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message.go
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message.go
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package capnp
import (
"bufio"
"encoding/binary"
"errors"
"io"
"sync"
"sync/atomic"
"capnproto.org/go/capnp/v3/exc"
"capnproto.org/go/capnp/v3/exp/bufferpool"
"capnproto.org/go/capnp/v3/internal/str"
"capnproto.org/go/capnp/v3/packed"
)
// Security limits. Matches C++ implementation.
const (
defaultTraverseLimit = 64 << 20 // 64 MiB
defaultDepthLimit = 64
maxStreamSegments = 512
defaultDecodeLimit = 64 << 20 // 64 MiB
)
const maxDepth = ^uint(0)
// A Message is a tree of Cap'n Proto objects, split into one or more
// segments of contiguous memory. The only required field is Arena.
// A Message is safe to read from multiple goroutines.
type Message struct {
// rlimit must be first so that it is 64-bit aligned.
// See sync/atomic docs.
rlimit uint64
rlimitInit sync.Once
Arena Arena
// If not nil, the original buffer from which this message was decoded.
// This mostly for the benefit of returning buffers to pools and such.
originalBuffer []byte
// CapTable is the indexed list of the clients referenced in the
// message. Capability pointers inside the message will use this table
// to map pointers to Clients. The table is usually populated by the
// RPC system.
//
// See https://capnproto.org/encoding.html#capabilities-interfaces for
// more details on the capability table.
CapTable []Client
// TraverseLimit limits how many total bytes of data are allowed to be
// traversed while reading. Traversal is counted when a Struct or
// List is obtained. This means that calling a getter for the same
// sub-struct multiple times will cause it to be double-counted. Once
// the traversal limit is reached, pointer accessors will report
// errors. See https://capnproto.org/encoding.html#amplification-attack
// for more details on this security measure.
//
// If not set, this defaults to 64 MiB.
TraverseLimit uint64
// DepthLimit limits how deeply-nested a message structure can be.
// If not set, this defaults to 64.
DepthLimit uint
// mu protects the following fields:
mu sync.Mutex
segs map[SegmentID]*Segment
firstSeg Segment // Preallocated first segment. msg is non-nil once initialized.
}
// NewMessage creates a message with a new root and returns the first
// segment. It is an error to call NewMessage on an arena with data in it.
func NewMessage(arena Arena) (msg *Message, first *Segment, err error) {
msg = &Message{Arena: arena}
switch arena.NumSegments() {
case 0:
first, err = msg.allocSegment(wordSize)
if err != nil {
return nil, nil, exc.WrapError("new message", err)
}
case 1:
first, err = msg.Segment(0)
if err != nil {
return nil, nil, exc.WrapError("new message", err)
}
if len(first.data) > 0 {
return nil, nil, errors.New("new message: arena not empty")
}
default:
return nil, nil, errors.New("new message: arena not empty")
}
if first.ID() != 0 {
return nil, nil, errors.New("new message: arena allocated first segment with non-zero ID")
}
seg, _, err := alloc(first, wordSize) // allocate root
if err != nil {
return nil, nil, exc.WrapError("new message", err)
}
if seg != first {
return nil, nil, errors.New("new message: arena allocated first word outside first segment")
}
return msg, first, nil
}
// NewSingleSegmentMessage(b) is equivalent to NewMessage(SingleSegment(b)), except
// that it panics instead of returning an error. This can only happen if the passed
// slice contains data, so the caller is responsible for ensuring that it has a length
// of zero.
func NewSingleSegmentMessage(b []byte) (msg *Message, first *Segment) {
msg, first, err := NewMessage(SingleSegment(b))
if err != nil {
panic(err)
}
return msg, first
}
// Analogous to NewSingleSegmentMessage, but using MultiSegment.
func NewMultiSegmentMessage(b [][]byte) (msg *Message, first *Segment) {
msg, first, err := NewMessage(MultiSegment(b))
if err != nil {
panic(err)
}
return msg, first
}
// Reset resets a message to use a different arena, allowing a single
// Message to be reused for reading multiple messages. This invalidates
// any existing pointers in the Message, so use with caution. All
// clients in the message's capability table will be released.
func (m *Message) Reset(arena Arena) {
m.mu.Lock()
m.segs = nil
m.firstSeg = Segment{}
m.mu.Unlock()
m.Arena = arena
for _, c := range m.CapTable {
c.Release()
}
m.CapTable = nil
m.rlimitInit.Do(func() {})
m.initReadLimit()
}
func (m *Message) initReadLimit() {
if m.TraverseLimit == 0 {
atomic.StoreUint64(&m.rlimit, defaultTraverseLimit)
return
}
atomic.StoreUint64(&m.rlimit, m.TraverseLimit)
}
// canRead reports whether the amount of bytes can be stored safely.
func (m *Message) canRead(sz Size) bool {
m.rlimitInit.Do(m.initReadLimit)
for {
curr := atomic.LoadUint64(&m.rlimit)
ok := curr >= uint64(sz)
var new uint64
if ok {
new = curr - uint64(sz)
} else {
new = 0
}
if atomic.CompareAndSwapUint64(&m.rlimit, curr, new) {
return ok
}
}
}
// ResetReadLimit sets the number of bytes allowed to be read from this message.
func (m *Message) ResetReadLimit(limit uint64) {
m.rlimitInit.Do(func() {})
atomic.StoreUint64(&m.rlimit, limit)
}
// Unread increases the read limit by sz.
func (m *Message) Unread(sz Size) {
m.rlimitInit.Do(m.initReadLimit)
atomic.AddUint64(&m.rlimit, uint64(sz))
}
// Root returns the pointer to the message's root object.
func (m *Message) Root() (Ptr, error) {
s, err := m.Segment(0)
if err != nil {
return Ptr{}, exc.WrapError("read root", err)
}
p, err := s.root().At(0)
if err != nil {
return Ptr{}, exc.WrapError("read root", err)
}
return p, nil
}
// SetRoot sets the message's root object to p.
func (m *Message) SetRoot(p Ptr) error {
s, err := m.Segment(0)
if err != nil {
return exc.WrapError("set root", err)
}
if err := s.root().Set(0, p); err != nil {
return exc.WrapError("set root", err)
}
return nil
}
// AddCap appends a capability to the message's capability table and
// returns its ID. It "steals" c's reference: the Message will release
// the client when calling Reset.
func (m *Message) AddCap(c Client) CapabilityID {
n := CapabilityID(len(m.CapTable))
m.CapTable = append(m.CapTable, c)
return n
}
// Compute the total size of the message in bytes, when serialized as
// a stream. This is the same as the length of the slice returned by
// m.Marshal()
func (m *Message) TotalSize() (uint64, error) {
nsegs := uint64(m.NumSegments())
totalSize := (nsegs/2 + 1) * 8
for i := uint64(0); i < nsegs; i++ {
seg, err := m.Segment(SegmentID(i))
if err != nil {
return 0, err
}
totalSize += uint64(len(seg.Data()))
}
return totalSize, nil
}
func (m *Message) depthLimit() uint {
if m.DepthLimit != 0 {
return m.DepthLimit
}
return defaultDepthLimit
}
// NumSegments returns the number of segments in the message.
func (m *Message) NumSegments() int64 {
return int64(m.Arena.NumSegments())
}
// Segment returns the segment with the given ID.
func (m *Message) Segment(id SegmentID) (*Segment, error) {
if int64(id) >= m.Arena.NumSegments() {
return nil, errors.New("segment " + str.Utod(id) + ": out of bounds")
}
m.mu.Lock()
seg, err := m.segment(id)
m.mu.Unlock()
return seg, err
}
// segment returns the segment with the given ID, with no bounds
// checking. The caller must be holding m.mu.
func (m *Message) segment(id SegmentID) (*Segment, error) {
if m.segs == nil && id == 0 && m.firstSeg.msg != nil {
return &m.firstSeg, nil
}
if s := m.segs[id]; s != nil {
return s, nil
}
if len(m.segs) == maxInt {
return nil, errors.New("segment " + str.Utod(id) + ": number of loaded segments exceeds int")
}
data, err := m.Arena.Data(id)
if err != nil {
return nil, exc.WrapError("load segment "+str.Utod(id), err)
}
s := m.setSegment(id, data)
return s, nil
}
// setSegment creates or updates the Segment with the given ID.
