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defs.h
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#ifndef _h_defs
#define _h_defs
#include "copyright.h"
/* #$!@$#% length of address field of messages */
#define ADDRLEN 10
#ifdef NBT
#define MAX_MACRO 500
#endif
#ifndef MAXPLAYER
#define MAXPLAYER 36 /* Defined in config.h as well */
#endif
#define TESTERS 4 /* Priveledged slots for
* robots and game 'testers' */
#define MAXPLANETS 40
#define MAXTORP 8
#define MAXPLASMA 1
#define PKEY 128
#define GWINSIDE (small_screen ? 400 : 500) /* size of strategic window */
#define TWINSIDE 500 /* size of tactical window */
#define BORDER 3 /* border width for option *
*
* * windows */
#define PSEUDOSIZE 16
/*! @brief number of drawing phases in a cloak engage and disengage
@details refer to udcloak() in server source, once p_cloakphases
reaches one less than this value, position is randomised and
updated slowly by server. This value was 7 for COW 2.02 with a
server configured for five updates per second. Server changed to
ten updates per second and broke the calculations. Now matches
server value adjusted for updates per second. */
#define CLOAK_PHASES (12 * server_ups / 10)
#define DEFAULT_NUMRANKS 9
/* These are configuration definitions */
#define GWIDTH 100000 /* galaxy is 100000 spaces *
*
* * on a side */
#define WARP1 20 /* warp one will move 20 * *
* spaces per update */
#define SCALE 40 /* Window will be one pixel
* * * for 20 spaces */
#define EXPDIST 350 /* At this range a torp will
* * * explode */
#define DETDIST 1700 /* At this range a player *
* * can detonate a torp */
#define NUM_PLANET_BITMAPS 7
#define NUM_PLANET_BITMAPS2 8
#define PHASEDIST 6000 /* At this range a player *
* * can do damage with * *
* phasers */
#define ENTORBDIST 900 /* At this range a player *
* * can orbit a planet */
#define ORBDIST 800 /* A player will orbit at *
* * this radius */
#define ORBSPEED 2 /* This is the fastest a * *
* person can go into orbit */
#define PFIREDIST 1500 /* At this range a planet *
* * will shoot at a player */
/* 6 minutes is maximum for autoquit -- anything more causes problems in the
* server. (?) */
#define AUTOQUIT 9*60 /* auto logout in 5 minutes */
#define VACANT -1 /* indicates vacant port on
* a starbase */
#define DOCKDIST 600
#define DOCKSPEED 2 /* If base is moving, there
* will be some finesse
* involved to dock */
#define NUMPORTS 4
#define SBFUELMIN 10000 /* If starbase's fuel is
* less than this, it will
* not refuel docked vessels */
#define TRACTDIST 6000 /* maximum effective tractor
* beam range */
#define TRACTEHEAT 5 /* ammount tractor beams
* heat engines */
#define TRACTCOST 20 /* fuel cost of activated
* tractor beam */
#define KEY_SIZE 32
#define RESERVED_SIZE 16
#define NAME_LEN 16
#define KEYMAP_LEN 96
#define MSG_LEN 80
/* These are memory sections */
#define PLAYER 1
#define MAXMESSAGE 50
#define MAXREVIEWMESSAGE 20
#define rosette(x) ((((x) + 8) / 16) & 15)
/* #define rosette(x) ((((x) + 256/VIEWS/2) / (256/VIEWS) + VIEWS) % VIEWS) */
/* (((x + 8) / 16 + 16) % 16) */
/* These are the teams */
/* Note that I used bit types for these mostly for messages and war status.
