copyright | lastupdated | subcollection | ||
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|
2019-07-29 |
assistant |
{:shortdesc: .shortdesc} {:new_window: target="_blank"} {:deprecated: .deprecated} {:important: .important} {:note: .note} {:tip: .tip} {:pre: .pre} {:codeblock: .codeblock} {:screen: .screen} {:javascript: .ph data-hd-programlang='javascript'} {:java: .ph data-hd-programlang='java'} {:python: .ph data-hd-programlang='python'} {:swift: .ph data-hd-programlang='swift'} {:table: .aria-labeledby="caption"}
{: #dialog-build}
The dialog defines what your assistant says in response to customers, based on what it believes the customer wants. {: shortdesc}
{: #dialog-build-task}
To create a dialog, complete the following steps:
-
Click the Dialog tab, and then click Create dialog.
When you open the dialog editor for the first time, the following nodes are created for you:
- Welcome: The first node. It contains a greeting that is displayed to your users when they first engage with your assistant. You can edit the greeting.
This node is not triggered in dialog flows that are initiated by users. For example, dialogs used in integrations with channels such as Facebook or Slack skip nodes with the
welcome
special condition. See Dialog initialization for more information. {: note}- Anything else: The final node. It contains phrases that are used to reply to users when their input is not recognized. You can replace the responses that are provided or add more responses with a similar meaning to add variety to the conversation. You can also choose whether you want your assistant to return each response that is defined in turn or return them in random order.
-
To add more nodes to the dialog tree, click the More icon on the Welcome node, and then select Add node below.
-
In the If assistant recognizes field, enter a condition that, when met, triggers your assistant to process the node.
To start off, you typically want to add an intent as the condition. For example, if you add
#open_account
here, it means that you want the response that you will specify in this node to be returned to the user if the user input indicates that the user wants to open an account.As you begin to define a condition, a box is displayed that shows you your options. You can enter one of the following characters, and then pick a value from the list of options that is displayed.
Condition builder syntax Character Lists defined values for these artifact types `#` intents `@` entities `@{entity-name}:` {entity-name} values `$` context-variables that you defined or referenced elsewhere in the dialog You can create a new intent, entity, entity value, or context variable by defining a new condition that uses it. If you create an artifact this way, be sure to go back and complete any other steps that are necessary for the artifact to be created completely, such as defining sample utterances for an intent.
To define a node that triggers based on more than one condition, enter one condition, and then click the plus sign (+) icon next to it. If you want to apply an
OR
operator to the multiple conditions instead ofAND
, click theand
that is displayed between the fields to change the operator type. AND operations are executed before OR operations, but you can change the order by using parentheses. For example:$isMember:true AND ($memberlevel:silver OR $memberlevel:gold)
The condition you define must be less than 2,048 characters in length.
For more information about how to test for values in conditions, see Conditions.
-
Optional: If you want to collect multiple pieces of information from the user in this node, then click Customize and enable Slots. See Gathering information with slots for more details.
-
Enter a response.
- Add the text or multimedia elements that you want your assistant to display to the user as a response.
- If you want to define different responses based on certain conditions, then click Customize and enable Multiple responses.
- For information about conditional responses, rich responses, or how to add variety to responses, see Responses.
-
Specify what to do after the current node is processed. You can choose from the following options:
- Wait for user input: Your assistant pauses until new input is provided by the user.
- Skip user input: Your assistant jumps directly to the first child node. This option is only available if the current node has at least one child node.
- Jump to: Your assistant continues the dialog by processing the node you specify. You can choose whether your assistant should evaluate the target node's condition or skip directly to the target node's response. See Configuring the Jump to action for more details.
-
Optional: If you want this node to be considered when users are shown a set of node choices at run time, and asked to pick the one that best matches their goal, then add a short description of the user goal handled by this node to the external node name field. For example, Open an account.
The external node name field is only displayed to Plus or Premium plan users. See Disambiguation for more details.
-
Optional: Name the node.
The dialog node name can contain letters (in Unicode), numbers, spaces, underscores, hyphens, and periods.
Naming the node makes it easier for you to remember its purpose and to locate the node when it is minimized. If you don't provide a name, the node condition is used as the name.
-
To add more nodes, select a node in the tree, and then click the More icon.
- To create a peer node that is checked next if the condition for the existing node is not met, select Add node below.
- To create a peer node that is checked before the condition for the existing node is checked, select Add node above.
- To create a child node to the selected node, select Add child node. A child node is processed after its parent node.
- To copy the current node, select Duplicate.
For more information about the order in which dialog nodes are processed, see Dialog overview.
-
Test the dialog as you build it. See Testing your dialog for more information.
{: #dialog-build-test}
As you make changes to your dialog, you can test it at any time to see how the dialog responds to input.
Queries you submit through the "Try it out" pane generate /message
API calls, but they are not logged and do not incur charges.
-
In the chat pane, type some text and then press Enter.
Make sure the system has finished training on your most recent changes before you start to test the dialog. If the system is still training, a message is displayed in the Try it out pane: {: tip}
-
Check the response to see if the dialog correctly interpreted your input and chose the appropriate response.
