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(GE Emulation)(PSMF/MPEG) Monster Hunter 3rd HD Video Double Image Glitch #16360
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Can you test a version around -900 or -1000 to narrow down when this started a bit? I wonder if this is sceJpeg and maybe for HD remasters or something it behaves differently? -[Unknown] |
Yeah very much looks like a glitch in YUV->RGB conversion... |
A log with ME set to Debug or Verbose would probably help. I guess we could chnange the planar order just on HD remasters, though... -[Unknown] |
How to get log with ME set to debug using android? |
You could use the debugger: http://ppsspp-debugger.unknownbrackets.org/ Under PPSSPP's developer tools you can set ME log level, and then it'll send log messages to the browser you have connected, which you can copy and paste into a message here or into https://gist.github.com/. But I think maybe based on #3821 I have a theory, the sceMpegAvcConvertToYuv420() function is probably wrong and needs to be corrected. I should probably do some tests to be safe... wonder if I have any games that use it. -[Unknown] |
I don't know if this right. |
Thanks |
Game or games this happens in
NPJB40001 - Monster Hunter 3rd HD
What area of the game
During first cut scene
What happens
Screenrecording_20221108_130114_org.ppsspp.ppsspp.mp4
What should happen
No glitches during cut scene.
Screenrecording_20221108_130457_org.ppsspp.ppssppgold.mp4
GE frame capture
NPJB40001.ppdmp.zip
Platform
Android
Mobile phone model or graphics card
Vivo Y11 Android 11 Snapdragon 439 Adreno 505
PPSSPP version affected
v1.13.2-1861
Last working version
v1.13.2
Graphics backend (3D API)
Vulkan
Checklist
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