-
Notifications
You must be signed in to change notification settings - Fork 2
/
BRMH-2.2-xtrekrc.default
512 lines (386 loc) · 15.1 KB
/
BRMH-2.2-xtrekrc.default
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
# These are the default settings for BRMH-2.2. Don't use this file as an
# xtrekrc -- it will only slow down startup. Instead, find the values you
# wish to change and put them in your ~/.xtrekrc file.
# Also see the macro and RCD documentation at the site where you got this
# client.
# All defaults variables support appending a server alias or server name
# after the variable name. The value specified will be used only if you are
# connected to that server. Values are searched by server-name, then by alias
# then by base variable name.
# <feature>[.<alias/server-name>]: value
# The default player name shown at the login window.
name: guest
# Password for auto-login
password: something
# Number of the default port to use if the -p flag isn't given.
port: 2592
# Name of the default server to use if the -h flag isn't given.
server: wormhole.ecst.csuchico.edu
# Aliases. Replace x.y.z with full server name, and specify <alias>
# From then on you can specify that server by doing 'netrek -h <alias>'
server.alias: x.y.z
# Automatically log-in. This field makes sense only if name
# and password are also set, but with server aliasing this can be selected
# on a server basis, i.e. autologin.bigbang: on
autologin: off
# if no server argument, use metaserver
metaDefault: off
# Default metaserver
metaserver: metaserver.ecst.csuchico.edu
# default metaserver port
metaport: 3521
# disable meta cache
metacachedisable: off
# Don't attempt to start ping packets from the server.
dontPing: off
# Try short-packets [HW] upon entering.
tryShort: on
# Use RSA by default.
useRSA: on
# Heuristics to minimize affects of dropped packets.
droppedPacketsFix: on
# Try to use udp upon entering the game.
tryUdp: on
# 0 -- TCP, 1 -- simple UDP, 2 -- fat UDP
udpClientReceive: 1
# 0 -- TCP, 1 -- simple UDP, 2 -- enforced UDP (state only)
# 3 -- enforce UDP (state & weapon)
udpClientSend: 1
# Level of UDP code debugging.
udpDebug: 0
# Throw out udp packets that arrive out of order.
udpSequenceChk: on
# Pair of characters to use to show cloakers on the galactic map.
cloakChars: ??
