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(Android) Depth glitch in KHBBS when Buffered rendering #3058
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Does it mean PC one renders perfectly fine ? |
yea |
I see. Wondering if it is depth issue or just missing texture rendering |
well, i think its a depth, because polygons/objects were only visible when the character is near around it. correct me if im wrong |
I see. Humm , bit strange .I'll take a look tonight. |
sure, take your time :) |
For me on my DROID 3 playing DBZ shin budokai i had missing objects from the background stage, but disabling mipmapping Fix the missing background objects, @RinkuFo if you disable mipmapping, what changes do you get |
@adriandennis17 nah it didn't change any |
Is this issue still happen ? |
@raven02 indeed yes |
@RinkuFO , can you share a savestate here ? |
@raven02 sure, i brb EDIT: about that.. is ur KHBBS is a USA or JPN? EDIT2: Well here's the savestate of USA version, ask me if u need JPN version. |
All versions get affected by it btw, US/EU/JP/FM+. If you want any savestate from any of those, just tell me. |
Thanks @RinkuFO .Will test it out |
@raven02 you're welcome, take your time and hoping that you'll discover something interesting :) |
@raven02 sorry for a long time no response.. |
Thanks .let me test it out again |
Humm same error message ......strange. |
@raven02 must be because of the savestate saved by Android and you'll get an error (which it does not recognize it) if you used the savestate by android using windows? |
I uses it on windows .I will try it on android |
okay take your time ^_^ Graphics: =Performance= =Hack settings= ...the other option that i have not mentioned means it is not rly a significant effect and others are unchecked. |
Is this still happening in the newest builds? |
@thedax I will test it out for a sec. |
Just to be clear, this doesn't happen with buffers disabled, right? Does this also happen with completely default settings - no speedhacks or etc.? It may be a situation where it's relying on depth being copied between buffers. Does this also happen on any GLES3 device? -[Unknown] |
@unknownbrackets |
Back.. |
Now my issue with buffered rendering has solved after v1.0.1-769-gc4ea4e3 Please test it on Android smartphones... |
@LinkEP or anyone else experiencing the depth issues: does this still happen in the latest git builds from the buildbot? |
I wonder if this could even be the lack of depth blitting? -[Unknown] |
Okay, will close. Can reopen if anyone who was previously experiencing the issue says it's still not working on GLES2 devices. -[Unknown] |
This depth issue was already old and i just got to report it now because I got no time to post it. Anyway, this issue only occurs in Android. My android smartphone is Xperia S and its specifications: Adreno 220 GPU and 1.5GHz Dual core "Scorpion".
Non-buffered rendering shows a correct depth:
Buffered Rendering shows an incorrect depth:
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