Fast split logic global discussion #2821
Replies: 3 comments 9 replies
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First of all I want to thank our team and contributors, who help with finding and implementing the best solutions for this nice project! |
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I think, we should add always [2] button to any split dialog. If we are going to split one stack of creatures over an other existing stack of creatures of the same type, within single army, the default transferring quantity should be 1 (minimal) as it shows how many creatures we want to add to target stack. (@LeHerosInconnu noted before, that this would help player to understand, that he is adding a certain amount of creatures to the target stack. My addition is to set the default not "0" (@LeHerosInconnu's proposal) but at least "1", so we can perform any action on pressing OK button from the default dialog state. If we want to transfer "0" creatures we can simply cancel the dialog. :D ) In a case of splitting one stack over an empty slot, while there's another stack of the same type in current army, we shouldn't consider that another stack and split the target stack into 2, 3 or 4 regarding overall free slots in current army. Which is the case currently. Not to loose the functionality of this dialog window for the case, while transferring between two armies or between hero army and town garrison, I propose to leave all [2], [3] [etc.] buttons and allow player to split selected stack into several, leaving the first stack at the same place, and placing the rest into meeting hero/town garrison armies. The splitting into two stacks works currently as I mentioned before (Only [2] button is not implemented yet). In the example above we should be able to split basic stack into 6 stacks: one + 5 in garrison. If we're going to transfer the basic stack in hero's army over an existing stack of the same type of garrison army we should also operate the same, as I've explained above: |
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Also, I remember a brilliant suggestion of @LeHerosInconnu regarding changing of display quantity in creature counter, while pressing [2], [3], [4] or [5] fast split buttons, which would show the result stack size while splitting into several equal. Do we have an opened issue for that? |
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Here it is!
It's time to discuss the way we want to split creatures in different scenarios using keyboard and mouse.
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