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struct.h
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struct.h
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#ifndef _struct_h_
#define _struct_h_
/*
* struct.h for the client of an xtrek socket protocol.
*
* Most of the unneeded stuff in the structures has been thrown away.
*
* $Log: struct.h,v $
* Revision 1.2 2000/02/17 05:48:05 ahn
* BRMH 2.3 from David Pinkney <[email protected]>
*
* Revision 1.6 1993/10/05 16:40:38 hadley
* checkin
*
*/
#include "copyright.h"
struct status {
unsigned char tourn; /* Tournament mode? */
/* These stats only updated during tournament mode */
unsigned int armsbomb, planets, kills, losses, time;
/* Use long for this, so it never wraps */
unsigned long timeprod;
};
#define PFREE 0
#define POUTFIT 1
#define PALIVE 2
#define PEXPLODE 3
#define PDEAD 4
#define PFSHIELD 0x00000001
#define PFREPAIR 0x00000002
#define PFBOMB 0x00000004
#define PFORBIT 0x00000008
#define PFCLOAK 0x00000010
#define PFWEP 0x00000020
#define PFENG 0x00000040
#define PFROBOT 0x00000080
#define PFBEAMUP 0x00000100
#define PFBEAMDOWN 0x00000200
#define PFSELFDEST 0x00000400
#define PFGREEN 0x00000800
#define PFYELLOW 0x00001000
#define PFRED 0x00002000
#define PFPLOCK 0x00004000 /* Locked on a player */
#define PFPLLOCK 0x00008000 /* Locked on a planet */
#define PFCOPILOT 0x00010000 /* Allow copilots */
#define PFWAR 0x00020000 /* computer reprogramming for war */
#define PFPRACTR 0x00040000 /* practice type robot (no kills) */
#define PFDOCK 0x00080000 /* true if docked to a starbase */
#define PFREFIT 0x00100000 /* true if about to refit */
#define PFREFITTING 0x00200000 /* true if currently refitting */
#define PFTRACT 0x00400000 /* tractor beam activated */
#define PFPRESS 0x00800000 /* pressor beam activated */
#define PFDOCKOK 0x01000000 /* docking permission */
#define PFOBSERV 0x8000000 /* INL observer */
#define KQUIT 0x01 /* Player quit */
#define KTORP 0x02 /* killed by torp */
#define KPHASER 0x03 /* killed by phaser */
#define KPLANET 0x04 /* killed by planet */
#define KSHIP 0x05 /* killed by other ship */
#define KDAEMON 0x06 /* killed by dying daemon */
#define KWINNER 0x07 /* killed by a winner */
#define KGHOST 0x08 /* killed because a ghost */
#define KGENOCIDE 0x09 /* killed by genocide */
#define KPROVIDENCE 0x0a /* killed by a hacker */
#define KPLASMA 0x0b /* killed by a plasma torpedo */
#define TOURNEND 0x0c /* tournament game ended */
#define KOVER 0x0d /* game over */
#define TOURNSTART 0x0e /* tournament game starting */
#define KBINARY 0x0f /* bad binary */
#ifdef GALAXY
#define NUM_TYPES 8
#else
#define NUM_TYPES 7
#endif /* GALAXY */
#define SCOUT 0
#define DESTROYER 1
#define CRUISER 2
#define BATTLESHIP 3
#define ASSAULT 4
#define STARBASE 5
#ifdef GALAXY
#define SGALAXY 6
#define ATT 7
#else
#define ATT 6
#endif /* SGALAXY */
struct ship {
short s_phaserdamage;
int s_maxspeed;
int s_maxfuel;
int s_maxshield;
int s_maxdamage;
int s_maxegntemp;
int s_maxwpntemp;
short s_maxarmies;
short s_width;
short s_height;
short s_type;
int s_torpspeed;
#ifdef DROP_FIX
int s_phaserfuse;
#endif
};
struct stats {
double st_maxkills; /* max kills ever */
int st_kills; /* how many kills */
int st_losses; /* times killed */
int st_armsbomb; /* armies bombed */
int st_planets; /* planets conquered */
#ifdef unused
int st_ticks; /* Ticks I've been in game */
#endif
int st_tkills; /* Kills in tournament play */
int st_tlosses; /* Losses in tournament play */
int st_tarmsbomb;/* Tournament armies bombed */
int st_tplanets; /* Tournament planets conquered */
int st_tticks; /* Tournament ticks */
/* SB stats are entirely separate */
int st_sbkills; /* Kills as starbase */
int st_sblosses; /* Losses as starbase */
#ifdef unused
int st_sbticks; /* Time as starbase */
#endif
double st_sbmaxkills; /* Max kills as starbase */
long st_lastlogin;/* Last time this player was played */
int st_flags; /* Misc option flags */
#ifdef nodef
char st_keymap[MAXKEY]; /* keymap for this player */
#endif
int st_rank; /* Ranking of the player */
};
#define ST_MAPMODE 1
#define ST_NAMEMODE 2
#define ST_SHOWSHIELDS 4
#define ST_KEEPPEACE 8
#define ST_SHOWLOCAL 16 /* two bits for these two */
#define ST_SHOWGLOBAL 64
struct player {
int p_no;
#ifdef unused
int p_updates; /* Number of updates ship has survived */
