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These are my results after running through all the steps. Any tips or suggestions to get a better end result? I left most settings as default but did not use a fine tuned dreambooth model but instead used a SD checkpoint trained on the person.
I was able to do all the steps minus dreambooth with a 3090 24GB
The back of the 3d avatar has no shirt. I need to play with the back view prompts a bit.
My prompt.txt
A muscular Arnold Person with a strong bodybuilding physique stands confidently with his arms fully extended outward, showcasing his broad chest, defined abs, large biceps, and well-developed legs. He wears a tight-fitting white tank top that highlights his upper body muscles, and short gray athletic shorts with a zipper in the center, emphasizing his muscular thighs. He is wearing black mid-calf boots and black wristbands on both wrists. The lighting enhances the glossy appearance of his skin, emphasizing the definition of his muscles. He stands against a clean, light backdrop, which accentuates his physique and gives the image a classic, retro aesthetic|man
tech_geometry settings
back_normal_img: /root/TeCH/exp/examples/arnold/normal/arnold_normal_back.png
can_pose_folder: None
da_pose_mesh: None
front_normal_img: /root/TeCH/exp/examples/arnold/normal/arnold_normal_front.png
img: /root/TeCH/exp/examples/arnold/png/arnold_crop.png
keypoints_path: /root/TeCH/exp/examples/arnold/obj/arnold_smpl.npy
last_model: /root/TeCH/exp/examples/arnold/obj/arnold_smpl.obj
last_ref_model: None
load_apose_mesh: False
load_back_normal: True
load_da_pose_mesh: False
load_front_normal: True
load_input_image: True
load_keypoints: True
load_occ_mask: False
load_result_mesh: False
loss_mask: None
occ_mask: None
smpl_model: None
exp_root: /root/TeCH/exp/examples/arnold
fp16: False
guidance:
controlnet: None
controlnet_conditioning_scale: 0.0
controlnet_guidance_geometry: None
controlnet_openpose_guidance: None
guidance_scale: 100.0
head_hf_key: None
hf_key: None
lora: None
negative: unrealistic, blurry, low quality, out of focus, ugly, low contrast, dull, dark, low-resolution, gloomy, shadow, worst quality, jpeg artifacts, poorly drawn, dehydrated, noisy, poorly drawn, bad proportions, bad anatomy, bad lighting, bad composition, bad framing, fused fingers, noisy, many people, duplicate characters
negative_normal: unrealistic, blurry, low quality, out of focus, ugly, low contrast, dull, dark, low-resolution, gloomy, shadow, worst quality, jpeg artifacts, poorly drawn, dehydrated, noisy, poorly drawn, bad proportions, bad anatomy, bad lighting, bad composition, bad framing, fused fingers, noisy, many people, duplicate characters
negative_textureless: unrealistic, blurry, low quality, out of focus, ugly, low contrast, dull, dark, low-resolution, gloomy, shadow, worst quality, jpeg artifacts, poorly drawn, dehydrated, noisy, poorly drawn, bad proportions, bad anatomy, bad lighting, bad composition, bad framing, fused fingers, noisy, many people, duplicate characters
normal_text: a smooth and detailed sculpture of
normal_text_extra:
sd_version: 1.5
step_range: [0.02, 0.25]
text: A muscular Arnold Person with a strong bodybuilding physique stands confidently with his arms fully extended outward, showcasing his broad chest, defined abs, large biceps, and well-developed legs. He wears a tight-fitting white tank top that highlights his upper body muscles, and short gray athletic shorts with a zipper in the center, emphasizing his muscular thighs. He is wearing black mid-calf boots and black wristbands on both wrists. The lighting enhances the glossy appearance of his skin, emphasizing the definition of his muscles. He stands against a clean, light backdrop, which accentuates his physique and gives the image a classic, retro aesthetic
text_extra:
text_geo: None
text_head: None
textureless_text: None
textureless_text_extra:
type: stable-diffusion
