 @@ Also carefully translate the title and description for the article; do not use &
1. Density descriptors & srcset
2. Examples of using density descriptors in `srcset`
-Metadata returned1. Descriptores de densidad y Srcset
-2. Ejemplos de uso de descriptores de densidad en `srcset`
+Metadata returned1. Descriptores de densidad y srcset
+2. Ejemplos de cómo usar descriptores de densidad en `srcset`
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/es/_roundtrip_introduction.txt b/src/content/docs/es/_roundtrip_introduction.txt
index 7d7d4de..2a311a9 100644
--- a/src/content/docs/es/_roundtrip_introduction.txt
+++ b/src/content/docs/es/_roundtrip_introduction.txt
@@ -1,41 +1,41 @@
----
-title: srcset and sizes attributes for
-description: An efficient and opinionated guide to responsive images for 2023
-taskInputHash: c0bfd3a988eb464d
-lang: en
-ignore: '/* cSpell:locale es,en*/'
-sidebar_sort_priority: 1000
-date_published: '2023-03-23'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
----
-**An efficient and opinionated guide to images for 2023**
-
-See the sidebar for detailed information. This is the quick reference for updating your ` ` tags and handling modern devices in all their different sizes and pixel densities. You should [know that pixels aren't equal](/en/pixels-not-pixels) and `devicePixelRatio` is more likely to be around 3.875 than 1:1. Modern phones pretend to be 320-428 pixels wide for legibility (in CSS pixels), but have many device pixels per CSS pixel.
-
-> If your image never changes size no matter how narrow the browser window, you should use a [density descriptor](/en/density-descriptors). This is often suitable for logos, icons, and buttons.
-
-Do you know your [breakpoints](/en/breakpoints)? You'll need those numbers to adjust the solution below — at minimum, the viewport width breakpoint where the main content area stops growing.
-
-### The easy method
-
-```html
-
-
-
-
-
-
+---
+title: srcset and sizes
+description: An opinionated and efficient guide to responsive images for 2023
+taskInputHash: a764c357741581bc
+lang: en
+sidebar_sort_priority: 1000
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
+---
+**An opinionated and efficient guide to images for 2023**
+
+See the sidebar for more information. This is the quick reference for updating those ` ` tags to handle modern devices in all their various pixel dimensions and densities. You should [know that pixels are not equal to pixels](/en/pixels-not-pixels) and that `devicePixelRatio` is more likely to be around 3.875 than 1:1. Modern phones aim for a width of 320-428px for legibility (in CSS pixels), but have several device pixels per CSS pixel.
+
+>If your image never changes size, no matter how narrow the browser window gets, you should use a [density descriptor instead](/en/density-descriptors). This is often suitable for logos, icons, and buttons.
+
+Do you know your [breakpoints](/en/breakpoints)? You'll need those numbers to adjust the solution below, and at a minimum, the viewport width breakpoint where the main content area stops growing.
+
+
+### The easy method
+
+```html
+
+
+
+
+
+
```
=====================
@@ -50,7 +50,7 @@ Also carefully translate the title and description for the article; do not use &
2. An Efficient and Opinionated Guide to Responsive Images for 2023
Metadata returned1. srcset y tamaños de
-2. Una guía eficiente y con opiniones sobre imágenes responsivas para 2023
+2. Una guía eficiente y opinionada sobre imágenes responsivas para 2023
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/es/_roundtrip_lighthouse-performance-test.txt b/src/content/docs/es/_roundtrip_lighthouse-performance-test.txt
index 51c9125..aacc25a 100644
--- a/src/content/docs/es/_roundtrip_lighthouse-performance-test.txt
+++ b/src/content/docs/es/_roundtrip_lighthouse-performance-test.txt
@@ -1,28 +1,27 @@
---
-title: Performance testing with Lighthouse
-description: Steps on how to test the performance of a website using Lighthouse
-taskInputHash: d6d69f5336f685c3
+title: Testing Performance with Lighthouse
+description: Steps for testing the performance of a website using Lighthouse
+taskInputHash: f77d81584d57a9a3
lang: en
-ignore: '/* cSpell:locale es,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-How to test the performance of your site with Lighthouse?
+How do you test website performance with Lighthouse?
> Lighthouse is a tool that can be used to measure the performance, accessibility, and other aspects of a website. To test the performance of your website with Lighthouse, follow these steps:
>
-> 1\. Open the Google Chrome web browser and navigate to the page you want to test.
+> 1. Open the Google Chrome web browser and navigate to the page you want to evaluate.
>
-> 2\. Click on the three dots in the upper right corner of the browser window, then select "More Tools" and then "Developer Tools" or simply use the keyboard shortcut "Ctrl + Shift + I" (Windows, Linux) or "Command + Option + I" (macOS).
+> 2. Click on the three dots in the upper right corner of the browser window, then select "Developer Tools" or use the keyboard shortcut "Ctrl+Shift+I" (Windows, Linux) or "Command+Option+I" (macOS).
>
-> 3\. In the Developer Tools panel, click on the Lighthouse icon located on the left side of the panel or press "Ctrl + Shift + P" (Windows, Linux) or "Command + Shift + P" (macOS) to open the command menu, type "Lighthouse", and select "Generate report".
+> 3. In the Developer Tools panel, click on the Lighthouse icon located on the left side of the panel or press "Ctrl+Shift+P" (Windows, Linux) or "Command+Shift+P" (macOS) to open the command menu, then type "Lighthouse" and select "Generate report".
>
-> 4\. In the Lighthouse dialog box, select the performance and other relevant options you want to test, then click "Generate report".
+> 4. In the Lighthouse dialog box, select the performance and other relevant options you want to evaluate, then click "Generate report".
>
-> 5\. After Lighthouse completes its analysis, you will see a report with scores and recommendations for improving the performance, accessibility, and other areas of your website.
+> 5. After Lighthouse completes its analysis, you will see a report with scores and recommendations for improving the performance, accessibility, and other aspects of your website.
>
-> By following these steps, you can use Lighthouse to test and optimize the performance of your website, which can help improve the user experience and search engine rankings.
+> By following these steps, you can use Lighthouse to evaluate and optimize the performance of your website, which can help improve user experience and search engine rankings.
=====================
Content prompt used:
@@ -35,8 +34,8 @@ Also carefully translate the title and description for the article; do not use &
1. Test performance with Lighthouse
2. Steps on how to test a website's performance using Lighthouse
-Metadata returned1. Prueba de rendimiento con Lighthouse
-2. Pasos sobre cómo probar el rendimiento de un sitio web utilizando Lighthouse
+Metadata returned1. Probar el rendimiento con Lighthouse
+2. Pasos para probar el rendimiento de un sitio web usando Lighthouse
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/es/_roundtrip_picture-examples.txt b/src/content/docs/es/_roundtrip_picture-examples.txt
index 9103a02..de5725f 100644
--- a/src/content/docs/es/_roundtrip_picture-examples.txt
+++ b/src/content/docs/es/_roundtrip_picture-examples.txt
@@ -1,35 +1,38 @@
---
-title: Examples using the element
+title: Examples using the Element
description: >-
Provides examples using the element for responsive images, art direction, and different image formats.
-taskInputHash: aa9de5a15f947b5e
+taskInputHash: b566d36d33874c9e
lang: en
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Here are some examples of using the `` element and their explanations:
+Here are some examples of using the `` element and their explanations:
1. Example for responsive images:
```html
-
-
-
+
+
+
```
-Explanation: In this example, the `` element is used to provide different image sources for different screen sizes. The `` elements specify the different image sources using the "srcset" attribute and the "media" attribute to specify the conditions under which each source should be used. The ` ` element is used as a fallback for older browsers or when the conditions specified in the `` elements are not met.
+Explanation: In this example, the `` element is used to provide different image sources for different screen sizes. The `` elements specify the different image sources using the "srcset" attribute and the "media" attribute to specify the conditions when each source should be used. The ` ` element is used as a fallback for older browsers or when conditions specified in the `` elements are not met.
2. Example for art direction:
```html
-
+
-
+
```
-Explanation: In this example, the `` element is used to provide different image sources depending on the orientation of the device. The `` element with the "media" attribute set to "(orientation: landscape)" specifies an image source for wide screens, while the ` ` element specifies an image source for vertical screens.
+Explanation: In this example, the `` element is used to provide different image sources depending on the device orientation. The `` element with the "media" attribute set to "(orientation: landscape)" specifies an image source for wide screens, while the ` ` element specifies an image source for vertical screens.
3. Example for different image formats:
@@ -43,15 +46,15 @@ Explanation: In this example, the `` element is used to provide differe
```
-Explanation: In this example, the `` element is used to provide different image sources in different formats. The `` elements specify different image sources using the "srcset" attribute and the "type" attribute to specify the image format. The ` ` element is used as a fallback for older browsers that do not support the `` element.
+Explanation: In this example, the `` element is used to provide different image sources for different image formats. The `` elements specify different image sources using the "srcset" attribute and the "type" attribute to specify the image format. The ` ` element is used as a fallback for older browsers that do not support the `` element.
## Breakpoints
-In responsive design, breakpoints are used to define when the layout of a website or application should change based on the size of the viewport. Breakpoints are typically defined using media queries in CSS, which apply different styles based on the screen width. These breakpoints can be used in conjunction with the `` element to provide different image sources for different screen sizes.
+In responsive design, breakpoints are used to define when a website or application's layout should change based on the viewport size. Breakpoints are typically defined using media queries in CSS, which apply different styles depending on the screen width. These breakpoints can be used in conjunction with the `` element to provide different image sources for different screen sizes.
-For example, in the first example above, we used the `media` attribute to specify the screen width under which each source should be used. When the screen width is greater than or equal to 768 pixels, the `image-large.jpg` source will be used; when the screen width is greater than or equal to 480 pixels but less than 768 pixels, the `image-medium.jpg` source will be used; and when the screen width is less than 480 pixels, the `image-small.jpg` source will be used. This allows us to serve appropriately sized images for each device, reducing page load times and improving the user experience.
+For example, in the first example above, we used the `media` attribute to specify the screen width when each source should be used. When the screen width is greater than or equal to 768 pixels, the `large-image.jpg` source will be used; when the screen width is greater than or equal to 480 pixels but less than 768 pixels, the `medium-image.jpg` source will be used; and when the screen width is less than 480 pixels, the `small-image.jpg` source will be used. This allows us to serve appropriately sized images for each device, reducing page load times and improving the user experience.
-Breakpoints can be defined at any screen size, and multiple breakpoints can be used to create layouts that respond to a wide range of devices. By combining breakpoints with the `` element, flexible and responsive layouts can be created that look good on any device.
+Breakpoints can be defined at any screen size, and multiple breakpoints can be used to create layouts that respond to a wide range of devices. By combining breakpoints with the `` element, flexible and responsive designs can be created that look great on any device.
=====================
Content prompt used:
diff --git a/src/content/docs/es/_roundtrip_pixels-not-pixels.txt b/src/content/docs/es/_roundtrip_pixels-not-pixels.txt
index 80ec2d2..cd2274f 100644
--- a/src/content/docs/es/_roundtrip_pixels-not-pixels.txt
+++ b/src/content/docs/es/_roundtrip_pixels-not-pixels.txt
@@ -1,23 +1,22 @@
---
title: px ≠ pixels
description: Device pixels ≠ browser pixels ≠ image pixels
-taskInputHash: a6f6575dc9ddbf59
+taskInputHash: f879e185cc72444b
lang: en
-ignore: '/* cSpell:locale es,en*/'
sidebar_sort_priority: 900
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-### Device Pixels ≠ Browser Pixels ≠ Image Pixels
+### Device pixels ≠ browser pixels ≠ image pixels
-Thanks to Apple, CSS and HTML pixels (`px`) **almost always map to multiple device/printer pixels**. My phone's devicePixelRatio is 3.875; [what's yours?](https://www.mydevice.io/)
+Thanks to Apple, CSS and HTML pixels (`px`) are almost always assigned to multiple device/printer pixels. My phone's devicePixelRatio is 3.875; [what's yours?](https://www.mydevice.io/)
-My desktop devicePixelRatio changes with the browser zoom, but is set to 1.5 by default (after all, my `System > Display > Scale` is set to 150%).
+My desktop devicePixelRatio changes with browser zoom but is set to 1.5 (my `System > Display > Scale` is 150%, after all!).
-Image files (excluding SVG) decode to a grid of pixels. **It's annoyingly difficult to get the image pixels to display perfectly at a 1:1 ratio with device pixels—but with `srcset` you can get close enough**, and a bit of Javascript can adjust the size of the HTML element after loading if you really have a justified reason for needing that perfect mapping, though such forbidden arts won't be revealed here.
+Image files (except SVG) are decoded to a grid of pixels. **Getting image pixels to display at a 1:1 ratio with device pixels is annoyingly difficult; `srcset` can get you close enough,** and a bit of JavaScript can resize the html element after it's loaded if you have truly compelling reasons for needing that perfect correspondence mapping, although those dark arts will not be revealed here.
-> Other absolute units [units (in, pc, pt, mm, cm, Q)](https://developer.mozilla.org/en/docs/Web/CSS/length) are defined in terms of the CSS pixel count and presume 96ppi. Developers avoid absolute units because it's generally better to use units derived from font size or viewport/container dimensions. Incompatible units can break layout if the user adjusts the `Accessibility > Text size multiplier`, zooms the browser, or rotates their device. It should be noted that you should do all these things before launching your site.
+> Other absolute units [in, pc, pt, mm, cm, Q] (https://developer.mozilla.org/en-US/docs/Web/CSS/length) are defined in terms of the number of CSS pixels and assume a device pixel ratio of 96dpi. Developers avoid absolute units because it's generally better to use units that derive from font size or view/container dimensions. Unequal units can break a layout if the user adjusts their `Accessibility > Text Size` multiplier, zooms the browser, or rotates their device. Needless to say, you should do all these things before publishing your site.
=====================
Content prompt used:
@@ -31,7 +30,7 @@ Also carefully translate the title and description for the article; do not use &
2. Device px ≠ browser px ≠ image px
Metadata returned1. px ≠ píxeles
-2. Píxeles de dispositivo ≠ píxeles del navegador ≠ píxeles de imagen
+2. Píxeles de dispositivo ≠ píxeles de navegador ≠ píxeles de imagen
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/es/_roundtrip_specify-width-height.txt b/src/content/docs/es/_roundtrip_specify-width-height.txt
index bd3e7c3..07ea3b2 100644
--- a/src/content/docs/es/_roundtrip_specify-width-height.txt
+++ b/src/content/docs/es/_roundtrip_specify-width-height.txt
@@ -1,21 +1,19 @@
---
-title: Use Width and Height Attributes
+title: Use width and height attributes
description: Benefits of using width and height attributes in HTML code
-taskInputHash: c1840d188c21b829
+taskInputHash: 3a697d0f6acf5385
lang: en
-ignore: '/* cSpell:locale es,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-
-Why should you use width and height in HTML?
-
-> It's recommended to use width and height attributes in HTML code for images because it helps the web browser know the size of the image before it fully loads. This allows the browser to reserve the appropriate amount of space on the webpage for the image, which prevents content from jumping around while the image loads.
->
-> Additionally, specifying the width and height attributes for images can also help improve overall webpage performance. When a browser knows the size of an image in advance, it can more accurately calculate the amount of space needed to display the image and prevent unnecessary reflows or repaints of content as it loads.
->
-> Overall, using width and height attributes in HTML code for images can improve the user experience by making content load faster and reducing visual glitches.
+Why should you use width and height in HTML?
+
+> It is recommended to use the width and height attributes in the HTML code of images because it helps the web browser to know the size of the image before it is fully loaded. This allows the browser to reserve the appropriate amount of space on the webpage for the image, preventing content from shifting while the image is loading.
+>
+> In addition, specifying width and height attributes for images can also help improve overall webpage performance. When a browser knows the size of an image beforehand, it can more accurately calculate how much space is needed to display the image and avoid unnecessary reflows or repaints of content as it loads.
+>
+> Overall, using width and height attributes in the HTML code of images can improve the user experience by making content load faster and reducing visual glitches.
=====================
Content prompt used:
@@ -28,8 +26,8 @@ Also carefully translate the title and description for the article; do not use &
1. Use width and height
2. Benefits of using width and height attributes in HTML code
-Metadata returned1. Usa ancho y altura
-2. Beneficios de usar los atributos de ancho y altura en el código HTML
+Metadata returned1. Utiliza ancho y alto
+2. Beneficios de utilizar los atributos de ancho y alto en el código HTML
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/es/_roundtrip_when-to-use-picture.txt b/src/content/docs/es/_roundtrip_when-to-use-picture.txt
index 088b3f2..cea28d5 100644
--- a/src/content/docs/es/_roundtrip_when-to-use-picture.txt
+++ b/src/content/docs/es/_roundtrip_when-to-use-picture.txt
@@ -1,26 +1,25 @@
---
-title: When to Use the Element
+title: When to use the element
description: Explains in which situations you should use the element
-taskInputHash: 97265d75f3229eaa
+taskInputHash: 51d7f5ab633e52ac
lang: en
-ignore: '/* cSpell:locale es,en*/'
-date_published: '2023-03-27'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
The `picture` element is used to provide multiple versions of an image and determine which version of the image to display based on certain conditions. It is particularly useful for optimizing images for different screen sizes and resolutions, and is commonly used in responsive web design.
-Here are some specific scenarios where you might want to use the `picture` element:
+Here are some specific scenarios in which you may want to use the `picture` element:
-* **Retina displays:** High-density displays such as Apple's Retina displays have a higher pixel density, which means images can appear blurry or pixelated if they are not optimized for high resolution. With the `picture` element, you can provide a version of the image that has twice the pixels of the normal version, so it appears sharp and clear on Retina displays.
+* **Retina displays:** High-density displays like Apple's Retina displays have a higher pixel density, which means that images can appear blurry or pixelated if they are not optimized for high resolution. With the `picture` element, you can provide a version of the image that has twice the pixels of the normal version, so that it looks sharp and clear on Retina displays.
-* **Different aspect ratios:** If you're designing a site that needs to display images with different aspect ratios (such as landscape vs. portrait), you can use the `picture` element to provide different versions of the image that are optimized for each aspect ratio.
+* **Different aspect ratios:** If you are designing a site that needs to display images with different aspect ratios (such as landscape versus portrait), you can use the `picture` element to provide different versions of the image that are optimized for each aspect ratio.
-* **Bandwidth limitations:** Images can be large files that take up a lot of bandwidth, especially on mobile devices. With the `picture` element, you can provide smaller versions of the image for devices with smaller screens or slower internet connections, which can help reduce page load times.
+* **Bandwidth constraints:** Images can be large files that take up a lot of bandwidth, especially on mobile devices. With the `picture` element, you can provide smaller versions of the image for devices with smaller screens or slower internet connections, which can help reduce page load times.
-* **Art-directed layouts:** Sometimes you may want to present an image in a certain way based on the design of the rest of the page. For example, you may want to show a close-up of a person's face on mobile devices, but a wider shot on desktop devices. The `picture` element allows you to provide different versions of the image that are optimized for different layouts.
+* **Art-directed layouts:** Sometimes, you may want to present an image in a certain way depending on the layout of the rest of the page. For example, you may want to show a close-up of a person's face on mobile devices, but a wider shot on desktop devices. The `picture` element allows you to provide different versions of the image that are optimized for different layouts.
-Overall, the `picture` element is a powerful tool that can help you optimize your images for a variety of use cases and ensure that they look great no matter what device or screen size they are being viewed on.
+Overall, the `picture` element is a very useful tool that can help you optimize your images for a variety of use cases and ensure that they look great no matter what device or screen size they are being viewed on.
=====================
Content prompt used:
@@ -33,8 +32,8 @@ Also carefully translate the title and description for the article; do not use &
1. When to use element
2. Explains in which situations you should use the element
-Metadata returned1. Cuándo usar el elemento
-2. Explica en qué situaciones se debe usar el elemento
+Metadata returned1. Cuándo utilizar el elemento
+2. Explica en qué situaciones deberías usar el elemento
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/es/_roundtrip_width-density.txt b/src/content/docs/es/_roundtrip_width-density.txt
index e37b05a..3c2640c 100644
--- a/src/content/docs/es/_roundtrip_width-density.txt
+++ b/src/content/docs/es/_roundtrip_width-density.txt
@@ -1,20 +1,19 @@
---
title: Width and Density Descriptors
-description: Examples of using width and density descriptors in `srcset`
-taskInputHash: 74b8eb2869d948a0
+description: Examples of usage for width and density descriptors in `srcset`
+taskInputHash: 57ff1c28d63c24f5
lang: en
-ignore: '/* cSpell:locale es,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Understanding Width (`w`) and Density (`x`) Descriptors in `srcset`. Use examples and Markdown.
+Understanding width (`w`) and density (`x`) descriptors in `srcset`. Use examples and Markdown.
-> `srcset` is an HTML attribute that allows developers to provide multiple sources of images with different resolutions or pixel densities, and allow the browser to select the appropriate image based on the display characteristics of the device. The `srcset` attribute uses a combination of the `URL` and `w` or `x` descriptors to specify the images.
+> `srcset` is an HTML attribute that allows developers to provide multiple image sources with different resolutions or pixel densities, and allows the browser to select the appropriate image based on the display characteristics of the device. The `srcset` attribute uses a combination of `URL` and either the `w` or `x` descriptors to specify the images.
-## Width Descriptors (`w`)
+## Width Descriptor (`w`)
-> The `w` descriptor is used to specify the width of an image in pixels. It is used when you want to provide the browser with the dimensions of an image so it can choose the appropriate image for the available space on the screen.
+> The `w` descriptor is used to specify the width of an image in pixels. It is used when we want to provide the browser with the dimensions of an image so that it can choose the appropriate image for the available screen space.
> The syntax for using the `w` descriptor in `srcset` is as follows:
@@ -23,14 +22,14 @@ Understanding Width (`w`) and Density (`x`) Descriptors in `srcset`. Use example
srcset="small.jpg 500w,
medium.jpg 1000w,
large.jpg 2000w"
- alt="Example Image">
+ alt="Example of an Image">
```
-> In the above example, we have provided the browser with three images and their corresponding widths in pixels. The browser will select the image with the width closest to the available space on the screen.
+> In the above example, we have provided the browser with three images and their corresponding widths in pixels. The browser will select the image with the width closest to the available screen space.
-## Density Descriptors (`x`)
+## Density Descriptor (`x`)
-> The `x` descriptor is used to specify the pixel density of an image, which is the ratio of physical pixels to CSS pixels. It is used when you want to provide the browser with different versions of the same image with different pixel densities.
+> The `x` descriptor is used to specify the pixel density of an image, which is the ratio of physical pixels to CSS pixels. It is used when we want to provide the browser with different versions of the same image with different pixel densities.
> The syntax for using the `x` descriptor in `srcset` is as follows:
@@ -39,12 +38,12 @@ Understanding Width (`w`) and Density (`x`) Descriptors in `srcset`. Use example
srcset="small.jpg 1x,
medium.jpg 2x,
large.jpg 3x"
- alt="Example Image">
+ alt="Example of an Image">
```
-> In the above example, we have provided the browser with three images and their different corresponding pixel densities. The browser will select the image with the pixel density closest to the device's display.
+> In the above example, we have provided the browser with three images and their corresponding pixel densities. The browser will select the image with the pixel density closest to the device's display.
-> It is important to note that `w` and `x` descriptors can be used together in the same `srcset` attribute to provide the browser with more options to choose from.
+> Note that the `w` and `x` descriptors can be used together in the same `srcset` attribute to provide the browser with even more options to choose from.
=====================
Content prompt used:
diff --git a/src/content/docs/es/breakpoints.md b/src/content/docs/es/breakpoints.md
index fe98f82..7282fc2 100644
--- a/src/content/docs/es/breakpoints.md
+++ b/src/content/docs/es/breakpoints.md
@@ -1,43 +1,40 @@
---
-title: Breakpoints e imágenes
+title: Puntos de quiebre e imágenes
description: >-
- Por qué algunos (pero no todos) los puntos de interrupción son importantes
- para tus imágenes
-taskInputHash: cc4be952df3fef63
+ Por qué algunos (pero no todos) los puntos de quiebre importan para tus
+ imágenes
+taskInputHash: d63995938314e702
lang: es
-ignore: '/* cSpell:locale es,en*/'
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-### Antecedentes
+### Contexto
-Las pantallas pequeñas y los monitores grandes necesitan diseños diferentes. Para el propósito de `srcset` y `sizes`, necesitamos saber en qué punto cambia el diseño.
+Las pantallas pequeñas y grandes necesitan diseños diferentes. Con el propósito de `srcset` y `sizes`, necesitamos saber en qué punto cambia el diseño.
-Los desarrolladores web deben decidir qué se encoje, se oculta o se reubica en pantallas más pequeñas - o más comúnmente, qué se expande, se revela o se agrega en pantallas más grandes. También tienen muy poca información para trabajar. ¿Está el usuario en una tableta o en un teléfono en modo horizontal - o en una ventana de pequeño navegador?
+Los desarrolladores web deben decidir qué se reduce, se oculta o se reubica en las pantallas más pequeñas, o más comúnmente, qué se expande, se revela o se agrega en las pantallas más grandes. También tienen muy poca información disponible. ¿Está el usuario en una tableta o en un teléfono en modo horizontal - o en una ventana de navegador pequeña?
-Tenemos que elegir un ancho de viewport arbitrario donde cambie el diseño. Esto se llama un **punto de interrupción**. Es un número arbitrario de píxeles CSS ([no píxeles de dispositivo](/es/pixeles-no-pixeles)). Polypane tiene un [gran artículo](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) sobre los puntos de interrupción utilizados comúnmente.
+Tenemos que elegir un ancho de portafolio arbitrario donde cambia el diseño. Esto se llama un **punto de quiebre**. Es un número arbitrario de píxeles CSS (no píxeles de dispositivo). Polypane tiene un [gran artículo](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) sobre los puntos de quiebre comúnmente utilizados.
-Algunas imágenes (como logotipos, iconos o botones) podrían ser inmunes a los cambios de diseño causados por estos puntos de interrupción (y estar bien con [descriptores de densidad de srcset](/es/descriptores-de-densidad)).
+Algunas imágenes (como logotipos, iconos o botones) pueden ser inmunes a los cambios de diseño causados por estos puntos de quiebre (y estar bien con [descriptores de densidad srcset](/es/descriptores-de-densidad)).
-Las imágenes del contenido principal estarán limitadas por el tamaño de su contenedor. Por lo general, el área de contenido principal de una página se limitará a un ancho determinado en las pantallas más grandes, un `max-width`, pero en las pantallas pequeñas, el área de contenido principal llenará todo el viewport.
+Las imágenes de contenido principal estarán limitadas por el tamaño de su contenedor. Por lo general, el área de contenido principal de una página estará limitada a un ancho determinado en las pantallas más grandes, un `max-width`, pero en las pantallas pequeñas, el área de contenido principal llenará todo el portafolio.
-Si tiene más de una columna en algunos puntos de interrupción, será más difícil calcular las reglas de tamaño efectivas, ya que el porcentaje del ancho de viewport que ocupa la imagen cambiará.
+Si tiene más de una columna en algunos puntos de quiebre, será más difícil calcular las reglas de tamaño efectivas, ya que el porcentaje del ancho del portafolio que ocupa la imagen cambiará.
### El método fácil
-Dicho esto, no te compliques demasiado. Probablemente estarás muy bien con la siguiente aproximación:
+Dicho esto, no pienses demasiado en esto. Probablemente estarás muy bien con la siguiente aproximación:
-1. ¿A qué tamaño el columna principal (o el contenedor de la imagen) deja de crecer? Hasta ese ancho de viewport, podemos usar `100vw` para el atributo `sizes` de la imagen para indicar que la imagen ocupa el 100% del ancho del viewport.
-2. ¿Cuál es el ancho máximo que el contenedor jamás alcanza? Podemos fijar eso como una `width` fija para todo lo demás.
+1. ¿A qué tamaño deja de crecer la columna principal (o el contenedor de la imagen)? Hasta ese ancho de portafolio, podemos usar `100vw` para el atributo `sizes` de la imagen para decir que la imagen ocupa el 100% del ancho del portafolio.
+2. ¿Cuál es el ancho máximo que alcanza ese contenedor? Podemos establecerlo como una `width` fija para todo lo demás.
-Si tu respuesta a 1 fue 700px y tu respuesta a 2 fue 800px, puedes usar el siguiente atributo `sizes`:
+Si su respuesta a 1 fue 700px y su respuesta a 2 fue 800px, puede usar el siguiente atributo `sizes`:
-```html
+ ```html
```
-
-
-> Pensarías que el navegador podría manejar todos estos cálculos por nosotros en función de CSS. Desafortunadamente, los navegadores están ávidos de elegir una URL de imagen *antes* de que se descarguen las hojas de estilo. Así que tenemos que hacer los cálculos nosotros mismos, y les sirve bien si no lo hacemos perfecto.
+> Uno pensaría que el navegador podría manejar estos cálculos de manera agradable para nosotros basándose en el CSS. Desafortunadamente, los navegadores están ávidamente ansiosos de elegir una URL de imagen *antes* de que se descarguen las hojas de estilo. Así que tenemos que hacer los cálculos nosotros mismos, y les sirve bien si no lo hacemos perfecto.
diff --git a/src/content/docs/es/browser-picks-srcset.md b/src/content/docs/es/browser-picks-srcset.md
index 5236618..29c4b0e 100644
--- a/src/content/docs/es/browser-picks-srcset.md
+++ b/src/content/docs/es/browser-picks-srcset.md
@@ -1,69 +1,68 @@
---
title: Cómo el navegador elige
-description: Cómo el navegador elige entre imágenes listadas en el atributo srcset
-taskInputHash: 49304fce4ac555da
+description: Cómo el navegador elige entre las imágenes enlistadas en el atributo srcset
+taskInputHash: 78ffb2179558549b
lang: es
-ignore: '/* cSpell:locale es,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-¿Cómo el navegador elige entre las imágenes listadas en el atributo `srcset`? Aquí hay un paso a paso, con ejemplos para especificaciones tanto de ancho como de densidad y cómo decide el navegador en función del dispositivo y el tamaño de la ventana gráfica.
-
-- Al usar el atributo `srcset` en HTML, el navegador utiliza un conjunto de reglas para elegir la imagen más apropiada de una lista de fuentes proporcionadas. Estas reglas dependen tanto de las características de la pantalla del dispositivo (resolución, densidad de píxeles), como del tamaño de la ventana gráfica. El atributo `srcset` te permite especificar diferentes imágenes según el ancho (usando el descriptor `w`) o la densidad de píxeles (usando el descriptor `x`). Repasemos cada caso con ejemplos.
-
-1\. Descriptor de ancho (`w`):
-
-Supongamos que tenemos el siguiente atributo `srcset`:
-
-```html
-
-
-
-```
-
-El navegador seguirá los siguientes pasos:
-
-a. Determina la DPR (Relación de píxeles del dispositivo) del dispositivo. Por ejemplo, una pantalla estándar tiene una DPR de 1, mientras que una pantalla de alta resolución (Retina) tiene una DPR de 2 o más.
-
-b. Calcula el ancho efectivo para cada imagen en `srcset`. Multiplica el descriptor de ancho por la DPR. Para un dispositivo con una DPR de 1:
-
-- example-small.jpg: 400 \* 1 = 400px
-
-- example-medium.jpg: 800 \* 1 = 800px
-
-- example-large.jpg: 1600 \* 1 = 1600px
-
-c. Compara los anchos efectivos con el ancho de la ventana gráfica (viewport). Supongamos que el ancho de la ventana gráfica es de 420px. El navegador elegirá la imagen más pequeña con un ancho efectivo mayor o igual al ancho de la ventana gráfica. En este caso, seleccionará `example-medium.jpg`.
-
-2\. Descriptor de densidad de píxeles (`x`):
-
-Supongamos que tenemos el siguiente atributo `srcset`:
-
-```html
-
-
-
-```
-
-El navegador seguirá los siguientes pasos:
-
-a. Determina la DPR (Relación de píxeles de dispositivo) del dispositivo. Por ejemplo, una pantalla estándar tiene una DPR de 1, mientras que una pantalla de alta resolución (Retina) tiene una DPR de 2 o más.
-
-b. Compara la DPR del dispositivo con los descriptores `x` en `srcset`. En este caso, tenemos tres imágenes con los siguientes descriptores:
-
-- example-1x.jpg: 1x
-
-- example-2x.jpg: 2x
-
-- example-3x.jpg: 3x
-
-c. Elige la imagen con el descriptor `x` que se acerque más a la DPR del dispositivo. Para un dispositivo con una DPR de 1, el navegador seleccionará `example-1x.jpg`. Para un dispositivo con una DPR de 2, elegirá `example-2x.jpg`, y así sucesivamente.
-
-Es importante tener en cuenta que también se puede utilizar el atributo `sizes` en combinación con el atributo `srcset` para proporcionar más información sobre cómo se mostrará la imagen en diferentes anchos de ventana gráfica. Esto es particularmente útil cuando se utiliza el descriptor de anchura (`w`). Aquí hay un ejemplo:
-
-```html
-
-
+
+```
+
+El navegador seguirá estos pasos:
+
+a. Determinar el DPR (relación de píxeles de dispositivo) del dispositivo. Por ejemplo, una pantalla estándar tiene un DPR de 1, mientras que una pantalla de alta resolución (Retina) tiene un DPR de 2 o más.
+
+b. Calcular el ancho efectivo para cada imagen en el `srcset`. Multiplica el descriptor de ancho por el DPR. Para un dispositivo con un DPR de 1:
+
+- ejemplo-pequeno.jpg: 400 \* 1 = 400px
+
+- ejemplo-medio.jpg: 800 \* 1 = 800px
+
+- ejemplo-grande.jpg: 1600 \* 1 = 1600px
+
+c. Compara los anchos efectivos con el ancho de viewport. Suponen que el ancho de viewport es 420px. El navegador elegirá la imagen más pequeña con un ancho efectivo mayor o igual al ancho de viewport. En este caso, seleccionará `ejemplo-medio.jpg`.
+
+2\. Descriptores de densidad de píxeles (`x`):
+
+Supongamos que tenemos el siguiente atributo `srcset`:
+
+```html
+
+
+
+```
+
+El navegador seguirá estos pasos:
+
+a. Determinar el DPR (relación de píxeles de dispositivo) del dispositivo. Por ejemplo, una pantalla estándar tiene un DPR de 1, mientras que una pantalla de alta resolución (Retina) tiene un DPR de 2 o más.
+
+b. Compara el DPR del dispositivo con los descriptores `x` en el `srcset`. En este caso, tenemos tres imágenes con los siguientes descriptores:
+
+- ejemplo-1x.jpg: 1x
+
+- ejemplo-2x.jpg: 2x
+
+- ejemplo-3x.jpg: 3x
+
+c. Elige la imagen con el descriptor `x` que esté más cerca del DPR del dispositivo. Para un dispositivo con un DPR de 1, el navegador seleccionará `ejemplo-1x.jpg`. Para un dispositivo con un DPR de 2, elegirá `ejemplo-2x.jpg`, y así sucesivamente.
+
+Es importante tener en cuenta que también puedes usar el atributo `sizes` en combinación con el atributo `srcset` para proporcionar más información sobre cómo se mostrará la imagen en diferentes anchos de viewport. Esto es particularmente útil al usar el descriptor de ancho (`w`). Aquí hay un ejemplo:
+
+```html
+
+
-
+
-
+
```
diff --git a/src/content/docs/es/lighthouse-performance-test.md b/src/content/docs/es/lighthouse-performance-test.md
index 823fd93..ab645a3 100644
--- a/src/content/docs/es/lighthouse-performance-test.md
+++ b/src/content/docs/es/lighthouse-performance-test.md
@@ -1,25 +1,24 @@
---
-title: Prueba de rendimiento con Lighthouse
-description: Pasos sobre cómo probar el rendimiento de un sitio web utilizando Lighthouse
-taskInputHash: d6d69f5336f685c3
+title: Probar el rendimiento con Lighthouse
+description: Pasos para probar el rendimiento de un sitio web usando Lighthouse
+taskInputHash: f77d81584d57a9a3
lang: es
-ignore: '/* cSpell:locale es,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-¿Cómo se prueba el rendimiento del sitio con Lighthouse?
-
-> Lighthouse es una herramienta que se puede utilizar para medir el rendimiento, accesibilidad y otros aspectos de un sitio web. Para probar el rendimiento de tu sitio web con Lighthouse, sigue estos pasos:
->
-> 1\. Abre el navegador web Google Chrome y navega hasta la página que deseas probar.
->
-> 2\. Haz clic en los tres puntos en la esquina superior derecha de la ventana del navegador, luego selecciona "Más herramientas" y luego "Herramientas de desarrollador" o usa simplemente el atajo del teclado "Ctrl + Shift + I" (Windows, Linux) o "Command + Option + I" (macOS).
->
-> 3\. En el panel Herramientas de desarrollador, haz clic en el icono de Lighthouse ubicado en el lado izquierdo del panel o presiona "Ctrl + Shift + P" (Windows, Linux) o "Command + Shift + P" (macOS) para abrir el menú de comandos, escribe "Lighthouse" y selecciona "Generar reporte".
->
-> 4\. En el cuadro de diálogo Lighthouse, selecciona el rendimiento y otras opciones relevantes que deseas probar, luego haz clic en "Generar reporte".
->
-> 5\. Después de que Lighthouse complete su análisis, verás un informe con puntuaciones y recomendaciones para mejorar el rendimiento, accesibilidad y otras áreas de tu sitio web.
->
-> Siguiendo estos pasos, puedes utilizar Lighthouse para probar y optimizar el rendimiento de tu sitio web, lo que puede ayudar a mejorar la experiencia de usuario y los rankings de los motores de búsqueda.
+¿Cómo se prueba el rendimiento de un sitio web con Lighthouse?
+
+> Lighthouse es una herramienta que se puede utilizar para medir el rendimiento, la accesibilidad y otros aspectos de un sitio web. Para probar el rendimiento de tu sitio web con Lighthouse, sigue estos pasos:
+>
+> 1\. Abre el navegador web Google Chrome y navega hasta la página que quieres evaluar.
+>
+> 2\. Haz clic en los tres puntos en la esquina superior derecha de la ventana del navegador, luego selecciona "Herramientas para desarrolladores" o utiliza el atajo de teclado "Ctrl+Shift+I" (Windows, Linux) o "Command+Option+I" (macOS).
+>
+> 3\. En el panel de Herramientas para desarrolladores, haz clic en el icono de Lighthouse ubicado en el lado izquierdo del panel o presiona "Ctrl+Shift+P" (Windows, Linux) o "Command+Shift+P" (macOS) para abrir el menú de comandos, luego escribe "Lighthouse" y selecciona "Generar informe".
+>
+> 4\. En la ventana de diálogo de Lighthouse, selecciona las opciones de rendimiento y otros aspectos relevantes que deseas evaluar, luego haz clic en "Generar informe".
+>
+> 5\. Después de que Lighthouse complete su análisis, verás un informe con puntuaciones y recomendaciones para mejorar el rendimiento, la accesibilidad y otros aspectos de tu sitio web.
+>
+> Siguiendo estos pasos, puedes utilizar Lighthouse para evaluar y optimizar el rendimiento de tu sitio web, lo que puede ayudar a mejorar la experiencia del usuario y los rankings de los motores de búsqueda.
diff --git a/src/content/docs/es/picture-examples.md b/src/content/docs/es/picture-examples.md
index 2d49689..cd30168 100644
--- a/src/content/docs/es/picture-examples.md
+++ b/src/content/docs/es/picture-examples.md
@@ -1,59 +1,58 @@
---
-title: Ejemplos usando el elemento
+title: Ejemplos utilizando el elemento
description: >-
- Proporciona ejemplos utilizando el elemento , para imágenes
+ Proporciona ejemplos utilizando el elemento para imágenes
responsivas, dirección de arte y diferentes formatos de imagen.
-taskInputHash: 6db4516ee45090eb
+taskInputHash: b566d36d33874c9e
lang: es
-ignore: '/* cSpell:locale es,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Aquí hay algunos ejemplos de cómo usar el elemento `` y sus explicaciones:
+Aquí hay algunos ejemplos de uso del elemento `` y sus explicaciones:
1\. Ejemplo para imágenes responsivas:
```html
-
-
-
+
+
+
```
-Explicación: En este ejemplo, el elemento `` se utiliza para proporcionar diferentes fuentes de imágenes para diferentes tamaños de pantalla. Los elementos `` especifican las diferentes fuentes de imagen utilizando el atributo "srcset" y el atributo "media" para especificar las condiciones en las que se debe utilizar cada fuente. El elemento ` ` se utiliza como alternativa para navegadores antiguos o cuando no se cumplen las condiciones especificadas en los elementos ``.
+Explicación: En este ejemplo, se utiliza el elemento `` para proporcionar diferentes fuentes de imagen para diferentes tamaños de pantalla. Los elementos `` especifican las diferentes fuentes de imagen utilizando el atributo "srcset" y el atributo "media" para especificar las condiciones en las que se debe utilizar cada fuente. El elemento ` ` se utiliza como sustituto para navegadores antiguos o cuando no se cumplen las condiciones especificadas en los elementos ``.
2\. Ejemplo para dirección de arte:
```html
-
+
-
+
```
-Explicación: En este ejemplo, el elemento `` se utiliza para proporcionar diferentes fuentes de imágenes según la orientación del dispositivo. El elemento `` con el atributo "media" establecido en "(orientation: landscape)" especifica una fuente de imagen para pantallas anchas, mientras que el elemento ` ` especifica una fuente de imagen para pantallas verticales.
+Explicación: En este ejemplo, se utiliza el elemento `` para proporcionar diferentes fuentes de imagen dependiendo de la orientación del dispositivo. El elemento `` con el atributo "media" establecido en "(orientation: landscape)" especifica una fuente de imagen para pantallas anchas, mientras que el elemento ` ` especifica una fuente de imagen para pantallas verticales.
-3\. Ejemplo para diferentes formatos de imagen:
+3\. Ejemplo para formatos de imagen diferentes:
```html
-
+
-
+
-
+
```
-Explicación: En este ejemplo, el elemento `` se utiliza para proporcionar diferentes fuentes de imágenes para diferentes formatos de imagen. Los elementos `` especifican diferentes fuentes de imagen utilizando el atributo "srcset" y el atributo "type" para especificar el formato de imagen. El elemento ` ` se utiliza como alternativa para navegadores antiguos que no admiten el elemento ``.
+Explicación: En este ejemplo, se utiliza el elemento `` para proporcionar diferentes fuentes de imagen para diferentes formatos de imagen. Los elementos `` especifican diferentes fuentes de imagen utilizando el atributo "srcset" y el atributo "type" para especificar el formato de imagen. El elemento ` ` se utiliza como sustituto para navegadores antiguos que no admiten el elemento ``.
-## Puntos de quiebre
+## Puntos de interrupción
-En el diseño responsivo, los puntos de quiebre se utilizan para definir cuándo debe cambiar el diseño de un sitio web o aplicación en función del tamaño del viewport. Los puntos de quiebre se definen típicamente utilizando consultas de medios en CSS, que aplican diferentes estilos dependiendo del ancho de la pantalla. Estos puntos de quiebre se pueden utilizar en conjunto con el elemento `` para proporcionar diferentes fuentes de imágenes para diferentes tamaños de pantalla.
+En el diseño responsivo, los puntos de interrupción se utilizan para definir cuándo debe cambiar el diseño de un sitio web o aplicación en función del tamaño del puerto de visualización. Los puntos de interrupción se definen típicamente mediante consultas de medios en CSS, que aplican diferentes estilos dependiendo del ancho de la pantalla. Estos puntos de interrupción se pueden utilizar en conjunto con el elemento `` para proporcionar diferentes fuentes de imagen para diferentes tamaños de pantalla.
-Por ejemplo, en el primer ejemplo anterior, usamos el atributo `media` para especificar el ancho de pantalla bajo el cual se debe utilizar cada fuente. Cuando el ancho de pantalla es mayor o igual a 768 píxeles, se utilizará la fuente `image-large.jpg`; cuando el ancho de pantalla es mayor o igual a 480 píxeles pero menor a 768 píxeles, se utilizará la fuente `image-medium.jpg`; y cuando el ancho de pantalla es inferior a 480 píxeles, se utilizará la fuente `image-small.jpg`. Esto nos permite servir imágenes con el tamaño adecuado para cada dispositivo, reduciendo los tiempos de carga de página y mejorando la experiencia del usuario.
+Por ejemplo, en el primer ejemplo anterior, utilizamos el atributo `media` para especificar el ancho de pantalla en el que se debe utilizar cada fuente. Cuando el ancho de pantalla es mayor o igual a 768 píxeles, se utilizará la fuente `imagen-grande.jpg`; cuando el ancho de pantalla es mayor o igual a 480 píxeles pero menor que 768 píxeles, se utilizará la fuente `imagen-mediana.jpg`; y cuando el ancho de pantalla es menor que 480 píxeles, se utilizará la fuente `imagen-pequeña.jpg`. Esto nos permite servir imágenes de tamaño adecuado para cada dispositivo, reduciendo los tiempos de carga de la página y mejorando la experiencia del usuario.
-Los puntos de quiebre se pueden definir en cualquier tamaño de pantalla, y se pueden utilizar múltiples puntos de quiebre para crear diseños que respondan a una amplia gama de dispositivos. Al combinar puntos de quiebre con el elemento ``, se pueden crear diseños flexibles y responsivos que se ven geniales en cualquier dispositivo.
+Los puntos de interrupción se pueden definir en cualquier tamaño de pantalla, y se pueden utilizar múltiples puntos de interrupción para crear diseños que respondan a una amplia gama de dispositivos. Al combinar los puntos de interrupción con el elemento ``, se pueden crear diseños flexibles y responsivos que se ven geniales en cualquier dispositivo.
diff --git a/src/content/docs/es/pixels-not-pixels.md b/src/content/docs/es/pixels-not-pixels.md
index 00b7cef..688ebc5 100644
--- a/src/content/docs/es/pixels-not-pixels.md
+++ b/src/content/docs/es/pixels-not-pixels.md
@@ -1,20 +1,19 @@
---
title: px ≠ píxeles
-description: Píxeles de dispositivo ≠ píxeles del navegador ≠ píxeles de imagen
-taskInputHash: a6f6575dc9ddbf59
+description: Píxeles de dispositivo ≠ píxeles de navegador ≠ píxeles de imagen
+taskInputHash: f879e185cc72444b
lang: es
-ignore: '/* cSpell:locale es,en*/'
sidebar_sort_priority: 900
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-### Píxeles de dispositivo ≠ píxeles del navegador ≠ píxeles de imagen
+### Device pixels ≠ px del navegador ≠ px de imagen
-Gracias a Apple, los píxeles de CSS y HTML (`px`) **casi siempre se asignan a múltiples píxeles de dispositivo/impresora**. El devicePixelRatio de mi teléfono es 3,875; [¿cuál es el tuyo?](https://www.mydevice.io/)
+Gracias a Apple, los píxeles de CSS y HTML (`px`) **casi siempre se asignan a varios píxeles de dispositivo/impresora**. El dispositivoPixelRatio de mi teléfono es 3.875; [¿cuál es el tuyo?](https://www.mydevice.io/)
-Mi dispositivo de escritorio devicePixelRatio cambia con el zoom del navegador, pero es predeterminadamente 1,5 (después de todo, mi `Sistema > Pantalla > Escala` es 150%).
+Mi dispositivoPixelRatio de escritorio cambia con el zoom del navegador, pero se establece en 1.5 (¡mi `Sistema > Pantalla > Escala` es del 150%, después de todo!).
-Los archivos de imagen (excluyendo SVG) se decodifican a una cuadrícula de píxeles. **Es molestoamente difícil obtener que los píxeles de la imagen se muestren perfectamente a una relación 1:1 con los píxeles de dispositivo -pero con `srcset` puedes llegar lo *suficientemente* cerca**, y un poco de Javascript puede ajustar el tamaño del elemento html después de la carga si realmente tienes razones justificadas para necesitar ese mapeo perfecto, aunque dichas artes prohibidas no serán reveladas aquí.
+Los archivos de imagen (a excepción de SVG) se decodifican a una cuadrícula de píxeles. **Es molestoamente difícil conseguir que los píxeles de la imagen se muestren perfectamente a una relación de 1:1 con los píxeles de dispositivos; con `srcset` puedes acercarte lo suficiente,** y un poco de Javascript puede ajustar el tamaño del elemento html después de cargarse si tienes razones verdaderamente justificadas para necesitar ese mapeo de perfecta correspondencia, aunque aquellas artes prohibidas no serán reveladas aquí.
-> Otras unidades absolutas [unidades (in, pc, pt, mm, cm, Q)](https://developer.mozilla.org/es/docs/Web/CSS/length) se definen en términos del número de píxeles CSS y pretenden que todo sea de 96 ppp. Los desarrolladores evitan las unidades absolutas porque generalmente es mejor utilizar unidades derivadas del tamaño de fuente o de las dimensiones del viewport/contenedor. Las unidades incompatibles pueden romper una disposición si el usuario ajusta el multiplicador de `Accesibilidad > Tamaño de texto`, acerca el navegador, o rota su dispositivo. Cabe decir que debes hacer todas estas cosas antes de lanzar tu sitio.
