-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
some games get minor graphics issue when hardware transform off #6081
Comments
@hrydgard Tactics Ogre is fixed by changing: source = Vec3f(norm); To: source = Vec3f(nrm); That is, by not using the worldnormal. The shader does the same for normalized normal, so that's probably right too? But I'm not sure about skinning; it should use nsum, right? Should GE_PROJMAP_POSITION use psum? Also, I only see reversenormals being handled in hardware transform. Shouldn't it be doing something in software transform? @daniel229 does changing -[Unknown] |
It's a setting I think on the Texture tab. But if that fixes it then it must be using it. Cool. -[Unknown] |
Tactics Ogre Let Us Cling Together intro and Everybody's Stress Buster the robot's shadow.Vertex cache on/off both fine.Just hardware transform off then the error come out.
Tactics Ogre is always happen this error since 0.91-1339-g3460efe that I can test,then the much older build 0.91-1282-g8dac572,does not do that effect,so no error.
Everybody's Stress Buster also always get that error.
The text was updated successfully, but these errors were encountered: