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The
cache_
now only contains minimal references, while ReplacedTexture now takes over the previous roles of thelevelCache_
entries. Basically, we no longer create duplicateReplacedTexture
, only duplicatedReplacedTextureRef
that point to the same ReplacedTexture.This makes things a lot more understandable and maintainable, mainly, there might also be some minor reduction in memory usage.
Additionally, this opens for the TextureCacheCommon to find out if multiple PSP texture get replaced with the same replaced texture and avoiding creating multiple host textures, but that's for later.
Additionally, this fixes enabling/disable texture replacement at runtime as a side effect.