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I3GestureCoordinator.m
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I3GestureCoordinator.m
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//
// I3GestureCoordinator.m
// BetweenKit
//
// Created by Stephen Fortune on 14/09/2014.
// Copyright (c) 2013 IceCube Software Ltd. All rights reserved.
//
#import "I3GestureCoordinator.h"
#import "I3Logging.h"
#import "I3BasicRenderDelegate.h"
@interface I3GestureCoordinator ()
/**
Redeclaration of 'private' properties. Custom setter is implemented to reset _currentDragOrigin
appropriately.
*/
@property (nonatomic, weak, readwrite) UIView<I3Collection> *currentDraggingCollection;
/**
Sets the current dragging collection from its origin.
@param collection Collection to set as currently dragging
@param at Point at which to set the current drag's origin
*/
-(void) setCurrentDraggingCollection:(UIView<I3Collection> *)collection atPoint:(CGPoint) at;
/**
The drag has started! This method determines which collection (if any) the drag started in
and how then that may be handled.
*/
-(void) handleDragStarted;
/**
A drag gesture has stopped! This method determines which collection (if any) the drag has
stopped in and how that may be handled.
*/
-(void) handleDragStopped;
/**
Called whilst we are dragging. It basically just emits notifications such that an external
rendered can render the drag event.
*/
-(void) handleDrag;
/**
Called when a drag has stopped on a origin within a collection.
@param to The collection within which the drag has stopped
@param at The local point within the collection that the drag has stopped
*/
-(void) handleDragStoppedInCollection:(UIView<I3Collection> *)to atPoint:(CGPoint) at;
/**
Implemented to detach the recognizer from the superview and its target.
*/
-(void) dealloc;
@end
@implementation I3GestureCoordinator
@dynamic currentDraggingIndexPath;
@dynamic currentDraggingItem;
#pragma Ctor / Dtor
-(id) initWithDragArena:(I3DragArena *)arena withGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer{
self = [super init];
if(self){
_arena = arena;
_gestureRecognizer = gestureRecognizer ?: [[UIPanGestureRecognizer alloc] init];
SEL panSelector = @selector(handlePan:);
[_gestureRecognizer addTarget:self action:panSelector];
if(![[_arena.superview gestureRecognizers] containsObject:_gestureRecognizer]){
[_arena.superview addGestureRecognizer:_gestureRecognizer];
}
}
return self;
}
-(void) dealloc{
[_gestureRecognizer removeTarget:self action:NULL];
if([[_arena.superview gestureRecognizers] containsObject:_gestureRecognizer]){
[_arena.superview removeGestureRecognizer:_gestureRecognizer];
}
}
#pragma mark - Coordination methods
-(void) handlePan:(UIGestureRecognizer*) gestureRecognizer{
switch([gestureRecognizer state]){
case UIGestureRecognizerStateBegan:
DND_LOG(@"Drag Started");
[self handleDragStarted];
break;
case UIGestureRecognizerStateChanged:
DND_LOG(@"Dragging");
[self handleDrag];
break;
case UIGestureRecognizerStateEnded:
case UIGestureRecognizerStateCancelled:
case UIGestureRecognizerStateFailed:
DND_LOG(@"Drag Stopped");
[self handleDragStopped];
break;
default:
break;
}
}
-(void) handleDragStarted{
for (UIView<I3Collection> *collection in self.arena.collections){
CGPoint pointInCollection = [self.gestureRecognizer locationInView:collection];
if([collection pointInside:pointInCollection withEvent:nil]){
NSIndexPath *index = [collection indexPathForItemAtPoint:pointInCollection];
DND_LOG(@"We're dragging in a collection!");
DND_LOG(@"Do we have an index path? %@", index);
DND_LOG(@"Is there a cell for this index path? %@", [collection itemAtIndexPath:index]);
if(
[collection itemAtIndexPath:index] &&
[self.dragDataSource canItemBeDraggedAt:index inCollection:collection]
){
DND_LOG(@"We can drag item %lu in collection", (unsigned long)[self.arena.collections indexOfObject:collection]);
[self setCurrentDraggingCollection:collection atPoint:pointInCollection];
[self.renderDelegate renderDragStart:self];
}
else{
self.currentDraggingCollection = nil;
DND_LOG(@"Can't drag this item so calling it a day.");
}
break;
}
}
}
-(void) handleDragStopped{
if(!self.currentDraggingCollection){
DND_LOG(@"Invalid drag stopped.");
return;
}
CGPoint locationInSuperview = [_gestureRecognizer locationInView:self.arena.superview];
if(
[self.dragDataSource respondsToSelector:@selector(canItemAt:beDeletedFromCollection:atPoint:)] &&
[self.dragDataSource respondsToSelector:@selector(deleteItemAt:inCollection:)] &&
[self.dragDataSource canItemAt:self.currentDraggingIndexPath beDeletedFromCollection:self.currentDraggingCollection atPoint:locationInSuperview]
){
DND_LOG(@"Data source wants us to delete this! Deleting...");
[self.dragDataSource deleteItemAt:self.currentDraggingIndexPath inCollection:self.currentDraggingCollection];
[self.renderDelegate renderDeletionAtPoint:locationInSuperview fromCoordinator:self];
}
else{
UIView<I3Collection> *dstCollection;
for(UIView<I3Collection> *collection in self.arena.collections){
CGPoint pointInCollection = [self.gestureRecognizer locationInView:collection];
