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StdAfx.h
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// StdAfx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
#if !defined(AFX_STDAFX_H__30647434_AC5A_4EA9_A23D_7F52082D1A78__INCLUDED_)
#define AFX_STDAFX_H__30647434_AC5A_4EA9_A23D_7F52082D1A78__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ABI compatibility (VS8 for MFC/STL compat, debug for heap compat)
#if _MSC_VER == 1400 && !defined(_DEBUG)
#define CSDK_COMPATIBLE_COMPILER
#endif
#pragma warning(disable: 4786) // debug info truncated 255 chs
#pragma warning(disable: 4018) // signed/unsigned mismatch
#pragma warning(disable: 4244) // conversion from x to y
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include "resource.h"
#include <windows.h>
#include <atlstr.h>
#include <atltypes.h>
// Custom headers
#include <math.h>
#include <time.h>
#include <vector>
#include <list>
#include <string>
#include <map>
#include <iostream>
#include <stdio.h>
#include <winhttp.h>
#pragma comment(lib, "Winhttp.lib")
#include "Game Jolt API/StdString.h"
#include "Game Jolt API/GameJoltAPI.h"
using namespace std;
#define CONSTRUCT_SDK
#include "Common\DXSnips.h"
#include "Common\Renderers\RendererCommon.h"
// SDK uses the base class for texture handles with no renderer-specific information. Font handles
// do not have their pointed-to class defined so are void*
typedef cr::texture* TextureHandle;
typedef void* FontHandle;
#include "Common\VEdittime.h"
#include "Common\Rundefs.h"
#include "Common\VRuntime.h"
// Global SDK definitions
#include "Common\SDKdefs.h"
// Actions, Conditions and Expressions ACESEntry arrays
//extern vector<ACESEntry> Conditions;
//extern vector<ACESEntry> Actions;
//extern vector<ACESEntry> Expressions;
// Routine lists
//extern vector<ConditionRoutine> CndRoutines;
//extern vector<EXTROUTINE> ActRoutines;
//extern vector<EXTROUTINE> ExpRoutines;
//extern vector<CString> ExpNames;
#include "Main.h"
#include "Common\bin.h"
//#include <stdlib.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__30647434_AC5A_4EA9_A23D_7F52082D1A78__INCLUDED_)