+> Otras unidades absolutas [in, pc, pt, mm, cm, Q] (https://developer.mozilla.org/es/docs/Web/CSS/length) se definen en términos del número de píxeles CSS y pretenden que todo sea de 96dpi. Los desarrolladores evitan las unidades absolutas porque generalmente es mejor usar unidades que se derivan del tamaño de fuente o las dimensiones de la vista/contenedor. Las unidades desiguales pueden deshacer una disposición si el usuario ajusta su multiplicador de `Accesibilidad > Tamaño de Texto`, amplía el navegador o rota su dispositivo. Sobran las palabras al decir que debes hacer todas estas cosas antes de publicar tu sitio.
diff --git a/src/content/docs/es/specify-width-height.md b/src/content/docs/es/specify-width-height.md
index 74d5c12..6316bd7 100644
--- a/src/content/docs/es/specify-width-height.md
+++ b/src/content/docs/es/specify-width-height.md
@@ -1,17 +1,16 @@
---
-title: Usa ancho y altura
-description: Beneficios de usar los atributos de ancho y altura en el código HTML
-taskInputHash: c1840d188c21b829
+title: Utiliza ancho y alto
+description: Beneficios de utilizar los atributos de ancho y alto en el código HTML
+taskInputHash: 3a697d0f6acf5385
lang: es
-ignore: '/* cSpell:locale es,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-¿Por qué deberías poner ancho y altura en el HTML?
+¿Por qué deberías poner ancho y alto en el HTML?
-> Se recomienda poner los atributos de ancho y altura en el código HTML de las imágenes porque ayuda al navegador web a conocer el tamaño de la imagen antes de que se cargue por completo. Esto permite al navegador reservar la cantidad apropiada de espacio en la página web para la imagen, lo que evita que el contenido salte mientras se carga la imagen.
+> Se recomienda poner los atributos de ancho y alto en el código HTML de las imágenes porque ayuda al navegador web a saber el tamaño de la imagen antes de que se cargue por completo. Esto permite al navegador reservar la cantidad adecuada de espacio en la página web para la imagen, lo que evita que el contenido se mueva mientras se carga la imagen.
>
-> Además, especificar los atributos de ancho y altura para las imágenes también puede ayudar a mejorar el rendimiento general de la página web. Cuando un navegador conoce el tamaño de una imagen de antemano, puede calcular con mayor precisión la cantidad de espacio necesario para mostrar la imagen y evitar reflujo innecesarios o repintados del contenido a medida que se carga.
+> Además, especificar los atributos de ancho y alto para imágenes también puede ayudar a mejorar el rendimiento general de la página web. Cuando un navegador conoce el tamaño de una imagen de antemano, puede calcular con mayor precisión la cantidad de espacio necesaria para mostrar la imagen y evitar reflujo o repintados innecesarios del contenido a medida que se carga.
>
-> En general, el uso de los atributos de ancho y altura en el código HTML de las imágenes puede mejorar la experiencia del usuario al hacer que el contenido se cargue más rápido y reducir las fallas visuales.
+> En general, el uso de los atributos de ancho y alto en el código HTML de las imágenes puede mejorar la experiencia del usuario al hacer que el contenido se cargue más rápido y reducir las fallas visuales.
diff --git a/src/content/docs/es/when-to-use-picture.md b/src/content/docs/es/when-to-use-picture.md
index 2c26e07..de345a4 100644
--- a/src/content/docs/es/when-to-use-picture.md
+++ b/src/content/docs/es/when-to-use-picture.md
@@ -1,23 +1,21 @@
---
-title: Cuándo usar el elemento
-description: Explica en qué situaciones se debe usar el elemento
-taskInputHash: 97265d75f3229eaa
+title: Cuándo utilizar el elemento
+description: Explica en qué situaciones deberías usar el elemento
+taskInputHash: 51d7f5ab633e52ac
lang: es
-ignore: '/* cSpell:locale es,en*/'
-date_published: '2023-03-27'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-El elemento `picture` se utiliza para proporcionar múltiples versiones de una imagen y determina cuál versión de la imagen mostrar en función de ciertas condiciones. Es particularmente útil para optimizar imágenes para diferentes tamaños de pantalla y resoluciones, y se utiliza comúnmente en diseño web adaptable.
+El elemento `picture` se utiliza para proporcionar múltiples versiones de una imagen y determina qué versión de la imagen mostrar en función de ciertas condiciones. Es particularmente útil para optimizar imágenes para diferentes tamaños de pantalla y resoluciones, y se utiliza comúnmente en el diseño web adaptable.
+Aquí hay algunos escenarios específicos en los que es posible que desee utilizar el elemento `picture`:
-Aquí hay algunos escenarios específicos donde podría querer utilizar el elemento `picture`:
+* **Pantallas Retina:** las pantallas de alta densidad como las pantallas Retina de Apple tienen una mayor densidad de píxeles, lo que significa que las imágenes pueden verse borrosas o pixeladas si no están optimizadas para alta resolución. Con el elemento `picture`, puedes proporcionar una versión de la imagen que tenga el doble de píxeles que la versión normal, para que se vea nítida y clara en las pantallas Retina.
-* **Pantallas Retina:** Las pantallas de alta densidad como las pantallas Retina de Apple tienen una mayor densidad de píxeles, lo que significa que las imágenes pueden verse borrosas o pixeladas si no se optimizan para una resolución alta. Con el elemento `picture`, puede proporcionar una versión de la imagen que tiene el doble de píxeles que la versión normal, para que se vea nítida y clara en las pantallas Retina.
+* **Proporciones diferentes:** si está diseñando un sitio que necesita mostrar imágenes con diferentes proporciones (como paisaje versus retrato), puedes utilizar el elemento `picture` para proporcionar diferentes versiones de la imagen que estén optimizadas para cada proporción.
-* **Diferentes relaciones de aspecto:** Si está diseñando un sitio que debe mostrar imágenes con diferentes relaciones de aspecto (como paisaje vs. retrato), puede utilizar el elemento `picture` para proporcionar diferentes versiones de la imagen que estén optimizadas para cada relación de aspecto.
+* **Limitaciones de ancho de banda:** las imágenes pueden ser archivos grandes que ocupan mucho ancho de banda, especialmente en dispositivos móviles. Con el elemento `picture`, puedes proporcionar versiones más pequeñas de la imagen para dispositivos con pantallas más pequeñas o conexiones a internet más lentas, lo que puede ayudar a reducir los tiempos de carga de la página.
-* **Limitaciones de ancho de banda:** Las imágenes pueden ser archivos grandes que ocupan mucho ancho de banda, especialmente en dispositivos móviles. Con el elemento `picture`, puede proporcionar versiones más pequeñas de la imagen para dispositivos con pantallas más pequeñas o conexiones de Internet más lentas, lo que puede ayudar a reducir los tiempos de carga de la página.
+* **Diseños dirigidos por arte:** a veces, es posible que desee presentar una imagen de cierta manera dependiendo del diseño del resto de la página. Por ejemplo, es posible que desee mostrar un primer plano del rostro de una persona en dispositivos móviles, pero una toma más amplia en dispositivos de escritorio. El elemento `picture` te permite proporcionar diferentes versiones de la imagen que estén optimizadas para diferentes diseños.
-* **Diseños dirigidos por arte:** A veces puede desear presentar una imagen de cierta manera según el diseño del resto de la página. Por ejemplo, puede querer mostrar un primer plano del rostro de una persona en dispositivos móviles, pero una toma más amplia en dispositivos de escritorio. El elemento `picture` le permite proporcionar diferentes versiones de la imagen que estén optimizadas para diferentes diseños.
-
-En general, el elemento `picture` es una herramienta poderosa que puede ayudarlo a optimizar sus imágenes para una variedad de casos de uso y asegurarse de que se vean geniales sin importar en qué dispositivo o tamaño de pantalla se estén viendo.
+En general, el elemento `picture` es una herramienta muy útil que te puede ayudar a optimizar tus imágenes para una variedad de casos de uso y asegurarte de que se vean geniales sin importar en qué dispositivo o tamaño de pantalla se estén viendo.
diff --git a/src/content/docs/es/width-density.md b/src/content/docs/es/width-density.md
index 123cd3f..b86abb7 100644
--- a/src/content/docs/es/width-density.md
+++ b/src/content/docs/es/width-density.md
@@ -1,19 +1,18 @@
---
title: Descriptores de ancho y densidad
description: Ejemplos de uso de descriptores de ancho y densidad en `srcset`
-taskInputHash: 74b8eb2869d948a0
+taskInputHash: 57ff1c28d63c24f5
lang: es
-ignore: '/* cSpell:locale es,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Entendiendo los descriptores de ancho (w) y densidad (x) en `srcset`. Usa ejemplos y Markdown.
+Entendiendo los descriptores de anchura (w) y densidad (x) en `srcset`. Usa ejemplos y usa Markdown.
-> `srcset` es un atributo HTML que permite a los desarrolladores proporcionar múltiples fuentes de imágenes con diferentes resoluciones o densidades de píxeles, y permitir que el navegador seleccione la imagen adecuada en función de las características de visualización del dispositivo. El atributo `srcset` utiliza una combinación de la `URL` y los descriptores `w` o `x` para especificar las imágenes.
-## Descriptores de Ancho (`w`)
+> `srcset` es un atributo HTML que permite a los desarrolladores proporcionar múltiples fuentes de imagen con diferentes resoluciones o densidades de píxeles, y permite al navegador seleccionar la imagen adecuada en función de las características de visualización del dispositivo. El atributo `srcset` utiliza una combinación de `URL` y los descriptores `w` o `x` para especificar las imágenes.
+## Descripto de Anchura (`w`)
-> El descriptor `w` se utiliza para especificar el ancho de una imagen en píxeles. Se utiliza cuando se desea proporcionar al navegador las dimensiones de una imagen para que pueda elegir la imagen adecuada para el espacio disponible en la pantalla.
+> El descriptor `w` se utiliza para especificar el ancho de una imagen en píxeles. Se utiliza cuando queremos proporcionar al navegador las dimensiones de una imagen para que pueda elegir la imagen adecuada para el espacio de pantalla disponible.
> La sintaxis para utilizar el descriptor `w` en `srcset` es la siguiente:
@@ -22,14 +21,15 @@ Entendiendo los descriptores de ancho (w) y densidad (x) en `srcset`. Usa ejempl
srcset="small.jpg 500w,
medium.jpg 1000w,
large.jpg 2000w"
- alt="Ejemplo de Imagen">
+ alt="Ejemplo de imagen">
```
-> En el ejemplo anterior, hemos proporcionado al navegador tres imágenes y sus anchos correspondientes en píxeles. El navegador seleccionará la imagen con el ancho más cercano al espacio disponible en la pantalla.
-## Descriptores de Densidad (`x`)
-> El descriptor `x` se utiliza para especificar la densidad de píxeles de una imagen, que es la relación de píxeles físicos a píxeles CSS. Se utiliza cuando se desea proporcionar al navegador diferentes versiones de la misma imagen con diferentes densidades de píxeles.
+> En el ejemplo anterior, hemos proporcionado al navegador tres imágenes y sus anchuras correspondientes en píxeles. El navegador seleccionará la imagen con la anchura más cercana al espacio de pantalla disponible.
+## Descriptor de Densidad (`x`)
+
+> El descriptor `x` se utiliza para especificar la densidad de píxeles de una imagen, que es la relación entre los píxeles físicos y los píxeles CSS. Se utiliza cuando queremos proporcionar al navegador diferentes versiones de la misma imagen con diferentes densidades de píxeles.
> La sintaxis para utilizar el descriptor `x` en `srcset` es la siguiente:
@@ -38,10 +38,10 @@ Entendiendo los descriptores de ancho (w) y densidad (x) en `srcset`. Usa ejempl
srcset="small.jpg 1x,
medium.jpg 2x,
large.jpg 3x"
- alt="Ejemplo de Imagen">
+ alt="Ejemplo de imagen">
```
-> En el ejemplo anterior, hemos proporcionado al navegador tres imágenes y sus diferentes densidades de píxeles correspondientes. El navegador seleccionará la imagen con la densidad de píxeles más cercana a la pantalla del dispositivo.
+> En el ejemplo anterior, hemos proporcionado al navegador tres imágenes y sus correspondientes densidades de píxeles. El navegador seleccionará la imagen con la densidad de píxeles más cercana a la pantalla del dispositivo.
-> Es importante notar que los descriptores `w` y `x` se pueden usar juntos en el mismo atributo `srcset` para proporcionar al navegador más opciones para elegir.
+> Ten en cuenta que los descriptores `w` y `x` se pueden usar juntos en el mismo atributo `srcset` para proporcionar al navegador más opciones para elegir.
diff --git a/src/content/docs/fr/_roundtrip_breakpoints.txt b/src/content/docs/fr/_roundtrip_breakpoints.txt
index ff1e785..b4e172b 100644
--- a/src/content/docs/fr/_roundtrip_breakpoints.txt
+++ b/src/content/docs/fr/_roundtrip_breakpoints.txt
@@ -1,43 +1,44 @@
---
title: Breakpoints and Images
description: >-
- Why some breakpoints (but not all) matter for your images
-taskInputHash: b9dc6c0d27d7c8b7
+ Why some (but not all) breakpoints matter for your images
+taskInputHash: 3a845882fe3c1d34
lang: en
-ignore: '/* cSpell:locale fr,en*/'
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-### Context
+### Context
-Small screens and large monitors require different layouts. For the needs of `srcset` and `sizes`, we need to know when the layout changes.
+Small screens and large monitors require different layouts. For the needs of `srcset` and `sizes`, we must know when the layout changes.
-Web developers need to decide what to reduce, hide or move on small screens - or more commonly, what to stretch, reveal or add on large screens. They also have very little information. Is the user on a tablet or a phone in landscape mode - or a small browser window?
+Web developers must decide what to reduce, hide or move on small screens - or more commonly, what to enlarge, reveal or add on large screens. They also have very little information at their disposal. Is the user on a tablet or phone in landscape mode - or a small browser window?
-We need to choose an arbitrary viewport width where the layout changes. This is called a **breakpoint**. It's an arbitrary number of CSS pixels ([not device pixels](/en/pixels-not-pixels)). Polypane has an [excellent article](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) on commonly used breakpoints.
+We have to choose an arbitrary viewport width at which the layout changes. This is called a **breakpoint**. It is an arbitrary number of CSS pixels ([not device pixels](https://www.w3.org/TR/css-values-4/#absolute-lengths)), Polypane has an [excellent article](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) on commonly used breakpoints.
-Some images (like logos or icons or buttons) may be immune to layout changes caused by these breakpoints (and be fine with [srcset density descriptors](/en/density-descriptors)).
+Some images (like logos, icons or buttons) may be immune to layout changes caused by these breakpoints (and be refined with [srcset density descriptors](https://developer.mozilla.org/en-US/docs/Learn/HTML/Multimedia_and_embedding/Responsive_images#density_descriptors)).
-Images in the main content will be constrained by the size of their container. Typically, the main content area of a page will be limited to some width on larger screens, a `max-width`, but on smaller screens, the main content area will fill the entire viewport.
+Main content images will be limited by the size of their container. Usually, the main content area of a page will be limited to a certain width on larger screens, a `max-width`, but on smaller screens, the main content area will fill the entire viewport.
-If you have more than one column at certain breakpoints, it will be harder to calculate effective sizing rules, because the percentage of the viewport width the image occupies will change.
+If you have more than one column at certain breakpoints, it will be more difficult to calculate effective sizing rules, as the percentage of the viewport width that the image occupies will change.
-### The easy way
+### The Simple Method
-That being said, don't think too much about this. You'll probably be just fine with the following approximation method:
+That said, don't fret too much. You'll probably be just fine with the following rough approximation:
-1. At what size does the main column (or image container) stop growing? Up to this viewport width, we can use `100vw` for the `sizes` attribute of the image to say that the image takes up 100% of the viewport width.
-2. What is the maximum width the container ever reaches? We can set that as a fixed width for everything else.
+1. At what point does the main column (or image container) stop growing? Up to that viewport width, we can use `100vw` at the image's `sizes` attribute to indicate that the image occupies 100% of the viewport width.
+2. What is the maximum width the container can reach? We can set it as a fixed `width` for everything else.
-If your answer to 1 was 700px and your answer to 2 was 800px, you can use the following `sizes` attribute:
+If your answer to question 1 was 700px and to question 2 was 800px, you can use the following `sizes` attribute:
```html
-
-
+
+
```
-> You thought the browser might handle all these calculations for us based on CSS. Unfortunately, browsers are aggressively keen to choose an image URL *before* downloading style sheets. We have to do the calculations ourselves, and they're well worth it if we don't get them perfectly.
+> One might think that the browser could handle all of these calculations for us based on CSS stylesheets. Unfortunately, browsers are extremely impatient to pick an image URL *before* stylesheets are downloaded. So we must do the calculations ourselves, and too bad for them if we're not perfect.
+
+{{Note that "density descriptors" could also be translated as "density attributes".}}
=====================
Content prompt used:
@@ -51,7 +52,7 @@ Also carefully translate the title and description for the article; do not use &
2. Why some (but not all) breakpoints matter for your images
Metadata returned1. Points de rupture et images
-2. Pourquoi certains points de rupture (mais pas tous) sont importants pour vos images
+2. Pourquoi certains (mais pas tous) les points de rupture sont importants pour vos images
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/fr/_roundtrip_browser-picks-srcset.txt b/src/content/docs/fr/_roundtrip_browser-picks-srcset.txt
index e7bf5a7..d60f25b 100644
--- a/src/content/docs/fr/_roundtrip_browser-picks-srcset.txt
+++ b/src/content/docs/fr/_roundtrip_browser-picks-srcset.txt
@@ -1,18 +1,22 @@
---
-title: How does the browser choose between images listed in the srcset attribute
-description: How the browser chooses between images listed in the srcset attribute
-taskInputHash: df517c34368094dc
+title: How the browser chooses
+description: >-
+ How the browser chooses between images listed in the srcset attribute
+taskInputHash: 526ee912d47a6d62
lang: en
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-How does the browser choose between images listed in the `srcset` attribute? Here is a step-by-step guide with examples for width and density specifications for how the browser decides based on support and viewport.
+How does the browser choose between images listed in the srcset attribute? Here is a step-by-step guide, with examples for both width and density specifications, and how the browser decides based on the device and display area.
-- When you use the `srcset` attribute in HTML, the browser uses a set of rules to choose the most appropriate image from a provided list of sources. These rules depend on both the display characteristics of the device (resolution, pixel density) and the viewport size. The `srcset` attribute allows you to specify different images based on width (using the `w` descriptor) or pixel density (using the `x` descriptor). Let's review each case with examples.
+- When using the `srcset` attribute in HTML, the browser uses a set of rules to choose the most appropriate image from a list of provided sources. These rules depend on both the display characteristics of the device (resolution, pixel density) and the size of the display area. The `srcset` attribute allows you to specify different images based on width (using the `w` descriptor) or pixel density (using the `x` descriptor). Let's look at each case with examples.
-1. Width Descriptor (`w`):
+1. Width descriptor (`w`):
-Assuming we have the following `srcset` attribute:
+Assume we have the following `srcset` attribute:
-```html
+```html
@@ -20,21 +24,23 @@ Assuming we have the following `srcset` attribute:
The browser follows these steps:
-a. Determine the DPR (Device Pixel Ratio) of the device. For example, a regular screen has a DPR of 1, while a high-resolution (Retina) screen has a DPR of 2 or more.
+a. Determine the DPR (Device Pixel Ratio) of the device. For example, a standard screen has a DPR of 1, while a high-resolution (Retina) screen has a DPR of 2 or more.
-b. Calculate the effective width for each image in `srcset`. Multiply the width descriptor by DPR. For a device with a DPR of 1:
+b. Calculate the effective width of each image in the `srcset`. Multiply the width descriptor by the DPR. For a device with a DPR of 1:
-- example-small.jpg: 400 * 1 = 400 px
-- example-medium.jpg: 800 * 1 = 800 px
-- example-large.jpg: 1600 * 1 = 1600 px
+- example-small.jpg: 400 * 1 = 400px
-c. Compare the effective widths with the viewport width. Suppose the viewport width is 420 px. The browser selects the smallest image with an effective width greater than or equal to the viewport width. In this case, it selects `example-medium.jpg`.
+- example-medium.jpg: 800 * 1 = 800px
-2. Pixel Density Descriptor (`x`):
+- example-large.jpg: 1600 * 1 = 1600px
-Assuming we have the following `srcset` attribute:
+c. Compare the effective widths with the width of the display area. Assume the width of the display area is 420px. The browser will choose the smallest image with an effective width greater than or equal to the display area width. In this case, it will select `example-medium.jpg`.
-```html
+2. Pixel density descriptor (`x`):
+
+Assume we have the following `srcset` attribute:
+
+```html
@@ -42,19 +48,21 @@ Assuming we have the following `srcset` attribute:
The browser follows these steps:
-a. Determine the DPR (Device Pixel Ratio) of the device. For example, a regular screen has a DPR of 1, while a high-resolution (Retina) screen has a DPR of 2 or more.
+a. Determine the DPR of the device. For example, a standard screen has a DPR of 1, while a high-resolution (Retina) screen has a DPR of 2 or more.
-b. Compare the device DPR with the `x` descriptors in `srcset`. In this case, we have three images with the following descriptors:
+b. Compare the device's DPR with the `x` descriptors in the `srcset`. In this case, we have three images with the following descriptors:
- example-1x.jpg: 1x
+
- example-2x.jpg: 2x
+
- example-3x.jpg: 3x
-c. Choose the image with the `x` descriptor that is closest to the device DPR. For a device with a DPR of 1, the browser selects `example-1x.jpg`. For a device with a DPR of 2, it selects `example-2x.jpg`, and so on.
+c. Choose the image with the `x` descriptor that is closest to the device's DPR. For a device with a DPR of 1, the browser will select `example-1x.jpg`. For a device with a DPR of 2, it will choose `example-2x.jpg`, and so on.
-It is important to note that you can also use the `sizes` attribute in combination with the `srcset` attribute to provide more information about how the image will be displayed at different viewport widths. This is especially useful when using the width descriptor (`w`). Here is an example:
+It is important to note that you can also use the `sizes` attribute in combination with the `srcset` attribute to provide more information on how the image will be displayed at different display area widths. This is particularly useful when using the width descriptor (`w`). Here's an example:
-```html
+```html
sizes
-description: An efficient and subjective guide for responsive images in 2023
-taskInputHash: 2f3bd9fa4d308fbc
-lang: en
-ignore: '/* cSpell:locale fr,en*/'
+title: srcset & tailles
+description: An effective and French-friendly guide to adaptive images for 2023
+taskInputHash: ddea94bb07b6ac00
+lang: fr
sidebar_sort_priority: 1000
-date_published: '2023-03-23'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-**An efficient and subjective guide for images in 2023**
+**An Effective and French-Friendly Guide to Adaptive Images in 2023**
-Check the sidebar for a deeper dive. This is a quick reference for updating those ` ` tags to support modern devices in all their varied sizes and pixel densities. You need to [know that pixels != pixels](/en/pixels-not-pixels) and `devicePixelRatio` is more likely to be around 3.875 than 1:1. Modern phones claim a width of 320 to 428 pixels for legibility (in CSS pixels), but have many pixels per CSS pixel.
+Check the sidebar for a deep dive. This is the quick reference for updating those ` ` tags to handle modern devices in all of their varied sizes and pixel densities. You should [know that pixels are not created equally](/pixels-are-not-created-equally) and that `devicePixelRatio` is more likely to be around 3.875 than 1:1. Modern phones claim to be anywhere from 320 to 428px wide for legibility (in CSS pixels), but have multiple device pixels per CSS pixel.
-> If your image never changes size, no matter how small the browser window gets, you should use a [density descriptor instead](/en/density-descriptors). This often suits logos, icons, and buttons.
+> If your image never changes size no matter how much you shrink the browser window, you should use a [density descriptor](/density-descriptors) instead. This is often appropriate for logos, icons, and buttons.
-Do you know what your [breakpoints](/en/breakpoints) are? You'll need those numbers to refine the solution below, at minimum the display width breakpoint where the main content area stops growing.
+Do you know your [breakpoints](/breakpoints)? You'll need those numbers to tweak the solution below--and at minimum, the width breakpoint where the main content area stops growing.