#endif
int p_status; /* Player status */
unsigned int p_flags; /* Player flags */
char p_name[16];
char p_login[16];
char p_monitor[16]; /* Monitor being played on */
char p_mapchars[2]; /* Cache for map window image */
struct ship p_ship; /* Personal ship statistics */
int p_x;
int p_y;
unsigned char p_dir; /* Real direction */
#ifdef unused
unsigned char p_desdir; /* desired direction */
int p_subdir; /* fraction direction change */
#endif
int p_speed; /* Real speed */
#ifdef unused
short p_desspeed; /* Desired speed */
int p_subspeed; /* Fractional speed */
#endif
short p_team; /* Team I'm on */
int p_damage; /* Current damage */
#ifdef unused
int p_subdamage; /* Fractional damage repair */
#endif
int p_shield; /* Current shield power */
#ifdef unused
int p_subshield; /* Fractional shield recharge */
#endif
short p_cloakphase;/* Drawing stage of cloaking
* engage/disengage. */
short p_ntorp; /* Number of torps flying */
short p_nplasmatorp; /* Number of plasma torps active */
char p_hostile; /* Who my torps will hurt */
char p_swar; /* Who am I at sticky war with */
float p_kills; /* Enemies killed */
short p_planet; /* Planet orbiting or locked onto */
short p_playerl; /* Player locked onto */
#ifdef ARMY_SLIDER
int p_armies; /* XXX: for stats */
#else
short p_armies;
#endif /* ARMY_SLIDER */
int p_fuel;
short p_explode; /* Keeps track of final explosion */
int p_etemp;
#ifdef unused
short p_etime;
#endif
int p_wtemp;
#ifdef unused
short p_wtime;
#endif
short p_whydead; /* Tells you why you died */
short p_whodead; /* Tells you who killed you */
struct stats p_stats; /* player statistics */
#ifdef unused
short p_genoplanets; /* planets taken since last genocide */
short p_genoarmsbomb; /* armies bombed since last genocide */
short p_planets; /* planets taken this game */
short p_armsbomb; /* armies bombed this game */
int p_ghostbuster;
int p_docked; /* If starbase, # docked to, else pno base
* host */
int p_port[4]; /* If starbase, pno of ship docked to that
* port, else p_port[0] = port # docked to on
* host. */
#endif
short p_tractor; /* What player is in tractor lock */
#ifdef unused
int p_pos; /* My position in the player file */
#endif
#ifdef DROP_FIX
int p_lastupdate; /* last time position updated in
udcount */
#endif
#ifdef HOCKEY
char p_ispuck;
#endif
};
struct statentry {
char name[16], password[16];
struct stats stats;
};
/* Torpedo states */
#define TFREE 0
#define TMOVE 1
#define TEXPLODE 2
#define TDET 3
#define TOFF 4
#define TSTRAIGHT 5 /* Non-wobbling torp */
struct torp {
int t_no;
int t_status; /* State information */
int t_owner;
int t_x;
int t_y;
unsigned char t_dir; /* direction */
#ifdef BD
short t_turns; /* rate of change of direction if tracking */
#endif
#ifdef unused
int t_damage; /* damage for direct hit */
int t_speed; /* Moving speed */
#endif
int t_fuse; /* Life left in current state */
char t_war; /* enemies */
#ifdef unused
char t_team; /* launching team */
char t_whodet; /* who detonated... */
#endif
#ifdef DROP_FIX
int t_lastupdate;
#endif
};
/* Plasma Torpedo states */
#define PTFREE 0
#define PTMOVE 1
#define PTEXPLODE 2
#define PTDET 3
struct plasmatorp {
int pt_no;
int pt_status; /* State information */
int pt_owner;
int pt_x;
int pt_y;
#ifdef unused
unsigned char pt_dir; /* direction */
short pt_turns; /* ticks turned per cycle */
int pt_damage; /* damage for direct hit */
int pt_speed; /* Moving speed */
#endif
int pt_fuse; /* Life left in current state */
char pt_war; /* enemies */
char pt_team; /* launching team */
#ifdef DROP_FIX
int pt_lastupdate;
int pt_last_info_update;
#endif
};
#define PHFREE 0x00
#define PHHIT 0x01 /* When it hits a person */
#define PHMISS 0x02
#define PHHIT2 0x04 /* When it hits a photon */
struct phaser {
int ph_status; /* What it's up to */
unsigned char ph_dir; /* direction */
int ph_target; /* Who's being hit (for drawing) */
int ph_x, ph_y; /* For when it hits a torp */
int ph_fuse; /* Life left for drawing */
int ph_maxfuse; /* max fuse, normalized for updates per
second */
#ifdef unused
int ph_damage; /* Damage inflicted on victim */
#endif
#ifdef DROP_FIX
int ph_lastupdate;
#endif
};
/*
* An important note concerning planets: The game assumes that the planets
* are in a 'known' order. Ten planets per team, the first being the home
* planet.
