Game Settings, add an option to adjust the growth of level 1 creatures in relation to the base growth of the creatures #3603
Replies: 6 comments
-
@LeHerosInconnu |
Beta Was this translation helpful? Give feedback.
-
Yes, that's why it's optional. :) All other level 1 creatures have a base growth of 8, except these two. |
Beta Was this translation helpful? Give feedback.
-
@LeHerosInconnu |
Beta Was this translation helpful? Give feedback.
-
Is this more special way to balance 1st level creatures of the future addon highly secret? :) |
Beta Was this translation helpful? Give feedback.
-
We haven't decided yet. But even in addon we won't change the existing mechanics, especially growth of creatures. |
Beta Was this translation helpful? Give feedback.
-
Moving this issue into Discussion area under Ideas section. |
Beta Was this translation helpful? Give feedback.
-
Option: "Castle: Adjust the number of creatures generated by the Peasants' and Goblins' growth building in relation to the base growth".
I suggest that in the Knight's and Barbarian's castles, the building that adds growth to the first-level creatures add a number of creatures corresponding to the base growth of the creatures.
Thus, the "Farm" should increase the growth by 12 Peasants, and the "Garbage Heap" should increase the growth by 10 Goblins.
In fheroes2:
Beta Was this translation helpful? Give feedback.
All reactions