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getship.c
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getship.c
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/*
* getship.c for client of socket protocol.
*
* This file has been mangled so it only sets the ship characteristics needed.
*/
#include "copyright.h"
#include <stdio.h>
#ifndef __DARWIN__
#include <values.h>
#endif
#include <sys/types.h>
#include "netrek.h"
/* fill in ship characteristics */
void
getshipdefaults()
{
shipvals[SCOUT].s_phaserdamage = 75; /* scout: was 75 */
shipvals[SCOUT].s_torpspeed = 16; /* scout: was 16 */
shipvals[SCOUT].s_maxspeed = 12; /* scout: */
shipvals[SCOUT].s_maxfuel = 5000; /* scout: */
shipvals[SCOUT].s_maxarmies = 2; /* scout: */
shipvals[SCOUT].s_maxshield = 75; /* scout: was 75 */
shipvals[SCOUT].s_maxdamage = 75; /* scout: */
shipvals[SCOUT].s_maxwpntemp = 1000; /* scout: */
shipvals[SCOUT].s_maxegntemp = 1000; /* scout: */
shipvals[SCOUT].s_type = SCOUT; /* scout: */
shipvals[SCOUT].s_width = 20; /* scout: */
shipvals[SCOUT].s_height = 20; /* scout: */
#ifdef DROP_FIX
/* phaserfuse has problems because server doesn't always send new
phaser */
shipvals[SCOUT].s_phaserfuse = 10;
#endif
shipvals[DESTROYER].s_phaserdamage = 85; /* destroyer: */
shipvals[DESTROYER].s_torpspeed = 14; /* destroyer: */
shipvals[DESTROYER].s_maxspeed = 10; /* destroyer: */
shipvals[DESTROYER].s_maxfuel = 7000; /* destroyer: */
shipvals[DESTROYER].s_maxarmies = 5; /* destroyer: */
shipvals[DESTROYER].s_maxshield = 85; /* destroyer: */
shipvals[DESTROYER].s_maxdamage = 85; /* destroyer: */
shipvals[DESTROYER].s_maxwpntemp = 1000; /* destroyer: */
shipvals[DESTROYER].s_maxegntemp = 1000; /* destroyer: */
shipvals[DESTROYER].s_width = 20; /* destroyer: */
shipvals[DESTROYER].s_height = 20; /* destroyer: */
shipvals[DESTROYER].s_type = DESTROYER; /* destroyer: */
#ifdef DROP_FIX
/* phaserfuse has problems because server doesn't always send new
phaser */
shipvals[DESTROYER].s_phaserfuse = 10;
#endif
shipvals[BATTLESHIP].s_phaserdamage = 105; /* battleship: */
shipvals[BATTLESHIP].s_torpspeed = 12; /* battleship: */
shipvals[BATTLESHIP].s_maxspeed = 8; /* battleship: */
shipvals[BATTLESHIP].s_maxfuel = 14000; /* battleship: */
shipvals[BATTLESHIP].s_maxarmies = 6; /* battleship: */
shipvals[BATTLESHIP].s_maxshield = 130; /* battleship: */
shipvals[BATTLESHIP].s_maxdamage = 130; /* battleship: */
shipvals[BATTLESHIP].s_maxwpntemp = 1000; /* battleship: */
shipvals[BATTLESHIP].s_maxegntemp = 1000; /* battleship: */
shipvals[BATTLESHIP].s_width = 20; /* battleship: */
shipvals[BATTLESHIP].s_height = 20; /* battleship: */
shipvals[BATTLESHIP].s_type = BATTLESHIP; /* battleship: */
#ifdef DROP_FIX
/* phaserfuse has problems because server doesn't always send new
phaser */
shipvals[BATTLESHIP].s_phaserfuse = 10;
#endif
shipvals[ASSAULT].s_phaserdamage = 80; /* assault */
shipvals[ASSAULT].s_torpspeed = 16; /* assault */
shipvals[ASSAULT].s_maxspeed = 8; /* assault */
shipvals[ASSAULT].s_maxfuel = 6000; /* assault */
shipvals[ASSAULT].s_maxarmies = 20; /* assault */
shipvals[ASSAULT].s_maxshield = 80; /* assault */
shipvals[ASSAULT].s_maxdamage = 200; /* assault */
shipvals[ASSAULT].s_maxwpntemp = 1000; /* assault */
shipvals[ASSAULT].s_maxegntemp = 1200; /* assault */
