FSRCNN-Medium
Shader for mpv.
Trained with --distort=True (means it can remove / reduce compression artifacts)
Requires --fbo-format=rgba16f (rgba16hf for vulkan and d3d11)
For example if you placed this shader in the same folder as your mpv.conf
, then your config should look like this:
profile=gpu-hq
fbo-format=rgba16f
glsl-shaders="~~/FSRCNN_x2_r2_16-0-2.glsl"