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The 3rd Birthday (fog in some GLES gpus) #6526
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My device,iPhone 5S los 7.1.2 |
I wonder if we need highp (like for fog) on PowerVR for depal? -[Unknown] |
Has this improved at all in the latest version (v1.0-101-g1170331 or newer)? -[Unknown] |
Will test tomorrow early. |
@unknownbrackets |
That looks right. Although the colors are slightly different from the Windows shot above, that could come down to the gamma difference between mac and windows when taking the screenshots.. maybe. |
That doesn't look any different from before. I think it's just that you had slow effects disabled (which also disables the bloom entirely.) -[Unknown] |
The above screenshot doesn't really look wrong to me. It's a bit bluer and darker as hrydgard mentioned. Closing. -[Unknown] |
The fog is not rendering in above screenshot. |
FWIW, checked quickly - this is what would happen if depal resulted in a completely white texture. It doesn't seem related to dual source blending or framebuffer fetch or anything. The stages of depal are (may be noted elsewhere, but just to recap):
White could occur if the depal index became Also worth noting is that a single temporary is used, so the -[Unknown] |
How does this look now? -[Unknown] |
On my Samsung Galaxy Tab 2 official PPSSPP 1.5.4 still has this problem...is there a particular reason (presumed fix) to test a new development version? |
Latest git builds have lots of changes to OpenGL, some state handling fixes, and recent fixes to depal handling. So yes - worth testing, I think. Will soon be 1.6.0. When it still has this problem - does it still have wrong fog, or missing fog? -[Unknown] |
Ok, I've tried 1.5.4-971 and from what I can see the problem is fixed only using Vulkan, while OpenGL still has the "overbrightness" (fixed only by disabling slow effects) |
Okay - it could be the depal stuff then, we have some disabled code to do the same thing for OpenGL we do for Vulkan (on GPUs that support it), but we don't plan to enable until after 1.6.0. Noting #10908 here so we remember to take another look. Hopefully it's related to that. -[Unknown] |
I've tried official 1.6.3 and I think that now OpenGL is fixed... |
Great. Going to close this then. -[Unknown] |
in beffered rendering (block transfer on/off is the same,also dissable alpha mask hack do nothing)
in read buffer to memory (gpu) looks a bit better
test build 0.9.8-1574
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