DND_LOG(@"Testing whether %@ is in %@", NSStringFromCGPoint(pointInCollection), collection);
if([collection pointInside:pointInCollection withEvent:nil]){
DND_LOG(@"Found a target collection to drop on!");
[self handleDragStoppedInCollection:collection atPoint:pointInCollection];
dstCollection = collection;
break;
}
}
if(!dstCollection){
DND_LOG(@"Didn't find a target collection to drop on. Snapping back.");
[self.renderDelegate renderResetFromPoint:locationInSuperview fromCoordinator:self];
}
}
self.currentDraggingCollection = nil;
}
-(void) handleDragStoppedInCollection:(UIView<I3Collection> *)to atPoint:(CGPoint) at{
BOOL isRearrange = to == self.currentDraggingCollection;
DND_LOG(@"Finding index path for item...");
NSIndexPath *fromIndex = self.currentDraggingIndexPath;
NSIndexPath *toIndex = [to indexPathForItemAtPoint:at];
UIView *destinationItemView = [to itemAtIndexPath:toIndex];
DND_LOG(@"Determining what to do with this drop.");
if(
destinationItemView &&
isRearrange &&
[self.dragDataSource respondsToSelector:@selector(canItemFrom:beRearrangedWithItemAt:inCollection:)] &&
[self.dragDataSource respondsToSelector:@selector(rearrangeItemAt:withItemAt:inCollection:)] &&
[self.dragDataSource canItemFrom:fromIndex beRearrangedWithItemAt:toIndex inCollection:self.currentDraggingCollection] &&
![self.currentDraggingItem isEqual:destinationItemView]
){
DND_LOG(@"Rearranging items in a collection.");
[self.renderDelegate renderRearrangeOnPoint:at fromCoordinator:self];
[self.dragDataSource rearrangeItemAt:fromIndex withItemAt:toIndex inCollection:self.currentDraggingCollection];
}
else if(
destinationItemView &&
!isRearrange &&
[self.dragDataSource respondsToSelector:@selector(canItemAt:fromCollection:beDroppedTo:onCollection:)] &&
[self.dragDataSource respondsToSelector:@selector(dropItemAt:fromCollection:toItemAt:onCollection:)]
){
if([self.dragDataSource canItemAt:fromIndex fromCollection:self.currentDraggingCollection beDroppedTo:toIndex onCollection:to]){
DND_LOG(@"We can drop on this one ! Dropping..");
[self.renderDelegate renderDropOnCollection:to atPoint:at fromCoordinator:self];
[self.dragDataSource dropItemAt:fromIndex fromCollection:self.currentDraggingCollection toItemAt:toIndex onCollection:to];
}
else{
DND_LOG(@"We can't drop on this specific item, snapping back.");
[self.renderDelegate renderResetFromPoint:at fromCoordinator:self];
}
}
else if(
!isRearrange &&
[self.dragDataSource respondsToSelector:@selector(canItemAt:fromCollection:beDroppedAtPoint:onCollection:)] &&
[self.dragDataSource respondsToSelector:@selector(dropItemAt:fromCollection:toPoint:onCollection:)] &&
[self.dragDataSource canItemAt:fromIndex fromCollection:self.currentDraggingCollection beDroppedAtPoint:at onCollection:to]
){
DND_LOG(@"Looks like we can drop on a point in the collection (non necessarily on a specific item). Dropping... ");
[self.renderDelegate renderDropOnCollection:to atPoint:at fromCoordinator:self];
[self.dragDataSource dropItemAt:fromIndex fromCollection:self.currentDraggingCollection toPoint:at onCollection:to];
}
else{
DND_LOG(@"Nope. Can't do anything here - this may be for any number of reasons (see documentation). Snapping back.");
[self.renderDelegate renderResetFromPoint:at fromCoordinator:self];
}
}
-(void) handleDrag{
if(!self.currentDraggingCollection){
DND_LOG(@"Handle drag but we're not dragging.");
return;
}
[self.renderDelegate renderDraggingFromCoordinator:self];
}
#pragma mark - Accessor methods
-(CGPoint) currentDragLocation{
return [self.gestureRecognizer locationInView:self.arena.superview];
}
-(UIView *)currentDraggingItem{
return [self.currentDraggingCollection itemAtIndexPath:self.currentDraggingIndexPath];
}
-(NSIndexPath *)currentDraggingIndexPath{
return [self.currentDraggingCollection indexPathForItemAtPoint:self.currentDragOrigin];
}
-(void) setCurrentDraggingCollection:(UIView<I3Collection> *)currentDraggingCollection{
[self setCurrentDraggingCollection:currentDraggingCollection atPoint:CGPointZero];
}
-(void) setCurrentDraggingCollection:(UIView<I3Collection> *)collection atPoint:(CGPoint) at{
_currentDraggingCollection = collection;
_currentDragOrigin = at;
}
#pragma mark - Class methods
+(instancetype) basicGestureCoordinatorFromViewController:(UIViewController *)viewController withCollections:(NSArray *)collections{
return [self basicGestureCoordinatorFromViewController:viewController withCollections:collections withRecognizer:nil];
}
+(instancetype) basicGestureCoordinatorFromViewController:(UIViewController *)viewController withCollections:(NSArray *)collections withRecognizer:(UIGestureRecognizer *)recognizer{
I3DragArena *arena = [[I3DragArena alloc] initWithSuperview:viewController.view containingCollections:collections];
I3GestureCoordinator *coordinator = [[I3GestureCoordinator alloc] initWithDragArena:arena withGestureRecognizer:recognizer];
coordinator.renderDelegate = [[I3BasicRenderDelegate alloc] init];
if([viewController conformsToProtocol:@protocol(I3DragDataSource)]){
coordinator.dragDataSource = (id<I3DragDataSource>)viewController;
}
return coordinator;
}
@end