Use glCopyImageSubData() when it's available #8259
Merged
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There's 4 different extensions providing this functionality. NV is supported on desktop and mobile, EXT/OES on mobile, and ARB on desktop. EXT/OES are identical, and ARB is very slightly different.
Mostly these are only supported by desktop cards and NVIDIA mobile.
Good improvement in performance on NVIDIA when blit is called a lot, since it doesn't need to rebind anything or change state.
A good example is in a desert city in Tales of Phantasia. Previously, this was much faster on Direct3D 9 than OpenGL (it's still faster, but not nearly by as much.) Note that even on a fairly modern graphics card, this change brings speed in that area from ~188% to ~365%.
-[Unknown]