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StateMap.hpp
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StateMap.hpp
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#pragma once
#include "DivisionTable.hpp"
#include "AdaptiveMap.hpp"
#include "StateTable.hpp"
#include "UpdateBroadcaster.hpp"
#include "IPredictor.hpp"
enum class StateMapType {
Generic, BitHistory, Run
};
/**
* A @ref StateMap maps a context to a probability.
*/
class StateMap : public AdaptiveMap, protected IPredictor {
protected:
const uint32_t numContextSets; /**< Number of context sets */
const uint32_t numContextsPerSet; /**< Number of contexts in each context set */
uint32_t currentContextSetIndex; /**< Number of context indexes present in cxt array (0..numContextSets-1) */
Array<uint32_t> cxt; /**< context index of last prediction per context set */
public:
int limit; //1..1023
/**
* Creates a @ref StateMap with @ref n contexts using 4*n bytes memory.
* @param s
* @param n number of contexts
* @param lim
* @param mapType
*/
StateMap (const Shared* const sh, int s, int n, int lim, StateMapType mapType);
~StateMap() override = default;
void update() override;
/**
* Call @ref p1() when there is only 1 context set.
* No need to call @ref subscribe().
* @param cx
* @return
*/
int p1(uint32_t cx);
/**
* Call @ref p2() for each context when there are more context sets, finally call @ref subscribe() once.
* sm.p(y, cx, limit) converts state @ref cx (0..n-1) to a probability (0..4095)
* that the next y=1, updating the previous prediction with y (0..1).
* limit (1..1023, default 1023) is the maximum count for computing a
* prediction. Larger values are better for stationary sources.
* @param s
* @param cx
* @return
*/
int p2(uint32_t s, uint32_t cx);
void subscribe();
/**
* Call @ref skip() instead of @ref p2() when the context is unknown or uninteresting.
* @remark no need to call @ref skip() when there is only 1 context or all contexts will be skipped.
* @param s
*/
void skip(uint32_t s);
void print() const;
};