use_dreambooth: False
use_view_prompt: True
model:
albedo_res: 2048
color_hash_max_res: 2048
color_hash_num_levels: 16
color_hidden_dim: 32
color_num_layers: 1
different_bg: False
dmtet_network: hash
geo_hash_max_res: 1024
geo_hash_num_levels: 16
mesh_scale: 1.0
min_near: 0.01
render_ssaa: 4
single_bg_color: False
tet_grid_scale: 0.0
tet_grid_volume: 5e-08
tet_num_subdiv: 1
tet_offset_scale: 0.0
tet_shell_decimate: 0.9
tet_shell_offset: 0.1
use_can_pose_space: False
use_color_network: False
use_dmtet_network: True
use_explicit_tet: False
use_texture_2d: False
use_vertex_tex: False
profile: False
stage: geometry
sub_name: arnold
test:
H: 800
W: 800
not_test_video: False
save_mesh: True
save_uv: False
test: False
write_image: False
train:
albedo_sample_ratio: 1.0
angle_front: 60
angle_overhead: 30
can_pose_sample_ratio: 0.0
ckpt: latest
color_chamfer_space: rgb
color_chamfer_step: 0
crop_for_lpips: False
decay_lnorm_cosine_cycle: 5000
decay_lnorm_cosine_max_iter: 10000
decay_lnorm_iter: None
decay_lnorm_ratio: None
dmtet_lr: 0.1
eval_interval: 10
face_height_range: [0.0, 0.0]
face_phi_diff: 30
face_phi_range: [-90, 90]
face_radius_range: [0.3, 0.4]
face_sample_ratio: 0.3
face_theta_range: [90, 90]
fovy_range: [40, 70]
fp16: False
h: 512
height_range: [-0.4, 0.4]
init_empty_tex: False
init_mesh: True
init_mesh_padding: 0.0
init_texture_3d: False
iters: 10000
jitter_pose: False
lambda_color_chamfer: 0.0
lambda_lap: 10000.0
lambda_normal: 10000.0
lambda_recon: 0.0
lambda_sil: 10000.0
lock_geo: False
loss_mask_erosion: 0.01
lr: 0.001
min_lr: 0
normal_sample_ratio: 1.0
optim: adan
phi_diff: 30
phi_range: [0.0, 360.0]
pretrained: None
radius_range: [0.7, 1.3]
render_relative_normal: True
render_ssaa: 4
single_directional_color_chamfer: False
tet_subdiv_steps: [5000]
textureless_sample_ratio: 0.0
theta_range: [60, 120]
train_both: False
use_lap_loss: True
w: 512
warm_iters: 0
workspace: None
use_gl: False
workspace: /root/TeCH/exp/examples/arnold/geometry
tech_texture stage
data:
back_normal_img: /root/TeCH/exp/examples/arnold/normal/arnold_normal_back.png
can_pose_folder: /root/TeCH/exp/examples/arnold/obj/arnold_apose.obj
da_pose_mesh: None
front_normal_img: /root/TeCH/exp/examples/arnold/normal/arnold_normal_front.png
img: /root/TeCH/exp/examples/arnold/png/arnold_crop.png
keypoints_path: /root/TeCH/exp/examples/arnold/obj/arnold_smpl.npy
last_model: /root/TeCH/exp/examples/arnold/obj/arnold_pose.obj
last_ref_model: /root/TeCH/exp/examples/arnold/obj/arnold_smpl.obj
load_apose_mesh: True
load_back_normal: True
load_da_pose_mesh: False
load_front_normal: True
load_input_image: True
load_keypoints: True
load_occ_mask: True
load_result_mesh: True
loss_mask: None
occ_mask: /root/TeCH/exp/examples/arnold/png/arnold_occ_mask.png
smpl_model: None
exp_root: /root/TeCH/exp/examples/arnold
fp16: False
guidance:
controlnet: None
controlnet_conditioning_scale: 0.0
controlnet_guidance_geometry: None
controlnet_openpose_guidance: None
guidance_scale: 100.0
head_hf_key: None
hf_key: None
lora: None
negative: unrealistic, blurry, low quality, out of focus, ugly, low contrast, dull, dark, low-resolution, gloomy, shadow, worst quality, jpeg artifacts, poorly drawn, dehydrated, noisy, poorly drawn, bad proportions, bad anatomy, bad lighting, bad composition, bad framing, fused fingers, noisy, many people, duplicate characters
negative_normal: unrealistic, blurry, low quality, out of focus, ugly, low contrast, dull, dark, low-resolution, gloomy, shadow, worst quality, jpeg artifacts, poorly drawn, dehydrated, noisy, poorly drawn, bad proportions, bad anatomy, bad lighting, bad composition, bad framing, fused fingers, noisy, many people, duplicate characters
negative_textureless: unrealistic, blurry, low quality, out of focus, ugly, low contrast, dull, dark, low-resolution, gloomy, shadow, worst quality, jpeg artifacts, poorly drawn, dehydrated, noisy, poorly drawn, bad proportions, bad anatomy, bad lighting, bad composition, bad framing, fused fingers, noisy, many people, duplicate characters