-### The easy way
+### The Easy Method
```html
+ srcset="img.jpg?format=webp&w=480 480w,
+ img.jpg?format=webp&w=800 800w,
+ img.jpg?format=webp&w=1200 1200w,
+ img.jpg?format=webp&w=1600 1600w,
+ img.jpg?format=webp&w=2000 2000w"
+ sizes="(max-width: 700px) 100vw, 800px" alt="Dog on bike" />
+ And that below that display width, this image takes 100% width, but
+ when the display width gets larger, the image is constrained to 800 CSS pixels -->
-
+
```
=====================
@@ -48,8 +46,8 @@ Also carefully translate the title and description for the article; do not use &
1. srcset & sizes
2. An Efficient and Opinionated Guide to Responsive Images for 2023
-Metadata returned1. srcset et tailles d'
-2. Un guide efficace et subjectif pour les images réactives en 2023
+Metadata returned1. srcset & tailles d'
+2. Un guide efficace et francophile des images adaptatives pour 2023
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/fr/_roundtrip_lighthouse-performance-test.txt b/src/content/docs/fr/_roundtrip_lighthouse-performance-test.txt
index fa42679..a8ea87e 100644
--- a/src/content/docs/fr/_roundtrip_lighthouse-performance-test.txt
+++ b/src/content/docs/fr/_roundtrip_lighthouse-performance-test.txt
@@ -1,28 +1,18 @@
----
-title: Testing Performance with Lighthouse
-description: Steps for testing a website's performance using Lighthouse
-taskInputHash: 8e6d39610c052ea3
-lang: en
-ignore: '/* cSpell:locale fr,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
----
-How to test your site's performance with Lighthouse?
+How to test your website's performance with Lighthouse?
-> Lighthouse is a tool that can be used to measure performance, accessibility, and other aspects of a website. To test your website's performance with Lighthouse, follow these steps:
->
-> 1\. Open the Google Chrome web browser and go to the page you want to test.
->
-> 2\. Click on the three dots in the upper right corner of the browser window, then select "More tools" and then "Developer tools" or simply use the keyboard shortcut "Ctrl+Shift+I" (Windows, Linux) or "Command+Option+I" (macOS).
->
-> 3\. In the Developer Tools panel, click on the Lighthouse icon located on the left side of the panel or press "Ctrl+Shift+P" (Windows, Linux) or "Command+Shift+P" (macOS) to open the Command Menu, then type "Lighthouse" and select "Generate report".
->
-> 4\. In the Lighthouse dialog box, select the relevant performance and other options you want to test, then click "Generate report".
->
-> 5\. After Lighthouse finishes its analysis, you will see a report with scores and recommendations for improving the performance, accessibility, and other areas of your website.
->
-> By following these steps, you can use Lighthouse to test and optimize your website's performance, which can help improve its user experience and ranking in search engines.
+>Lighthouse is a tool that can be used to measure the performance, accessibility, and other aspects of a website. To test your website's performance with Lighthouse, follow these steps:
+>
+> 1\. Open the Google Chrome web browser and navigate to the page you want to test.
+>
+> 2\. Click on the three dots at the top right corner of the browser window, then select "More Tools" and then "Developer Tools," or simply use the keyboard shortcut "Ctrl+Shift+I" (Windows, Linux) or "Command+Option+I" (macOS).
+>
+> 3\. In the Developer Tools panel, click on the Lighthouse icon located on the left side of the panel or press "Ctrl+Shift+P" (Windows, Linux) or "Command+Shift+P" (macOS) to open the Command Menu, then type "Lighthouse" and select "Generate Report."
+>
+> 4\. In the Lighthouse dialog box, select the performance options and other relevant options you want to test, and then click on "Generate Report."
+>
+> 5\. After Lighthouse completes its analysis, you'll see a report with scores and recommendations for improving the performance, accessibility, and other areas of your website.
+>
+> By following these steps, you can use Lighthouse to test and optimize the performance of your website, which can help improve the user experience and search engine ranking.
=====================
Content prompt used:
@@ -36,7 +26,7 @@ Also carefully translate the title and description for the article; do not use &
2. Steps on how to test a website's performance using Lighthouse
Metadata returned1. Tester les performances avec Lighthouse
-2. Étapes pour tester les performances d'un site web en utilisant Lighthouse
+2. Les étapes pour tester les performances d'un site web en utilisant Lighthouse
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/fr/_roundtrip_picture-examples.txt b/src/content/docs/fr/_roundtrip_picture-examples.txt
index 10f80e1..8c83f0c 100644
--- a/src/content/docs/fr/_roundtrip_picture-examples.txt
+++ b/src/content/docs/fr/_roundtrip_picture-examples.txt
@@ -1,14 +1,16 @@
---
-title: Examples using the element
+title: Examples of using the element
description: >-
- Provides examples using the element, for responsive images, art direction, and different image formats.
-taskInputHash: 9b88532218099931
+ Provides examples of using the element for responsive images,
+ art direction, and different image formats
+taskInputHash: 612a054526e2fcb5
lang: en
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Here are some examples of using the `` element with explanations:
+
+Here are some examples of using the `` element and their explanations:
1. Example for responsive images:
@@ -20,7 +22,7 @@ Here are some examples of using the `` element with explanations:
```
-Explanation: In this example, the `` element is used to provide different image sources for different screen sizes. The `` elements specify different image sources using the "srcset" attribute and the "media" attribute to specify the conditions under which each source should be used. The ` ` element is used as a fallback for older browsers or when the conditions specified in the `` elements are not met.
+Explanation: In this example, the `` element is used to provide different image sources for different screen sizes. The `` elements specify the different image sources using the "srcset" attribute and the "media" attribute to specify the conditions in which each source should be used. The ` ` element is used as a fallback solution for older browsers or when the conditions specified in the `` elements are not met.
2. Example for art direction:
@@ -32,7 +34,7 @@ Explanation: In this example, the `` element is used to provide differe
```
-Explanation: In this example, the `` element is used to provide different image sources based on the orientation of the device. The `` element with the "media" attribute set to "(orientation: landscape)" specifies an image source for wide screens, while the ` ` element specifies an image source for portrait screens.
+Explanation: In this example, the `` element is used to provide different image sources based on the orientation of the device. The `` element with the "media" attribute set to "(orientation: landscape)" specifies an image source for large screens, while the ` ` element specifies an image source for portrait mode screens.
3. Example for different image formats:
@@ -46,15 +48,15 @@ Explanation: In this example, the `` element is used to provide differe
```
-Explanation: In this example, the `` element is used to provide different image sources for different image formats. The `` elements specify different image sources using the "srcset" attribute and the "type" attribute to specify the image format. The ` ` element is used as a fallback for older browsers that do not support the `` element.
+Explanation: In this example, the `` element is used to provide different image sources for different image formats. The `` elements specify different image sources using the "srcset" attribute and the "type" attribute to specify the image format. The ` ` element is used as a fallback solution for older browsers that do not support the `` element.
## Breakpoints
-In responsive design, breakpoints are used to define when the layout of a website or application should change based on the size of the display window. Breakpoints are usually defined using media queries in CSS, which apply different styles based on the screen width. These breakpoints can be used in conjunction with the `` element to provide different image sources for different screen sizes.
+In responsive design, breakpoints are used to define when the layout of a website or application should change based on the size of the display. Breakpoints are typically defined using media queries in CSS, which apply different styles based on the screen width. These breakpoints can be used in conjunction with the `` element to provide different image sources for different screen sizes.
-For example, in the first example above, we used the `media` attribute to specify the screen width under which each source should be used. When the screen width is greater than or equal to 768 pixels, the `image-large.jpg` source will be used; when the screen width is greater than or equal to 480 pixels but less than 768 pixels, the `image-medium.jpg` source will be used; and when the screen width is less than 480 pixels, the `image-small.jpg` source will be used. This allows us to provide appropriately sized images for each device, thus reducing page loading times and improving the user experience.
+For example, in the first example above, we used the `media` attribute to specify the screen width below which each source should be used. When the screen width is greater than or equal to 768 pixels, the `image-large.jpg` source will be used; when the screen width is greater than or equal to 480 pixels but less than 768 pixels, the `image-medium.jpg` source will be used; and when the screen width is less than 480 pixels, the `image-small.jpg` source will be used. This allows us to provide appropriately-sized images for each device, reducing page loading times and improving the user experience.
-Breakpoints can be defined at any screen size, and multiple breakpoints can be used to create layouts that respond to a wide range of devices. By combining breakpoints with the `` element, you can create flexible and responsive designs that look great on any device.
+Breakpoints can be defined at any screen size, and multiple breakpoints can be used to create layouts that respond to a wide range of devices. By combining breakpoints with the `` element, you can create flexible, responsive designs that look great on any device.
=====================
Content prompt used:
@@ -67,8 +69,8 @@ Also carefully translate the title and description for the article; do not use &
1. Examples using element
2. Provides examples using the element, for responsive images, art direction and different image formats
-Metadata returned1. Exemples utilisant l'élément
-2. Fournit des exemples utilisant l'élément , pour des images réactives, la direction artistique et différents formats d'image.
+Metadata returned1. Exemples d'utilisation de l'élément
+2. Fournit des exemples d'utilisation de l'élément pour les images réactives, la direction artistique et les différents formats d'images
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/fr/_roundtrip_pixels-not-pixels.txt b/src/content/docs/fr/_roundtrip_pixels-not-pixels.txt
index 991ed47..4b4e181 100644
--- a/src/content/docs/fr/_roundtrip_pixels-not-pixels.txt
+++ b/src/content/docs/fr/_roundtrip_pixels-not-pixels.txt
@@ -1,23 +1,22 @@
---
title: px ≠ pixels
-description: Screen pixels ≠ browser pixels ≠ image pixels
-taskInputHash: 7dfd1c9b5c352f62
+description: Device pixels ≠ browser pixels ≠ image pixels
+taskInputHash: b505a8e4cccad4f3
lang: en
-ignore: '/* cSpell:locale fr,en*/'
sidebar_sort_priority: 900
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-### Screen pixels ≠ browser pixels ≠ image pixels
+### Device Pixels ≠ Browser Pixels ≠ Image Pixels
-Thanks to Apple, CSS and HTML pixels (`px`) **almost always correspond to multiple screen/printer pixels**. The devicePixelRatio of my phone is 3.875; [what about yours?](https://www.mydevice.io/)
+Thanks to Apple, CSS/HTML pixels (`px`) **almost always correspond to multiple device/printer pixels**. The devicePixelRatio on my phone is 3.875; [what's yours?](https://www.mydevice.io/)
-The devicePixelRatio of my desktop computer changes based on the zoom level of the browser, but is by default 1.5 (my display scaling is 150% in `System > Display`).
+The devicePixelRatio of my desktop computer changes with browser zoom, but is by default 1.5 (my `System > Display > Scale` being 150%).
-Image files (with the exception of SVGs) decode into a grid of pixels. **Getting a perfect one-to-one match between image pixels and screen pixels is surprisingly difficult, but with `srcset`, you can get pretty close, and a little bit of JavaScript can adjust the size of the HTML element after loading if you have a valid reason to require a perfect match, although these dark arts will not be revealed here.**
+Image files (excluding SVG) are made up of a grid of pixels. **It is frustratingly difficult to get image pixels to display at a perfect 1:1 ratio with device pixels, but with `srcset`, you can get close enough**, and a little bit of JavaScript can adjust the size of the HTML element after loading if you have legitimate reasons for requiring this perfect correspondence, although such practices are forbidden from being detailed here.
-> Other absolute units ([in, pc, pt, mm, cm, Q)](https://developer.mozilla.org/en-US/docs/Web/CSS/Length_and_Distance) are defined based on the number of CSS pixels and assume everything is at 96dpi. Developers tend to avoid absolute units since it's generally better to use units derived from font size or viewport/container dimensions. Incompatible units can break layout if the user increases text size, zooms the browser, or rotates their device. Needless to say, you should do all these things before publishing your site.
+> Other absolute units [in, pc, pt, mm, cm, Q](https://developer.mozilla.org/en-US/docs/Web/CSS/length) are defined in terms of the number of CSS pixels and pretend everything is at 96dpi. Developers avoid absolute units because it is generally better to use units derived from font size or window/container dimensions. Incompatible units can break a layout if the user adjusts their Accessibility > Text size multiplier, zooms in the browser, or rotates their device. Needless to say, you should do all of these things before publishing your site.
=====================
Content prompt used:
@@ -31,7 +30,7 @@ Also carefully translate the title and description for the article; do not use &
2. Device px ≠ browser px ≠ image px
Metadata returned1. px ≠ pixels
-2. Pixels d'écran ≠ pixels de navigateur ≠ pixels d'image
+2. Pixels d'appareil ≠ pixels de navigateur ≠ pixels d'image
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/fr/_roundtrip_specify-width-height.txt b/src/content/docs/fr/_roundtrip_specify-width-height.txt
index 64e5c23..eadd21c 100644
--- a/src/content/docs/fr/_roundtrip_specify-width-height.txt
+++ b/src/content/docs/fr/_roundtrip_specify-width-height.txt
@@ -1,21 +1,20 @@
---
title: Using Width and Height
description: >-
- Benefits of using width and height attributes in HTML code
-taskInputHash: b09c49dc5d3a4a2d
+ The benefits of using width and height attributes in HTML code
+taskInputHash: 710d960e0aef9b37
lang: en
-ignore: '/* cSpell:locale fr,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Why should you include width and height in HTML?
+Why should you include width and height in your HTML code?
-> It is recommended to include width and height attributes in the HTML code of images because it helps the web browser to know the size of the image before it is fully loaded. This allows the browser to reserve the appropriate space on the web page for the image, which prevents content from jumping around while the image is loading.
->
-> Additionally, specifying width and height attributes for images can also contribute to overall web page performance. When a browser knows the size of an image in advance, it can accurately calculate the amount of space needed to display the image and avoid unnecessary reloads or redraws of content during loading.
->
-> In summary, the use of width and height attributes in HTML code for images can improve the user experience by speeding up content loading and reducing visual issues.
+> It is recommended to include width and height attributes in HTML code for images because it helps the web browser to know the size of the image before it is fully loaded. This allows the browser to reserve the appropriate space on the web page for the image, preventing content from jumping around while the image loads.
+>
+> Furthermore, specifying width and height attributes for images can also help improve overall page performance. When a browser knows the size of an image in advance, it can more accurately calculate the amount of space needed to display the image and avoid unnecessary reflows or repaints of content while it loads.
+>
+> Overall, using width and height attributes in HTML code for images can improve the user experience by making content load faster and reducing visual issues.
=====================
Content prompt used:
@@ -29,7 +28,7 @@ Also carefully translate the title and description for the article; do not use &
2. Benefits of using width and height attributes in HTML code
Metadata returned1. Utiliser la largeur et la hauteur
-2. Avantages de l'utilisation des attributs de largeur et de hauteur dans le code HTML
+2. Les avantages de l'utilisation des attributs de largeur et de hauteur dans le code HTML
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/fr/_roundtrip_when-to-use-picture.txt b/src/content/docs/fr/_roundtrip_when-to-use-picture.txt
index 1e5b634..7e17253 100644
--- a/src/content/docs/fr/_roundtrip_when-to-use-picture.txt
+++ b/src/content/docs/fr/_roundtrip_when-to-use-picture.txt
@@ -1,25 +1,25 @@
---
-title: When to use the element
-description: Explains in which situations you should use the element
-taskInputHash: 745796c8db3f3527
+title: When to Use the `picture` Element
+description: Explains in which situations you should use the `picture` element
+taskInputHash: f314b7d0da04a16a
lang: en
-ignore: '/* cSpell:locale fr,en*/'
-date_published: '2023-03-27'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-The `picture` element is used to provide multiple versions of an image and determine which version of the image to display based on certain conditions. It is particularly useful for optimizing images for different screen sizes and resolutions, and is commonly used in responsive web design.
-Here are some specific scenarios where you would want to use the `picture` element:
+The `picture` element is used to provide multiple versions of an image and determine which version to display based on certain conditions. It is particularly useful for optimizing images for different screen sizes and resolutions, and is commonly used in responsive web design.
-* **Retina Displays:** High-density displays such as Apple's Retina displays have a higher pixel density, which means that images may look blurry or pixelated if they are not optimized for high resolution. With the `picture` element, you can provide a version of the image that has twice as many pixels as the normal version, making it sharp and clear on Retina displays.
+Here are some specific scenarios where you might want to use the `picture` element:
-* **Different Aspect Ratios:** If you are designing a site that needs to display images with different aspect ratios (such as landscape vs. portrait), you can use the `picture` element to provide different versions of the image optimized for each aspect ratio.
+* **Retina Displays:** High-density displays such as Apple's Retina displays have a higher pixel density, which means that images can appear blurry or pixelated if they are not optimized for high resolution. With the `picture` element, you can provide a version of the image that has twice as many pixels as the normal version, so that it is sharp and clear on Retina displays.
-* **Bandwidth Limitations:** Images can be large files that consume a lot of bandwidth, especially on mobile devices. With the `picture` element, you can provide smaller versions of the image for devices with smaller screens or slower internet connections, which can help reduce page load times.
+* **Different Aspect Ratios:** If you are designing a website that needs to display images with different aspect ratios (such as landscape vs. portrait), you can use the `picture` element to provide different versions of the image that are optimized for each aspect ratio.
-* **Art Direction Layout:** Sometimes, you may want to present an image in a certain way based on the layout of the rest of the page. For example, you may want to display a close-up of a person's face on mobile devices, but a wider shot on desktop computers. The `picture` element allows you to provide different versions of the image optimized for different layouts.
+* **Bandwidth Limitations:** Images can be large files that take up a lot of bandwidth, especially on mobile devices. With the `picture` element, you can provide smaller versions of the image for devices with smaller screens or slower internet connections, which can help to reduce page loading times.
-Overall, the `picture` element is a powerful tool that can help you optimize your images for a variety of use cases and ensure that they look great no matter which device or screen size they are displayed on.
+* **Art-Directed Layouts:** Sometimes, you may want to present an image in a certain way based on the layout of the rest of the page. For example, you may want to show a close-up of a person's face on mobile devices, but a wider shot on desktop devices. The `picture` element allows you to provide different versions of the image that are optimized for different layouts.
+
+Overall, the `picture` element is a powerful tool that can help you optimize your images for a variety of use cases and ensure that they look their best no matter what device or screen size they are displayed on.
=====================
Content prompt used:
diff --git a/src/content/docs/fr/_roundtrip_width-density.txt b/src/content/docs/fr/_roundtrip_width-density.txt
index 23025c9..55faf85 100644
--- a/src/content/docs/fr/_roundtrip_width-density.txt
+++ b/src/content/docs/fr/_roundtrip_width-density.txt
@@ -1,20 +1,19 @@
---
title: Width and Density Descriptors
description: Examples of using width and density descriptors in `srcset`
-taskInputHash: 569fd1065931e1e0
+taskInputHash: d4db50f5267305d1
lang: en
-ignore: '/* cSpell:locale fr,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Understanding the width (`w`) and density (`x`) descriptors in `srcset`. Use examples and Markdown.
+Understanding width (`w`) and density (`x`) descriptors in `srcset`. Use examples and use Markdown.
->`srcset` is an HTML attribute that allows developers to provide multiple image sources with different resolutions or pixel densities, and let the browser select the appropriate image based on the display characteristics of the device. The `srcset` attribute uses a combination of the `URL` and `w` or `x` descriptors to specify the images.
+> `srcset` is an HTML attribute that allows developers to provide multiple image sources with different resolutions or pixel densities and let the browser choose the appropriate image based on the display characteristics of the device. The `srcset` attribute uses a combination of `URL` and either `w` or `x` descriptors to specify images.
## Width Descriptor (`w`)
-> The `w` descriptor is used to specify the width of an image in pixels. It is used when we want to provide the browser with the dimensions of an image so that it can choose the appropriate image for the available screen space.
+> The `w` descriptor is used to specify the width of an image in pixels. It is used when we want to provide the browser with an image's dimensions so that it may choose the appropriate image for the available screen space.
> The syntax for using the `w` descriptor in `srcset` is as follows:
@@ -26,7 +25,7 @@ Understanding the width (`w`) and density (`x`) descriptors in `srcset`. Use exa
alt="Example Image">
```
-> In the example above, we have provided the browser with three images and their corresponding widths in pixels. The browser will select the image with the closest width to the available screen space.
+> In the example above, we have provided the browser with three images and their corresponding widths in pixels. The browser will select the image with the width closest to the available screen space.
## Density Descriptor (`x`)
@@ -42,9 +41,9 @@ Understanding the width (`w`) and density (`x`) descriptors in `srcset`. Use exa
alt="Example Image">
```
-> In the example above, we have provided the browser with three images and their corresponding pixel densities. The browser will select the image with the closest pixel density to the device's screen.
+> In the example above, we have provided the browser with three images and their corresponding pixel densities. The browser will select the image with the pixel density closest to the device's screen.
-> Note that the `w` and `x` descriptors can be used together in the same `srcset` attribute to provide the browser with more options for selection.
+> Note that the `w` and `x` descriptors can be used together in the same `srcset` attribute to provide the browser with more options to choose from.
=====================
Content prompt used:
diff --git a/src/content/docs/fr/breakpoints.md b/src/content/docs/fr/breakpoints.md
index eb1cb9e..1f18514 100644
--- a/src/content/docs/fr/breakpoints.md
+++ b/src/content/docs/fr/breakpoints.md
@@ -1,43 +1,43 @@
---
title: Points de rupture et images
description: >-
- Pourquoi certains points de rupture (mais pas tous) sont importants pour vos
- images
-taskInputHash: b9dc6c0d27d7c8b7
+ Pourquoi certains (mais pas tous) les points de rupture sont importants pour
+ vos images
+taskInputHash: 3a845882fe3c1d34
lang: fr
-ignore: '/* cSpell:locale fr,en*/'
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
### Contexte
Les petits écrans et les grands moniteurs nécessitent des mises en page différentes. Pour les besoins de `srcset` et de `sizes`, nous devons savoir à quel moment la mise en page change.
-Les développeurs Web doivent décider ce qu'il faut réduire, masquer ou déplacer sur les petits écrans - ou plus couramment, ce qu'il faut étendre, révéler ou ajouter sur les grands écrans. Ils disposent également de très peu d'informations. L'utilisateur est-il sur une tablette ou un téléphone en mode paysage - ou une petite fenêtre de navigateur ?
+Les développeurs Web doivent décider ce qu'il convient de réduire, de masquer ou de déplacer sur les petits écrans – ou plus couramment, ce qu'il convient d'agrandir, de révéler ou d'ajouter sur les grands écrans. Ils ont également très peu d'informations à leur disposition. L'utilisateur est-il sur une tablette ou un téléphone en mode paysage – ou une petite fenêtre de navigateur ?
-Nous devons choisir une largeur de viewport arbitraire où la mise en page change. Cela s'appelle un **point de rupture**. C'est un nombre arbitraire de pixels CSS ([pas de pixels d'appareil](/fr/pixels-not-pixels)). Polypane a un [excellent article](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) sur les points de rupture couramment utilisés.
+Nous devons choisir une largeur de fenêtre d'affichage arbitraire où la mise en page change. C'est ce qu'on appelle un **point de rupture**. Il s'agit d'un nombre arbitraire de pixels CSS ([pas de pixels de l'appareil](/fr/les-pixels-pas-les-pixels)).
+Polypane a un [excellent article](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) sur les points de rupture couramment utilisés.
-Certaines images (comme les logos ou les icônes ou les boutons) pourraient être immunisées contre les changements de mise en page causés par ces points de rupture (et être fines avec les [descripteurs de densité srcset](/fr/density-descriptors)).
+Certaines images (comme les logos, les icônes ou les boutons) peuvent être immunisées contre les changements de mise en page causés par ces points de rupture (et être affinées avec des [descripteurs de densité srcset](/fr/descripteurs-de-densite)).
-Les images du contenu principal seront limitées par la taille de leur conteneur. En règle générale, la zone de contenu principal d'une page sera limitée à une certaine largeur sur les plus grands écrans, une `max-width`, mais sur les petits écrans, la zone de contenu principal remplira l'ensemble du viewport.
+Les images de contenu principal seront limitées par la taille de leur conteneur. En général, la zone de contenu principal d'une page sera limitée à une certaine largeur sur les plus grands écrans, une `max-width`, mais sur les petits écrans, la zone de contenu principal occupera toute la fenêtre d'affichage.
-Si vous avez plus d'une colonne à certains points de rupture, il sera plus difficile de calculer les règles de dimensionnement effectives, car le pourcentage de la largeur du viewport que l'image occupe changera.
+Si vous avez plus d'une colonne à certains points de rupture, il sera plus difficile de calculer les règles de dimensionnement efficaces, car le pourcentage de la largeur de la fenêtre d'affichage que l'image occupe changera.
-### La méthode facile
+### La méthode simple
-Cela étant dit, ne pensez pas trop à cela. Vous serez probablement très bien avec la méthode d'approximation suivante :
+Cela dit, ne vous prenez pas trop la tête. Vous serez probablement très bien avec la première approximation suivante :
-1. À quelle taille la colonne principale (ou le conteneur de l'image) cesse-t-elle de croître ? Jusqu'à cette largeur de viewport, nous pouvons utiliser `100vw` pour l'attribut `sizes` de l'image pour dire que l'image occupe 100 % de la largeur du viewport.
