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Out of the box [RconCommand] command parser #203
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Thanks for creating an issue, I've had the issue before but totally forgot it. Will implement this. |
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Will be implementing this by decoupling the player command system so it can also be used for rcon commands. |
Decided not to implement this for SampSharp.GameMode, but did implement this for SampSharp.Entities. If anyone wants this they can use the code provided above. |
It's a shame that this will not be implemented in SampSharp.GameMode. The @ghost code works but need to fix lines:
I created a gist with the fixed code here https://gist.github.com/KirillBorunov/f7c28b662c184f95c910f073368ae555 |
Similar to [Command], but parses Rcon. I've achieved this by basically just copypasting the Command stuff.
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