Combat, no idle animations during luck animation #7107
Branikolog
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Actually, this behaviour is from #7061 . Currently the game works as I was describing for a discussion. |
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Currently, when the luck rainbow appearing over the battlefield all creatures on a battlefield can perform some idle actions, which looks weird to me, especially looking on attacking and defending creatures. I feel, that all idle animations should stop when the rainbow is flashing above the battlefield. I consider seconds of the luck being triggered as some kind of moment-in-time, so everything should freeze, like slow-mo, before creature proceeds its attack.
For instance Cyclops looking at you (idle action) during luck animation look like they're waiting impatiently for the luck animation finishes, which looks funny. :)
Or could at least idle actions stop for attacking and target creatures? (except loop idle for some creatures like Genies or Ghosts)
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