Display the spell graphic in the Shrines and Pyramid windows when the hero who visits them already has the spell #4618
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Hi, @LeHerosInconnu ! What do you think if we just highlight spell name within the text with different color? So player won't need to read whole text to find out, what was the spell, but at the same time he clearly understands, that he wasn't succeeded in learning it, as there's no spell icon in the window. |
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I think it would be interesting to display the spell graphic in the Shrines and Pyramid windows between the first part of the text and the end of the text, when the hero who visits them already has the spell.
In the example, between:
"...spell - 'Teleport'."
And:
"Unfortunately, you already..."
And also, allow the player to right click on the spell graphic to display the spell information window.
In fheroes2:
In original game:
In fheroes2, currently these windows are not displayed correctly: #4615.
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