The chat window indicates what intents and entities were recognized in the input.
If you want to edit an entity that is recognized from the input, click the entity name to open it in the Entities page. If the wrong intent is recognized, you can click the arrow next to the intent name to correct it or mark the topic as irrelevant. For more information, see Making training data improvements.
-
If you want to know which node in the dialog tree triggered a response, click the Location icon next to it. If you are not already in the Dialog tab, open it.
The source node is given focus and the route that your assistant traversed through the tree to get to it is highlighted. It remains highlighted until you perform another action, such as entering a new test input.
-
To check or set the value of a context variable, click the Manage context link.
Any context variables that you defined in the dialog are displayed.
In addition, a
$timezone
context variable is listed. The Try it out pane user interface gets user locale information from the web browser and uses it to set the$timezone
context variable. This context variable makes it easier to deal with time references in test dialog exchanges. Consider doing something similar in your user application. If not specified, Greenwich Mean Time (GMT) is used.You can add a variable and set its value to see how the dialog responds in the next test dialog turn. This capability is helpful if, for example, the dialog is set up to show different responses based on a context variable value that is provided by the user.
- To add a context variable, specify the variable name, and press Enter.
- To define a default value for the context variable, find the context variable you added in the list, and then specify a value for it.
See Context variables for more information.
-
Continue to interact with the dialog to see how the conversation flows through it.
- To find and resubmit a test utterance, you can press the Up key to cycle through your recent inputs.
- To remove prior test utterances from the chat pane and start over, click the Clear link. Not only are the test utterances and responses removed, but this action also clears the values of any context variables that were set as a result of your interactions with the dialog.
{: #dialog-build-next-steps}
If you determine that the wrong intents or entities are being recognized, you might need to modify your intent or entity definitions.
If the correct intents and entities are being recognized, but the wrong nodes are being triggered in your dialog, make sure your conditions are written properly.
See Dialog building tips for tips that might help you as you get started.
If you are ready to put the conversation to work helping your users, integrate your assistant with a messaging platform or custom application. See Adding integrations.
{: #dialog-build-node-limits}
The number of dialog nodes you can create per skill depends on your plan type.
Plan | Dialog nodes per skill |
---|---|
Premium | 100,000 |
Plus | 100,000 |
Standard | 100,000 |
Plus Trial | 25,000 |
Lite | 100* |
{: caption="Plan details" caption-side="top"} |
The welcome and anything_else dialog nodes that are prepopulated in the tree do count toward the total.
Tree depth limit: The dialog supports 2,000 dialog node descendants; the dialog performs best with 20 or fewer.
*
The limits changed from 25,000 to 100 for Lite plans on 1 December 2018. Users of service instances that were created before the limit changed have until 1 June 2019 to upgrade their plan, or edit the dialogs in the skills in the existing service instances to meet the new limit requirements.
To see the number of dialog nodes in a dialog skill, do one of the following things:
-
If it is not associated with an assistant already, add the dialog skill to an assistant, and then view the skill tile from the main page of the assistant. The trained data section lists the number of dialog nodes.
-
Send a GET request to the /dialog_nodes API endpoint, and include the
include_count=true
parameter. For example:curl -u "apikey:{apikey}" "https://gateway.watsonplatform.net/assistant/api/v1/workspaces/{workspace_id}/dialog_nodes?version=2018-09-20&include_count=true"
In the response, the
total
attribute in thepagination
object contains the number of dialog nodes.
If the total seems larger than you expected, it might be because the dialog that you build from the application is translated into a JSON object. Some fields that appear to be part of a single node are actually structured as separate dialog nodes in the underlying JSON object.
- Each node and folder is represented as its own node.
- Each conditional response that is associated with a single dialog node is represented as an individual node.
- For a node with slots, each slot, slot found response, slot not found response, slot handler, and if set, the "prompt for everything" response is an individual node. In effect, one node with three slots might be equivalent to eleven dialog nodes.
{: #dialog-build-search}
You can search the dialog to find one or more dialog nodes that mention a given word or phrase.
-
Enter a search term or phrase.
The first time you search, an index is created. You might be asked to wait while the text in your dialog nodes is indexed. {: note}
Nodes containing your search term, with corresponding examples, are shown. Select any result to open it for editing.
{: #dialog-build-get-node-id}
You can search for a dialog node by its node ID. Enter the full node ID into the search field. You might want to find the dialog node that is associated with a known node ID for any of the following reasons:
- You are reviewing logs, and the log refers to a section of the dialog by its node ID.
- You want to map the node IDs listed in the
nodes_visited
property of the API message output to nodes that you can see in your dialog tree. - A dialog runtime error message informs you about a syntax error, and uses a node ID to identify the node you need to fix.
Another way to discover a node based on its node ID is by following these steps:
-
From the Dialog tab, select any node in your dialog tree.
-
Close the edit view if it is open for the current node.
-
In your web browser's location field, a URL should display that has the following syntax:
https://assistant-location.watsonplatform.net/location/instance-id/workspaces/workspace-id/build/dialog#node=node-id
-
Edit the URL by replacing the current
node-id
value with the ID of the node you want to find, and then submit the new URL. -
If necessary, highlight the edited URL again, and resubmit it.