shipvals[ASSAULT].s_width = 20; /* assault */
shipvals[ASSAULT].s_height = 20; /* assault */
shipvals[ASSAULT].s_type = ASSAULT; /* assault */
#ifdef DROP_FIX
/* phaserfuse has problems because server doesn't always send new
phaser */
shipvals[ASSAULT].s_phaserfuse = 10;
#endif
shipvals[STARBASE].s_phaserdamage = 120; /* starbase */
shipvals[STARBASE].s_torpspeed = 14; /* starbase */
shipvals[STARBASE].s_maxfuel = 60000; /* starbase */
shipvals[STARBASE].s_maxarmies = 25; /* starbase */
shipvals[STARBASE].s_maxshield = 500; /* starbase */
shipvals[STARBASE].s_maxdamage = 600; /* starbase */
shipvals[STARBASE].s_maxspeed = 2; /* starbase */
shipvals[STARBASE].s_maxwpntemp = 1300; /* starbase */
shipvals[STARBASE].s_maxegntemp = 1000; /* starbase */
shipvals[STARBASE].s_width = 20; /* starbase */
shipvals[STARBASE].s_height = 20; /* starbase */
shipvals[STARBASE].s_type = STARBASE; /* starbase */
#ifdef DROP_FIX
/* phaserfuse has problems because server doesn't always send new
phaser */
shipvals[STARBASE].s_phaserfuse = 4;
#endif
shipvals[ATT].s_phaserdamage = 10000; /* att: */
shipvals[ATT].s_torpspeed = 30; /* att: */
shipvals[ATT].s_maxspeed = 60; /* att: */
shipvals[ATT].s_maxfuel = 12000; /* att: */
shipvals[ATT].s_maxarmies = 1000; /* att: */
shipvals[ATT].s_maxshield = 30000; /* att: */
shipvals[ATT].s_maxdamage = 30000; /* att: */
shipvals[ATT].s_maxwpntemp = 10000; /* att: */
shipvals[ATT].s_maxegntemp = 10000; /* att: */
shipvals[ATT].s_width = 28; /* att: */
shipvals[ATT].s_height = 28; /* att: */
shipvals[ATT].s_type = ATT; /* att: */
#ifdef DROP_FIX
/* phaserfuse has problems because server doesn't always send new
phaser */
shipvals[ATT].s_phaserfuse = 1;
#endif
shipvals[SGALAXY].s_phaserdamage = 100; /* galaxy: */
shipvals[SGALAXY].s_torpspeed = 13; /* galaxy: */
shipvals[SGALAXY].s_maxspeed = 9; /* galaxy: */
shipvals[SGALAXY].s_maxfuel = 12000; /* galaxy: */
shipvals[SGALAXY].s_maxarmies = 12; /* galaxy: */
shipvals[SGALAXY].s_maxshield = 140; /* galaxy: */
shipvals[SGALAXY].s_maxdamage = 120; /* galaxy: */
shipvals[SGALAXY].s_maxwpntemp = 1000; /* galaxy: */
shipvals[SGALAXY].s_maxegntemp = 1000; /* galaxy: */
shipvals[SGALAXY].s_width = 20; /* galaxy: */
shipvals[SGALAXY].s_height = 20; /* galaxy: */
shipvals[SGALAXY].s_type = SGALAXY; /* galaxy: */
#ifdef DROP_FIX
/* phaserfuse has problems because server doesn't always send new
phaser */
shipvals[SGALAXY].s_phaserfuse = 10;
#endif
shipvals[CRUISER].s_phaserdamage = 100; /* cruiser: */
shipvals[CRUISER].s_torpspeed = 12; /* cruiser: */
shipvals[CRUISER].s_maxspeed = 9; /* cruiser: */
shipvals[CRUISER].s_maxfuel = 10000; /* cruiser: */
shipvals[CRUISER].s_maxarmies = 10; /* cruiser: */
shipvals[CRUISER].s_maxshield = 100; /* cruiser: */
shipvals[CRUISER].s_maxdamage = 100; /* cruiser: */
shipvals[CRUISER].s_maxwpntemp = 1000; /* cruiser: */
shipvals[CRUISER].s_maxegntemp = 1000; /* cruiser: */
shipvals[CRUISER].s_width = 20; /* cruiser: */
shipvals[CRUISER].s_height = 20; /* cruiser: */
shipvals[CRUISER].s_type = CRUISER; /* cruiser: */
#ifdef DROP_FIX
/* phaserfuse has problems because server doesn't always send new
phaser */
shipvals[CRUISER].s_phaserfuse = 10;
#endif
}
void
getship(shipp, s_type)
struct ship *shipp;
int s_type;
{
memcpy((char *) shipp, (char *) &(shipvals[s_type]), sizeof(struct ship));
}