-2. Quelle est la largeur maximale que le conteneur atteint jamais ? Nous pouvons fixer cela comme une largeur fixe pour tout le reste.
+1. À quelle taille la colonne principale (ou le conteneur de l'image) cesse-t-elle de grandir ? Jusqu'à cette largeur de fenêtre d'affichage, nous pouvons utiliser `100vw` pour l'attribut `sizes` de l'image pour indiquer que l'image occupe 100% de la largeur de fenêtre d'affichage.
+2. Quelle est la largeur maximale que le conteneur peut atteindre ? Nous pouvons le définir comme une `width` fixe pour tout le reste.
-Si votre réponse à 1 était 700px et votre réponse à 2 était 800px, vous pouvez utiliser l'attribut `sizes` suivant :
+Si votre réponse à la question 1 était 700px et celle à la question 2 était 800px, vous pouvez utiliser l'attribut `sizes` suivant :
```html
-
+
```
-> Vous pensiez que le navigateur pourrait gérer toutes ces calculs pour nous en fonction des CSS. Malheureusement, les navigateurs sont agressivement désireux de choisir une URL d'image *avant* le téléchargement des feuilles de style. Nous devons donc effectuer les calculs nous-mêmes, et ils méritent bien si nous ne les obtenons pas parfaitement.
+> On pourrait penser que le navigateur pourrait gérer toutes ces calculs à notre place en fonction des feuilles de style CSS. Malheureusement, les navigateurs sont extrêmement impatients de choisir une URL d'image *avant* que les feuilles de style ne soient téléchargées. Nous devons donc faire les calculs nous-mêmes, et tant pis pour eux si nous ne sommes pas parfaits.
diff --git a/src/content/docs/fr/browser-picks-srcset.md b/src/content/docs/fr/browser-picks-srcset.md
index 42e2dfc..285150a 100644
--- a/src/content/docs/fr/browser-picks-srcset.md
+++ b/src/content/docs/fr/browser-picks-srcset.md
@@ -3,56 +3,55 @@ title: Comment le navigateur choisit
description: >-
Comment le navigateur choisit entre les images répertoriées dans l'attribut
srcset
-taskInputHash: 1ad7279bfa827840
+taskInputHash: 526ee912d47a6d62
lang: fr
-ignore: '/* cSpell:locale fr,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Comment le navigateur choisit-il entre les images répertoriées dans l'attribut srcset ? Voici les étapes détaillées, avec des exemples pour les spécifications de largeur et de densité et comment le navigateur décide en fonction de l'appareil et du viewport.
+Comment le navigateur choisit-il entre les images répertoriées dans l'attribut srcset? Voici un guide étape par étape, avec des exemples pour les spécifications de largeur et de densité et la façon dont le navigateur décide en fonction de l'appareil et de la zone d'affichage.
-- Lorsque l'on utilise l'attribut `srcset` en HTML, le navigateur utilise un ensemble de règles pour choisir l'image la plus appropriée à partir d'une liste de sources fournies. Ces règles dépendent à la fois des caractéristiques d'affichage de l'appareil (résolution, densité de pixels) et de la taille du viewport. L'attribut `srcset` vous permet de spécifier des images différentes en fonction de la largeur (en utilisant le descripteur `w`) ou de la densité de pixels (en utilisant le descripteur `x`). Examinons chaque cas avec des exemples.
+- Lors de l'utilisation de l'attribut `srcset` en HTML, le navigateur utilise un ensemble de règles pour choisir l'image la plus appropriée parmi une liste de sources fournies. Ces règles dépendent à la fois des caractéristiques d'affichage de l'appareil (résolution, densité de pixels) et de la taille de la zone d'affichage. L'attribut `srcset` vous permet de spécifier des images différentes en fonction de la largeur (en utilisant le descripteur `w`) ou de la densité de pixels (en utilisant le descripteur `x`). Examinons chaque cas avec des exemples.
1. Descripteur de largeur (`w`):
-Supposons que nous avons l'attribut `srcset` suivant :
+Supposons que nous avons l'attribut `srcset` suivant:
```html
-
+
```
-Le navigateur suivra ces étapes:
+Le navigateur suivra les étapes suivantes:
a. Déterminer le DPR (Device Pixel Ratio) de l'appareil. Par exemple, un écran standard a un DPR de 1, tandis qu'un écran haute résolution (Retina) a un DPR de 2 ou plus.
-b. Calculer la largeur effective pour chaque image dans le `srcset`. Multipliez le descripteur de largeur par le DPR. Pour un appareil avec un DPR de 1:
+b. Calculer la largeur effective de chaque image dans le `srcset`. Multipliez le descripteur de largeur par le DPR. Pour un appareil avec un DPR de 1:
-- example-small.jpg: 400 \* 1 = 400px
+- exemple-small.jpg: 400 \* 1 = 400px
-- example-medium.jpg: 800 \* 1 = 800px
+- exemple-medium.jpg: 800 \* 1 = 800px
-- example-large.jpg: 1600 \* 1 = 1600px
+- exemple-large.jpg: 1600 \* 1 = 1600px
-c. Comparer les largeurs effectives avec la largeur du viewport. Supposons que la largeur du viewport est de 420px. Le navigateur choisira l'image la plus petite avec une largeur effective supérieure ou égale à la largeur de viewport. Dans ce cas, il sélectionnera `example-medium.jpg`.
+c. Comparer les largeurs effectives avec la largeur de la zone d'affichage. Supposons que la largeur de la zone d'affichage est de 420px. Le navigateur choisira l'image la plus petite ayant une largeur effective supérieure ou égale à la largeur de la zone d'affichage. Dans ce cas, il sélectionnera `example-medium.jpg`.
-2. Descripteur de densité de pixels (`x`):
+1. Descripteur de densité de pixels (`x`):
-Supposons que nous avons l'attribut `srcset` suivant :
+Supposons que nous avons l'attribut `srcset` suivant:
```html
-
+
```
-Le navigateur suivra ces étapes:
+Le navigateur suivra les étapes suivantes:
a. Déterminer le DPR (Device Pixel Ratio) de l'appareil. Par exemple, un écran standard a un DPR de 1, tandis qu'un écran haute résolution (Retina) a un DPR de 2 ou plus.
-b. Comparer le DPR de l'appareil avec le descripteur `x` dans le `srcset`. Dans ce cas, nous avons trois images avec les descripteurs suivants :
+b. Comparer le DPR de l'appareil avec les descripteurs `x` dans le `srcset`. Dans ce cas, nous avons trois images avec les descripteurs suivants:
- example-1x.jpg: 1x
@@ -60,9 +59,9 @@ b. Comparer le DPR de l'appareil avec le descripteur `x` dans le `srcset`. Dans
- example-3x.jpg: 3x
-c. Choisir l'image avec le descripteur `x` le plus proche du DPR de l'appareil. Pour un appareil avec un DPR de 1, le navigateur sélectionnera `example-1x.jpg`. Pour un appareil avec un DPR de 2, il choisira `example-2x.jpg`, et ainsi de suite.
+c. Choisissez l'image avec le descripteur `x` qui est le plus proche du DPR de l'appareil. Pour un appareil avec un DPR de 1, le navigateur sélectionnera `example-1x.jpg`. Pour un appareil avec un DPR de 2, il choisira `example-2x.jpg`, et ainsi de suite.
-Il est important de noter que l'on peut également utiliser l'attribut `sizes` en combinaison avec l'attribut `srcset` pour fournir plus d'informations sur la façon dont l'image sera affichée à différentes largeurs de viewport. Ceci est particulièrement utile lors de l'utilisation du descripteur de largeur (`w`). Voici un exemple :
+Il est important de noter que vous pouvez également utiliser l'attribut `sizes` en combinaison avec l'attribut `srcset` pour fournir plus d'informations sur la façon dont l'image sera affichée à différentes largeurs de zone d'affichage. Cela est particulièrement utile lors de l'utilisation du descripteur de largeur (`w`). Voici un exemple:
```html
diff --git a/src/content/docs/fr/density-descriptors.md b/src/content/docs/fr/density-descriptors.md
index e8f8f44..c5e08d1 100644
--- a/src/content/docs/fr/density-descriptors.md
+++ b/src/content/docs/fr/density-descriptors.md
@@ -1,28 +1,31 @@
---
title: Descripteurs de densité et srcset
-description: Exemples d'utilisation des descripteurs de densité dans `srcset`
-taskInputHash: 4a6e8aedba865baf
+description: Exemples d'utilisation de descripteurs de densité dans `srcset`
+taskInputHash: 1b80ac29f8b4510b
lang: fr
-ignore: '/* cSpell:locale fr,en*/'
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Srcset avec descripteurs de densité fournit une méthode simple et efficace pour livrer l'image la plus adaptée à chaque appareil de l'utilisateur, améliorant les performances et l'expérience utilisateur. Ce guide vous guidera à travers l'essentiel de l'utilisation de srcset avec descripteurs de densité et fournira des exemples de balisage pour votre commodité.
+Srcset avec descripteurs de densité fournit une méthode simple et efficace pour livrer l'image la plus appropriée à l'appareil de chaque utilisateur, améliorant les performances et l'expérience utilisateur. Ce guide vous guidera à travers l'essentiel de l'utilisation de srcset avec descripteurs de densité et fournira des exemples de balisage pour votre commodité.
+
## Qu'est-ce que Srcset avec descripteurs de densité?
-Srcset est un attribut HTML conçu pour vous permettre de spécifier plusieurs sources d'image pour un seul élément ` `. Les descripteurs de densité (`x`) sont utilisés en conjonction avec srcset pour fournir des images de résolution différente en fonction de la densité de pixels de l'affichage de l'utilisateur.
+Srcset est un attribut HTML conçu pour vous permettre de spécifier plusieurs sources d'image pour un seul élément ` `. Les descripteurs de densité (`x`) sont utilisés en conjonction avec srcset pour fournir des images de résolution différente en fonction de la densité de pixels de l'écran de l'utilisateur.
+
## Quand utiliser Srcset avec descripteurs de densité
L'utilisation de srcset avec descripteurs de densité est particulièrement utile lorsque vous souhaitez :
-1. Servir des images haute résolution aux affichages haute densité de pixels (par exemple, les affichages Retina) tout en fournissant des images de résolution inférieure aux affichages standard.
-2. Améliorer les performances de la page en livrant la taille d'image la plus appropriée à chaque appareil de l'utilisateur.
+1. Servir des images haute résolution aux écrans haute-DPI (par exemple, écrans Retina) tout en fournissant des images de résolution inférieure aux écrans standards.
+2. Améliorer les performances de la page en fournissant la taille d'image la plus appropriée à l'appareil de chaque utilisateur.
+
## Implémentation de Srcset avec descripteurs de densité
Pour utiliser srcset avec descripteurs de densité, suivez ces étapes :
-1. Préparez vos images dans des résolutions différentes.
+1. Préparez vos images dans différentes résolutions.
2. Ajoutez l'attribut `srcset` à l'élément ` `, en incluant les sources d'image et les descripteurs de densité correspondants.
3. Ajoutez l'attribut `sizes` (facultatif) pour spécifier la taille de l'image telle qu'elle sera affichée à l'écran.
+
### Exemple de balisage
Voici un exemple d'implémentation de srcset avec descripteurs de densité dans votre balisage :
@@ -33,12 +36,9 @@ Voici un exemple d'implémentation de srcset avec descripteurs de densité dans
alt="Une image d'exemple">
```
-
-
Cet exemple de balisage comprend :
- **src** : La source d'image par défaut, affichée si le navigateur ne prend pas en charge srcset.
-- **srcset** : La liste des sources d'image et leurs descripteurs de densité (1x, 2x, 3x). Le navigateur choisira l'image la plus appropriée en fonction de l'affichage de l'utilisateur.
+- **srcset** : La liste des sources d'image et de leurs descripteurs de densité (1x, 2x, 3x). Le navigateur choisira l'image la plus appropriée en fonction de l'écran de l'utilisateur.
- **alt** : Une description de l'image à des fins d'accessibilité.
-
-Et voilà ! Vous avez implémenté avec succès srcset avec descripteurs de densité, améliorant les performances et l'expérience utilisateur de votre site Web.
+Et voilà ! Vous avez réussi à implémenter srcset avec descripteurs de densité, améliorant les performances et l'expérience utilisateur de votre site web.
diff --git a/src/content/docs/fr/introduction.md b/src/content/docs/fr/introduction.md
index c65a76f..db39f54 100644
--- a/src/content/docs/fr/introduction.md
+++ b/src/content/docs/fr/introduction.md
@@ -1,22 +1,20 @@
---
-title: srcset et tailles d'
-description: Un guide efficace et subjectif pour les images réactives en 2023
-taskInputHash: 2f3bd9fa4d308fbc
+title: srcset & tailles d'
+description: Un guide efficace et francophile des images adaptatives pour 2023
+taskInputHash: ddea94bb07b6ac00
lang: fr
-ignore: '/* cSpell:locale fr,en*/'
sidebar_sort_priority: 1000
-date_published: '2023-03-23'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-**Un guide efficace et subjectif pour les images en 2023**
+**Un guide efficace et francophile des images pour 2023**
-Consultez la barre latérale pour une plongée plus profonde. Ceci est une référence rapide pour mettre à jour ces balises ` ` pour prendre en charge les appareils modernes dans toutes leurs tailles et densités de pixels variées. Vous devez [savoir que les pixels != pixels](/en/pixels-not-pixels) et `devicePixelRatio` est plus susceptible d'être autour de 3,875 que de 1:1. Les téléphones modernes prétendent avoir une largeur de 320 à 428 pixels pour la lisibilité (en pixels CSS), mais ont de nombreux pixels par pixel CSS.
+Consultez la barre latérale pour une plongée en profondeur. Ceci est la référence rapide pour mettre à jour ces balises ` ` pour gérer les appareils modernes dans toutes leurs tailles et densités de pixels variées. Vous devriez [savoir que les pixels ne sont pas égaux](/fr/pixels-ne-sont-pas-egaux) et que `devicePixelRatio` est plus susceptible d'être d'environ 3,875 que de 1:1. Les téléphones modernes prétendent être larges de 320 à 428 px pour la lisibilité (en pixels CSS), mais ont plusieurs pixels de périphérique par pixel CSS.
-> Si votre image ne change jamais de taille, peu importe la taille réduite de la fenêtre du navigateur, vous devriez utiliser un [descripteur de densité à la place](/en/density-descriptors). Ceci convient souvent aux logos, aux icônes et aux boutons.
-
-Savez-vous ce que sont vos [points de rupture](/en/breakpoints)? Vous aurez besoin de ces numéros pour affiner la solution ci-dessous, et au minimum le point de rupture de la largeur d'affichage où la zone de contenu principal cesse de s'agrandir.
+> Si votre image ne change jamais de taille, peu importe à quel point vous réduisez la fenêtre du navigateur, vous devriez utiliser un [descripteur de densité](/fr/descripteurs-de-densite) à la place. C'est souvent approprié pour les logos, les icônes et les boutons.
+Savez-vous quels sont vos [points de rupture](/fr/points-de-rupture) ? Vous aurez besoin de ces chiffres pour ajuster la solution ci-dessous - et au minimum, le point de rupture de la largeur du port d'affichage où la zone de contenu principal cesse de croître.
### La méthode facile
@@ -29,12 +27,12 @@ Savez-vous ce que sont vos [points de rupture](/en/breakpoints)? Vous aurez beso
img.jpg?format=webp&w=1600 1600w,
img.jpg?format=webp&w=2000 2000w"
- sizes="(max-width: 700px) 100vw, 800px" alt="Chien faisant de la bicyclette" />
+ sizes="(max-width: 700px) 100vw, 800px" alt="Chien à vélo" />
+ Et que sous cette largeur de port d'affichage, cette image prend 100% de la largeur, mais
+ lorsque le port d'affichage est plus grand, l'image est limitée à 800 pixels CSS -->
-
```
diff --git a/src/content/docs/fr/lighthouse-performance-test.md b/src/content/docs/fr/lighthouse-performance-test.md
index 9a772bf..25d683e 100644
--- a/src/content/docs/fr/lighthouse-performance-test.md
+++ b/src/content/docs/fr/lighthouse-performance-test.md
@@ -1,25 +1,24 @@
---
title: Tester les performances avec Lighthouse
-description: Étapes pour tester les performances d'un site web en utilisant Lighthouse
-taskInputHash: 8e6d39610c052ea3
+description: Les étapes pour tester les performances d'un site web en utilisant Lighthouse
+taskInputHash: 41b20c3fed2f0d3d
lang: fr
-ignore: '/* cSpell:locale fr,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
Comment tester les performances de votre site avec Lighthouse?
-> Lighthouse est un outil qui peut être utilisé pour mesurer les performances, l'accessibilité et d'autres aspects d'un site web. Pour tester les performances de votre site web avec Lighthouse, suivez ces étapes:
->
-> 1\. Ouvrez le navigateur Web Google Chrome et accédez à la page que vous souhaitez tester.
->
-> 2\. Cliquez sur les trois points en haut à droite de la fenêtre du navigateur, puis sélectionnez "Autres outils" et ensuite "Outils de développement" ou utilisez simplement le raccourci clavier "Ctrl+Shift+I" (Windows, Linux) ou "Command+Option+I" (macOS).
->
-> 3\. Dans le panneau Outils de développement, cliquez sur l'icône Lighthouse située sur le côté gauche du panneau ou appuyez sur "Ctrl+Shift+P" (Windows, Linux) ou "Command+Shift+P" (macOS) pour ouvrir le menu Commandes, puis tapez "Lighthouse" et sélectionnez "Générer un rapport".
->
-> 4\. Dans la boîte de dialogue Lighthouse, sélectionnez les options de performances et autres pertinentes que vous souhaitez tester, puis cliquez sur "Générer un rapport".
->
-> 5\. Après que Lighthouse a terminé son analyse, vous verrez un rapport avec des scores et des recommandations pour améliorer les performances, l'accessibilité et d'autres domaines de votre site web.
->
-> En suivant ces étapes, vous pouvez utiliser Lighthouse pour tester et optimiser les performances de votre site web, ce qui peut aider à améliorer son expérience utilisateur et son classement dans les moteurs de recherche.
+>Lighthouse est un outil qui peut être utilisé pour mesurer les performances, l'accessibilité et d'autres aspects d'un site web. Pour tester les performances de votre site web avec Lighthouse, suivez ces étapes:
+>
+> 1\. Ouvrir le navigateur web Google Chrome et accéder à la page que vous souhaitez tester.
+>
+> 2\. Cliquez sur les trois points en haut à droite de la fenêtre du navigateur, puis sélectionnez «Autres outils» et ensuite «Outils de développement» ou utilisez simplement le raccourci clavier "Ctrl+Shift+I" (Windows, Linux) ou "Command+Option+I" (macOS).
+>
+> 3\. Dans le panneau Outils de développement, cliquez sur l'icône Lighthouse située à gauche du panneau ou appuyez sur "Ctrl+Shift+P" (Windows, Linux) ou "Command+Shift+P" (macOS) pour ouvrir le Menu de commande, puis tapez "Lighthouse" et sélectionnez « Générer un rapport ».
+>
+> 4\. Dans la boîte de dialogue Lighthouse, sélectionnez les options de performance et d'autres options pertinentes que vous souhaitez tester, puis cliquez sur "Générer un rapport".
+>
+> 5\. Après que Lighthouse ait terminé son analyse, vous verrez un rapport avec des scores et des recommandations pour améliorer les performances, l'accessibilité et d'autres domaines de votre site web.
+>
+> En suivant ces étapes, vous pouvez utiliser Lighthouse pour tester et optimiser les performances de votre site web, ce qui peut aider à améliorer l'expérience utilisateur et le classement des moteurs de recherche.
diff --git a/src/content/docs/fr/picture-examples.md b/src/content/docs/fr/picture-examples.md
index 5fe61a0..71587de 100644
--- a/src/content/docs/fr/picture-examples.md
+++ b/src/content/docs/fr/picture-examples.md
@@ -1,15 +1,15 @@
---
-title: Exemples utilisant l'élément
+title: Exemples d'utilisation de l'élément
description: >-
- Fournit des exemples utilisant l'élément , pour des images réactives,
- la direction artistique et différents formats d'image.
-taskInputHash: 9b88532218099931
+ Fournit des exemples d'utilisation de l'élément pour les images
+ réactives, la direction artistique et les différents formats d'images
+taskInputHash: 612a054526e2fcb5
lang: fr
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Voici quelques exemples d'utilisation de l'élément `` avec leurs explications :
+Voici quelques exemples d'utilisation de l'élément `` et leurs explications :
1\. Exemple pour les images réactives :
@@ -21,7 +21,7 @@ Voici quelques exemples d'utilisation de l'élément `` avec leurs expl
```
-Explication : Dans cet exemple, l'élément `` est utilisé pour fournir différentes sources d'image pour différentes tailles d'écran. Les éléments `` spécifient les différentes sources d'image en utilisant l'attribut "srcset" et l'attribut "media" pour spécifier les conditions dans lesquelles chaque source doit être utilisée. L'élément ` ` est utilisé comme substitution pour les anciens navigateurs ou lorsque les conditions spécifiées dans les éléments `` ne sont pas remplies.
+Explication : Dans cet exemple, l'élément `` est utilisé pour fournir différents sources d'images pour différentes tailles d'écran. Les éléments `` spécifient les différentes sources d'images en utilisant l'attribut "srcset" et l'attribut "média" pour spécifier les conditions dans lesquelles chaque source doit être utilisée. L'élément ` ` est utilisé comme solution de repli pour les navigateurs plus anciens ou lorsque les conditions spécifiées dans les éléments `` ne sont pas remplies.
2\. Exemple pour la direction artistique :
@@ -33,9 +33,9 @@ Explication : Dans cet exemple, l'élément `` est utilisé pour fourni
```
-Explication : Dans cet exemple, l'élément `` est utilisé pour fournir différentes sources d'image en fonction de l'orientation de l'appareil. L'élément `` avec l'attribut "media" défini sur "(orientation: landscape)" spécifie une source d'image pour les écrans larges, tandis que l'élément ` ` spécifie une source d'image pour les écrans en portrait.
+Explication : Dans cet exemple, l'élément `` est utilisé pour fournir différentes sources d'images en fonction de l'orientation de l'appareil. L'élément `` avec l'attribut "média" défini sur "(orientation: landscape)" spécifie une source d'image pour les grands écrans, tandis que l'élément ` ` spécifie une source d'image pour les écrans en mode portrait.
-3\. Exemple pour différents formats d'image :
+3\. Exemple pour les différents formats d'images :
```html
@@ -47,12 +47,12 @@ Explication : Dans cet exemple, l'élément `` est utilisé pour fourni
```
-Explication : Dans cet exemple, l'élément `` est utilisé pour fournir différentes sources d'image pour différents formats d'image. Les éléments `` spécifient différentes sources d'image en utilisant l'attribut "srcset" et l'attribut "type" pour spécifier le format d'image. L'élément ` ` est utilisé comme substitution pour les anciens navigateurs qui ne supportent pas l'élément ``.
+Explication : Dans cet exemple, l'élément `` est utilisé pour fournir différentes sources d'images pour différents formats d'images. Les éléments `` spécifient différentes sources d'images en utilisant l'attribut "srcset" et l'attribut "type" pour spécifier le format d'image. L'élément ` ` est utilisé comme solution de repli pour les navigateurs plus anciens qui ne supportent pas l'élément ``.
## Points de rupture
-En design réactif, les points de rupture sont utilisés pour définir quand la mise en page d'un site web ou d'une application doit changer en fonction de la taille de la fenêtre d'affichage. Les points de rupture sont généralement définis à l'aide de requêtes média en CSS, qui appliquent différents styles en fonction de la largeur de l'écran. Ces points de rupture peuvent être utilisés en conjonction avec l'élément `` pour fournir différentes sources d'image pour différentes tailles d'écran.
+En conception réactive, les points de rupture sont utilisés pour définir quand la mise en page d'un site web ou d'une application devrait changer en fonction de la taille de l'affichage. Les points de rupture sont généralement définis à l'aide de requêtes médias en CSS, qui appliquent différents styles en fonction de la largeur de l'écran. Ces points de rupture peuvent être utilisés en conjonction avec l'élément `` pour fournir différentes sources d'images pour différentes tailles d'écran.
-Par exemple, dans le premier exemple ci-dessus, nous avons utilisé l'attribut `media` pour spécifier la largeur d'écran sous laquelle chaque source doit être utilisée. Lorsque la largeur d'écran est supérieure ou égale à 768 pixels, la source `image-large.jpg` sera utilisée ; lorsque la largeur d'écran est supérieure ou égale à 480 pixels mais inférieure à 768 pixels, la source `image-medium.jpg` sera utilisée ; et lorsque la largeur d'écran est inférieure à 480 pixels, la source `image-small.jpg` sera utilisée. Cela nous permet de fournir des images aux tailles appropriées pour chaque appareil, réduisant ainsi les temps de chargement des pages et améliorant l'expérience utilisateur.
