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(Android) Depth glitch in KHBBS when Buffered rendering #3058

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Fei-Lix opened this issue Aug 5, 2013 · 35 comments
Closed

(Android) Depth glitch in KHBBS when Buffered rendering #3058

Fei-Lix opened this issue Aug 5, 2013 · 35 comments
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Depth / Z Issue involves depth drawing parameters. No Feedback / Outdated?

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@Fei-Lix
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Fei-Lix commented Aug 5, 2013

This depth issue was already old and i just got to report it now because I got no time to post it. Anyway, this issue only occurs in Android. My android smartphone is Xperia S and its specifications: Adreno 220 GPU and 1.5GHz Dual core "Scorpion".

Non-buffered rendering shows a correct depth:
screenshot_2013-08-05-14-18-10

Buffered Rendering shows an incorrect depth:
screenshot_2013-08-05-14-17-55

@dbz400
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dbz400 commented Aug 5, 2013

Does it mean PC one renders perfectly fine ?

@Fei-Lix
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Fei-Lix commented Aug 5, 2013

yea

@dbz400
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dbz400 commented Aug 5, 2013

I see. Wondering if it is depth issue or just missing texture rendering

@Fei-Lix
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Fei-Lix commented Aug 5, 2013

well, i think its a depth, because polygons/objects were only visible when the character is near around it. correct me if im wrong

@dbz400
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dbz400 commented Aug 5, 2013

I see. Humm , bit strange .I'll take a look tonight.

@Fei-Lix
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Fei-Lix commented Aug 5, 2013

sure, take your time :)

@adriandennis17
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For me on my DROID 3 playing DBZ shin budokai

i had missing objects from the background stage, but disabling mipmapping

Fix the missing background objects,

@RinkuFo if you disable mipmapping, what changes do you get

@Fei-Lix
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Fei-Lix commented Aug 6, 2013

@adriandennis17 nah it didn't change any

@dbz400
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dbz400 commented Jan 5, 2014

Is this issue still happen ?

@Fei-Lix
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Fei-Lix commented Jan 8, 2014

@raven02 indeed yes

@dbz400
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dbz400 commented Jan 12, 2014

@RinkuFO , can you share a savestate here ?

@Fei-Lix
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Fei-Lix commented Jan 12, 2014

@raven02 sure, i brb

EDIT: about that.. is ur KHBBS is a USA or JPN?

EDIT2: Well here's the savestate of USA version, ask me if u need JPN version.
http://www8.zippyshare.com/v/26860787/file.html

@VIRGINKLM
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All versions get affected by it btw, US/EU/JP/FM+. If you want any savestate from any of those, just tell me.

@dbz400
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dbz400 commented Jan 13, 2014

Thanks @RinkuFO .Will test it out

@Fei-Lix
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Fei-Lix commented Jan 13, 2014

@raven02 you're welcome, take your time and hoping that you'll discover something interesting :)

@dbz400
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dbz400 commented Jan 13, 2014

Humm i got an error loading it up . @RinkuFO , can you take one from latest build ?

1

@Fei-Lix
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Fei-Lix commented Jan 15, 2014

@raven02 sorry for a long time no response..
this time i used build v0.9.6-442
here you go! and good luck ;)
http://www8.zippyshare.com/v/58028286/file.html

@dbz400
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dbz400 commented Jan 15, 2014

Thanks .let me test it out again

@dbz400
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dbz400 commented Jan 15, 2014

Humm same error message ......strange.

@Fei-Lix
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Fei-Lix commented Jan 16, 2014

@raven02 must be because of the savestate saved by Android and you'll get an error (which it does not recognize it) if you used the savestate by android using windows?

@dbz400
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dbz400 commented Jan 16, 2014

I uses it on windows .I will try it on android

@Fei-Lix
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Fei-Lix commented Jan 16, 2014

okay take your time ^_^
also just incase you get an error again, might be your settings didnt satisfied due to my settings are different as urs?
here's the significant settings on my android.....

Graphics:
Mode = Buffered
Mipmapping = On

=Performance=
ENABLED: Hardware Transform, Software Skinning, Vertex Cache, Lazy texture caching, Retain changed textures

=Hack settings=
Texture coord speedhack = On
...................................................
System:
=Emulation=
Fastmem = On
CPU clock = 333

...the other option that i have not mentioned means it is not rly a significant effect and others are unchecked.

@thedax
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thedax commented Jul 31, 2014

Is this still happening in the newest builds?

@Fei-Lix
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Fei-Lix commented Aug 1, 2014

@thedax I will test it out for a sec.

@Fei-Lix
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Fei-Lix commented Aug 1, 2014

screenshot_2014-08-01-14-56-41
It seems still happening in the newest build

@Fei-Lix Fei-Lix changed the title (Android) Depth glitch in KHBBS when Buffer rendering (Android) Depth glitch in KHBBS when Buffered rendering Aug 3, 2014
@unknownbrackets
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Just to be clear, this doesn't happen with buffers disabled, right?

Does this also happen with completely default settings - no speedhacks or etc.?

It may be a situation where it's relying on depth being copied between buffers. Does this also happen on any GLES3 device?

-[Unknown]

@Fei-Lix
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Fei-Lix commented Mar 31, 2015

@unknownbrackets
sorry late response. I was busy from few months ago.
Wait, I'll try it again... I think I remember that I already tested it w/o any hack options.. but I'll retest again today.

@Fei-Lix
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Fei-Lix commented Mar 31, 2015

Back..
I reinstalled with the newest build and it seems the problem was still occuring. Even though I already turn-off the speedup options such as Lazy textures, Retain changed, coord speedhack, etc

@ofry
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ofry commented May 2, 2015

Just for comment. I have same troubles even in start game Kingdom Hearts: Birth by Sleep Final Mix (ULJM05775).

Screen:
glitch in start game

UPD: I think it was fixed, because I started new game and watched all videos. But other bugs still remain.

@ofry
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ofry commented Jul 6, 2015

After all videos in starting game I will see black screen if I switch to unbuffered rendering and turn back to buffered rendering.

This is unbuffered rendering:
2015-07-06 07 17 11

@ofry
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ofry commented Jul 17, 2015

Now my issue with buffered rendering has solved after v1.0.1-769-gc4ea4e3

Please test it on Android smartphones...

@thedax
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thedax commented Sep 17, 2015

@LinkEP or anyone else experiencing the depth issues: does this still happen in the latest git builds from the buildbot?

@unknownbrackets unknownbrackets added No Feedback / Outdated? Depth / Z Issue involves depth drawing parameters. labels Dec 29, 2015
@unknownbrackets
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I wonder if this could even be the lack of depth blitting?

-[Unknown]

@ppmeis
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ppmeis commented Feb 3, 2016

Tested with latest build. It works fine on my OnePlus Two:
screenshot_2016-02-03-13-02-35

@unknownbrackets
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Okay, will close. Can reopen if anyone who was previously experiencing the issue says it's still not working on GLES2 devices.

-[Unknown]

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