# Stat clock: 0 -- no clock, 1 -- h:m, 2 -- h:m:s.
clock: 2
# Color remapping.
# Format: color.<color name>: <color-spec>
# Color-spec can be a name [red] or #rgb [#f00, #ff0000]
color.white: white
color.black: black
color.cyan: cyan
color.green: green
color.light grey: light grey
color.red: #ffbb00
color.yellow: yellow
# dashboard style: 0 -- text, 1 -- [LAB], 2 -- COW, 3 -- KRP (new COW).
dashboardStyle: 0
# Specify degree between double phaser lines (0 means single line)
enemyPhasers: 0
# Also use inside border to show alert status.
extraAlertBorder: on
# If locks are shown, whether or not to fill the triangle.
fillTriangle: off
# Force black&white even if color supported.
forceMono: off
# Scrollbars displayed on scrollable text windows.
scrollbar: on
# Maximum lines saved in each text window.
scrollSaveLines: 100
# Scrollbars width. (Note that scroll control is allowed anywhere in a text
# window.)
scrollbarWidth: 5
# Update galactic map frequently.
galacticFrequent: on
# Smaller 'i' info window.
newInfo: off
# Use MOO planet bitmaps.
newPlanetBitmaps: off
# Reduced stats format for the player list. (Same as playerlist: nTRNKlM).
newPlayerList: off
# Configurable player list format. Letters correspond to fields, which are
# n -- ship number
# T -- ship type
# R -- rank
# N -- name
# K -- kills
# l -- login name
# O -- offense
# W -- wins
# D -- defense
# L -- losses
# S -- stats (total ratings)
# r -- ratio
# d -- DI (normalized ratings * hours)
# B -- bombing
# b -- armies bombed
# P -- planets
# p -- planets taken
# M -- client machine
# H -- hours played
# k -- max kills
# V -- kills/hour
# v -- deaths/hour
playerlist: nTRNKWLrODd
# Display phaser-hit points in the individual window. (See also phaserWindow.)
phaserMsgI: off
# Shrink and line up all kill messages.
shortKillMesg: off
# Galactic: 0 -- show owner, 1 -- show resoures, 2 -- show nothing
showGalactic: 1
# Highlight independent planets with an X.
showInd: off
# Use a textured alert border (implied by forcemono).
stippleBorder: off
# Show Local: 0 -- owner, 1 -- resoures, 2 -- nothing, 3 -- rabbit-ears
showlocal: 1
# 0 -- dont show lock, 1 -- show on galactic,
# 2 -- show on local, 3 -- show on both.
showLock: 3
# Show planet names (0-off, 1-short, 2-normal)
showPlanetNames: 2
# Show planet owner on galactic map with a team letter next to planet.
showPlanetOwner: off
# Player list: also show players not alive.
showPlayerStatus: off
# Show ship shields
showShields: on
# Show stats window
showStats: on
# Sort player listings by team.
sortPlayers: off
# If off, only shows tractors for a short time.
continueTractor: on
# Show your own tractor/pressor.
showTractorPressor: on
# Display the last message in the warning message window.
useMsgw: off
# Change shields to reflect damage.
varyShields: off
# Large font -- used to display number of players per team.
bigfont: -*-lucidatypewriter-*-*-*-*-40-*-*-*-*-*-*-*
# Bold font -- used for highlighting.
boldfont: 6x10
# Default font.
font: 6x10
# Italic font.
italicfont: 6x10
# Message font
mesgfont: 6x10
# Maps buttons to key functions. Format: <button><key>...
# See the help window for key descriptions.
# <button> is in the range 1-3 if shiftedMouse is off.
# Otherwise the values are
# 4 - shift+m1, 5 - shift+m2, 6 - shift+m3\n\
# 7 - ctrl+m1, 8 - ctrl+m2, 9 - ctrl+m3\n\
# a - shift+ctrl+m1, b - shift+ctrl+m2, c - shift+ctrl+m3
buttonmap: 1t2p3k4%5q6#7u8c9iaTbyc;