+Par exemple, dans le premier exemple ci-dessus, nous avons utilisé l'attribut `média` pour spécifier la largeur d'écran en dessous de laquelle chaque source doit être utilisée. Lorsque la largeur d'écran est supérieure ou égale à 768 pixels, la source `image-large.jpg` sera utilisée ; lorsque la largeur d'écran est supérieure ou égale à 480 pixels mais inférieure à 768 pixels, la source `image-medium.jpg` sera utilisée ; et lorsque la largeur d'écran est inférieure à 480 pixels, la source `image-small.jpg` sera utilisée. Cela nous permet de fournir des images de taille appropriée pour chaque appareil, réduisant ainsi les temps de chargement de la page et améliorant l'expérience utilisateur.
-Les points de rupture peuvent être définis à n'importe quelle taille d'écran, et plusieurs points de rupture peuvent être utilisés pour créer des mises en page qui répondent à un large éventail d'appareils. En combinant les points de rupture avec l'élément ``, vous pouvez créer des designs flexibles et réactifs qui sont superbes sur n'importe quel appareil.
+Les points de rupture peuvent être définis à n'importe quelle taille d'écran, et plusieurs points de rupture peuvent être utilisés pour créer des mises en page qui répondent à une large gamme d'appareils. En combinant les points de rupture avec l'élément ``, vous pouvez créer des designs flexibles et réactifs qui donnent un excellent rendu sur n'importe quel appareil.
diff --git a/src/content/docs/fr/pixels-not-pixels.md b/src/content/docs/fr/pixels-not-pixels.md
index f6eef92..a5d5c21 100644
--- a/src/content/docs/fr/pixels-not-pixels.md
+++ b/src/content/docs/fr/pixels-not-pixels.md
@@ -1,20 +1,19 @@
---
title: px ≠ pixels
-description: Pixels d'écran ≠ pixels de navigateur ≠ pixels d'image
-taskInputHash: 7dfd1c9b5c352f62
+description: Pixels d'appareil ≠ pixels de navigateur ≠ pixels d'image
+taskInputHash: b505a8e4cccad4f3
lang: fr
-ignore: '/* cSpell:locale fr,en*/'
sidebar_sort_priority: 900
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-### Pixels d'écran ≠ pixels de navigateur ≠ pixels d'image
+### Pixel des appareils ≠ Pixel de navigateur ≠ Pixel d'image
-Grâce à Apple, les pixels CSS et HTML (`px`) **correspondent presque toujours à plusieurs pixels d'écran/imprimante**. Le devicePixelRatio de mon téléphone est de 3,875 ; [et le vôtre ?](https://www.mydevice.io/)
+Grâce à Apple, les pixels CSS/HTML (`px`) **correspondent presque toujours à plusieurs pixels d'appareil/imprimante**. Le devicePixelRatio sur mon téléphone est de 3.875; [et le vôtre ?](https://www.mydevice.io/)
-Le devicePixelRatio de mon ordinateur de bureau change en fonction du zoom du navigateur, mais est par défaut de 1,5 (ma sacle d'affichage est de 150 % dans `Système > Affichage`).
+Le devicePixelRatio de mon ordinateur de bureau change lors du zoom du navigateur, mais est par défaut de 1.5 (mon `Système > Affichage > Échelle` étant alors de 150%).
-Les fichiers image (à l'exception des SVG) se décodent en une grille de pixels. **Il est étonnamment difficile d'obtenir une correspondance parfaite entre les pixels d'image et les pixels d'écran avec un rapport 1 : 1 - mais avec `srcset`, on peut s'en approcher**, et un peu de Javascript peut ajuster la taille de l'élément HTML après le chargement si vous avez une raison valable de nécessiter une correspondance parfaite, bien que ces arts interdites ne seront pas révélées ici.
+Les fichiers d'images (SVG exclus) se découpent en une grille de pixels. **Il est frustrantement difficile de faire en sorte que les pixels d'image soient affichés parfaitement à un ratio de 1:1 avec les pixels de l'appareil, mais avec `srcset`, vous pouvez vous en approcher suffisamment**, et un peu de Javascript peut ajuster la taille de l'élément HTML après chargement si vous avez des raisons justifiées pour nécessiter cette correspondance parfaite, même si de telles pratiques interdites ne seront pas révélées ici.
-> Les autres unités absolues ([in, pc, pt, mm, cm, Q)](https://developer.mozilla.org/fr/docs/Web/CSS/Longueurs-et-dimensions_typographiques) sont définies en fonction du nombre de pixels CSS et prétendent que tout est à 96 dpi. Les développeurs évitent les unités absolues car il est généralement préférable d'utiliser des unités dérivées de la taille de police ou des dimensions de la fenêtre d'affichage/du conteneur. Des unités incompatibles peuvent casser la mise en page si l'utilisateur augmente la taille de texte, zoome le navigateur ou pivote son appareil. Inutile de dire qu'il faut faire toutes ces choses avant de publier votre site.
+> D'autres unités absolues [in, pc, pt, mm, cm, Q](https://developer.mozilla.org/fr/docs/Web/CSS/longueur) sont définies en termes de nombre de pixels CSS et font semblant que tout est en 96ppp. Les développeurs évitent les unités absolues car il est généralement préférable d'utiliser des unités dérivées de la taille de police ou des dimensions de la fenêtre d'affichage/conteneur. Des unités incompatibles peuvent briser une disposition si l'utilisateur ajuste leur multiplicateur `Accessibilité > Taille de texte`, zoome dans le navigateur ou tourne leur appareil. Inutile de dire que vous devriez faire toutes ces choses avant de publier votre site.
diff --git a/src/content/docs/fr/specify-width-height.md b/src/content/docs/fr/specify-width-height.md
index e5da3af..9e5ced3 100644
--- a/src/content/docs/fr/specify-width-height.md
+++ b/src/content/docs/fr/specify-width-height.md
@@ -1,19 +1,18 @@
---
title: Utiliser la largeur et la hauteur
description: >-
- Avantages de l'utilisation des attributs de largeur et de hauteur dans le code
- HTML
-taskInputHash: b09c49dc5d3a4a2d
+ Les avantages de l'utilisation des attributs de largeur et de hauteur dans le
+ code HTML
+taskInputHash: 710d960e0aef9b37
lang: fr
-ignore: '/* cSpell:locale fr,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Pourquoi devriez-vous mettre la largeur et la hauteur dans le HTML ?
+Pourquoi faut-il mettre la largeur et la hauteur dans le code HTML ?
-> Il est recommandé de mettre les attributs de largeur et de hauteur dans le code HTML des images car cela aide le navigateur web à connaître la taille de l'image avant qu'elle ne soit entièrement chargée. Cela permet au navigateur de réserver l'espace approprié sur la page Web pour l'image, ce qui empêche le contenu de sauter pendant que l'image se charge.
->
-> De plus, spécifier les attributs de largeur et de hauteur pour les images peut également contribuer à améliorer les performances globales de la page web. Lorsqu'un navigateur connaît la taille d'une image à l'avance, il peut calculer avec précision la quantité d'espace nécessaire pour afficher l'image et éviter des recharges ou des redessinages inutiles du contenu lors du chargement.
->
-> En somme, l'utilisation des attributs de largeur et de hauteur dans le code HTML des images peut améliorer l'expérience utilisateur en accélérant le chargement du contenu et en réduisant les problèmes visuels.
+> Il est recommandé de mettre les attributs de largeur et de hauteur dans le code HTML des images car cela aide le navigateur web à connaître la taille de l'image avant qu'elle soit entièrement chargée. Cela permet au navigateur de réserver l'espace approprié sur la page web pour l'image, ce qui empêche le contenu de sauter pendant que l'image se charge.
+>
+> De plus, la spécification des attributs de largeur et de hauteur pour les images peut également aider à améliorer les performances globales de la page web. Lorsqu'un navigateur connaît la taille d'une image à l'avance, il peut calculer avec plus de précision la quantité d'espace nécessaire pour afficher l'image, et éviter les reflows ou les repaints inutiles du contenu pendant que celui-ci se charge.
+>
+> Dans l'ensemble, l'utilisation des attributs de largeur et de hauteur dans le code HTML des images peut améliorer l'expérience utilisateur en rendant le contenu plus rapide à charger et en réduisant les problèmes visuels.
diff --git a/src/content/docs/fr/when-to-use-picture.md b/src/content/docs/fr/when-to-use-picture.md
index cac06f6..02a2010 100644
--- a/src/content/docs/fr/when-to-use-picture.md
+++ b/src/content/docs/fr/when-to-use-picture.md
@@ -1,22 +1,22 @@
---
title: Quand utiliser l'élément
description: Explique dans quelles situations vous devriez utiliser l'élément
-taskInputHash: 745796c8db3f3527
+taskInputHash: f314b7d0da04a16a
lang: fr
-ignore: '/* cSpell:locale fr,en*/'
-date_published: '2023-03-27'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-L'élément `picture` est utilisé pour fournir plusieurs versions d'une image et détermine quelle version de l'image afficher en fonction de certaines conditions. Il est particulièrement utile pour optimiser des images pour différentes tailles d'écran et résolutions, et est couramment utilisé dans la conception de sites Web adaptatifs.
-Voici quelques scénarios spécifiques où vous voudriez utiliser l'élément `picture` :
+L'élément `picture` est utilisé pour fournir plusieurs versions d'une image et détermine quelle version afficher en fonction de certaines conditions. Il est particulièrement utile pour optimiser les images pour différentes tailles d'écran et résolutions, et est couramment utilisé dans la conception de sites Web adaptatifs.
-* **Écrans Retina :** Les écrans haute densité tels que les écrans Retina d'Apple ont une densité de pixels plus élevée, ce qui signifie que les images peuvent sembler floues ou pixelisées si elles ne sont pas optimisées pour le haute résolution. Avec l'élément `picture`, vous pouvez fournir une version de l'image qui a deux fois plus de pixels que la version normale, ce qui la rend nette et claire sur les écrans Retina.
+Voici quelques scénarios spécifiques où vous voudrez peut-être utiliser l'élément `picture`:
-* **Différents ratios d'aspect :** Si vous concevez un site qui doit afficher des images avec différents ratios d'aspect (comme paysage contre portrait), vous pouvez utiliser l'élément `picture` pour fournir différentes versions de l'image optimisées pour chaque ratio d'aspect.
+* **Écrans Retina:** Les écrans haute densité tels que les écrans Retina d'Apple ont une densité de pixels plus élevée, ce qui signifie que les images peuvent sembler floues ou pixélisées si elles ne sont pas optimisées pour une haute résolution. Avec l'élément `picture`, vous pouvez fournir une version de l'image qui a deux fois plus de pixels que la version normale, de sorte qu'elle soit nette et claire sur les écrans Retina.
-* **Limitations de la bande passante:** Les images peuvent être de grands fichiers qui consomment beaucoup de bande passante, surtout sur les appareils mobiles. Avec l'élément `picture`, vous pouvez fournir des versions plus petites de l'image pour les appareils avec des écrans plus petits ou des connexions Internet plus lentes, ce qui peut aider à réduire les temps de chargement des pages.
+* **Différents rapports d'aspect:** Si vous concevez un site qui doit afficher des images avec différents rapports d'aspect (comme paysage vs portrait), vous pouvez utiliser l'élément `picture` pour fournir différentes versions de l'image qui sont optimisées pour chaque rapport d'aspect.
-* **Mise en page d'art directionnel :** Parfois, vous pouvez vouloir présenter une image d'une certaine manière en fonction de la mise en page du reste de la page. Par exemple, vous pouvez vouloir afficher un gros plan du visage d'une personne sur les appareils mobiles, mais un plan plus large sur les ordinateurs de bureau. L'élément `picture` vous permet de fournir différentes versions de l'image optimisées pour différentes mises en page.
+* **Limitations de bande passante:** Les images peuvent être des fichiers volumineux qui prennent beaucoup de bande passante, en particulier sur les appareils mobiles. Avec l'élément `picture`, vous pouvez fournir des versions plus petites de l'image pour les appareils avec des écrans plus petits ou des connexions Internet plus lentes, ce qui peut aider à réduire les temps de chargement des pages.
-Dans l'ensemble, l'élément `picture` est un outil puissant qui peut vous aider à optimiser vos images pour une variété de cas d'utilisation et à vous assurer qu'elles ont fière allure, quel que soit l'appareil ou la taille d'écran sur lequel elles sont affichées.
+* **Mises en page dirigées par l'art:** Parfois, vous voudrez peut-être présenter une image d'une certaine manière en fonction de la mise en page du reste de la page. Par exemple, vous voudrez peut-être montrer un gros plan du visage d'une personne sur les appareils mobiles, mais un plan plus large sur les appareils de bureau. L'élément `picture` vous permet de fournir différentes versions de l'image qui sont optimisées pour différentes mises en page.
+
+Dans l'ensemble, l'élément `picture` est un outil puissant qui peut vous aider à optimiser vos images pour une variété de cas d'utilisation et garantir qu'elles ont un aspect optimal quelle que soit l'appareil ou la taille d'écran sur lequel elles sont affichées.
diff --git a/src/content/docs/fr/width-density.md b/src/content/docs/fr/width-density.md
index 805d0c9..0b7bf1e 100644
--- a/src/content/docs/fr/width-density.md
+++ b/src/content/docs/fr/width-density.md
@@ -1,21 +1,21 @@
---
title: Descripteurs de largeur et de densité
description: Exemples d'utilisation des descripteurs de largeur et de densité dans `srcset`
-taskInputHash: 569fd1065931e1e0
+taskInputHash: d4db50f5267305d1
lang: fr
-ignore: '/* cSpell:locale fr,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Comprendre les descripteurs de largeur (w) et de densité (x) dans `srcset`. Utiliser des exemples et utiliser Markdown.
+Compréhension des descripteurs de largeur (w) et de densité (x) dans `srcset`. Utilisez des exemples et utilisez Markdown.
+
+> `srcset` est un attribut HTML qui permet aux développeurs de fournir plusieurs sources d'image avec différentes résolutions ou densités de pixels et de laisser le navigateur choisir l'image appropriée en fonction des caractéristiques d'affichage de l'appareil. L'attribut `srcset` utilise une combinaison des descripteurs `URL` et `w` ou `x` pour spécifier les images.
-> `srcset` est un attribut HTML qui permet aux développeurs de fournir plusieurs sources d'images avec différentes résolutions ou densités de pixels, et de laisser le navigateur sélectionner l'image appropriée en fonction des caractéristiques d'affichage de l'appareil. L'attribut `srcset` utilise une combinaison de l'`URL` et des descripteurs `w` ou `x` pour spécifier les images.
## Descripteur de largeur (`w`)
> Le descripteur `w` est utilisé pour spécifier la largeur d'une image en pixels. Il est utilisé lorsque nous voulons fournir au navigateur les dimensions d'une image afin qu'il puisse choisir l'image appropriée pour l'espace d'écran disponible.
-> La syntaxe pour utiliser le descripteur `w` dans `srcset` est la suivante:
+> La syntaxe pour utiliser le descripteur `w` dans `srcset` est la suivante :
```html
```
-
-
> Dans l'exemple ci-dessus, nous avons fourni au navigateur trois images et leurs largeurs correspondantes en pixels. Le navigateur sélectionnera l'image avec la largeur la plus proche de l'espace d'écran disponible.
+
## Descripteur de densité (`x`)
-> Le descripteur `x` est utilisé pour spécifier la densité de pixels d'une image, qui est le rapport des pixels physiques aux pixels CSS. Il est utilisé lorsque nous voulons fournir au navigateur différentes versions de la même image avec différentes densités de pixels.
+> Le descripteur `x` est utilisé pour spécifier la densité de pixels d'une image, qui est le rapport de pixels physiques à pixels CSS. Il est utilisé lorsque nous voulons fournir au navigateur différentes versions de la même image avec des densités de pixels différentes.
-> La syntaxe pour utiliser le descripteur `x` dans `srcset` est la suivante:
+> La syntaxe pour utiliser le descripteur `x` dans `srcset` est la suivante :
```html
```
-
> Dans l'exemple ci-dessus, nous avons fourni au navigateur trois images et leurs densités de pixels correspondantes. Le navigateur sélectionnera l'image avec la densité de pixels la plus proche de l'écran de l'appareil.
-> Notez que les descripteurs `w` et `x` peuvent être utilisés ensemble dans le même attribut `srcset` pour fournir au navigateur plus d'options de choix.
+> Notez que les descripteurs `w` et `x` peuvent être utilisés ensemble dans le même attribut `srcset` pour fournir au navigateur plus d'options pour choisir.
diff --git a/src/content/docs/it/_roundtrip_breakpoints.txt b/src/content/docs/it/_roundtrip_breakpoints.txt
index e7fe41c..27a57af 100644
--- a/src/content/docs/it/_roundtrip_breakpoints.txt
+++ b/src/content/docs/it/_roundtrip_breakpoints.txt
@@ -1,42 +1,41 @@
---
title: Breakpoints and Images
description: Why some (but not all) breakpoints matter for your images
-taskInputHash: 7714cadfe55d82ca
+taskInputHash: 1dc3f28d444f3158
lang: en
-ignore: '/* cSpell:locale it,en*/'
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-### Context
+### Background
-Small screens and large displays require different layouts. In order for `srcset` and `sizes` to work, we need to know at what point the layout change occurs.
+Small screens and large monitors need different layouts. To use `srcset` and `sizes`, we need to know at which point the layout changes.
-Web developers need to decide what to shrink, hide, or move up on smaller screens - or more commonly, what to expand, reveal, or add on larger screens. They also have little information to go on. Is the user using a tablet or a smartphone in landscape mode - or a small browser window?
+Web developers must decide what to shrink, hide, or move on smaller screens - or more commonly what to expand, reveal, and add on larger screens. Furthermore, they have very little information to go by. Is the user on a tablet or a phone in landscape mode - or a small browser window?
-We need to choose an arbitrary viewport width at which the layout change occurs. This is called a **breakpoint**. It is an arbitrary CSS pixel value ([not device pixels](/en/pixels-not-pixels)). Polypane has a [great article](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) on commonly used breakpoints.
+We need to choose an arbitrary viewport width at which the layout changes. This is called a **breakpoint**. It's an arbitrary number in CSS pixels ([not device pixels](https://en.wikipedia.org/wiki/CSS_pixel)). Polypane has a [great article](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) on commonly used breakpoints.
-Some images (like logos, icons, or buttons) might be immune to layout changes caused by these breakpoints (and will do fine with [srcset density descriptors](/en/density-descriptors)).
+Some images (like logos, icons, or buttons) might be immune to layout shifts caused by these breakpoints (and do well with [density descriptors in `srcset`](https://web.dev/set-src-natively/#density-descriptors-in-srcset)).
-Main content images will be constrained by the size of their container. Typically, the main content area of a page will be constrained to a certain width on larger screens, a `max-width`, but on smaller screens, the main content area will fill the entire viewport.
+Main content images will be constrained by the size of their container. Typically a page's main content area will be constrained to a specific width on larger screens, a `max-width`, but on smaller screens, the main content area will take up the entire viewport.
-If you have more than one column at certain breakpoints, it becomes harder to calculate the actual sizing rules, as the percentage of the viewport width the image takes up will change.
+If you have more than one column at some breakpoints, it will become harder to calculate the actual resizing rules, as the percentage of viewport width that the image occupies will change.
-### The Easy Way
+### The easy way
-That being said, you don't need to overthink it. You'll probably be just fine with the following approximation:
+That being said, don't overthink this. You'll probably be okay with the following approximation:
-1. At what point does the main column (or image container) stop growing? Up to that viewport width, we can use `100vw` for the image's `sizes` attribute to indicate that the image takes up the full viewport width.
-2. What is the maximum width the container reaches? We can set that fixed width for everything else.
+1. At what size does the main column (or image container) stop growing? Up until that viewport width, we can use `100vw` for the `sizes` attribute of the image to indicate that the image takes up 100% of the viewport width.
+2. What is the maximum width the container can reach? We can set that as a fixed width for everything else.
-If your answer to point 1 was 700px and the answer to point 2 was 800px, you can use the following `sizes` attribute:
+If the answer to #1 is 700px and the answer to #2 is 800px, you can use the following `sizes` attribute:
```html
```
-> You might think that the browser could handle all these calculations for us based on the CSS. Unfortunately, browsers are aggressively eager to choose an image URL *before* style sheets are downloaded. So we have to do the calculations ourselves, and it'll do them a favor if we don't get it perfect.
+> You might think that the browser could handle all these calculations elegantly for us based on the CSS. Unfortunately, browsers are aggressively eager to choose an image URL *before* stylesheets are downloaded. So, we need to do the calculations ourselves, and if we don't get them perfect, that's okay.
=====================
Content prompt used:
diff --git a/src/content/docs/it/_roundtrip_browser-picks-srcset.txt b/src/content/docs/it/_roundtrip_browser-picks-srcset.txt
index ba677da..be595c2 100644
--- a/src/content/docs/it/_roundtrip_browser-picks-srcset.txt
+++ b/src/content/docs/it/_roundtrip_browser-picks-srcset.txt
@@ -1,28 +1,31 @@
---
-title: How the browser chooses
-description: How the browser chooses among the images listed in the srcset attribute
-taskInputHash: 5f305bd3a8d992cf
+title: How the Browser Chooses
+description: How the browser chooses between images listed in the srcset attribute
+taskInputHash: 9d76226efed7cd73
lang: en
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-How does the browser choose among the images listed in the `srcset` attribute? Here are the detailed steps, with examples for both width and density specifications and how the browser chooses based on the device and viewport:
+How does the browser choose between images listed in the srcset attribute? Here are the steps, with examples for both width and density specifications, and how the browser selects based on device and viewport.
-- When using the `srcset` attribute in HTML, the browser uses a set of rules to choose the most appropriate image from a list of provided sources. These rules depend on the display characteristics of the device (resolution, pixel density) and the size of the viewport. The `srcset` attribute allows to specify different images based on width (using the `w` descriptor) or pixel density (using the `x` descriptor). Let's look at each case with examples.
+- When using the `srcset` attribute in HTML, the browser uses a set of rules to choose the most appropriate image from a provided list of sources. These rules depend on the display characteristics of the device (resolution, pixel density) and the viewport size. The `srcset` attribute allows specifying different images based on width (using the `w` descriptor) or pixel density (using the `x` descriptor). Let's go over each case with examples.
-1\. Width descriptor (`w`):
+1. Width Descriptor (`w`):
-Suppose we have the following `srcset` attribute:
+Assume we have the following `srcset` attribute:
```html
-
+
```
-The browser follows these steps:
+The browser will follow these steps:
a. Determine the DPR (Device Pixel Ratio) of the device. For example, a standard display has a DPR of 1, while a high-resolution (Retina) display has a DPR of 2 or higher.
-b. Calculate the effective width for each image in `srcset`. Multiply the width descriptor by the DPR. For a device with a DPR of 1:
+b. Calculate the effective width for each image in the `srcset`. Multiply the width descriptor by the DPR. For a device with a DPR of 1:
- example-small.jpg: 400 * 1 = 400px
@@ -30,23 +33,23 @@ b. Calculate the effective width for each image in `srcset`. Multiply the width
- example-large.jpg: 1600 * 1 = 1600px
-c. Compare the effective widths with the viewport width. Suppose the viewport width is 420px. The browser will select the smallest image with an effective width greater than or equal to the viewport width. In this case, it will select `example-medium.jpg`.
+c. Compare the effective widths with the viewport width. Assume the viewport width is 420px. The browser will select the smallest image with an effective width greater than or equal to the viewport width. In this case, it will select `example-medium.jpg`.
-1\. Pixel density descriptor (`x`):
+2. Pixel Density Descriptor (`x`):
-Suppose we have the following `srcset` attribute:
+Assume we have the following `srcset` attribute:
```html
-
+
```
-The browser follows these steps:
+The browser will follow these steps:
a. Determine the DPR (Device Pixel Ratio) of the device. For example, a standard display has a DPR of 1, while a high-resolution (Retina) display has a DPR of 2 or higher.
-b. Compare the device's DPR with the `x` descriptors in `srcset`. In this case, we have three images with the following descriptors:
+b. Compare the device DPR with the `x` descriptors in the `srcset`. In this case, we have three images with the following descriptors:
- example-1x.jpg: 1x
@@ -54,9 +57,9 @@ b. Compare the device's DPR with the `x` descriptors in `srcset`. In this case,
- example-3x.jpg: 3x
-c. Choose the image with the `x` descriptor closest to the device's DPR. For a device with a DPR of 1, the browser will select `example-1x.jpg`. For a device with a DPR of 2, it will choose `example-2x.jpg`, and so on.
