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In lighting, always normalize zero to (0, 0, 1) #14231

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merged 3 commits into from
Feb 28, 2021

Commits on Feb 28, 2021

  1. GPU: Normalize 0 to 1 always in software lighting.

    See hrydgard#14167.  This seems to be consistent.
    unknownbrackets committed Feb 28, 2021
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