*/
/* the lower bits represent the original owning team */
#define PLREPAIR 0x010
#define PLFUEL 0x020
#define PLAGRI 0x040
#define PLREDRAW 0x080 /* Player close for redraw */
#define PLHOME 0x100 /* home planet for a given team */
#define PLCOUP 0x200 /* Coup has occured */
#define PLCHEAP 0x400 /* Planet was taken from undefended team */
/* NEW */
#define PLCLEAR 0x800 /* should the planet area be erased before
redraw */
struct planet {
int pl_no;
int pl_flags; /* State information */
int pl_owner;
int pl_x;
int pl_y;
char pl_name[16];
int pl_namelen; /* Cuts back on strlen's */
int pl_armies;
int pl_info; /* Teams which have info on planets */
#ifdef unused
int pl_deadtime; /* Time before planet will support life */
int pl_couptime; /* Time before coup may take place */
#endif
};
#define MVALID 0x01
#define MGOD 0x10
#define MMOO 0x12
/* order flags by importance (0x100 - 0x400) */
/* restructuring of message flags to squeeze them all into 1 byte - jmn */
/* hopefully quasi-back-compatible:
MVALID, MINDIV, MTEAM, MALL, MGOD use up 5 bits. this leaves us 3 bits.
since the server only checks for those flags when deciding message
related things and since each of the above cases only has 1 flag on at
a time we can overlap the meanings of the flags */
#define MINDIV 0x02
/* these go with MINDIV flag */
#ifdef STDBG
#define MDBG 0x20
#endif
#define MCONFIG 0x40
#define MDIST 0x60
#ifdef MULTILINE_MACROS
#define MMACRO 0x80
#endif
#define MTEAM 0x04
/* these go with MTEAM flag */
#define MTAKE 0x20
#define MDEST 0x40
#define MBOMB 0x60
#define MCOUP1 0x80
#define MCOUP2 0xA0
#define MALL 0x08
/* these go with MALL flag */
#define MGENO 0x20 /* MGENO is not used in INL server but belongs here */
#define MCONQ 0x20 /* not enought bits to distinguish MCONQ/MGENO :-(*/
#define MKILLA 0x40
#define MKILLP 0x60
#define MKILL 0x80
#define MLEAVE 0xA0
#define MJOIN 0xC0
#define MGHOST 0xE0
/* MMASK not used in INL server */
#define MWHOMSK 0x1f /* mask with this to find who msg to */
#define MWHATMSK 0xe0 /* mask with this to find what message about */
struct message {
#ifdef unused
int m_no;
#endif
int m_flags;
#ifdef unused
int m_time;
#endif
int m_recpt;
char m_data[80];
};
/* message control structure */
struct mctl {
int mc_current;
};
/* This is a structure used for objects returned by mouse pointing */
#define PLANETTYPE 0x1
#define PLAYERTYPE 0x2
struct obtype {
int o_type;
int o_num;
};
struct rank {
float hours, ratings, defense;
char *name;
};
struct memory {
struct player players[MAXPLAYER];
struct torp torps[MAXPLAYER * MAXTORP];
struct plasmatorp plasmatorps[MAXPLAYER * MAXPLASMA];
struct status status[1];
struct planet planets[MAXPLANETS];
struct phaser phasers[MAXPLAYER];
struct mctl mctl[1];
struct message messages[MAXMESSAGE];
};
struct plupdate {
int plu_update;
int plu_x, plu_y;
};
struct macro_list {
int type;
unsigned
char key;
char who;
char *string;
};
struct distress_list { /* need one for ships and one for SBs */
int min_shld, max_shld;
int min_dam, max_dam;
int min_wtmp, max_wtmp;
int min_etmp, max_etmp;
int min_arms, max_arms;
int min_fuel, max_fuel;
char *low_shld;
char *mid_shld;
char *high_shld;
char *low_dam;
char *mid_dam;
char *high_dam;
char *low_wtmp;
char *mid_wtmp;
char *high_wtmp;
char *low_etmp;
char *mid_etmp;
char *high_etmp;
char *low_arms;
char *mid_arms;
char *high_arms;
char *low_fuel;
char *mid_fuel;
char *high_fuel;
int shld_on;
int dam_on;
int wtmp_on;
int etmp_on;
int arms_on;
int fuel_on;
};
#endif
/* MOTD structures */
struct piclist {
int index;
int line;
int color;
W_Icon thepic;
int x, y;
int width, height;
struct piclist *next;
};