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can libretro jni so support x86_64 platform (ffmpeg) #16020
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[x86_64] Compile : retro <= rtime.c |
According to this https://codegrepr.com/question/how-to-recompile-with-fpic/
PS: might be related to #15969 |
thanks |
On Android, it's more of a pain to use .so files and might cause problems for jni as well as the headless binary, because of OS restrictions. On Windows, it can also cause DLL confusion. We also need a specific version of FFmpeg that other people are unlikely to use - shared objects aren't designed for this use case. Really you just need to compile ffmpeg. See #15969 and #15814 (which is essentially a duplicate at this point, really this and that both are duplicates of #15969.) I think this is the same error I mentioned with the latest NDK, and we're still compiling with an older NDK. -[Unknown] |
I'm going to close this as a duplicate of #15969. -[Unknown] |
What should happen
libretro jni so not support x86_64
Who would this benefit
..
Platform (if relevant)
No response
Games this would be useful in
..
Other emulators or software with a similar feature
No response
Checklist
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