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Better blacklisting, fixed exports #13

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Nov 5, 2012
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artart78
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@artart78 artart78 commented Nov 5, 2012

Blacklisting is now based on the modules names, and not on PRXes name (way more efficient because games can actually name their PRXes like they want, even if it's a Sony module, whereas they can't change the module name).
Undecryptable PRXes (there are actually some missing keys for some sorts of kernel PRXes, probably for the ones included in games) are automatically blacklisted, so loading errors aren't taken in account.

I also fixed a stupid mistake I made with exports which should fix memory errors/segmentation faults.

hrydgard added a commit that referenced this pull request Nov 5, 2012
Better blacklisting, fixed exports
@hrydgard hrydgard merged commit 71c235a into hrydgard:master Nov 5, 2012
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hrydgard commented Nov 5, 2012

Nice work!

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