* This was probably a mistake. It meant that Ed had to add the 'remap' area
* to map these (which are used throughout the code as the proper team
* variable) into a nice four team deep array for his color stuff. Oh well. */
#define NOBODY 0x0
#define FED 0x1
#define ROM 0x2
#define KLI 0x4
#define ORI 0x8
#define ALLTEAM (FED|ROM|KLI|ORI)
#define MAXTEAM (ORI)
#define NUMTEAM 4
/* * These are random configuration variables */
#define VICTORY 3 /* Number of systems needed
* to conquer the galaxy */
#define WARNTIME 30 /* Number of 1/10th seconds to have
* a warning on the screen */
#define TARG_PLAYER 0x1 /* Flags for gettarget */
#define TARG_PLANET 0x2
#define TARG_CLOAK 0x4 /* Include cloaked ships in
* search */
#define TARG_SELF 0x8
#define TARG_ENEMY 0x10
#define TARG_FRIEND 0x20
#define DEFAULT_PORT 2592
/* Other stuff that Ed added */
#define ABS(a) /* abs(a) */ (((a) < 0) ? -(a) : (a))
#ifndef MAX
#define MAX(a,b) ((a) > (b) ? (a) : (b))
#endif
#ifndef MIN
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#endif
#define myPlasmaTorp(t) (me->p_no == (t)->pt_owner)
#define myTorp(t) (me->p_no == (t)->t_owner)
#define friendlyPlasmaTorp(t) ((!(me->p_team & (t)->pt_war)) || (myPlasmaTorp(t)))
#define friendlyTorp(t) ((!(me->p_team & (t)->t_war)) || (myTorp(t)))
#define myPhaser(p) (&phasers[me->p_no] == (p))
#define friendlyPhaser(p) (me->p_team == players[(p) - phasers].p_team)
#define myPlayer(p) (me == (p))
#define myPlanet(p) (me->p_team == (p)->pl_owner)
#define friendlyPlayer(p) ((!(me->p_team & \
((p)->p_swar | (p)->p_hostile))) && \
(!((p)->p_team & \
(me->p_swar | me->p_hostile))))
#define isAlive(p) (((p)->p_status == PALIVE) || ((p)->p_status == POBSERV))
#define friendlyPlanet(p) ((p)->pl_info & me->p_team && \
!((p)->pl_owner & (me->p_swar | me->p_hostile)))
#define isLockPlanet(p) ((me->p_flags & PFPLLOCK) && (me->p_planet == p->pl_no))
#define isLockPlayer(p) ((me->p_flags & PFPLOCK) && (me->p_playerl == p->p_no))
#define isObsLockPlayer(p) ((me->p_flags & PFOBSERV) && (me->p_flags & PFPLOCK) && \
(me->p_playerl == (p)->p_no))
#define torpColor(t) \
((myTorp(t) || isObsLockPlayer(&players[(t)->t_owner])) ? myColor : shipCol[remap[players[(t)->t_owner].p_team]])
#define plasmatorpColor(t) \
((myPlasmaTorp(t) || isObsLockPlayer(&players[(t)->pt_owner])) ? myColor : shipCol[remap[players[(t)->pt_owner].p_team]])
#define phaserColor(p) \
((myPhaser(p) || isObsLockPlayer(&players[(p) - phasers])) ? myColor : shipCol[remap[players[(p) - phasers].p_team]])
/* Cloaking phase (and not the cloaking flag) is the factor in determining
* the color of the ship. Color 0 is white (same as 'myColor' used to be). */
#define playerColor(p) \
((myPlayer(p) || isObsLockPlayer(p)) ? myColor : shipCol[remap[(p)->p_team]])
#ifdef RECORDGAME
#define planetColor(p) \
((((p)->pl_info & me->p_team) || playback) \
? shipCol[remap[(p)->pl_owner]] : unColor)
#else
#define planetColor(p) \
(((p)->pl_info & me->p_team) ? shipCol[remap[(p)->pl_owner]] : unColor)
#endif
#define planetFont(p) \
(myPlanet(p) ? W_BoldFont : friendlyPlanet(p) ? W_HighlightFont \
: W_RegularFont)
//SRS - changed this from UnderlineFont to HighlightFont
#define shipFont(p) \
(myPlayer(p) ? W_BoldFont : friendlyPlayer(p) ? W_HighlightFont \
: W_RegularFont)
#define bombingRating(p) \
((float) (p)->p_stats.st_tarmsbomb * status->timeprod / \
((float) (p)->p_stats.st_tticks * status->armsbomb))
#define planetRating(p) \
((float) (p)->p_stats.st_tplanets * status->timeprod / \
((float) (p)->p_stats.st_tticks * status->planets))
#define offenseRating(p) \
((float) (p)->p_stats.st_tkills * status->timeprod / \
((float) (p)->p_stats.st_tticks * status->kills))
#define defenseRating(p) \
((float) (p)->p_stats.st_tticks * status->losses / \
((p)->p_stats.st_tlosses!=0 ? \
((float) (p)->p_stats.st_tlosses * status->timeprod) : \
(status->timeprod)))
#define INVISIBLE(j) (((j)->p_flags & PFCLOAK) && \
((j)->p_cloakphase == (CLOAK_PHASES-1)))
#if !defined(_IBMR2)
/* typedef enum { FALSE = 0, TRUE }
*
* boolean; */
#else
/* Hmmm, this will only work if TRUE/FALSE were undef'ed first. Would that
* break things? I don't know. Since "boolean" type is never used, we will
* just leave it commented out for now.
*
* typedef enum {FALSE=0, TRUE} boolean; */
#endif
#ifndef ROTATERACE
#define sendTorpReq(dir) sendShortPacket(CP_TORP, (char) dir)
#define sendPhaserReq(dir) sendShortPacket(CP_PHASER, (char) dir)
#define sendDirReq(dir) sendShortPacket(CP_DIRECTION, (char) dir)
#define sendPlasmaReq(dir) sendShortPacket(CP_PLASMA, (char) dir)
#else
#define sendTorpReq(dir) sendShortPacket(CP_TORP, (char) RotateDirSend(dir))
#define sendPhaserReq(dir) sendShortPacket(CP_PHASER, (char) RotateDirSend(dir))
#define sendDirReq(dir) sendShortPacket(CP_DIRECTION, (char) RotateDirSend(dir))
#define sendPlasmaReq(dir) sendShortPacket(CP_PLASMA, (char) RotateDirSend(dir))
#endif /* ROTATERACE */
#define sendSpeedReq(speed) sendShortPacket(CP_SPEED, (char) speed)
#define sendShieldReq(state) sendShortPacket(CP_SHIELD, (char) state)
#define sendOrbitReq(state) sendShortPacket(CP_ORBIT, (char) state)
#define sendRepairReq(state) sendShortPacket(CP_REPAIR, (char) state)
#define sendBeamReq(state) sendShortPacket(CP_BEAM, (char) state)
#define sendCopilotReq(state) sendShortPacket(CP_COPILOT, (char) state)
#define sendDetonateReq() sendShortPacket(CP_DET_TORPS, 0)
#define sendCloakReq(state) sendShortPacket(CP_CLOAK, (char) state)
#define sendBombReq(state) sendShortPacket(CP_BOMB, (char) state)
#define sendPractrReq() sendShortPacket(CP_PRACTR, 0)
#define sendWarReq(mask) sendShortPacket(CP_WAR, (char) mask)
#define sendRefitReq(ship) {sendShortPacket(CP_REFIT, (char) ship); shipchange(ship);}
#define sendPlaylockReq(pnum) sendShortPacket(CP_PLAYLOCK, (char) pnum)
#define sendPlanlockReq(pnum) sendShortPacket(CP_PLANLOCK, (char) pnum)
#define sendCoupReq() sendShortPacket(CP_COUP, 0)
#define sendQuitReq() sendShortPacket(CP_QUIT, 0)
#define sendByeReq() sendShortPacket(CP_BYE, 0)
#define sendDockingReq(state) sendShortPacket(CP_DOCKPERM, (char) state)
#define sendResetStatsReq(verify) sendShortPacket(CP_RESETSTATS, (char) verify)
#define sendScanReq(who) sendShortPacket(CP_SCAN, (char) who) /* ATM */
#ifdef SHORT_PACKETS
/* #define sendShortReq(state) sendShortPacket(CP_S_REQ, state) */
#endif
/* This macro allows us to time things based upon # frames / sec. */
#define ticks(x) ((x)*200000/timerDelay)
char *getdefault(char *str);
/* UDP control stuff */
#ifdef GATEWAY
#define UDP_NUMOPTS 11
#define UDP_GW UDP_NUMOPTS-1
#else
#define UDP_NUMOPTS 10
#endif
#define UDP_CURRENT 0
#define UDP_STATUS 1
#define UDP_DROPPED 2
#define UDP_SEQUENCE 3
#define UDP_SEND 4
#define UDP_RECV 5
#define UDP_DEBUG 6
#define UDP_FORCE_RESET 7
#define UDP_UPDATE_ALL 8
#define UDP_DONE 9
#define COMM_TCP 0
#define COMM_UDP 1
#define COMM_VERIFY 2
#define COMM_UPDATE 3
#define COMM_MODE 4
#define SWITCH_TCP_OK 0
#define SWITCH_UDP_OK 1
#define SWITCH_DENIED 2
#define SWITCH_VERIFY 3
#define CONNMODE_PORT 0
#define CONNMODE_PACKET 1
#define STAT_CONNECTED 0
#define STAT_SWITCH_UDP 1
#define STAT_SWITCH_TCP 2
#define STAT_VERIFY_UDP 3
#define MODE_TCP 0
#define MODE_SIMPLE 1
#define MODE_FAT 2
#define MODE_DOUBLE 3
#define UDP_RECENT_INTR 300
#define UDP_UPDATE_WAIT 5
/* client version of UDPDIAG */
#define UDPDIAG(x) { if (udpDebug == 2) { printf("UDP: "); printf x; }}
#define V_UDPDIAG(x) UDPDIAG(x)
#ifdef ROTATERACE
#define RotateDirSend(d) (rotate?d-rotate_deg:d)
#endif
#ifdef nodef
#define RotateDir(d) d -= 64
#define RotateDirSend(d) (rotate?(d+64):d)
#define RotateCoord(x,y) _RotateCoord(x,y,(3.1415927/2.))
