Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Warriors, The - White screen during story mode coop adhoc #14660

Open
5 tasks done
PAUV0S opened this issue Jul 29, 2021 · 7 comments
Open
5 tasks done

Warriors, The - White screen during story mode coop adhoc #14660

PAUV0S opened this issue Jul 29, 2021 · 7 comments
Labels
Depth Texture An effect needs texturing from depth buffers. GE emulation Backend-independent GPU issues No Feedback / Outdated?
Milestone

Comments

@PAUV0S
Copy link

PAUV0S commented Jul 29, 2021

What happens?

While playing story mode coop everytime the radar appears, the host gets a white screen which sometimes changes colors. (on backends OpenGL and Direct3D11)
unknown(1)
This only used happen on Direct3D11 but something on revision 875 or 876 made it also break on OpenGL.
I suspect it's a nividia only issue as this did not happen on microsoft basic render and with a friend on AMD.

What should happen?

Be playable with no white screen
unknown
This is how it used to look like in OpenGL revision 874

Include a GE frame capture

framedump.zip

What are you using?

What hardware / device and operating system?

Windows 8.1 Pro(64-bits)

What graphics card (GPU)?

Nvidia GTS 450

Which game or games?

ULUS10213

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try changing graphics settings to determine if one causes the bug.
  • Include logs or screenshots of issue.
    EDIT:this also happens in single player but for a split-second
@ghost
Copy link

ghost commented Jul 29, 2021

Yeah this is a weird one.
Like it appears only on ad-hoc but if you use a AMD GPU or Intel one it wont happen it seems.
I tried with him and was the host and I didn't get it O_O (I am on Windows 10 tho).

@anr2me
Copy link
Collaborator

anr2me commented Jul 30, 2021

There are Open GL/ES and HLSL related commits starting from 875 1f16edd
Not sure how it affects D3D too

Btw i think you will need to create a GE dump from 874 too, so the devs can compare it, because your latest GE dump is also showing white blank screen even on Vulkan (assuming it's supposed to worked fine on Vulkan)

Edit: Your latest GE dump worked fine on Intel GPU on both D3D11 and Vulkan, but blank white on Nvidia GPU.
i can't test OpenGL/D3D9 on Intel GPU because i can't change the Rendering device on OpenGL/D3D9, so it always use my Geforce, but it looked fine on D3D9 on Geforce.

@hrydgard
Copy link
Owner

The cause for this can really only be #14042 . We add support for depth texturing to OpenGL there, but apparently something is not quite working right, breaking it in all backends that support it.

Could add an exception using compat.ini for 1.12, but I really should try to investigate the GE dump.

@hrydgard hrydgard added Depth Texture An effect needs texturing from depth buffers. GE emulation Backend-independent GPU issues labels Jul 30, 2021
@hrydgard hrydgard added this to the v1.12.0 milestone Jul 30, 2021
@PAUV0S
Copy link
Author

PAUV0S commented Jul 30, 2021

framedump874.zip
not sure if it'll be necessary but here's a framedump from 874

@hrydgard hrydgard modified the milestones: v1.12.0, Future Aug 21, 2021
@ghost
Copy link

ghost commented Mar 14, 2023

framedump874.zip not sure if it'll be necessary but here's a framedump from 874

This should Improve now via #16961

OpenGL using the dump above

Screenshot_20230314_122027_2f85358b2198d26f8aca533d68bee793

@hrydgard
Copy link
Owner

hrydgard commented Mar 14, 2023

Hm, not sure but it looks darker than the screenshot above? Is it right?

At least the white screen is gone, so could possibly consider this fixed?

@ghost
Copy link

ghost commented Mar 14, 2023

@PAUV0S no feedback/outdated?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Depth Texture An effect needs texturing from depth buffers. GE emulation Backend-independent GPU issues No Feedback / Outdated?
Projects
None yet
Development

No branches or pull requests

4 participants