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wolfCabbageGoat.ipl
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wolfCabbageGoat.ipl
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//
// Imandra Inc.
// Copyright (c) 2024
//
// Code for 'Wolf-Cabbage-Goat model'
//
// For further info see https://docs.imandra.ai
//
//
//
import FIX_4_4
@title: "Wolf-Cabbage-Goat model"
messageFlows {
Events {
template[NewOrderSingle,NewOrderSingle,fill,fill,NewOrderSingle,NewOrderSingle,
fill,fill,fill,NewOrderSingle,NewOrderSingle,NewOrderSingle,
fill,fill,NewOrderSingle,NewOrderSingle,fill]
}
}
enum location {
LeftCoast
RightCoast
Boat
Eaten
}
enum act {
Pick "u"
Drop "d"
CrossRiver "c"
}
enum obj {
Cabbage "c"
Goat "g"
Wolf "w"
}
internal state {
cabbage : location = LeftCoast;
goat : location = LeftCoast;
wolf : location = LeftCoast;
boat : location = LeftCoast;
}
extend message NewOrderSingle {
obj "o" :? obj
act "a" : act
}
extend message ExecutionReport {
obj "o" :? obj
act "a" : act
}
message NewOrderSingle {
opt obj
req act
validate{
this.act == CrossRiver <==> !present(this.obj)
}
validate{
state.boat == LeftCoast
}
}
action fill {
obj :?obj
act : act
validate{
this.act == CrossRiver <==> !present(this.obj)
}
validate{
state.boat == RightCoast
}
}
outbound message ExecutionReport {
opt obj
req act
}
receive (f:fill) {
if state.cabbage == Eaten || state.goat == Eaten
then
return;
if (state.cabbage == LeftCoast && state.goat == LeftCoast) then
{
state.cabbage = Eaten
return
}
if (state.goat == LeftCoast && state.wolf == LeftCoast) then
{
state.goat = Eaten
return
}
if f.act == CrossRiver then
state.boat = LeftCoast
else
if f.act == Pick then
{
if (state.cabbage == Boat || state.goat == Boat || state.wolf == Boat) then
return
let thisObjVal = if f.obj == (Some Cabbage) then state.cabbage
else if f.obj == (Some Wolf) then state.wolf else state.goat
if thisObjVal == RightCoast then
{
if f.obj == (Some Cabbage) then
state.cabbage = Boat
else
if f.obj == (Some Wolf) then
state.wolf = Boat
else
state.goat = Boat
}
}
else
{
let thisObjVal = if f.obj == (Some Cabbage) then state.cabbage
else if f.obj == (Some Wolf) then state.wolf else state.goat
if thisObjVal == Boat then
{
if f.obj == (Some Cabbage) then
state.cabbage = RightCoast
else
if f.obj == (Some Wolf) then
state.wolf = RightCoast
else
state.goat = RightCoast
}
}
}
receive (m:NewOrderSingle){
if state.cabbage == Eaten || state.goat == Eaten
then
return;
if (state.cabbage == RightCoast && state.goat == RightCoast) then
{
state.cabbage = Eaten
return
}
if (state.goat == RightCoast && state.wolf == RightCoast) then
{
state.goat = Eaten
return
}
if m.act == CrossRiver then
state.boat = RightCoast
else
if m.act == Pick then
{
if (state.cabbage == Boat || state.goat == Boat || state.wolf == Boat) then
return
let thisObjVal = if m.obj == (Some Cabbage) then state.cabbage
else if m.obj == (Some Wolf) then state.wolf else state.goat
if thisObjVal == LeftCoast then
{
if m.obj == (Some Cabbage) then
state.cabbage = Boat
else
if m.obj == (Some Wolf) then
state.wolf = Boat
else
if m.obj == (Some Goat) then
state.goat = Boat
}
}
else
{
let thisObjVal = if m.obj == (Some Cabbage) then state.cabbage
else if m.obj == (Some Wolf) then state.wolf else state.goat
if thisObjVal == Boat then
{
if m.obj == (Some Cabbage) then
state.cabbage = LeftCoast
else
if m.obj == (Some Wolf) then
state.wolf = LeftCoast
else
state.goat = LeftCoast
}
}
}