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CMakeLists.txt
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CMakeLists.txt
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#/****************************************************************************
# Copyright (c) 2014 Chukong Technologies Inc.
#
# http://www.cocos2d-x.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/
cmake_minimum_required(VERSION 2.8)
project (Cocos2djs)
# The version number
#set(Cocos2djsSamples_VERSION_MAJOR 3)
#set(Cocos2djsSamples_VERSION_MINOR 0)
include(frameworks/js-bindings/cocos2d-x/cmake/BuildHelpers.CMakeLists.txt)
option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF)
option(DEBUG_MODE "Debug or release?" ON)
option(BUILD_LIBS_LUA "Build lua libraries" ON)
option(BUILD_EXTENSIONS "Build extension library" ON)
option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
option(BUILD_JSTests "build TestJS sample" ON)
option(BUILD_JSMOONWARRIORS "build MoonWarriors sample" ON)
if(DEBUG_MODE)
set(CMAKE_BUILD_TYPE DEBUG)
else(DEBUG_MODE)
set(CMAKE_BUILD_TYPE RELEASE)
endif(DEBUG_MODE)
set(CMAKE_C_FLAGS_DEBUG "-DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
if(WIN32)
ADD_DEFINITIONS (-D_USRDLL -DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32)
if(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS
-D_SCL_SECURE_NO_WARNINGS
-wd4251 -wd4244 -wd4334
-wd4005 -wd4820 -wd4710
-wd4514 -wd4056 -wd4996 -wd4099)
else(MSVC)#MINGW
endif(MSVC)
elseif(APPLE)
else()#Linux
ADD_DEFINITIONS(-DLINUX -DCC_RESOURCE_FOLDER_LINUX="/")
endif()
if(NOT MSVC)# all gcc
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99")
set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11")
endif()
if(MINGW)
add_definitions(-DGLEW_STATIC)
endif()
if(USE_CHIPMUNK)
message("Using chipmunk ...")
add_definitions(-DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
elseif(USE_BOX2D)
message("Using box2d ...")
add_definitions(-DCC_ENABLE_BOX2D_INTEGRATION=1)
else(USE_CHIPMUNK)
message(FATAL_ERROR "Must choose a physics library.")
endif(USE_CHIPMUNK)
# architecture
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set(ARCH_DIR "64-bit")
else()
set(ARCH_DIR "32-bit")
endif()
if(WIN32) # Win32
set(PLATFORM_FOLDER win32)
elseif(APPLE)# osx or ios
set(PLATFORM_FOLDER mac)
else() # Assume Linux
set(PLATFORM_FOLDER linux)
endif()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/cocos
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/cocos/platform
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/cocos/platform/desktop
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/cocos/platform/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/cocos/audio/include
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/cocos/editor-support
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/cocos/scripting/lua-bindings/auto
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/cocos/scripting/lua-bindings/manual
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/extensions
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/tinyxml2
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/unzip
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/edtaa3func
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/chipmunk/include/chipmunk
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/jpeg/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/png/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/tiff/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/webp/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/glfw3/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/freetype2/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/websockets/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/xxhash
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/external/spidermonkey/include/${PLATFORM_FOLDER}
)
if(WIN32)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/${PLATFORM_FOLDER}-specific/gles/include/OGLES
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/${PLATFORM_FOLDER}-specific/icon/include
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/${PLATFORM_FOLDER}-specific/zlib/include
external/curl/include/${PLATFORM_FOLDER}
)
elseif(APPLE)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/curl/include/${PLATFORM_FOLDER}
)
else()
include_directories(
/usr/include
/usr/include/GLFW
/usr/local/include/GLFW
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/${PLATFORM_FOLDER}-specific/fmod/include/${ARCH_DIR}
)
endif()
link_directories(
/usr/local/lib
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/chipmunk/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/jpeg/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/tiff/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/webp/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/png/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/freetype2/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/websockets/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/cocos2d-x/external/${PLATFORM_FOLDER}-specific/fmod/prebuilt/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/frameworks/js-bindings/external/spidermonkey/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
)
# build for 3rd party libraries
if(LINUX OR APPLE)
add_subdirectory(frameworks/js-bindings/cocos2d-x/external/Box2D)
add_subdirectory(frameworks/js-bindings/cocos2d-x/external/unzip)
add_subdirectory(frameworks/js-bindings/cocos2d-x/external/xxhash)
add_subdirectory(frameworks/js-bindings/cocos2d-x/external/tinyxml2)
add_subdirectory(frameworks/js-bindings/cocos2d-x/external/protobuf-lite)
endif()
# cocos2d library
add_subdirectory(frameworks/js-bindings/cocos2d-x/cocos)
# jsbindings library
add_subdirectory(frameworks/js-bindings/bindings)
#js-moonwarriors sample
if(BUILD_JSMOONWARRIORS)
add_subdirectory(samples/js-moonwarriors)
endif(BUILD_JSMOONWARRIORS)
#js-tests sample
if(BUILD_JSTests)
add_subdirectory(samples/js-tests)
endif(BUILD_JSTests)