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Use glCopyImageSubData() when it's available #8259

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merged 1 commit into from
Dec 6, 2015

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unknownbrackets
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There's 4 different extensions providing this functionality. NV is supported on desktop and mobile, EXT/OES on mobile, and ARB on desktop. EXT/OES are identical, and ARB is very slightly different.

Mostly these are only supported by desktop cards and NVIDIA mobile.

Good improvement in performance on NVIDIA when blit is called a lot, since it doesn't need to rebind anything or change state.

A good example is in a desert city in Tales of Phantasia. Previously, this was much faster on Direct3D 9 than OpenGL (it's still faster, but not nearly by as much.) Note that even on a fairly modern graphics card, this change brings speed in that area from ~188% to ~365%.

-[Unknown]

There's 4 different extensions providing this functionality.  NV is
supported on desktop and mobile, EXT/OES on mobile, and ARB on desktop.

Mostly these are only supported by desktop cards and NVIDIA mobile.

Good improvement in performance on NVIDIA when blit is called a lot, since
it doesn't need to rebind anything or change state.  Example is in desert
city in Tales of Phantasia.
@hrydgard
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hrydgard commented Dec 6, 2015

We really need a better GL loader to sort these out for us .. but, cool.

hrydgard added a commit that referenced this pull request Dec 6, 2015
Use glCopyImageSubData() when it's available
@hrydgard hrydgard merged commit 666b31c into hrydgard:master Dec 6, 2015
@unknownbrackets unknownbrackets deleted the gpu-blit branch December 6, 2015 20:15
@daniel229
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Good improvement in Rockman Dash 2 some areas,175% to 650%,D3D is very slow just 65%.

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3 participants