+c. Choose the image with the `x` descriptor that is closest to the device DPR. For a device with a DPR of 1, the browser will select `example-1x.jpg`. For a device with a DPR of 2, it will select `example-2x.jpg`, and so on.
-It is important to note that it is also possible to use the `sizes` attribute in combination with the `srcset` attribute to provide additional information on how the image will be displayed at different viewport widths. This is particularly useful when using the width descriptor (`w`). Here is an example:
+It is important to note that the `sizes` attribute can also be used in combination with the `srcset` attribute to provide further information on how the image will be displayed at different viewport widths. This is particularly useful when using the width descriptor (`w`). Here is an example:
```html
@@ -75,7 +78,7 @@ Also carefully translate the title and description for the article; do not use &
1. How the browser chooses
2. How the browser chooses between images listed in the srcset attribute
-Metadata returned1. Come sceglie il browser
+Metadata returned1. Come il browser sceglie
2. Come il browser sceglie tra le immagini elencate nell'attributo srcset
diff --git a/src/content/docs/it/_roundtrip_density-descriptors.txt b/src/content/docs/it/_roundtrip_density-descriptors.txt
index 85b40cf..48f493f 100644
--- a/src/content/docs/it/_roundtrip_density-descriptors.txt
+++ b/src/content/docs/it/_roundtrip_density-descriptors.txt
@@ -1,35 +1,32 @@
---
-title: Density descriptors & srcset
+title: Density descriptors and srcset
description: Examples of using density descriptors in `srcset`
-taskInputHash: cf54e3343feb0a22
+taskInputHash: 8a445e12ba15aba8
lang: en
-ignore: '/* cSpell:locale it,en*/'
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Srcset with density descriptors provides a simple and effective method to provide the image that fits the user's device best, improving performance and user experience. This guide will take you through the essentials of using srcset with density descriptors and provide markup examples for your convenience.
+Srcset with density descriptors provides a simple and effective way to deliver the most suitable image to each user's device, improving performance and user experience. This guide will walk you through the essentials of using srcset with density descriptors and provide markup examples for your convenience.
-## What is Srcset with density descriptors?
+## What is Srcset with Density Descriptors?
-Srcset is an HTML attribute designed to allow specifying multiple image sources for a single ` ` element. Density descriptors (`x`) are used together with srcset to provide images at different resolutions based on the pixel density of the user's display.
+Srcset is an HTML attribute designed to allow you to specify multiple image sources for a single ` ` element. Density descriptors (`x`) are used in conjunction with srcset to provide images at different resolutions based on the pixel density of the user's display.
-## When to use Srcset with density descriptors
+## When to Use Srcset with Density Descriptors
Using srcset with density descriptors is particularly useful when you want to:
+1. Serve high-resolution images to high-DPI displays (e.g. Retina displays), while also delivering low-resolution images to standard displays.
+2. Improve page performance by delivering the most appropriate size image for the user's device.
-1. Provide high-resolution images to high DPI displays (such as Retina displays) while providing lower resolution images to standard displays.
-2. Improve page performance by providing the most appropriate images for each user's device.
-
-## Implementing Srcset with density descriptors
+## Implementing Srcset with Density Descriptors
To use srcset with density descriptors, follow these steps:
-
-1. Prepare images at different resolutions.
+1. Prepare your images in different resolutions.
2. Add the `srcset` attribute to the ` ` element, including the image sources and corresponding density descriptors.
-3. Add the `sizes` attribute (optional) to specify image dimensions as it will be displayed on the screen.
+3. Add the `sizes` attribute (optional) to specify the size of the image as it will appear on the screen.
-### Example Markup
+### Markup Example
Here's an example of how to implement srcset with density descriptors in your markup:
@@ -40,12 +37,11 @@ Here's an example of how to implement srcset with density descriptors in your ma
```
This example markup includes:
+- **src**: The default image source to be displayed if the browser doesn't support srcset.
+- **srcset**: The list of image sources and their density descriptors (1x, 2x, 3x). The browser will choose the most appropriate image based on the user's display.
+- **alt**: A description of the image for accessibility purposes.
-- **src**: the default image source, shown if the browser doesn't support srcset.
-- **srcset**: the list of image sources and their corresponding density descriptors (1x, 2x, 3x). The browser will choose the most appropriate image based on the user's display.
-- **alt**: an image description for accessibility purposes.
-
-And that's it! You have successfully implemented srcset with density descriptors, improving your website's performance and user experience.
+And that's it! You have successfully implemented srcset with density descriptors, improving the performance and user experience of your website.
=====================
Content prompt used:
@@ -58,8 +54,8 @@ Also carefully translate the title and description for the article; do not use &
1. Density descriptors & srcset
2. Examples of using density descriptors in `srcset`
-Metadata returned1. Descrittori di densità & srcset
-2. Esempi di utilizzo di descrittori di densità in `srcset`
+Metadata returned1. Descrittori di densità e srcset
+2. Esempi di utilizzo dei descrittori di densità in `srcset`
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/it/_roundtrip_introduction.txt b/src/content/docs/it/_roundtrip_introduction.txt
index 2a4967d..3efcfcb 100644
--- a/src/content/docs/it/_roundtrip_introduction.txt
+++ b/src/content/docs/it/_roundtrip_introduction.txt
@@ -1,43 +1,36 @@
---
-title: srcset and tag dimensions
-description: An Efficient and Opinionated Guide to Responsive Images for 2023
-taskInputHash: 770938b4f7895424
+title: srcset and sizes
+description: An efficient and opinionated guide to responsive images for 2023
+taskInputHash: 7c0db2e5e6194bc9
lang: en
-ignore: '/* cSpell:locale it,en*/'
sidebar_sort_priority: 1000
-date_published: '2023-03-23'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
**An Efficient and Opinionated Guide to Images for 2023**
-Check the sidebar for an in-depth analysis. This is a quick overview for updating ` ` tags to accommodate modern devices of varying sizes and pixel densities. You need to [know that pixels aren't equal](/en/pixels-not-pixels) and that `devicePixelRatio` tends to be around 3.875 rather than 1:1. Modern phones pretend to be 320-428px wide for readability (in CSS pixels), but have many device pixels per CSS pixel.
+Check the sidebar for the detailed guide. This is a quick reference for updating ` ` tags to adapt to modern devices with their various dimensions and pixel densities. You should [know that pixels != pixels](/en/pixels-are-not-pixels) and `devicePixelRatio` is more likely to be around 3.875 than 1:1. Modern phones pretend to be 320-428px wide for legibility (in CSS pixels), but have many pixels per CSS pixel.
-> If your image never changes size no matter how narrow the browser window is, you should use a [density descriptor](/en/density-descriptors). This is often appropriate for logos, icons, and buttons.
+>If your images never change size, no matter how much you resize the browser window, you should use a [density descriptor](/en/density-descriptor). This is often suitable for logos, icons, and buttons.
-Do you know what your [breakpoints](/en/breakpoints) are? You'll need those numbers to refine the solution below - at least the viewport width breakpoint where the primary content area stops growing.
+Do you know your [breakpoints](/en/breakpoints)? You'll need these numbers to fine-tune the solution below - and as a minimum to know the width of the viewport where the main content area stops growing.
### The Easy Way
```html
+
-
- sizes="(max-width: 700px) 100vw, 800px" alt="Dog riding a bicycle" />
-
-
-
-
+
```
-{{This seems to be a correctly translated technical documentation with no grammar or clumsy phrasing mistakes.}}
=====================
Content prompt used:
@@ -50,8 +43,8 @@ Also carefully translate the title and description for the article; do not use &
1. srcset & sizes
2. An Efficient and Opinionated Guide to Responsive Images for 2023
-Metadata returned1. srcset e le dimensioni delle tag
-2. Una Guida Efficient and Opinionated alle Immagini Responsive per il 2023
+Metadata returned1. srcset e dimensioni
+2. Una guida efficiente ed opinabile alle immagini responsive per il 2023
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/it/_roundtrip_lighthouse-performance-test.txt b/src/content/docs/it/_roundtrip_lighthouse-performance-test.txt
index a590657..a1d7b66 100644
--- a/src/content/docs/it/_roundtrip_lighthouse-performance-test.txt
+++ b/src/content/docs/it/_roundtrip_lighthouse-performance-test.txt
@@ -1,28 +1,28 @@
---
-title: Test Performance with Lighthouse
-description: Steps on how to test website performance using Lighthouse
-taskInputHash: 174be49cc119f58b
+title: Performance Testing with Lighthouse
+description: >-
+ Steps to test the performance of a website using Lighthouse
+taskInputHash: 4f7942b4139a285a
lang: en
-ignore: '/* cSpell:locale it,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-How to Test Your Website Performance with Lighthouse?
+How to test your website's performance with Lighthouse?
-> Lighthouse is a tool that can be used to measure website performance, accessibility, and other aspects. To test your website performance with Lighthouse, follow these steps:
+> Lighthouse is a tool that can be used to measure the performance, accessibility, and other aspects of a website. To test your website's performance with Lighthouse, follow these steps:
>
-> 1. Open the Google Chrome web browser and go to the page you want to test.
+> 1. Open the Google Chrome web browser and navigate to the page that you want to test.
>
-> 2. Click on the three dots in the upper right corner of the browser window, then select "More Tools" and then "Developer Tools" or use the keyboard shortcut "Ctrl+Shift+I" (Windows, Linux) or "Command+Option+I" (macOS).
+> 2. Click on the three dots in the top right-hand corner of the browser window, then select "More Tools" and then "Developer Tools" or simply use the keyboard shortcut "Ctrl+Shift+I" (Windows, Linux) or "Command+Option+I" (macOS).
>
-> 3. In the Developer Tools panel, click on the Lighthouse icon on the left side of the panel or press "Ctrl+Shift+P" (Windows, Linux) or "Command+Shift+P" (macOS) to open the Command menu, then type "Lighthouse" and select "Generate report."
+> 3. In the Developer Tools window, click on the Lighthouse icon located on the left-hand side of the window or press "Ctrl+Shift+P" (Windows, Linux) or "Command+Shift+P" (macOS) to open the Command Menu, then type "Lighthouse" and select "Generate report".
>
-> 4. In the Lighthouse dialog box, select the performance and other relevant options you want to test, then click "Generate report."
+> 4. In the Lighthouse dialog box, select the performance and other relevant options that you want to test, then click "Generate report".
>
-> 5. After Lighthouse completes its analysis, you will see a report with scores and recommendations to improve performance, accessibility, and other areas of your website.
+> 5. After Lighthouse has completed its analysis, you will see a report with scores and recommendations for improving the performance, accessibility, and other aspects of your website.
>
-> By following these steps, you can use Lighthouse to test and optimize the performance of your website, which can help improve user experience and search engine ranking.
+> By following these steps, you can use Lighthouse to test and optimize your website's performance, which can help improve user experience and search engine rankings.
=====================
Content prompt used:
@@ -35,8 +35,8 @@ Also carefully translate the title and description for the article; do not use &
1. Test performance with Lighthouse
2. Steps on how to test a website's performance using Lighthouse
-Metadata returned1. Testare la performance con Lighthouse
-2. Passaggi su come testare la performance di un sito web usando Lighthouse
+Metadata returned1. Test della performance con Lighthouse
+2. I passaggi su come testare la performance di un sito web utilizzando Lighthouse
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/it/_roundtrip_picture-examples.txt b/src/content/docs/it/_roundtrip_picture-examples.txt
index 397769f..fe32903 100644
--- a/src/content/docs/it/_roundtrip_picture-examples.txt
+++ b/src/content/docs/it/_roundtrip_picture-examples.txt
@@ -1,10 +1,12 @@
---
-title: Examples of Using the Element
+title: Examples using the element
description: >-
- Provides examples of using the element for responsive images,
- art direction, and different image formats.
-taskInputHash: 23abfd2c45089cf6
+ Provides examples using the element for responsive images, art direction, and different image formats
+taskInputHash: 8949b4f455087356
lang: en
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
Here are some examples of using the `` element and their explanations:
@@ -18,7 +20,7 @@ Here are some examples of using the `` element and their explanations:
```
-Explanation: In this example, the `` element is used to provide different image sources for different screen sizes. The `` elements specify the different image sources using the "srcset" attribute and the "media" attribute to specify the conditions under which each source should be used. The ` ` element is used as a fallback for older browsers or when the conditions specified in the `` elements are not met.
+Explanation: In this example, the `` element is used to provide different image sources depending on screen size. The `` elements specify the different image sources using the "srcset" attribute and the "media" attribute to specify the conditions under which each image source should be used. The ` ` element is used as a fallback for older browsers or when the conditions specified in the `` elements are not met.
2. Example for art direction:
@@ -30,7 +32,7 @@ Explanation: In this example, the `` element is used to provide differe
```
-Explanation: In this example, the `` element is used to provide different image sources depending on the orientation of the device. The `` element with the "media" attribute set to "(orientation: landscape)" specifies an image source for wide screens, while the ` ` element specifies an image source for vertical screens.
+Explanation: In this example, the `` element is used to provide different image sources depending on the device's orientation. The `` element with the "media" attribute set to "(orientation: landscape)" specifies an image source for wide screens, while the ` ` element specifies an image source for screens in portrait mode.
3. Example for different image formats:
@@ -44,15 +46,15 @@ Explanation: In this example, the `` element is used to provide differe
```
-Explanation: In this example, the `` element is used to provide different image sources for different image formats. The `` elements specify different image sources using the "srcset" attribute and the "type" attribute to specify the image format. The ` ` element is used as a fallback for older browsers that do not support the `` element.
+Explanation: In this example, the `` element is used to provide different image sources depending on the image format. The `` elements specify different image sources using the "srcset" attribute and the "type" attribute to specify the image format. The ` ` element is used as a fallback for older browsers that do not support the `` element.
## Breakpoints
-In responsive design, breakpoints are used to define when the layout of a website or application should change based on the size of the viewport. Breakpoints are typically defined using media queries in CSS, which apply different styles based on the screen width. These breakpoints can be used in combination with the `` element to provide different image sources for different screen sizes.
+In responsive design, breakpoints are used to define when a website or application's layout should change based on viewport size. Breakpoints are typically defined using media queries in CSS, which apply different styles based on screen width. These breakpoints can be used in combination with the `` element to provide different image sources based on screen size.
-For example, in the first example above, we used the `media` attribute to specify the screen width under which each source should be used. When the screen width is greater than or equal to 768 pixels, the `image-large.jpg` source will be used; when the screen width is greater than or equal to 480 pixels but less than 768 pixels, the `image-medium.jpg` source will be used; and when the screen width is less than 480 pixels, the `image-small.jpg` source will be used. This allows us to serve appropriately sized images for each device, reducing page loading times and improving the user experience.
+For example, in the first example above, we used the `media` attribute to specify screen width for which each source is used. When the screen width is greater than or equal to 768 pixels, the `image-large.jpg` source is used; when the screen width is greater than or equal to 480 pixels but less than 768 pixels, the `image-medium.jpg` source is used; and when the screen width is less than 480 pixels, the `image-small.jpg` source is used. This allows us to provide appropriately sized images for each device, reducing page load times and improving the user experience.
-Breakpoints can be defined at any screen size and many breakpoints can be used to create layouts that respond to a wide range of devices. By combining breakpoints with the `` element, flexible and responsive designs can be created that adapt perfectly to any device.
+Breakpoints can be defined for any screen size, and multiple breakpoints can be used to create layouts that respond to a wide range of devices. By combining breakpoints with the `` element, you can create flexible and responsive designs that look great on any device.
=====================
Content prompt used:
@@ -65,8 +67,8 @@ Also carefully translate the title and description for the article; do not use &
1. Examples using element
2. Provides examples using the element, for responsive images, art direction and different image formats
-Metadata returned1. Esempi di utilizzo dell'elemento
-2. Fornisce esempi di utilizzo dell'elemento per immagini responsive, direzione artistica e diversi formati di immagine.
+Metadata returned1. Esempi usando l'elemento
+2. Fornisce esempi utilizzando l'elemento , per le immagini responsive, la direzione artistica e i diversi formati di immagine
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/it/_roundtrip_pixels-not-pixels.txt b/src/content/docs/it/_roundtrip_pixels-not-pixels.txt
index 3d40d5b..59989c2 100644
--- a/src/content/docs/it/_roundtrip_pixels-not-pixels.txt
+++ b/src/content/docs/it/_roundtrip_pixels-not-pixels.txt
@@ -1,25 +1,22 @@
---
title: px ≠ pixel
-description: Device pixels ≠ browser pixels ≠ image pixels
-taskInputHash: 9e3d515b23db4c50
+description: Device pixels ≠ browser px ≠ image px
+taskInputHash: 30d633a4ce310a0f
lang: en
-ignore: '/* cSpell:locale it,en*/'
sidebar_sort_priority: 900
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-### Device pixels ≠ browser pixels ≠ image pixels
+### Device pixels ≠ browser px ≠ image px
-Thanks to Apple, CSS and HTML pixels (`px`) **almost always correspond to more device/printer pixels**. My phone's devicePixelRatio is 3.875; [what's yours?](https://www.mydevice.io/)
+Thanks to Apple, CSS and HTML pixels (`px`) **almost always correspond to more device/printer pixels**. My phone's `devicePixelRatio` is 3.875; [what's yours?](https://www.mydevice.io/)
-My desktop's devicePixelRatio changes with the browser zoom, but it's 1.5 by default (my `System > Display > Scale` is set to 150%, after all).
+My desktop `devicePixelRatio` changes with the browser zoom, but by default it's 1.5 (my `System > Display > Scale` is set to 150%, after all).
-Image files (excluding SVGs) decode a grid of pixels. **It's annoyingly difficult to display image pixels perfectly 1:1 with device pixels, but with the `srcset` attribute, you can come close enough**, and some JavaScript can adjust the size of the HTML element after loading if you have a really good reason to need that perfect correspondence, although such forbidden tricks won't be revealed here.
+Image files (excluding SVG) decode to a pixel grid. **It's annoyingly difficult to get a perfect display of image pixels at a 1:1 ratio with device pixels, but with `srcset` you can get pretty close**, and a bit of JavaScript can adjust the html element size after loading if you need that perfect correspondence for serious reasons, although such dark arts will not be revealed here.
-> Other absolute units [in, pc, pt, mm, cm, Q](https://developer.mozilla.org/en-US/docs/Web/CSS/length) are defined based on the number of CSS pixels and pretend that everything is at 96dpi. Developers avoid absolute units because it's generally better to use units that are derived from font or viewport/container sizes. Discordant units can break a layout if the user adjusts their `Accessibility > Text Size` multiplier, enlarges the browser, or rotates the device. Needless to say, you should do all these things before publishing your site.
-
-{{Note that the term used here is not the technical term...}}.
+> Other absolute units (`in`, `pc`, `pt`, `mm`, `cm`, `Q`) are defined in terms of the number of CSS pixels and pretend everything is 96dpi. Developers avoid absolute units because it's usually better to use units derived from the font size or from the viewport/container size. Unmatched units may break a layout if the user adjusts their `Accessibility > Text Size` multiplier, zooms the browser, or rotates their device. Needless to say, you should do all these things before launching your site.
=====================
Content prompt used:
diff --git a/src/content/docs/it/_roundtrip_specify-width-height.txt b/src/content/docs/it/_roundtrip_specify-width-height.txt
index a9eb002..bfdd48c 100644
--- a/src/content/docs/it/_roundtrip_specify-width-height.txt
+++ b/src/content/docs/it/_roundtrip_specify-width-height.txt
@@ -1,20 +1,19 @@
---
-title: Using width and height
+title: Use Width and Height Attributes
description: Benefits of using width and height attributes in HTML code
-taskInputHash: 34a145dde0e451eb
+taskInputHash: 2c99c7f88c7255ed
lang: en
-ignore: '/* cSpell:locale it,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Why should you include width and height in HTML?
+Why should you include width and height in your HTML?
-> It is recommended to include width and height attributes in the HTML code of images because it helps the web browser to know the dimensions of the image before it is fully loaded. This allows the browser to reserve the appropriate amount of space on the webpage for the image, avoiding content jumping while the image is loading.
+> It is recommended to include the width and height attributes in the HTML code of images as this helps the web browser to know the size of the image before it is fully loaded. This allows the browser to reserve the appropriate amount of space on the web page for the image, preventing content from jumping around during image loading.
>
-> Additionally, specifying width and height attributes for images can also contribute to improving the overall performance of the webpage. When a browser knows the dimensions of an image in advance, it can more accurately calculate the amount of space needed to display the image, avoiding unnecessary reorganizations or repaints of content while it is loading.
+> Additionally, specifying width and height attributes for images can also contribute to overall web page performance. When a browser knows the dimensions of an image in advance, it can more accurately calculate the amount of space needed to display it and avoid unnecessary content reflows during loading.
>
-> Ultimately, using width and height attributes in the HTML code of images can improve the user experience by making content load faster and reducing visual flicker.
+> In general, using width and height attributes in HTML code for images can improve the user experience, speeding up content loading and reducing visual anomalies.
=====================
Content prompt used:
@@ -28,7 +27,7 @@ Also carefully translate the title and description for the article; do not use &
2. Benefits of using width and height attributes in HTML code
Metadata returned1. Utilizza larghezza e altezza
-2. Vantaggi dell'utilizzo degli attributi di larghezza e altezza nel codice HTML
+ 2. Benefici dell'utilizzo degli attributi di larghezza e altezza nel codice HTML
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/it/_roundtrip_when-to-use-picture.txt b/src/content/docs/it/_roundtrip_when-to-use-picture.txt
index ac99d38..a276fd0 100644
--- a/src/content/docs/it/_roundtrip_when-to-use-picture.txt
+++ b/src/content/docs/it/_roundtrip_when-to-use-picture.txt
@@ -1,24 +1,25 @@
---
title: When to Use the Element
-description: Explains in which scenarios the element should be used
-taskInputHash: 583a9afd2e45d56a
+description: Explains when you should use the element
+taskInputHash: a2c5811d41d489da
lang: en
-ignore: '/* cSpell:locale it,en*/'
-date_published: '2023-03-27'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-The `picture` element is used to provide multiple versions of an image and determine which version of the image to display based on certain conditions. It is particularly useful for optimizing images for different screen sizes and resolutions and is commonly used in responsive web design. Here are some specific scenarios in which you may want to use the `picture` element:
+The `picture` element is used to provide multiple versions of an image, and it determines which version of the image to display based on certain conditions. It's particularly useful for optimizing images for different screen sizes and resolutions, and it's commonly used in responsive web design.
-* **Retina Display:** High-density screens like Apple's Retina display have a higher pixel density, which means that images can appear blurry or pixelated if they are not optimized for high resolution. With the `picture` element, you can provide a version of the image that has twice the pixels of the normal version so that it appears sharp and clear on Retina displays.
+Here are some specific scenarios in which you might want to use the `picture` element:
-* **Different Proportions:** If you're designing a site that needs to display images with different proportions (such as landscape vs portrait), you can use the `picture` element to provide different versions of the image optimized for each proportion.
+* **Retina Displays:** High-density displays like Apple's Retina displays have a higher pixel density, which means that images can appear blurry or pixelated if they're not optimized for high resolution. With the `picture` element, you can provide a version of the image that has twice the pixels of the normal version, so that it appears sharp and clear on Retina displays.
+
+* **Different Aspect Ratios:** If you're designing a site that needs to display images with different aspect ratios (such as landscape vs. portrait), you can use the `picture` element to provide different versions of the image optimized for each aspect ratio.
* **Bandwidth Limitations:** Images can be large files that take up a lot of bandwidth, especially on mobile devices. With the `picture` element, you can provide smaller versions of the image for devices with smaller screens or slower internet connections, which can help reduce page load times.
* **Art-directed Layouts:** Sometimes you may want to present an image in a certain way depending on the layout of the rest of the page. For example, you might want to show a close-up of a person's face on mobile devices, but a wider shot on desktop devices. The `picture` element allows you to provide different versions of the image optimized for different layouts.
-Overall, the `picture` element is a powerful tool that can help optimize images for a variety of use cases and ensure that they look great on any device or screen size they are displayed on.
+Overall, the `picture` element is a powerful tool that can help optimize images for a variety of use cases and ensure they look beautiful no matter what device or screen size they're viewed on.
