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Npc.cs
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Npc.cs
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/*
* This file is part of Project Hybrasyl.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the Affero General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but
* without ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the Affero General Public License
* for more details.
*
* You should have received a copy of the Affero General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* (C) 2015 Kyle Speck ([email protected])
*
* Authors: Kyle Speck <[email protected]>
*
*/
using HybrasylEditor.UI;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
using System.Drawing.Design;
namespace HybrasylEditor
{
public class Npc
{
private string name = "New NPC";
private int sprite = 1;
private string greeting = "Hello. What can I do for you?";
private int map = 0;
private Point point = Point.Empty;
private Direction direction = Direction.North;
[Category("Basic Information")]
public string Name
{
get { return name; }
set { name = value; }
}
[Category("Basic Information"), Editor(typeof(MonsterSpriteEditor), typeof(UITypeEditor))]
public int Sprite
{
get { return sprite; }
set { sprite = value; }
}
[Category("Basic Information"), Editor(typeof(MultilineStringEditor), typeof(UITypeEditor))]
public string Greeting
{
get { return greeting; }
set { greeting = value; }
}
[Category("Location")]
public int Map
{
get { return map; }
}
[Category("Location")]
public Point Point
{
get { return point; }
}
[Category("Location")]
public Direction Direction
{
get { return direction; }
set { direction = value; }
}
public Npc(int mapId, Point point)
{
this.map = mapId;
this.point = point;
}
}
}