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Support standardSurface shader #200

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alexcubor opened this issue Sep 17, 2024 · 1 comment
Open

Support standardSurface shader #200

alexcubor opened this issue Sep 17, 2024 · 1 comment

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@alexcubor
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It is very important to use standardSurface instead of lambert, as this shader supports all the right texture maps and is becoming an industry standard. It is already successfully exported to USD for iOS environment. We would like the GLB exporter to be able to translate standardSurface into its own shader. Can we enable support for standardSurface?

@ziriax
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ziriax commented Sep 17, 2024

I'm currently employed by NVIDIA and I hardly have any free time for working on this, but pull requests are welcome. If I find spare time, I will be happy to look into this, but I can't give you any estimate.

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