=====================
Content prompt used:
@@ -31,8 +32,8 @@ Also carefully translate the title and description for the article; do not use &
1. When to use element
2. Explains in which situations you should use the element
-Metadata returned1. Quando utilizzare l'elemento
-2. Spiega in quali situazioni si dovrebbe utilizzare l'elemento
+Metadata returned1. Quando usare l'elemento
+2. Spiega in quali situazioni dovresti utilizzare l'elemento
Roundtrip (isolated) prompt used:
diff --git a/src/content/docs/it/_roundtrip_width-density.txt b/src/content/docs/it/_roundtrip_width-density.txt
index 10692ac..2a87df1 100644
--- a/src/content/docs/it/_roundtrip_width-density.txt
+++ b/src/content/docs/it/_roundtrip_width-density.txt
@@ -1,20 +1,19 @@
---
title: Width and Density Descriptors
description: Examples of using width and density descriptors in `srcset`
-taskInputHash: ea49fc07cb749a51
+taskInputHash: b4c91fed1ce98c24
lang: en
-ignore: '/* cSpell:locale it,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Understanding Width (`w`) and Density (`x`) Descriptors in `srcset`. Use examples and Markdown.
+Understanding the Width (`w`) and Density (`x`) Descriptors in `srcset`. Use examples and Markdown.
-> `srcset` is an HTML attribute that allows developers to provide multiple image sources with different resolutions or pixel densities and enable the browser to select the appropriate image based on the characteristics of the device display. The `srcset` attribute uses a combination of `URL` and `w` or `x` descriptors to specify the images.
+> `srcset` is an HTML attribute that allows developers to provide multiple image sources with different resolutions or pixel densities and allow the browser to select the appropriate image based on the characteristics of the device display. The `srcset` attribute uses a combination of `URL`s and `w` or `x` descriptions to specify images.
## Width Descriptor (`w`)
-> The `w` descriptor is used to specify the width of an image in pixels. It is used when we want to provide the browser with the size of an image so that it can choose the appropriate image for the available space on the screen.
+> The `w` descriptor is used to specify the width of an image in pixels. It is used when we want to provide the browser with the dimensions of an image so it can choose the appropriate image for the available space on the screen.
> The syntax for using the `w` descriptor in `srcset` is as follows:
@@ -26,7 +25,7 @@ Understanding Width (`w`) and Density (`x`) Descriptors in `srcset`. Use example
alt="Example image">
```
-> In the example above, we have provided the browser with three images and their corresponding widths in pixels. The browser will select the image with the width closest to the available space on the screen.
+> In the example above, we provided the browser with three images and their respective widths in pixels. The browser will select the image with the width closest to the available space on the screen.
## Density Descriptor (`x`)
@@ -42,7 +41,7 @@ Understanding Width (`w`) and Density (`x`) Descriptors in `srcset`. Use example
alt="Example image">
```
-> In the example above, we have provided the browser with three images and their corresponding pixel densities. The browser will select the image with the pixel density closest to the device screen.
+> In the example above, we provided the browser with three images and their respective pixel densities. The browser will select the image with the pixel density closest to the device screen.
> Note that the `w` and `x` descriptors can be used together in the same `srcset` attribute to provide the browser with more options to choose from.
=====================
diff --git a/src/content/docs/it/breakpoints.md b/src/content/docs/it/breakpoints.md
index 39943b9..a437f59 100644
--- a/src/content/docs/it/breakpoints.md
+++ b/src/content/docs/it/breakpoints.md
@@ -1,41 +1,38 @@
---
title: Breakpoint e immagini
description: Perché alcuni (ma non tutti) i breakpoint sono importanti per le tue immagini
-taskInputHash: 7714cadfe55d82ca
+taskInputHash: 1dc3f28d444f3158
lang: it
-ignore: '/* cSpell:locale it,en*/'
-date_published: '2023-03-26'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-### Contesto
+### Sfondo
-Schermi piccoli e monitor grandi richiedono layout diversi. Per lo scopo di `srcset` e `sizes`, dobbiamo sapere a che punto avviene il cambio di layout.
+Schermi piccoli e grandi monitor hanno bisogno di layout differenti. Per l'utilizzo di `srcset` e `sizes`, dobbiamo sapere a quale punto il layout cambia.
-I web developer devono decidere cosa ridurre, nascondere o spostare su schermi più piccoli - o più comunemente, cosa espandere, rivelare o aggiungere su schermi più grandi. Inoltre hanno poche informazioni a disposizione. L'utente sta utilizzando un tablet o uno smartphone in modalità landscape - o una finestra di browser piccola?
+I web developer devono decidere cosa restringere, nascondere o spostare sugli schermi più piccoli - o più comunemente cosa espandere, rivelare e aggiungere sui schermi più grandi. Inoltre, hanno pochissime informazioni per procedere. L'utente si trova su un tablet o su un telefono in modalità landscape - o una piccola finestra del browser?
-Dobbiamo scegliere una larghezza di viewport arbitraria in cui avviene il cambio di layout. Questo viene chiamato un **breakpoint**. È un valore arbitrario in pixel CSS ([non pixel dispositivo](/it/pixels-non-pixels)). Polypane ha un [ottimo articolo](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) sui breakpoint comunemente usati.
+Dobbiamo scegliere una larghezza di viewport arbitraria in cui il layout cambia. Questo si chiama **breakpoint**. È un numero arbitrario in pixel CSS ([non pixel del dispositivo](/it/pixel-non-pixel)). Polypane ha un [ottimo articolo](https://polypane.app/blog/the-breakpoints-we-tested-in-2021-and-the-ones-to-test-in-2022/#the-breakpoints-to-develop-on-in-2023) sui breakpoint comunemente utilizzati.
-Alcune immagini (come loghi, icone o pulsanti) potrebbero essere immune ai cambiamenti di layout causati da questi breakpoint (e andranno bene con i [descrittori di densità srcset](/it/density-descriptors)).
+Alcune immagini (come loghi, icone o pulsanti) potrebbero essere immuni alle spostamenti del layout causati da questi breakpoint (e essere buoni con i [descrittori di densità srcset](/it/density-descriptors)).
-Le immagini del contenuto principale saranno limitate dalle dimensioni del loro contenitore. In genere, l'area del contenuto principale di una pagina sarà limitata a una determinata larghezza sui più grandi schermi, una `max-width`, ma su schermi più piccoli l'area del contenuto principale riempirà l'intero viewport.
+Le immagini di contenuto principale saranno limitate dalla dimensione del loro contenitore. Tipicamente l'area di contenuto principale di una pagina sarà limitata ad una larghezza specifica sui maggiori schermi, una `max-width`, ma sui piccoli schermi, l'area di contenuto principale coprirà l'intero viewport.
-Se si hanno più di una colonna a determinati breakpoint, diventa più difficile calcolare le regole di dimensionamento effettive, poiché la percentuale della larghezza del viewport che l'immagine occupa cambierà.
+Se hai più di una colonna su alcuni breakpoint, diventerà più difficile calcolare le regole di ridimensionamento effettive, poiché la percentuale di larghezza del viewport che l'immagine occupa cambierà.
### Il metodo facile
-Detto questo, non bisogna sovrapensare. Probabilmente sarete molto OK con la seguente approssimazione:
+Detto questo, non fare troppi pensieri su questo. Probabilmente andrà tutto bene con la seguente approssimazione:
-1. A che dimensione la colonna principale (o il contenitore dell'immagine) smette di crescere? Fino a quella larghezza di viewport, possiamo utilizzare `100vw` per l'attributo `sizes` dell'immagine per indicare che l'immagine occupa il 100% della larghezza del viewport.
-2. Qual è la larghezza massima che il contenitore raggiunge? Possiamo impostare quella larghezza fissa per tutto il resto.
+1. A quale dimensioni smette di crescere la colonna principale (o del contenitore dell'immagine)? Fino a quella larghezza di viewport, possiamo utilizzare `100vw` per l'attributo `sizes` dell'immagine per indicare che l'immagine occupa il 100% della larghezza del viewport.
+2. Qual è la larghezza massima che il contenitore può raggiungere? Possiamo impostare quella come una larghezza fissa per tutto il resto.
-Se la vostra risposta al punto 1 è stata 700px e la risposta al punto 2 è stata 800px, potete usare il seguente attributo `sizes`:
+Se la risposta al punto 1 è 700px e la risposta al punto 2 è 800px, puoi utilizzare il seguente attributo `sizes`:
```html
```
-
-
-> Potreste pensare che il browser potrebbe gestire tutte queste elaborazioni per noi basandosi sul CSS. Sfortunatamente, i browser sono aggressivamente desiderosi di scegliere un URL dell'immagine *prima* che i fogli di stile vengano scaricati. Quindi dobbiamo fare i calcoli da soli, e farà loro comodo se non riusciamo a farlo perfettamente.
+> Potresti pensare che il browser potrebbe gestire tutti questi calcoli in modo elegante per noi in base al CSS. Purtroppo, i browser sono aggressivamente desiderosi di scegliere un URL dell'immagine *prima* che i fogli di stile siano scaricati. Quindi dobbiamo fare noi i calcoli, e se non li facciamo perfetti è giusto così.
diff --git a/src/content/docs/it/browser-picks-srcset.md b/src/content/docs/it/browser-picks-srcset.md
index fba5b78..6d5569a 100644
--- a/src/content/docs/it/browser-picks-srcset.md
+++ b/src/content/docs/it/browser-picks-srcset.md
@@ -1,16 +1,15 @@
---
-title: Come sceglie il browser
+title: Come il browser sceglie
description: Come il browser sceglie tra le immagini elencate nell'attributo srcset
-taskInputHash: 0eb976f059b10502
+taskInputHash: 9d76226efed7cd73
lang: it
-ignore: '/* cSpell:locale it,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Come sceglie il browser tra le immagini elencate nell'attributo srcset? Ecco una procedura dettagliata, con esempi sia per le specifiche di larghezza che di densità e come il browser decide in base al dispositivo e alla viewport.
+Come fa il browser a scegliere tra le immagini elencate nell'attributo srcset? Ecco i passaggi, con esempi sia per le specifiche di larghezza che di densità e come il browser sceglie in base al dispositivo e alla viewport.
-- Quando si utilizza l'attributo `srcset` in HTML, il browser utilizza un insieme di regole per scegliere l'immagine più appropriata da un elenco di fonti fornite. Queste regole dipendono dalle caratteristiche dello schermo del dispositivo (risoluzione, densità dei pixel) e dalle dimensioni della viewport. L'attributo `srcset` consente di specificare diverse immagini in base alla larghezza (utilizzando il descrittore `w`) o alla densità dei pixel (utilizzando il descrittore `x`). Vediamo ogni caso con degli esempi.
+- Quando si utilizza l'attributo `srcset` in HTML, il browser utilizza un insieme di regole per scegliere l'immagine più appropriata da un elenco di fonti fornite. Queste regole dipendono dalle caratteristiche di visualizzazione del dispositivo (risoluzione, densità di pixel) e dalla dimensione della viewport. L'attributo `srcset` consente di specificare diverse immagini in base alla larghezza (utilizzando il descrittore `w`) o alla densità di pixel (utilizzando il descrittore `x`). Analizziamo ogni caso con esempi.
1\. Descrittore di larghezza (`w`):
@@ -18,7 +17,7 @@ Supponiamo di avere il seguente attributo `srcset`:
```html
-
+
```
@@ -26,23 +25,23 @@ Il browser seguirà questi passaggi:
a. Determinare il DPR (Device Pixel Ratio) del dispositivo. Ad esempio, un display standard ha un DPR di 1, mentre un display ad alta risoluzione (Retina) ha un DPR di 2 o superiore.
-b. Calcolare la larghezza efficace per ogni immagine nella `srcset`. Moltiplicare il descrittore di larghezza per il DPR. Per un dispositivo con un DPR di 1:
+b. Calcolare la larghezza effettiva per ciascuna immagine nell'`srcset`. Moltiplicare il descrittore di larghezza per il DPR. Per un dispositivo con un DPR di 1:
-- example-small.jpg: 400 \* 1 = 400px
+- esempio-piccolo.jpg: 400 \* 1 = 400px
-- example-medium.jpg: 800 \* 1 = 800px
+- esempio-medio.jpg: 800 \* 1 = 800px
-- example-large.jpg: 1600 \* 1 = 1600px
+- esempio-grande.jpg: 1600 \* 1 = 1600px
-c. Confrontare le larghezze efficaci con la larghezza viewport. Supponiamo che la larghezza viewport sia di 420px. Il browser sceglierà l'immagine più piccola con larghezza efficace maggiore o uguale alla larghezza viewport. In questo caso, selezionerà `example-medium.jpg`.
+c. Confrontare le larghezze effettive con la larghezza della viewport. Supponiamo che la larghezza della viewport sia 420px. Il browser sceglierà l'immagine più piccola con una larghezza effettiva maggiore o uguale alla larghezza della viewport. In questo caso, selezionerà `esempio-medio.jpg`.
-2\. Descrittore di densità dei pixel (`x`):
+2\. Descrittore di densità di pixel (`x`):
Supponiamo di avere il seguente attributo `srcset`:
```html
-
+
```
@@ -50,20 +49,20 @@ Il browser seguirà questi passaggi:
a. Determinare il DPR (Device Pixel Ratio) del dispositivo. Ad esempio, un display standard ha un DPR di 1, mentre un display ad alta risoluzione (Retina) ha un DPR di 2 o superiore.
-b. Confrontare il DPR del dispositivo con i descrittori `x` presenti nella `srcset`. In questo caso, abbiamo tre immagini con i seguenti descrittori:
+b. Confrontare il DPR del dispositivo con i descrittori `x` nell'`srcset`. In questo caso, abbiamo tre immagini con i seguenti descrittori:
-- example-1x.jpg: 1x
+- esempio-1x.jpg: 1x
-- example-2x.jpg: 2x
+- esempio-2x.jpg: 2x
-- example-3x.jpg: 3x
+- esempio-3x.jpg: 3x
-c. Scegliere l'immagine con il descrittore `x` più vicino al DPR del dispositivo. Per un dispositivo con un DPR di 1, il browser selezionerà `example-1x.jpg`. Per un dispositivo con un DPR di 2, sceglierà `example-2x.jpg`, e così via.
+c. Scegliere l'immagine con il descrittore `x` che è più vicino al DPR del dispositivo. Per un dispositivo con un DPR di 1, il browser selezionerà `esempio-1x.jpg`. Per un dispositivo con un DPR di 2, sceglierà `esempio-2x.jpg`, e così via.
-È importante notare che è possibile utilizzare anche l'attributo `sizes` in combinazione con l'attributo `srcset` per fornire ulteriori informazioni su come l'immagine verrà visualizzata su diverse larghezze viewport. Questo è particolarmente utile quando si utilizza il descrittore di larghezza (`w`). Ecco un esempio:
+È importante notare che è possibile utilizzare anche l'attributo `sizes` in combinazione con l'attributo `srcset` per fornire ulteriori informazioni su come l'immagine verrà visualizzata a diverse larghezze della viewport. Questo è particolarmente utile quando si utilizza il descrittore di larghezza (`w`). Ecco un esempio:
```html
-
+ alt="Un'immagine di esempio">
```
-Questo esempio di markup include:
-
-- **src**: la sorgente predefinita dell'immagine, mostrata se il browser non supporta srcset.
-- **srcset**: l'elenco di origini dell'immagine e dei relativi descrittori di densità (1x, 2x, 3x). Il browser sceglierà l'immagine più appropriata in base al display dell'utente.
-- **alt**: una descrizione dell'immagine per scopi di accessibilità.
+Questa esempio di markup include:
+- **src**: La sorgente dell'immagine predefinita, visualizzata se il browser non supporta srcset.
+- **srcset**: L'elenco delle sorgenti delle immagini e dei suoi descrittori di densità (1x, 2x, 3x). Il browser sceglierà l'immagine più appropriata in base al display dell'utente.
+- **alt**: Una descrizione dell'immagine per scopi di accessibilità.
-E questo è tutto! Hai implementato con successo srcset con descrittori di densità, migliorando le prestazioni del tuo sito web e l'esperienza dell'utente.
+E questo è tutto! Hai implementato con successo srcset con descrittori di densità, migliorando le prestazioni e l'esperienza utente del tuo sito web.
diff --git a/src/content/docs/it/introduction.md b/src/content/docs/it/introduction.md
index 0de941c..ccab1d1 100644
--- a/src/content/docs/it/introduction.md
+++ b/src/content/docs/it/introduction.md
@@ -1,39 +1,36 @@
---
-title: srcset e le dimensioni delle tag
-description: Una Guida Efficient and Opinionated alle Immagini Responsive per il 2023
-taskInputHash: 770938b4f7895424
+title: srcset e dimensioni
+description: Una guida efficiente ed opinabile alle immagini responsive per il 2023
+taskInputHash: 7c0db2e5e6194bc9
lang: it
-ignore: '/* cSpell:locale it,en*/'
sidebar_sort_priority: 1000
-date_published: '2023-03-23'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-**Una Guida Efficient and Opinionated sulle Immagini per il 2023**
+**Una guida efficiente ed opinabile alle immagini per il 2023**
-Controlla la sidebar per un'analisi approfondita. Questa è una rapida panoramica per l'aggiornamento dei tag ` ` per gestire i dispositivi moderni delle varie dimensioni e densità di pixel. Devi [sapere che i pixel non sono uguali](/it/pixels-not-pixels) e che il `devicePixelRatio` tende a essere verso 3,875 piuttosto che 1:1. I telefoni moderni fingono di essere larghi da 320-428px per la leggibilità (in pixel CSS), ma hanno molti pixel del dispositivo per ogni pixel CSS.
+Controlla la barra laterale per la guida dettagliata. Questa è una rapida referenza per l'aggiornamento dei tag ` ` per adattarsi ai moderni device con le loro varie dimensioni e densità di pixel. Dovresti [saper che i pixel != i pixel](/it/pixel-non-sono-pixel) e `devicePixelRatio` è più probabile essere sui 3,875 che 1:1. I telefoni moderni si fingono larghi 320-428px per maggiore leggibilità (in pixel CSS), ma hanno molti pixel per pixel CSS.
-> Se la tua immagine non cambia mai dimensione, indipendentemente da quanto è stretta la finestra del browser, dovresti usare un [descrittore di densità](/it/density-descriptors). Questo è spesso adatto per loghi, icone e pulsanti.
+> Se le tue immagini non cambiano mai di dimensioni, indipendentemente da quante volte stringi la finestra del browser, dovresti utilizzare un [descrittore di densità](/it/descrittore-di-densita). Questo è spesso adatto per loghi, icone e pulsanti.
+
+Sai quali sono i tuoi [punti di interruzione](/it/punti-di-interruzione)? Avrai bisogno di queste cifre per perfezionare la soluzione sottostante - e come minimo per conoscere la larghezza del viewport dove l'area del contenuto principale smette di crescere.
-Sai qual è il tuo [breakpoint](/it/breakpoints)? Avrai bisogno di quei numeri per affinare la soluzione qui sotto - e almeno il breakpoint della larghezza del viewport in cui l'area del contenuto principale smette di crescere.
### Il metodo facile
```html
-
+ sizes="(max-width: 700px) 100vw, 800px" alt="Cane che guida una bicicletta" />
-
+
-
+
```
diff --git a/src/content/docs/it/lighthouse-performance-test.md b/src/content/docs/it/lighthouse-performance-test.md
index 94f71a6..e3c334b 100644
--- a/src/content/docs/it/lighthouse-performance-test.md
+++ b/src/content/docs/it/lighthouse-performance-test.md
@@ -1,25 +1,26 @@
---
-title: Testare la performance con Lighthouse
-description: Passaggi su come testare la performance di un sito web usando Lighthouse
-taskInputHash: 174be49cc119f58b
+title: Test della performance con Lighthouse
+description: >-
+ I passaggi su come testare la performance di un sito web utilizzando
+ Lighthouse
+taskInputHash: 4f7942b4139a285a
lang: it
-ignore: '/* cSpell:locale it,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
Come si testa la performance del tuo sito con Lighthouse?
> Lighthouse è uno strumento che può essere utilizzato per misurare la performance, l'accessibilità e altri aspetti di un sito web. Per testare la performance del tuo sito web con Lighthouse, segui questi passaggi:
>
-> 1\. Apri il browser web Google Chrome e vai alla pagina che desideri testare.
+> 1\. Apri il browser web Google Chrome e naviga nella pagina che vuoi testare.
>
-> 2\. Fai clic sui tre puntini nell'angolo in alto a destra della finestra del browser, quindi seleziona "Altri strumenti" e poi "Strumenti per sviluppatori" o usa la scorciatoia da tastiera "Ctrl+Shift+I" (Windows, Linux) o "Command+Option+I" (macOS).
+> 2\. Fai clic sui tre puntini in alto a destra della finestra del browser, quindi seleziona "Altri strumenti" e poi "Strumenti per sviluppatori" o semplicemente utilizza la scorciatoia da tastiera "Ctrl+Shift+I" (Windows, Linux) o "Command+Option+I" (macOS).
>
-> 3\. Nel riquadro degli Strumenti per sviluppatori, fai clic sull'icona di Lighthouse situata sul lato sinistro del riquadro o premi "Ctrl+Shift+P" (Windows, Linux) o "Command+Shift+P" (macOS) per aprire il menu Comandi, quindi digita "Lighthouse" e seleziona "Genera rapporto".
+> 3\. Nella finestra degli Strumenti per sviluppatori, fai clic sull'icona Lighthouse situata sul lato sinistro della finestra o premi "Ctrl+Shift+P" (Windows, Linux) o "Command+Shift+P" (macOS) per aprire il menu dei Comandi, quindi digita "Lighthouse" e seleziona "Genera rapporto".
>
-> 4\. Nella finestra di dialogo di Lighthouse, seleziona le opzioni di performance e altre pertinenti che desideri testare, quindi fai clic su "Genera rapporto".
+> 4\. Nella finestra di dialogo Lighthouse, seleziona le opzioni di performance e altre opzioni pertinenti che desideri testare, quindi fai clic su "Genera rapporto".
>
-> 5\. Dopo che Lighthouse ha completato la sua analisi, vedrai un rapporto con punteggi e raccomandazioni per migliorare la performance, l'accessibilità e altre aree del tuo sito web.
+> 5\. Dopo che Lighthouse ha completato la sua analisi, vedrai un rapporto con punteggi e raccomandazioni per migliorare la performance, l'accessibilità ed altri aspetti del tuo sito web.
>
-> Seguendo questi passaggi, puoi utilizzare Lighthouse per testare e ottimizzare la performance del tuo sito web, il che può contribuire a migliorare l'esperienza degli utenti e il posizionamento sui motori di ricerca.
+> Seguendo questi passaggi, puoi utilizzare Lighthouse per testare ed ottimizzare la performance del tuo sito web, il che può contribuire a migliorare l'esperienza dell'utente e il posizionamento sui motori di ricerca.
diff --git a/src/content/docs/it/picture-examples.md b/src/content/docs/it/picture-examples.md
index f33fbe9..a860c4f 100644
--- a/src/content/docs/it/picture-examples.md
+++ b/src/content/docs/it/picture-examples.md
@@ -1,18 +1,17 @@
---
-title: Esempi di utilizzo dell'elemento
+title: Esempi usando l'elemento
description: >-
- Fornisce esempi di utilizzo dell'elemento , per immagini responsive,
- direzione artistica e diversi formati di immagine
-taskInputHash: 1eedb92f6cc7cb3e
+ Fornisce esempi utilizzando l'elemento , per le immagini responsive,
+ la direzione artistica e i diversi formati di immagine
+taskInputHash: 8949b4f455087356
lang: it
-ignore: '/* cSpell:locale it,en*/'
-date_published: '2023-03-24'
-date_modified: '2023-03-31'
-date_updated: '2023-03-31'
+date_published: '2023-04-03'
+date_modified: '2023-04-03'
+date_updated: '2023-04-03'
---
-Ecco alcuni esempi di utilizzo dell'elemento `` e le loro spiegazioni:
+Ecco alcuni esempi sull'utilizzo dell'elemento `` e le loro spiegazioni:
-1. Esempio per immagini responsive:
+1\. Esempio per le immagini responsive:
```html
@@ -22,9 +21,9 @@ Ecco alcuni esempi di utilizzo dell'elemento `` e le loro spiegazioni:
```
-Spiegazione: In questo esempio, l'elemento `` viene utilizzato per fornire diverse fonti di immagini per diverse dimensioni dello schermo. Gli elementi `` specificano le diverse fonti di immagini utilizzando l'attributo "srcset" e l'attributo "media" per specificare le condizioni in cui ciascuna fonte dovrebbe essere utilizzata. L'elemento ` ` viene utilizzato come fallback per i browser più vecchi o quando le condizioni specificate negli elementi `` non vengono soddisfatte.
+Spiegazione: In questo esempio, l'elemento `` viene utilizzato per fornire diverse fonti di immagini a seconda delle dimensioni dello schermo. Gli elementi `` specificano le diverse fonti d'immagine utilizzando l'attributo "srcset" e l'attributo "media" per specificare le condizioni in base alle quali ogni fonte d'immagine dovrebbe essere utilizzata. L'elemento `