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GE Debugger: Record only one flip if display framebuf not changed, step on vsync #15894

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merged 4 commits into from
Aug 24, 2022

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@unknownbrackets unknownbrackets commented Aug 24, 2022

Fixes #15893. I'd like to at least keep the display framebuf method (and still prefer it for frame dumps), but seems like stepping by vsync is fine in the majority of games.

-[Unknown]

Before we were waiting 4 flips before ending recording.
I think there were some games where this would step in the middle of a
frame, but not seeing it commonly now.  So make it the default, but allow
both methods in the menu.

Fixes hrydgard#15893.
@unknownbrackets unknownbrackets added this to the v1.14.0 milestone Aug 24, 2022
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Cool!

@hrydgard hrydgard merged commit 5d50d02 into hrydgard:master Aug 24, 2022
@unknownbrackets unknownbrackets deleted the debugger branch August 24, 2022 07:58
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"Step Frame" in the GE debugger not reliable
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