[Unknown Mod][Castles] Changes to the Castles, Town's income and Creature Growth [Edited] #3001
LeHerosInconnu
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Changes to the Castles, Town's income and Creature Growth.
Common changes to all castles types.
Bonus added to some buildings to increase the town's income per day:
The Tavern, the Thieves Guild, the Marketplace and the Shipyard give some Gold every day (except in the Necromancer's Castle where there is no Tavern):
Changes for buildings in the Knight's Castle only.
Bonus added to the growth of creature when the upgrade of dwelling is built.
The Captain's Quarters give supplementary creatures.
Original growth (with the Well and the "Horde" Building):
Knight castle:
Barbarian castle:
Sorceress castle:
Warlock castle:
Wizard castle:
Necromancer castle:
Growth with changes:
Knight castle:
Barbarian castle:
Sorceress castle:
Warlock castle:
Wizard castle:
Necromancer castle:
These are two options:
"Towns: Tavern, Thieves Guild, Marketplace and Shipyard increase Town's income per day"
"Towns: Captain's Quarters give supplementary creatures at start of the week"
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