-
Notifications
You must be signed in to change notification settings - Fork 49
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Alpha is not exporting #150
Comments
Alpha export certainly did work in the past. I will check tomorrow if it is broken. |
Awesome Thank you! Look forward to seeing what you find. |
I cannot reproduce this, my transparent textures remain transparent, and show up transparent in a GLTF viewer. Did you put your technique to Note that the our preview shader doesn't support transparency rendering in the viewport, for some reason Maya is not providing the correct alpha channel, not even when explicitly connecting the alpha plug to a dedicated alpha texture (e.g. and alpha of 0 can become an alpha of 1 for some reason). |
Oh I didn't see that as an option. I will try that today and get back to you on it. Thank you! |
Everything is working on my side with the switch to transparent on shader side. Didn't know that option was there. So thank you for your help! |
Hey,
Ive been trying to get alpha to work on export in either GLTF or GLB. Tried by plugging in texture to the alpha on shader also even tried adjusting the alpha slide with nothing plugged in. No matter what its always fully opaque on export.
Is there any documentation on how to get alpha to work?
Thank you!
-Sk
Maya 2019
Maya2GLTF 1.2.1
The text was updated successfully, but these errors were encountered: