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More accurate check for LoadCLUT from framebuffer margins. #17212

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merged 1 commit into from
Apr 1, 2023

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@hrydgard hrydgard commented Mar 31, 2023

In these cases, we want to load the CLUT from memory instead of our virtual framebuffer.

Also some comment cleanup, and let's clear the shaderdepal state in one more place for good measure.

Fixes #16819

@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Mar 31, 2023
@hrydgard hrydgard added this to the v1.15.0 milestone Mar 31, 2023
@unknownbrackets unknownbrackets merged commit 1144818 into master Apr 1, 2023
@unknownbrackets unknownbrackets deleted the load-clut-more-accurate-margin-check branch April 1, 2023 02:01
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ppsspp v1.14.4 ULJM05428 (Kiniro no Corda 2f) rendering error (CLUT misdetection)
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