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Warriors, The - White screen during story mode coop adhoc #14660
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Yeah this is a weird one. |
There are Open GL/ES and HLSL related commits starting from 875 1f16edd Btw i think you will need to create a GE dump from 874 too, so the devs can compare it, because your latest GE dump is also showing white blank screen even on Vulkan (assuming it's supposed to worked fine on Vulkan) Edit: Your latest GE dump worked fine on Intel GPU on both D3D11 and Vulkan, but blank white on Nvidia GPU. |
The cause for this can really only be #14042 . We add support for depth texturing to OpenGL there, but apparently something is not quite working right, breaking it in all backends that support it. Could add an exception using compat.ini for 1.12, but I really should try to investigate the GE dump. |
framedump874.zip |
This should Improve now via #16961 OpenGL using the dump above |
Hm, not sure but it looks darker than the screenshot above? Is it right? At least the white screen is gone, so could possibly consider this fixed? |
@PAUV0S no feedback/outdated? |
What happens?
While playing story mode coop everytime the radar appears, the host gets a white screen which sometimes changes colors. (on backends OpenGL and Direct3D11)
This only used happen on Direct3D11 but something on revision 875 or 876 made it also break on OpenGL.
I suspect it's a nividia only issue as this did not happen on microsoft basic render and with a friend on AMD.
What should happen?
Be playable with no white screen
This is how it used to look like in OpenGL revision 874
Include a GE frame capture
framedump.zip
What are you using?
What hardware / device and operating system?
Windows 8.1 Pro(64-bits)
What graphics card (GPU)?
Nvidia GTS 450
Which game or games?
ULUS10213
Checklist
EDIT:this also happens in single player but for a split-second
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