experimental option "heroes: random skills on level up" #4917
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Hello @viy2, From what I understand you are looking for the "perfect" hero. :) And your proposal is to reload a savegame before the hero levels up to be able to do it (with the choice of random seconday skills each time). I see several possibilities for this concern:
I think that it would take away some spice from the game if the hero could be exactly as you want. :) |
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well, this would be even better.
But I still prefer the addition of a button to reroll the proposed secondary skills as a possibility rather than forcing the user to reload a save and possibly redo a combat, and it may be several times to achieve its ends. Indeed, this would be much better. Unfortunately, I did not dive deep into the code yet to be able to change that dialog to add the re-roll button. |
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It depends on people. I agree that you will feel that way, and there are a lot of people who feel the same. But because of that I do propose it as an non-default option for the minority of people like me who do not like their OSD scratched and have their fun with re-rolling. My original patch was for people motivated enough to do re-rolling using a lot of load and save. |
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This is discussion for the pull request #4911
experimental option "heroes: random skills on level up"
It means player can change its hero's choice of skills on level up using the magic powers of save & load+random.
In fact, what I propose as an experimental option was the default behavior of fheroes2 before the 0.9.1.
This was changed in commit 9943758
(by vincent-grosbois at Wed Feb 17 2021 Deterministic bonus for hero level-up (#2630) close #1973 )
the reason is to faithfully recreate the original hmm2.
However, I do like the old behavior and want to keep it at least as an option.
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