// The caller must be holding m.mu.
func (m *Message) setSegment(id SegmentID, data []byte) *Segment {
if m.segs == nil {
if id == 0 {
m.firstSeg = Segment{
id: id,
msg: m,
data: data,
}
return &m.firstSeg
}
m.segs = make(map[SegmentID]*Segment)
if m.firstSeg.msg != nil {
m.segs[0] = &m.firstSeg
}
} else if seg := m.segs[id]; seg != nil {
seg.data = data
return seg
}
seg := &Segment{
id: id,
msg: m,
data: data,
}
m.segs[id] = seg
return seg
}
// allocSegment creates or resizes an existing segment such that
// cap(seg.Data) - len(seg.Data) >= sz. The caller must not be holding
// onto m.mu.
func (m *Message) allocSegment(sz Size) (*Segment, error) {
if sz > maxAllocSize() {
return nil, errors.New("allocation: too large")
}
m.mu.Lock()
if len(m.segs) == maxInt {
m.mu.Unlock()
return nil, errors.New("allocation: number of loaded segments exceeds int")
}
if m.segs == nil && m.firstSeg.msg != nil {
// Transition from sole segment to segment map.
m.segs = make(map[SegmentID]*Segment)
m.segs[0] = &m.firstSeg
}
id, data, err := m.Arena.Allocate(sz, m.segs)
if err != nil {
m.mu.Unlock()
return nil, exc.WrapError("allocation", err)
}
seg := m.setSegment(id, data)
m.mu.Unlock()
return seg, nil
}
// alloc allocates sz zero-filled bytes. It prefers using s, but may
// use a different segment in the same message if there's not sufficient
// capacity.
func alloc(s *Segment, sz Size) (*Segment, address, error) {
if sz > maxAllocSize() {
return nil, 0, errors.New("allocation: too large")
}
sz = sz.padToWord()
if !hasCapacity(s.data, sz) {
var err error
s, err = s.msg.allocSegment(sz)
if err != nil {
return nil, 0, err
}
}
addr := address(len(s.data))
end, ok := addr.addSize(sz)
if !ok {
return nil, 0, errors.New("allocation: address overflow")
}
space := s.data[len(s.data):end]
s.data = s.data[:end]
for i := range space {
space[i] = 0
}
return s, addr, nil
}
func (m *Message) WriteTo(w io.Writer) (int64, error) {
wc := &writeCounter{Writer: w}
err := NewEncoder(wc).Encode(m)
return wc.N, err
}
type writeCounter struct {
N int64
io.Writer
}
func (wc *writeCounter) Write(b []byte) (n int, err error) {
n, err = wc.Writer.Write(b)
wc.N += int64(n)
return
}
// An Arena loads and allocates segments for a Message.
type Arena interface {
// NumSegments returns the number of segments in the arena.
// This must not be larger than 1<<32.
NumSegments() int64
// Data loads the data for the segment with the given ID. IDs are in
// the range [0, NumSegments()).
// must be tightly packed in the range [0, NumSegments()).
Data(id SegmentID) ([]byte, error)
// Allocate selects a segment to place a new object in, creating a
// segment or growing the capacity of a previously loaded segment if
// necessary. If Allocate does not return an error, then the
// difference of the capacity and the length of the returned slice
// must be at least minsz. segs is a map of segments keyed by ID
// using arrays returned by the Data method (although the length of
// these slices may have changed by previous allocations). Allocate
// must not modify segs.
//
// If Allocate creates a new segment, the ID must be one larger than
// the last segment's ID or zero if it is the first segment.
//
// If Allocate returns an previously loaded segment's ID, then the
// arena is responsible for preserving the existing data in the
// returned byte slice.
Allocate(minsz Size, segs map[SegmentID]*Segment) (SegmentID, []byte, error)
// Release all resources associated with the Arena. Callers MUST NOT
// use the Arena after it has been released.
//
// Calling Release() is OPTIONAL, but may reduce allocations.
//
// Implementations MAY use Release() as a signal to return resources
// to free lists, or otherwise reuse the Arena. However, they MUST
// NOT assume Release() will be called.
Release()
}
// SingleSegmentArena is an Arena implementation that stores message data
// in a continguous slice. Allocation is performed by first allocating a
// new slice and copying existing data. SingleSegment arena does not fail
// unless the caller attempts to access another segment.
type SingleSegmentArena []byte
// SingleSegment constructs a SingleSegmentArena from b. b MAY be nil.