normal_text: None
normal_text_extra:
sd_version: 1.5
step_range: [0.02, 0.25]
text: A muscular Arnold Person with a strong bodybuilding physique stands confidently with his arms fully extended outward, showcasing his broad chest, defined abs, large biceps, and well-developed legs. He wears a tight-fitting white tank top that highlights his upper body muscles, and short gray athletic shorts with a zipper in the center, emphasizing his muscular thighs. He is wearing black mid-calf boots and black wristbands on both wrists. The lighting enhances the glossy appearance of his skin, emphasizing the definition of his muscles. He stands against a clean, light backdrop, which accentuates his physique and gives the image a classic, retro aesthetic
text_extra:
text_geo: None
text_head: None
textureless_text: None
textureless_text_extra:
type: stable-diffusion
use_dreambooth: False
use_view_prompt: True
model:
albedo_res: 2048
color_hash_max_res: 2048
color_hash_num_levels: 16
color_hidden_dim: 32
color_num_layers: 1
different_bg: False
dmtet_network: hash
geo_hash_max_res: 1024
geo_hash_num_levels: 16
mesh_scale: 1.0
min_near: 0.01
render_ssaa: 4
single_bg_color: False
tet_grid_scale: 0.0
tet_grid_volume: 5e-08
tet_num_subdiv: 1
tet_offset_scale: 0.0
tet_shell_decimate: 0.9
tet_shell_offset: 0.1
use_can_pose_space: True
use_color_network: True
use_dmtet_network: False
use_explicit_tet: False
use_texture_2d: False
use_vertex_tex: False
profile: False
stage: texture
sub_name: arnold
test:
H: 800
W: 800
not_test_video: False
save_mesh: True
save_uv: False
test: False
write_image: False
train:
albedo_sample_ratio: 1.0
angle_front: 60
angle_overhead: 30
can_pose_sample_ratio: 0.0
ckpt: latest
color_chamfer_space: rgb
color_chamfer_step: 5000
crop_for_lpips: True
decay_lnorm_cosine_cycle: None
decay_lnorm_cosine_max_iter: None
decay_lnorm_iter: None
decay_lnorm_ratio: None
dmtet_lr: 0.1
eval_interval: 10
face_height_range: [0.0, 0.0]
face_phi_diff: 30
face_phi_range: [-90, 90]
face_radius_range: [0.3, 0.4]
face_sample_ratio: 0.3
face_theta_range: [90, 90]
fovy_range: [40, 70]
fp16: False
h: 512
height_range: [-0.4, 0.4]
init_empty_tex: False
init_mesh: True
init_mesh_padding: 0.0
init_texture_3d: False
iters: 7000
jitter_pose: False
lambda_color_chamfer: 1000000.0
lambda_lap: 0.0
lambda_normal: 0.0
lambda_recon: 10000.0
lambda_sil: 0.0
lock_geo: True
loss_mask_erosion: 0.01
lr: 0.001
min_lr: 0
normal_sample_ratio: 0.0
optim: adan
phi_diff: 30
phi_range: [0.0, 360.0]
pretrained: None
radius_range: [0.7, 1.3]
render_relative_normal: True
render_ssaa: 4
single_directional_color_chamfer: False
tet_subdiv_steps: None
textureless_sample_ratio: 0.0
theta_range: [60, 120]
train_both: False
use_lap_loss: False
w: 512
warm_iters: 0
workspace: None
use_gl: False
workspace: /root/TeCH/exp/examples/arnold/texture
INPUT IMAGE
RESULTS
texture_ep0070_full.mp4texture_ep0070_rgb.mp4
The text was updated successfully, but these errors were encountered:
Hi bro, I encountered a problem when I try to run this, is my token out of date?
Appreciating for your reply. Hope you can land me a hand!!! Thanks a lot.
Hi,
These are my results after running through all the steps. Any tips or suggestions to get a better end result? I left most settings as default but did not use a fine tuned dreambooth model but instead used a SD checkpoint trained on the person.
https://civitai.com/models/97390/v15-arnold-schwarzenegger-total-recall90s-era-hq-dreambooth-trained-checkpoint-for-quality-preservation
I was able to do all the steps minus dreambooth with a 3090 24GB
The back of the 3d avatar has no shirt. I need to play with the back view prompts a bit.
My prompt.txt
tech_geometry settings
tech_texture stage
INPUT IMAGE
RESULTS
texture_ep0070_full.mp4
texture_ep0070_rgb.mp4
The text was updated successfully, but these errors were encountered: