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3D tiles -wrong bounding volume box orientation #2126

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jogarnier opened this issue Jun 30, 2023 · 2 comments
Closed

3D tiles -wrong bounding volume box orientation #2126

jogarnier opened this issue Jun 30, 2023 · 2 comments

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@jogarnier
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jogarnier commented Jun 30, 2023

When I zoom or pan some tiles just not render or whole tileset destructs until the view angle or zoom will not be changed. (really similar to #1859) but with bouding boxes

Your Environment

itowns_boundingboxes_3dtiles.mp4
  • Version used: 2.39.0
  • Browser Name and version: Chrome 114.0.5735.199 / Firefox 114.0.2
  • Operating System and version (desktop or mobile): Windows 10
  • Link to your project: https://github.com/jogarnier/itowns/tree/feat/google3dTiles (you'll need an instanciation of a C3DTilesGoogleSource with your own Google api key, example is not provided yet)

Steps to Reproduce (for bugs)

  1. https://github.com/jogarnier/itowns/tree/feat/google3dTiles
  2. add a C3DTilesGoogleSource with your own Google api key
  3. deactivate globe layer view
  4. zoom on globe

Expected Behavior

Tiles rendered should stay visible until replaced by a lower / higher level tile

Possible Cause/Fix/Solution

Bouding boxes seems to be non oriented as expected ?

@jailln
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jailln commented Jul 18, 2023

It's because bounding volumes of type 'box' are interpreted as AABB while there are OBB in this method.

@jailln
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jailln commented Sep 26, 2024

Fixed by the move to 3DTilesRendererJS

@jailln jailln closed this as completed Sep 26, 2024
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