# Enable fast quit key 'q'
enableFastQuit: off
# Control keys keymap. Format <new key><old key> ...
# Any combination of normal keys and control keys can be mapped to one
# another. In other words, you can map from control key to control key
# control key to normal key, normal key to normal key, and normal key
# to control key.
#
# New format for ckeymap is:
# c = any printable ascii character.
# ^ = introduce control mapping (the key '^' not control + key.)
#
# Each entry is a pair, like:
# cc # regular format
# c^c # regular->control
# ^cc # control->regular
# ^c^c # control->control
ckeymap: ^a^a^b^b^c^c
# Maps new keys to old keys. Format: <new key><old key><new key><old key>...
keymap: aabbcc
# Name of key to use for macro escape [TAB,ESC, or <key>].
macroKey: x
# Message logging file.
logFile: /tmp/Netrek.Messages.Rec
# RCD. Format: dist[.key].[RCD description]: <macro>
# If key is given, it is interpreted as a control key. RCD documentation is
# too extensive to go into here. See the documenation file on the site where
# you got this client.
dist.z.pickup: %T%c->%O %p++ @ %L
# Macros. Format: mac.<key>.<destination>: <macro>
# Macros are activated by typing the macro key followed by <key>.
# However, if the key occurs in 'singleMacro', the macro key isn't needed.
# Macro documentation is too extensive to go into here. See the documentation
# file on the site where you got this client.
mac.k.T: Macro test
# Single key macro keys. Format: singleMacro: <key><key>
# Key may be a normal key or a control key [preceded by '^']. All keys
# that appear in this list that are also macro definitions [mac.] will not
# require the macro key to activate.
singleMacro: ^t
# Keep peace with races after death.
keepPeace: on
# Log messages.
logMessage: off
# Lag stats update: 1 -- least often, 10 -- most often.
netStatFreq: 5
# Keep lag statistics.
netstats: on
# Server-dependent. Should be on for all new servers.
newMesgFlags: on
# Show kill messages.
reportKills: on
# Show kill messages in the review (all messages) window.
reportKillsInReview: on
# Show all-board messages in the review (all messages) window.
reportAllInReview: on
# Show team-board messages in the review (all messages) window.
reportTeamInReview: on
# Show individual messages in the review (all messages) window.
reportIndInReview: on
# Show phaser messages in the review (all messages) window.
reportPhaserInReview: off
# Warp the mouse to the message window during message send.
warp: off
# Number of updates per second (most servers limit to 5).
updatesPerSecond: 5
# Default ship to use on button-click entry (SC,DD,CA,BB,AS,SB).
defaultShip: CA
# Blink wait queue window instead of opening netrek window when in game.
noObscureEntry: off
# Tactical Text Solution for the Tactical Tunnel Syndrome.
tts: off
# TTS msg color.
tts_color: #666
# TTS font.
tts_font: -b&h-lucida-bold-r-normal-sans-17-*
# Length of text displayed on tactical.
tts_len: 40
# Y location of text on local.
tts_loc: 234
# How long text remains on tactical.
tts_time: 25
# Fast clear (blank entire tactical each time), good for xterms
fastClear: off
# Use shift and/or ctrl + mouse for more mouse functions
shiftedMouse: off
# Shrink phaser lines over fuse-length of phaser
shrinkPhasers: off
# Degree of shrinkage [ranges from 5-15, 5 being most shrinkage]
shrinkPhasersAmount: 10
# Show phaser-hit messages in seperate window. See also review_phaser
# for default mapping and geometry (message widths 13, 32, 80 supported).
phaserWindow: on
# Puck name [used by the client along with puckHost to determine the hockey
# puck.
puckName: Puck
# Puck host [used by the client along with puckName to determine the hockey
# puck.
puckHost: Nowhere
# Fed choose team window
FED.mapped: off
FED.geometry: 100x100+0+400
FED.parent: local
# Kli choose team window
KLI.mapped: off
KLI.geometry: 100x100+200+400
KLI.parent: local
# Ori choose team window
ORI.mapped: off
ORI.geometry: 100x100+300+400
ORI.parent: local
# Rom choose team window
ROM.mapped: off
ROM.geometry: 100x100+100+400
ROM.parent: local
# UDP window [+]
UDP.mapped: off
UDP.geometry: 40x10+510+6
UDP.parent: root
# help window [h]
help.mapped: off
help.geometry: 160x21+0+548
help.parent: root
# lag meter [/]
lagMeter.geometry: 74x124+0+600
lagMeter.mapped: off
lagMeter.parent: root
# Tactical window
local.mapped: off
local.geometry: 500x500-4-4
local.parent: netrek
# Galactic window
map.mapped: off
map.geometry: 500x500+500-4
map.parent: netrek
# Send-message window
message.mapped: off
message.geometry: 500x20+500+524
message.parent: netrek
# Top window
netrek.geometry: 1004x548+0+0
netrek.parent: root
# Icon window
netrek_icon.geometry: 112x80+0+0
netrek_icon.parent: root
# Option menus [O]
option.mapped: off
option.geometry: 35x19+510+6
option.parent: netrek
# Ping stats window [,]
pingStats.mapped: off
pingStats.geometry: 294x110+0+600
pingStats.parent: root
# Planet list [P]
planet.mapped: off
planet.geometry: 53x43+10+10
planet.mapped: off
planet.parent: local
# Player list [L]
player.mapped: off
player.geometry: 83x23+0+548
player.parent: root
# QUIT button (choose team window)
quit.mapped: off
quit.geometry: 100x100+400+400
quit.parent: local
# Rank window [U]
rank.mapped: off
rank.geometry: 65x17+50+300
rank.parent: local
# ->ALL/team/individual messages window
review.mapped: off
review.geometry: 80x20+504+552
review.parent: root
# ->ALL messages window
review_all.mapped: off
review_all.geometry: 80x10+504+552
review_all.parent: root
# Kills window
review_kill.mapped: off
review_kill.geometry: 80x6+504+778
review_kill.parent: root
# Phaser points window
review_phaser.mapped: off
review_phaser.geometry: 80x4+504+718
review_phaser.parent: root
# Team messages window
review_team.mapped: off
review_team.geometry: 80x5+504+664
review_team.parent: root
# Individual messages window
review_your.mapped: off
review_your.geometry: 80x4+504+726
review_your.parent: root
# Shield/Dam/Fuel/Wtemp/Etemp stat bars
stats.geometry: 160x95+422+13
stats.parent: root
# Tactical stat bar [or dashboard]
tstat.mapped: off
tstat.geometry: 500x44-4+500
tstat.parent: netrek
# War window [W]
war.mapped: off
war.geometry: 20x6+510+6
war.parent: netrek
# Warning window
warn.mapped: off
warn.geometry: 500x20+500+500
warn.parent: netrek
# Wait Queue window
# as well as windows wait1 - wait4
wait.mapped: off
wait.geometry: +0+0
wait.parent: root
# Macros/Features/RCD window
macroWin.mapped: off
macroWin.geometry: +500+0
macroWin.parent: root