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open.mp #430
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Since there is no documentation that I know of for the new components SDK of open.mp and there is no sample for consuming there SDK I've had a hard time to work on a proof of concept. The current sampsharp plugin works fine with open.mp as a "legacy" plugin. EDIT: I see some samples where released earlier this year. I might give it a shot. |
Hello @ikkentim, we've actually had a small chat about this on Discord, and just a bit later, I made my attempt to make a C# component, if you don't mind, please check this out https://github.com/duydang2311/open.mp-net. So far, I've done some of API wrappers, events (except for some that require complex struct marshal) and threading. It works basically, not fully tested though. If it's possible, do you feel like working together? |
I'm expperimenting with some setups of interop |
I'm working on a proof-of-concept project here: https://github.com/SampSharp/openmp-sampsharp-x64-poc |
this is great news! :) |
Hi! I'm getting this in open.mp:
But my config is:
Can I fix this somehow, @ikkentim? |
In the latest released version of sampsharp, only server.cfg configuration is supported. You'll need to use a server.cfg config instead of a json config. |
Almost got it. Compiled last commit by myself
gamemodes\empty.amx present, main_script is same If something needs to be fixed, I'll try to do it and create PR |
"Invalid gamemode specified in server.cfg." means it is looking for your .NET gamemode, so you're one step further ;) |
I tried to put this in root JSON:
It didn't help. I can try to debug your code and create pull request if you don't know what to do too |
I guess it's time to move to open.mp, a multiplayer mod for Grand Theft Auto San Andreas completely built from the ground up and open-source!
Would be great if @ikkentim or any other contributor created a branch for open.mp.
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