// Callers MAY use b to populate the segment for reading, or to reserve
// memory of a specific size.
func SingleSegment(b []byte) *SingleSegmentArena {
if b == nil {
return singleSegmentPool.Get().(*SingleSegmentArena)
}
return singleSegment(b)
}
func (ssa SingleSegmentArena) NumSegments() int64 {
return 1
}
func (ssa SingleSegmentArena) Data(id SegmentID) ([]byte, error) {
if id != 0 {
return nil, errors.New("segment " + str.Utod(id) + " requested in single segment arena")
}
return ssa, nil
}
func (ssa *SingleSegmentArena) Allocate(sz Size, segs map[SegmentID]*Segment) (SegmentID, []byte, error) {
data := []byte(*ssa)
if segs[0] != nil {
data = segs[0].data
}
if len(data)%int(wordSize) != 0 {
return 0, nil, errors.New("segment size is not a multiple of word size")
}
if hasCapacity(data, sz) {
return 0, data, nil
}
inc, err := nextAlloc(int64(len(data)), int64(maxAllocSize()), sz)
if err != nil {
return 0, nil, err
}
buf := make([]byte, len(data), cap(data)+inc)
copy(buf, data)
*ssa = buf
return 0, *ssa, nil
}
func (ssa SingleSegmentArena) String() string {
return "single-segment arena [len=" + str.Itod(len(ssa)) + " cap=" + str.Itod(cap(ssa)) + "]"
}
// Return this arena to an internal sync.Pool of arenas that can be
// re-used. Any time SingleSegment(nil) is called, arenas from this
// pool will be used if available, which can help reduce memory
// allocations.
//
// All segments will be zeroed before re-use.
//
// Calling Release is optional; if not done the garbage collector
// will release the memory per usual.
func (ssa *SingleSegmentArena) Release() {
// Clear the memory, so there's no junk in here for the next use:
for i := range *ssa {
(*ssa)[i] = 0
}
// Truncate the segment, since we use the length as the marker for
// what's allocated:
(*ssa) = (*ssa)[:0]
singleSegmentPool.Put(ssa)
}
// Like SingleSegment, but doesn't use the pool
func singleSegment(b []byte) *SingleSegmentArena {
return (*SingleSegmentArena)(&b)
}
var singleSegmentPool = sync.Pool{
New: func() any {
return singleSegment(nil)
},
}
type roSingleSegment []byte
func (ss roSingleSegment) NumSegments() int64 {
return 1
}
func (ss roSingleSegment) Data(id SegmentID) ([]byte, error) {
if id != 0 {
return nil, errors.New("segment " + str.Utod(id) + " requested in single segment arena")
}
return ss, nil
}
func (ss roSingleSegment) Allocate(sz Size, segs map[SegmentID]*Segment) (SegmentID, []byte, error) {
return 0, nil, errors.New("arena is read-only")
}
func (ss roSingleSegment) String() string {
return "read-only single-segment arena [len=" + str.Itod(len(ss)) + "]"
}
func (ss roSingleSegment) Release() {}
// MultiSegment is an arena that stores object data across multiple []byte
// buffers, allocating new buffers of exponentially-increasing size when
// full. This avoids the potentially-expensive slice copying of SingleSegment.
type MultiSegmentArena [][]byte
// MultiSegment returns a new arena that allocates new segments when
// they are full. b MAY be nil. Callers MAY use b to populate the
// buffer for reading or to reserve memory of a specific size.
func MultiSegment(b [][]byte) *MultiSegmentArena {
if b == nil {
return multiSegmentPool.Get().(*MultiSegmentArena)
}
return multiSegment(b)
}
// Return this arena to an internal sync.Pool of arenas that can be
// re-used. Any time MultiSegment(nil) is called, arenas from this
// pool will be used if available, which can help reduce memory
// allocations.
//
// All segments will be zeroed before re-use.
//
// Calling Release is optional; if not done the garbage collector
// will release the memory per usual.
func (msa *MultiSegmentArena) Release() {
for i, v := range *msa {
// Clear the memory, so there's no junk in here for the next use:
for j, _ := range v {
v[j] = 0
}
// Truncate the segment, since we use the length as the marker for
// what's allocated:
(*msa)[i] = v[:0]
}
(*msa) = (*msa)[:0] // Hide the segments
multiSegmentPool.Put(msa)
}
// Like MultiSegment, but doesn't use the pool
func multiSegment(b [][]byte) *MultiSegmentArena {
return (*MultiSegmentArena)(&b)
}
var multiSegmentPool = sync.Pool{
New: func() any {
return multiSegment(nil)
},
}
// demuxArena slices b into a multi-segment arena. It assumes that
// len(data) >= hdr.totalSize().
func demuxArena(hdr streamHeader, data []byte) (Arena, error) {
maxSeg := hdr.maxSegment()
if int64(maxSeg) > int64(maxInt-1) {
return nil, errors.New("number of segments overflows int")
}
segs := make([][]byte, int(maxSeg+1))
for i := range segs {
sz, err := hdr.segmentSize(SegmentID(i))
if err != nil {
return nil, err
}
segs[i], data = data[:sz:sz], data[sz:]
}
return MultiSegment(segs), nil
}
func (msa *MultiSegmentArena) NumSegments() int64 {
return int64(len(*msa))
}
func (msa *MultiSegmentArena) Data(id SegmentID) ([]byte, error) {
if int64(id) >= int64(len(*msa)) {
return nil, errors.New("segment " + str.Utod(id) + " requested (arena only has " +
str.Itod(len(*msa)) + " segments)")
}
return (*msa)[id], nil
}
func (msa *MultiSegmentArena) Allocate(sz Size, segs map[SegmentID]*Segment) (SegmentID, []byte, error) {
var total int64
for i := 0; i < cap(*msa); i++ {
if i == len(*msa) {
(*msa) = (*msa)[:i+1]
}
data := (*msa)[i]
id := SegmentID(i)
if s := segs[id]; s != nil {
data = s.data
}
if hasCapacity(data, sz) {
return id, data, nil
}
total += int64(cap(data))
if total < 0 {
// Overflow.
return 0, nil, errors.New("alloc " + str.Utod(sz) + " bytes: message too large")
}
}
n, err := nextAlloc(total, 1<<63-1, sz)
if err != nil {
return 0, nil, err
}
buf := make([]byte, 0, n)
id := SegmentID(len(*msa))
*msa = append(*msa, buf)
return id, buf, nil
}
func (msa *MultiSegmentArena) String() string {
return "multi-segment arena [" + str.Itod(len(*msa)) + " segments]"
}
// nextAlloc computes how much more space to allocate given the number
// of bytes allocated in the entire message and the requested number of
// bytes. It will always return a multiple of wordSize. max must be a
// multiple of wordSize. The sum of curr and the returned size will
// always be less than max.
func nextAlloc(curr, max int64, req Size) (int, error) {
if req == 0 {
return 0, nil
}
if req > maxAllocSize() {
return 0, errors.New("alloc " + req.String() + ": too large")
}
padreq := req.padToWord()
want := curr + int64(padreq)
if want <= curr || want > max {
return 0, errors.New("alloc " + req.String() + ": message size overflow")
}
new := curr
double := new + new
switch {
case want < 1024:
next := (1024 - curr + 7) &^ 7
if next < curr {
return int((curr + 7) &^ 7), nil
}
return int(next), nil
case want > double:
return int(padreq), nil
default:
for 0 < new && new < want {
new += new / 4
}
if new <= 0 {
return int(padreq), nil
}
delta := new - curr
if delta > int64(maxAllocSize()) {
return int(maxAllocSize()), nil
}
return int((delta + 7) &^ 7), nil
}
}
// A Decoder represents a framer that deserializes a particular Cap'n
// Proto input stream.
type Decoder struct {
r io.Reader
wordbuf [wordSize]byte
hdrbuf []byte
bufferPool *bufferpool.Pool
reuse bool
buf []byte
msg Message
arena roSingleSegment
// Maximum number of bytes that can be read per call to Decode.
// If not set, a reasonable default is used.
MaxMessageSize uint64
}
// NewDecoder creates a new Cap'n Proto framer that reads from r.
// The returned decoder will only read as much data as necessary to
// decode the message.
func NewDecoder(r io.Reader) *Decoder {
return &Decoder{r: r}
}
// NewPackedDecoder creates a new Cap'n Proto framer that reads from a
// packed stream r. The returned decoder may read more data than
// necessary from r.
func NewPackedDecoder(r io.Reader) *Decoder {
return NewDecoder(packed.NewReader(bufio.NewReader(r)))
}
// Decode reads a message from the decoder stream. The error is io.EOF
// only if no bytes were read.
func (d *Decoder) Decode() (*Message, error) {
maxSize := d.MaxMessageSize
if maxSize == 0 {
maxSize = defaultDecodeLimit
} else if maxSize < uint64(len(d.wordbuf)) {
return nil, errors.New("decode: max message size is smaller than header size")
}
// Read first word (number of segments and first segment size).
// For single-segment messages, this will be sufficient.
if _, err := io.ReadFull(d.r, d.wordbuf[:]); err == io.EOF {
return nil, io.EOF
} else if err != nil {
return nil, exc.WrapError("decode: read header", err)
}
maxSeg := SegmentID(binary.LittleEndian.Uint32(d.wordbuf[:]))
if maxSeg > maxStreamSegments {
return nil, errors.New("decode: too many segments to decode")
}
// Read the rest of the header if more than one segment.
var hdr streamHeader
if maxSeg == 0 {
hdr = streamHeader{d.wordbuf[:]}
} else {
hdrSize := streamHeaderSize(maxSeg)
if hdrSize > maxSize || hdrSize > uint64(maxInt) {
return nil, errors.New("decode: message too large")
}
d.hdrbuf = resizeSlice(d.hdrbuf, int(hdrSize))
copy(d.hdrbuf, d.wordbuf[:])
if _, err := io.ReadFull(d.r, d.hdrbuf[len(d.wordbuf):]); err != nil {
return nil, exc.WrapError("decode: read header", err)
}
hdr = streamHeader{d.hdrbuf}
}
total, err := hdr.totalSize()
if err != nil {
return nil, exc.WrapError("decode", err)
}
// TODO(someday): if total size is greater than can fit in one buffer,
// attempt to allocate buffer per segment.
if total > maxSize-uint64(len(hdr.b)) || total > uint64(maxInt) {
return nil, errors.New("decode: message too large")
}
// Read segments.
if !d.reuse {
var buf []byte
if d.bufferPool == nil {
buf = make([]byte, int(total))
} else {
buf = d.bufferPool.Get(int(total))
}
if _, err := io.ReadFull(d.r, buf); err != nil {
return nil, exc.WrapError("decode: read segments", err)
}
arena, err := demuxArena(hdr, buf)
if err != nil {
return nil, exc.WrapError("decode", err)
}
return &Message{
Arena: arena,
originalBuffer: buf,
}, nil
}
d.buf = resizeSlice(d.buf, int(total))
if _, err := io.ReadFull(d.r, d.buf); err != nil {
return nil, exc.WrapError("decode: read segments", err)
}
var arena Arena
if maxSeg == 0 {
d.arena = d.buf[:len(d.buf):len(d.buf)]
arena = &d.arena
} else {
var err error
arena, err = demuxArena(hdr, d.buf)
if err != nil {
return nil, exc.WrapError("decode", err)
}
}
d.msg.Reset(arena)
return &d.msg, nil
}
func resizeSlice(b []byte, size int) []byte {
if cap(b) < size {
return make([]byte, size)
}
return b[:size]
}
// ReuseBuffer causes the decoder to reuse its buffer on subsequent decodes.
// The decoder may return messages that cannot handle allocations.
func (d *Decoder) ReuseBuffer() {
d.reuse = true
}
// SetBufferPool registers a buffer pool to allocate message space from, rather
// than directly allocating buffers with make(). This can help reduce pressure
// on the garbage collector; pass messages to d.ReleaseMessage() when done with
// them.
func (d *Decoder) SetBufferPool(p *bufferpool.Pool) {
d.bufferPool = p
}
func (d *Decoder) ReleaseMessage(m *Message) {
if d.bufferPool == nil {
return
}
d.bufferPool.Put(m.originalBuffer)
}
// Unmarshal reads an unpacked serialized stream into a message. No
// copying is performed, so the objects in the returned message read
// directly from data.
func Unmarshal(data []byte) (*Message, error) {
if len(data) == 0 {
return nil, io.EOF
}
if len(data) < int(wordSize) {
return nil, errors.New("unmarshal: short header section")
}
maxSeg := SegmentID(binary.LittleEndian.Uint32(data))
hdrSize := streamHeaderSize(maxSeg)
if uint64(len(data)) < hdrSize {
return nil, errors.New("unmarshal: short header section")
}
hdr := streamHeader{data[:hdrSize]}
data = data[hdrSize:]
if total, err := hdr.totalSize(); err != nil {
return nil, exc.WrapError("unmarshal", err)
} else if total > uint64(len(data)) {
return nil, errors.New("unmarshal: short data section")
}
arena, err := demuxArena(hdr, data)
if err != nil {
return nil, exc.WrapError("unmarshal", err)
}
return &Message{Arena: arena}, nil
}
// UnmarshalPacked reads a packed serialized stream into a message.
func UnmarshalPacked(data []byte) (*Message, error) {
if len(data) == 0 {
return nil, io.EOF
}
data, err := packed.Unpack(nil, data)
if err != nil {
return nil, exc.WrapError("unmarshal", err)
}
return Unmarshal(data)
}
// MustUnmarshalRoot reads an unpacked serialized stream and returns
// its root pointer. If there is any error, it panics.
func MustUnmarshalRoot(data []byte) Ptr {
msg, err := Unmarshal(data)
if err != nil {
panic(err)
}
p, err := msg.Root()
if err != nil {
panic(err)
}
return p
}
// An Encoder represents a framer for serializing a particular Cap'n
// Proto stream.
type Encoder struct {
w io.Writer
hdrbuf []byte
bufs [][]byte
}
// NewEncoder creates a new Cap'n Proto framer that writes to w.
func NewEncoder(w io.Writer) *Encoder {
return &Encoder{w: w}
}
// NewPackedEncoder creates a new Cap'n Proto framer that writes to a
// packed stream w.
func NewPackedEncoder(w io.Writer) *Encoder {
return NewEncoder(&packed.Writer{Writer: w})
}
// Encode writes a message to the encoder stream.
func (e *Encoder) Encode(m *Message) error {
nsegs := m.NumSegments()
if nsegs == 0 {
return errors.New("encode: message has no segments")
}
e.bufs = append(e.bufs[:0], nil) // first element is placeholder for header
maxSeg := SegmentID(nsegs - 1)
hdrSize := streamHeaderSize(maxSeg)
if hdrSize > uint64(maxInt) {
return errors.New("encode: header size overflows int")
}
e.hdrbuf = resizeSlice(e.hdrbuf, int(hdrSize))
e.hdrbuf = appendUint32(e.hdrbuf[:0], uint32(maxSeg))
for i := int64(0); i < nsegs; i++ {
s, err := m.Segment(SegmentID(i))
if err != nil {
return exc.WrapError("encode", err)
}
n := len(s.data)
if int64(n) > int64(maxSegmentSize) {
return errors.New("encode: segment " + str.Itod(i) + " too large")
}
e.hdrbuf = appendUint32(e.hdrbuf, uint32(Size(n)/wordSize))
e.bufs = append(e.bufs, s.data)
}
if len(e.hdrbuf)%int(wordSize) != 0 {
e.hdrbuf = appendUint32(e.hdrbuf, 0)
}
e.bufs[0] = e.hdrbuf
if err := e.write(e.bufs); err != nil {
return exc.WrapError("encode", err)
}
return nil
}
// Marshal concatenates the segments in the message into a single byte
// slice including framing.
func (m *Message) Marshal() ([]byte, error) {
// Compute buffer size.
nsegs := m.NumSegments()
if nsegs == 0 {
return nil, errors.New("marshal: message has no segments")
}
hdrSize := streamHeaderSize(SegmentID(nsegs - 1))
if hdrSize > uint64(maxInt) {
return nil, errors.New("marshal: header size overflows int")
}
var dataSize uint64
m.mu.Lock()
for i := int64(0); i < nsegs; i++ {
s, err := m.segment(SegmentID(i))
if err != nil {
m.mu.Unlock()
return nil, exc.WrapError("marshal", err)
}
n := uint64(len(s.data))
if n%uint64(wordSize) != 0 {
m.mu.Unlock()
return nil, errors.New("marshal: segment " + str.Itod(i) + " not word-aligned")
}
if n > uint64(maxSegmentSize) {
m.mu.Unlock()
return nil, errors.New("marshal: segment " + str.Itod(i) + " too large")
}
dataSize += n
if dataSize > uint64(maxInt) {
m.mu.Unlock()
return nil, errors.New("marshal: message size overflows int")
}
}
total := hdrSize + dataSize
if total > uint64(maxInt) {
m.mu.Unlock()
return nil, errors.New("marshal: message size overflows int")
}
// Fill buffer.
buf := make([]byte, int(hdrSize), int(total))
binary.LittleEndian.PutUint32(buf, uint32(nsegs-1))
for i := int64(0); i < nsegs; i++ {
s, err := m.segment(SegmentID(i))
if err != nil {
m.mu.Unlock()
return nil, exc.WrapError("marshal", err)
}
if len(s.data)%int(wordSize) != 0 {
m.mu.Unlock()
return nil, errors.New("marshal: segment " + str.Itod(i) + " not word-aligned")
}