#define UnrotateCoord(x,y) _RotateCoord(x,y,-(3.1415927/2.))
#define _RotateCoord(x,y,rd) \
{ \
extern double atan2(), hypot(), sin(), cos(); \
double __dir; \
double __r, __dx, __dy; \
\
__dx = (double)(x - GWIDTH/2); \
__dy = (double)(GWIDTH/2 - y); \
__dir = atan2(__dx, __dy) - 3.1415927/2.; \
__r = hypot(__dx, __dy); \
__dir -= rd; \
x = (int)(__r * cos(__dir) + GWIDTH/2); \
y = (int)(__r * sin(__dir) + GWIDTH/2); \
}
#endif /* nodef */
#define NETSTAT_NUMFIELDS 7
/* field names */
#define NETSTAT_SWITCH 0
#define NETSTAT_RESET 1
#define NETSTAT_TOTAL 2
#define NETSTAT_LOCAL 3
#define NETSTAT_FAILURES 4
#define NETSTAT_NFTHRESH 5
#define NETSTAT_DONE 6
/* misc */
#define NETSTAT_DF_NFT 2000
#define NETSTAT_DF_NFT_S "2000"
#ifdef SHORT_PACKETS
#define SPK_VOFF 0 /* variable packets off */
#define SPK_VON 1 /* variable packets on */
#define SPK_MOFF 2 /* message packets off */
#define SPK_MON 3 /* message packets on */
#define SPK_M_KILLS 4 /* send kill mesgs */
#define SPK_M_NOKILLS 5 /* don't send kill mesgs */
#define SPK_THRESHOLD 6 /* threshold */
#define SPK_M_WARN 7 /* warnings */
#define SPK_M_NOWARN 8 /* no warnings */
#define SPK_SALL 9 /* only planets,kills and
* weapons */
#define SPK_ALL 10 /* Full Update - SP_STATS */
#define SPK_NUMFIELDS 6
#define SPK_VFIELD 0
#define SPK_MFIELD 1
#define SPK_KFIELD 2
#define SPK_WFIELD 3
#define SPK_TFIELD 4
#define SPK_DONE 5
#endif
#ifndef NBT
#define NBT
#endif /* NBT */
#define MAXMACLEN 85
#define NBTM 0
#define NEWM 1
#define NEWMSPEC 2
#define NEWMMOUSE 3
#define NEWMULTIM 4
#define MACRO_ME 0
#define MACRO_PLAYER 1
#define MACRO_TEAM 2
#define MACRO_FRIEND 3
#define MACRO_ENEMY 4
#ifdef TOOLS
#define TOOLSWINLEN 25
#define MAX_KEY 20
#endif
#ifdef HOCKEY_LINES
#define NUM_HOCKEY_LINES 13
#define S_LINE_HORIZONTAL 1
#define S_LINE_VERTICAL 2
#endif
#ifdef BEEPLITE
#define LITE_PLAYERS_MAP 0x01
#define LITE_PLAYERS_LOCAL 0x02
#define LITE_SELF 0x04
#define LITE_PLANETS 0x08
#define LITE_SOUNDS 0x10
#define LITE_COLOR 0x20
#define LITE_TTS 0x40
#endif
#ifdef WARP_DEAD
#define DEADPACKETS 3
#endif
#define EXIT_FORK_FAILURE -2
#define EXIT_UNKNOWN -1
#define EXIT_OK 0
#define EXIT_CONNECT_FAILURE 1
#define EXIT_LOGIN_FAILURE 2
#define EXIT_DISCONNECTED 3
#define EXIT_BADVERSION_BASE 10
#endif /* _h_defs */