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What steps will reproduce the problem?
1. going into "7" lighting mode in viewport 2 removes shadows and makes the
reticle text turn into blocks
What is the expected output? What do you see instead?
Any reticle text in viewport 2 lighting mode turns into blocks
What version of the product are you using? On what operating system?
maya 2014 ext1 linux centos
Please provide any additional information below.
Original issue reported on code.google.com by [email protected] on 13 Dec 2013 at 5:40
The text was updated successfully, but these errors were encountered:
Not sure if this is of use to anyone, but there is already VPRenderer implementation in the code which makes sure you render text correctly in VP2.0. For this to work though, you need to make sure you set
#define USE_MUIDRAWMANAGER true
in defines.h file.
I guess blocky text problem occurs in latest version is because Core version of Opengl requires shader driven code base for proper rendering & not the legacy style codebase. Either one needs to implement shader based approach or simply use alternate implementation using MUIDrawManager using method mentioned above.
Original issue reported on code.google.com by
[email protected]
on 13 Dec 2013 at 5:40The text was updated successfully, but these errors were encountered: