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Radiant Mythology 2 and 3 have incorrect music/voices #4595
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According to the log, the problem is in sceAtracGetBufferInfoForResetting. Was it working in v0.9.5-331? Please test these two versions: |
I also tried 0.9.5 before posting but the music will also randomly disappear. Don't know if it's a bug but when I'm changing party members(exit the menu after I change the party members),ppsspp is either freezing for few seconds or doing some really heavy things that will reduce the speed to 1 or 2fps for few seconds |
And how is it in v0.9.5-333 or in the most recent autobuilt version? |
Same thing on 333 and 549. |
Will this be useful? Btw when the problem appear,in Disassembly in threads StreamDataReader appear with N/A for PC address and if you set a break point at 08AA8334,it will pause the emulation every time before voice or music is executed. |
It seems v0.9.1-839 was the last working version. |
Break how...I clear Ys 7 twice by using 0.9.1-452 and it crashed only once which would mean that something between 452 and 839 breaks Ys 7 and its fixing it after 839 |
The problem in Ys7 only happens on x64 in three specific areas (#2391). |
Heya I was wondering,may I know what is the status of this problem? |
Still the same on 0.9.8-453 x86(it happens only after battle) |
It happens randomly. When you start a new game,there is no place without music(if I remember correctly),so if you don't have right now(on that image),that means you already have the problem. |
I tried 3 times and 2 times okay with music after battle. Not too sure if it related to this ? 51:21:253 ModuleDispat W[KERNEL]: HLE\sceKernelThread.cpp:2817 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |
I just tried new game now,and after the first battle,the music disappear. |
Okay so did it work all time correct in some builds before ? or it is regression ? |
Look at the first post...I've been trying many revs till now but the music always disappear |
Alright .I just tried turn off JIT and tested 2 times from startung new game , it looks good with music after battle.Can you try from your side as well ? |
Ok,I'll try new game and save a save state before every battle and when the problem appear after the battle,I'll create another state and post both of them. Will that be useful? |
May be checking original first . |
Here,happen on my first try. This is for the original version(not patched)...24MB zip archive |
So with jit off , music works fine after battle? |
Didn't tried with jit off(it's running a lot slower when it's disabled)...I'll try |
It happens with Jit off and also with all settings reverted to default. |
I see. Then probably not related to JIT. |
Anything else I should post or try to help finding the problem? |
I pretty much sure it is StreadDataThread no doing it job again which produce the BGM |
Still no change(0.9.8-1628) |
0.9.9 & still have the same problem. |
All the BGM of the dungeons are the same lost when sample>=1914975 in Radiant Mythology 2,Radiant Mythology 3 is about 1911000,but not test all the dungeons.So hack it as |
AH~thanks for help, and sorry that I actually haven't learned computer language so can someone help and release a test build ?? |
You can try it out,only windows build |
I have tried several dungeon (not all yet) and none of the BGM stopped temporarily. thanks a lot !! |
Fixed by #6935, yay. -[Unknown] |
Reportedly the music is still wrong, although at least it's there. -[Unknown] |
just found that bug.some voice wrong at its biginning |
Radiant Mythology 2 also has the same bug. |
Well, I think we can keep it to just this issue. -[Unknown] |
Music stop since unknownbrackets@60378dd
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If you revert the first two changes of 60378dd only, does it change it? I'm guessing this is streaming. Maybe it's related to the remaining frame number, then, but not sure why that commit would've altered it... -[Unknown] |
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it seems it was broken before unknownbrackets@60378dd |
It seems it less happens in the old build.The new build often happen in 2,3 battles. |
Improved at all by #8189? Sorry for so many battles, I know how it can be testing something that doesn't always happen... -[Unknown] |
Looks good,without music stop in 50 battles. |
Awesome. Are the voices still wrong at the beginning? Maybe we should create a separate bug for just that if it's all that left - it might have a separate cause, and there's lots of info here already. -[Unknown] |
The voices is the same as #8156 |
Is the voice thing still happening or is that fixed now? -[Unknown] |
Fixed. |
Yay, this one's been a little bit of a journey. Feels good to hit the close button. -[Unknown] |
Before when attrac was not part of ppsspp,ppsspp would randomly crash and I'll get the Send\Don't send dialog with at3plusdecoder.dll for the reason(doesn't happen with 0.9.1-452 or maybe it happens extremely rarely)
When I try something after 0.9.5(including),the music randomly disappear and I'll randomly get this is the console
cSoundMusic E[ME]: HLE\sceAtrac.cpp:602 avcodec_decode_audio4: Error decoding audio -1163346256
The only way to restore the music is by restarting ppsspp and load normal save(not save state)
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