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Currently, a very large amount of our item generation is 'magic' and hard to follow. We also create copies of every item for each instance of that item in the world, which is terribly memory inefficient!
We should also look into properly serializing items.
The text was updated successfully, but these errors were encountered:
Currently, a very large amount of our item generation is 'magic' and hard to follow. We also create copies of every item for each instance of that item in the world, which is terribly memory inefficient!
We should also look into properly serializing items.
The text was updated successfully, but these errors were encountered: