softgpu: Avoid fast path in another wrong case #16101
Merged
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I double checked more of the state this time, hopefully there's not more. Easier to look at commit-by-commit because I moved some functions around to where they belong.
This was from checking Kurohyo. The bloom effect it does when you encounter an enemy, etc. was the wrong color, because we were going through the fast 5551 path for a fixed ONE + ONE blend, and it was picking only the source color.
I checked this against a Darkstalkers / Vampire Chronicle frame, and it should still be fast (it might even be faster.)
Separately, the triangle strip code was not ending properly when there were triangles or non-flat rectangles at the end of a strip. Wild Arms XF has a good case for this.
-[Unknown]