softgpu: Plug bad leak of bin queue data #15440
Merged
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There were some possible crashes/issues remaining on 32-bit with the new software renderer queues, which this fixes.
More importantly, it turns out the draw engine for softgpu was never getting freed, which meant a lot of things attached to that never got freed either. This made memory usage steadily rise while running automated tests, and is likely the cause of #15434.
Fixes #15434 (at least builds from Visual Studio.)
-[Unknown]