The page refreshes, and shifts focus to the dialog node with the node ID that you specified. If the node ID is for a slot, a Found or Not found slot condition, a slot handler, or a conditional response, then the node in which the slot or conditional response is defined gets focus and the corresponding modal is displayed.
If you still cannot find the node, you can export the dialog skill and use a JSON editor to search the skill JSON file. {: tip}
{: #dialog-build-copy-node}
You can duplicate a node to create an exact copy of it as a peer node directly below it in the dialog tree. The copied node itself is given the same name as the original node, but with - copy
n
appended to it, where n
is a number that starts with 1. If you duplicate the same node more than once, then the n
in the name increments by one for each copy to help you distinguish the copies from one another. If the node has no name, it is given the name copy
n
.
When you duplicate a node that has child nodes, the child nodes are duplicated also. The copied child nodes have the exact same names as the original child nodes. The only way to distinguish a copied child node from an original child node is the copy
reference in the parent node name.
- On the node you want to copy, click the More icon, and then select Duplicate.
- Consider renaming the copied nodes or editing their conditions to make them distinct.
{: #dialog-build-move-node}
Each node that you create can be moved elsewhere in the dialog tree.
You might want to move a previously created node to another area of the flow to change the conversation. You can move nodes to become siblings or peers in another branch.
- On the node you want to move, click the More icon, and then select Move.
- Select a target node that is located in the tree near where you want to move this node. Choose whether to place this node before or after the target node, or to make it a child of the target node.
{: #dialog-build-folders}
You can group dialog nodes together by adding them to a folder. There are lots of reasons to group nodes, including:
- To keep nodes that address a similar subject together to make them easier to find. For example, you might group nodes that address questions about user accounts in a User account folder and nodes that handle payment-related queries in a Payment folder.
- To group together a set of nodes that you want the dialog to process only if a certain condition is met. Use a condition, such as
$isPlatinumMember
, for example, to group together nodes that offer extra services that should only be processed if the current user is entitled to receive the extra services. - To hide nodes from the runtime while you work on them. You can add the nodes to a folder with a
false
condition to prevent them from being processed.
These characteristics of the folder impact how the nodes in a folder are processed:
- Condition: If no condition is specified, then your assistant processes the nodes within the folder directly. If a condition is specified, your assistant first evaluates the folder condition to determine whether to process the nodes within it.
- Customizations: Any configuration settings that you apply to the folder are inherited by the nodes in the folder. If you change the digression settings of the folder, for example, the changes are inherited by all the nodes in the folder.
- Tree hierarchy: Nodes in a folder are treated as root or child nodes based on whether the folder is added to the dialog tree at the root or child level. Any root level nodes that you add to a root level folder continue to function as root nodes; they do not become child nodes of the folder, for example. However, if you move a root level node into a folder that is a child of another node, then the root node becomes a child of that other node.
Folders have no impact on the order in which nodes are evaluated. Nodes continue to be processed from first to last. As your assistant travels down the tree, when it encounters a folder, if the folder has no condition or its condition is true, it immediately processes the first node in the folder, and continues down the tree in order from there. If a folder does not have a folder condition, then the folder is transparent to your assistant, and each node in the folder is treated like any other individual node in the tree.
{: #dialog-build-folders-add}
To add a folder to a dialog tree, complete the following steps:
-
From the tree view of the Dialog tab, click Add folder.
The folder is added to the end of the dialog tree, just before the Anything else node. Unless an existing node in the tree is selected, in which case, it is added below the selected node.
If you want to add the folder elsewhere in the tree, from the node above the spot where you want to add it, click the More icon, and then select Add folder.
You can add a folder below a child node within an existing dialog branch. To do so, click the More icon on the child node, and then select Add folder.
The folder is opened in edit view.
-
Optional: Name the folder.
-
Optional: Define a condition for the folder.
If you do not specify a condition,
true
is used, meaning the nodes in the folder are always processed. -
Add dialog nodes to the folder.
-
To add existing dialog nodes to the folder, you must move them to the folder one at a time.
On the node that you want to move, click the More icon, select Move, and then click the folder. Select To folder as the move-to target.
As you move nodes, they are added at the start of the tree within the folder. Therefore, if you want to retain the order of a set of consecutive root dialog nodes, for example, move them starting with the last node first. {: tip}
-
To add a new dialog node to the folder, click the More icon on the folder, and then select Add node to folder.
The dialog node is added to the end of the dialog tree within the folder.
-
{: #dialog-build-folders-delete}
You can delete either a folder alone or the folder and all of the dialog nodes in it.
To delete a folder, complete the following steps:
-
From the tree view of the Dialog tab, find the folder that you want to delete.
-
Do one of the following things:
- To delete the folder only, and keep the dialog nodes that are in the folder, deselect the Delete the nodes inside the folder checkbox, and then click Yes, delete it.
- To delete the folder and all of the dialog nodes in it, click Yes, delete it.
If you deleted the folder only, then the nodes that were in the folder are displayed in the dialog tree in the spot where the folder used to be.